snes9x/win32/CDirectSound.h
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

65 lines
1.8 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
// CDirectSound.h: interface for the CDirectSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(DIRECTSOUND_H_INCLUDED)
#define DIRECTSOUND_H_INCLUDED
#include <windows.h>
#include "IS9xSoundOutput.h"
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CDirectSound : public IS9xSoundOutput
{
private:
LPDIRECTSOUND lpDS;
LPDIRECTSOUNDBUFFER lpDSB; // the buffer used for mixing
LPDIRECTSOUNDBUFFER lpDSBPrimary;
int blockCount; // number of blocks in the buffer
int blockSize; // bytes in one block
int blockSamples; // samples in one block
int bufferSize; // bytes in the whole buffer
int blockTime; // ms in one block
DWORD last_block; // the last block that was mixed
bool initDone; // has init been called successfully?
DWORD hTimer; // mixing timer
bool InitDirectSound ();
void DeInitDirectSound();
bool InitSoundBuffer();
void DeInitSoundBuffer();
static VOID CALLBACK SoundTimerCallback(UINT uTimerID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2);
void ProcessSound();
void MixSound();
public:
CDirectSound();
~CDirectSound();
// Inherited from IS9xSoundOutput
bool InitSoundOutput(void) { return InitDirectSound(); }
void DeInitSoundOutput(void) { DeInitDirectSound(); }
bool SetupSound(void);
void SetVolume(double volume);
};
extern CDirectSound DirectSound;
#endif // !defined(DIRECTSOUND_H_INCLUDED)