snes9x/macosx/mac-netplay.h
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

90 lines
2.1 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
/***********************************************************************************
SNES9X for Mac OS (c) Copyright John Stiles
Snes9x for Mac OS X
(c) Copyright 2001 - 2011 zones
(c) Copyright 2002 - 2005 107
(c) Copyright 2002 PB1400c
(c) Copyright 2004 Alexander and Sander
(c) Copyright 2004 - 2005 Steven Seeger
(c) Copyright 2005 Ryan Vogt
***********************************************************************************/
#ifndef _mac_netplay_h_
#define _mac_netplay_h_
#define WRITE_LONG(p, v) \
{ \
*((p) + 0) = (uint8) ((v) >> 24); \
*((p) + 1) = (uint8) ((v) >> 16); \
*((p) + 2) = (uint8) ((v) >> 8); \
*((p) + 3) = (uint8) ((v) >> 0); \
}
#define WRITE_BYTE(p, v) \
{ \
*(p) = (uint8) (v); \
}
#define READ_LONG(p) \
( \
(((uint8) *((p) + 0)) << 24) | \
(((uint8) *((p) + 1)) << 16) | \
(((uint8) *((p) + 2)) << 8) | \
(((uint8) *((p) + 3)) << 0) \
)
#define READ_BYTE(p) \
( \
(uint8) *(p) \
)
//#define SELF_TEST
#define NP_SERVER_MAGIC 'S'
#define NP_CLIENT_MAGIC 'C'
#define NP_MAX_PLAYERS 5
#define NP_MAX_CLIENTS (NP_MAX_PLAYERS - 1)
#define NP_PORT 6096
#ifdef SELF_TEST
#define SOCK_NAME "/tmp/s9xsocket"
#endif
enum
{
kNPClientNameSent = 101,
kNPClientROMInfoWaiting,
kNPClientROMOpened,
kNPClientSRAMWaiting,
kNPClientSRAMLoaded,
kNPClientPlayerWaiting,
kNPClientPlayWaiting,
kNPClientStartWait
};
enum
{
kNPServerNameRequest = 201,
kNPServerNameReceived,
kNPServerROMInfoWillSend,
kNPServerSRAMWillSend,
kNPServerPlayerWillSend,
kNPServerStart
};
int socket_read (int, unsigned char *, int);
int socket_write (int, unsigned char *, int);
void NPError (const char *, int);
void NPNotification (const char *, int);
#endif