26 lines
605 B
C
26 lines
605 B
C
#pragma once
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#include <tchar.h>
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#include <d3d9.h>
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typedef struct _STGA {
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_STGA() {
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data = (unsigned char*)0;
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width = 0;
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height = 0;
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byteCount = 0;
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}
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~_STGA() { destroy(); }
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void destroy() { if (data) { delete[] data; data = 0; } }
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int width;
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int height;
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unsigned char byteCount;
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unsigned char* data;
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} STGA;
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bool loadPngImage(const TCHAR *name, int &outWidth, int &outHeight, bool &outHasAlpha, unsigned char **outData);
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bool loadTGA(const TCHAR *filename, STGA& tgaFile);
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bool d3d_create_texture_from_file(LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture);
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