snes9x/win32/IS9xDisplayOutput.h
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00

34 lines
1003 B
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef IS9XDISPLAYOUTPUT_H
#define IS9XDISPLAYOUTPUT_H
#include "../port.h"
#include "render.h"
#include "wsnes9x.h"
#include <vector>
/* IS9xDisplayOutput
Interface for display driver.
*/
class IS9xDisplayOutput
{
private:
public:
virtual bool Initialize(HWND hWnd)=0;
virtual void DeInitialize()=0;
virtual void Render(SSurface Src)=0;
virtual bool ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)=0;
virtual bool ApplyDisplayChanges(void)=0;
virtual bool SetFullscreen(bool fullscreen)=0;
virtual void SetSnes9xColorFormat()=0;
virtual void EnumModes(std::vector<dMode> *modeVector)=0;
};
#endif