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127 lines
8.5 KiB
HTML
127 lines
8.5 KiB
HTML
<!DOCTYPE html>
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<title>cef4delphi: uCEFWaitableEvent: Class TCefWaitableEventRef</title>
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<span id="TCefWaitableEventRef"></span><h1 class="cio">Class TCefWaitableEventRef</h1>
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<div class="sections">
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<div class="one_section"><a class="section" href="#PasDoc-Description">Description</a></div><div class="one_section"><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></div><div class="one_section">Fields</div><div class="one_section"><a class="section" href="#PasDoc-Methods">Methods</a></div><div class="one_section">Properties</div></div>
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<span id="PasDoc-Description"></span><h2 class="unit">Unit</h2>
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<p class="unitlink">
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<a href="uCEFWaitableEvent.html">uCEFWaitableEvent</a></p>
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<h2 class="declaration">Declaration</h2>
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<p class="declaration">
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<code>type TCefWaitableEventRef = class(<a class="normal" href="uCEFBaseRefCounted.TCefBaseRefCountedRef.html">TCefBaseRefCountedRef</a>, <a class="normal" href="uCEFInterfaces.ICefWaitableEvent.html">ICefWaitableEvent</a>)</code></p>
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<h2 class="description">Description</h2>
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<p class="nodescription">This item has no description.</p><span id="PasDoc-Hierarchy"></span><h2 class="hierarchy">Hierarchy</h2>
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<ul class="hierarchy"><li class="ancestor">TInterfacedObject</li>
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<li class="ancestor"><a class="normal" href="uCEFBaseRefCounted.TCefBaseRefCountedRef.html">TCefBaseRefCountedRef</a></li>
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<li class="thisitem">TCefWaitableEventRef</li></ul><h2 class="overview">Overview</h2>
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<span id="PasDoc-Methods"></span><h3 class="summary">Methods</h3>
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<table class="summary wide_list">
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<tr class="list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><code>procedure <strong><a href="uCEFWaitableEvent.TCefWaitableEventRef.html#Reset">Reset</a></strong>;</code></td>
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<tr class="list2">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><code>procedure <strong><a href="uCEFWaitableEvent.TCefWaitableEventRef.html#Signal">Signal</a></strong>;</code></td>
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<tr class="list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><code>function <strong><a href="uCEFWaitableEvent.TCefWaitableEventRef.html#IsSignaled">IsSignaled</a></strong>: boolean;</code></td>
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</tr>
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<tr class="list2">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><code>procedure <strong><a href="uCEFWaitableEvent.TCefWaitableEventRef.html#Wait">Wait</a></strong>;</code></td>
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</tr>
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<tr class="list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><code>function <strong><a href="uCEFWaitableEvent.TCefWaitableEventRef.html#TimedWait-int64-">TimedWait</a></strong>(max_ms: int64): boolean;</code></td>
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<tr class="list2">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>class function <strong><a href="uCEFWaitableEvent.TCefWaitableEventRef.html#UnWrap-Pointer-">UnWrap</a></strong>(data: Pointer): <a href="uCEFInterfaces.ICefWaitableEvent.html">ICefWaitableEvent</a>;</code></td>
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</tr>
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<tr class="list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>class function <strong><a href="uCEFWaitableEvent.TCefWaitableEventRef.html#New-boolean-boolean-">New</a></strong>(automatic_reset, initially_signaled : boolean): <a href="uCEFInterfaces.ICefWaitableEvent.html">ICefWaitableEvent</a>;</code></td>
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</tr>
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</table>
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<h2 class="description">Description</h2>
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<h3 class="detail">Methods</h3>
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<table class="detail wide_list">
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<tr class="list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><span id="Reset"></span><code>procedure <strong>Reset</strong>;</code></td>
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</tr>
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<tr><td colspan="2">
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<p class="inheritdescription">This item has no description. Showing description inherited from <a class="normal" href="uCEFInterfaces.ICefWaitableEvent.html#Reset">ICefWaitableEvent.Reset</a>.</p><p>
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Put the event in the un-signaled state. </p>
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</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><span id="Signal"></span><code>procedure <strong>Signal</strong>;</code></td>
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<p class="inheritdescription">This item has no description. Showing description inherited from <a class="normal" href="uCEFInterfaces.ICefWaitableEvent.html#Signal">ICefWaitableEvent.Signal</a>.</p><p>
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Put the event in the signaled state. This causes any thread blocked on Wait to be woken up. </p>
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</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><span id="IsSignaled"></span><code>function <strong>IsSignaled</strong>: boolean;</code></td>
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<p class="inheritdescription">This item has no description. Showing description inherited from <a class="normal" href="uCEFInterfaces.ICefWaitableEvent.html#IsSignaled">ICefWaitableEvent.IsSignaled</a>.</p><p>
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Returns true (1) if the event is in the signaled state, else false (0). If the event was created with |automatic_reset| set to true (1) then calling this function will also cause a reset. </p>
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</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><span id="Wait"></span><code>procedure <strong>Wait</strong>;</code></td>
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</tr>
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<tr><td colspan="2">
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<p class="inheritdescription">This item has no description. Showing description inherited from <a class="normal" href="uCEFInterfaces.ICefWaitableEvent.html#Wait">ICefWaitableEvent.Wait</a>.</p><p>
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Wait indefinitely for the event to be signaled. This function will not return until after the call to signal() has completed. This function cannot be called on the browser process UI or IO threads. </p>
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</td></tr>
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</table>
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<table class="detail wide_list">
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<tr class="list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
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<td class="itemcode"><span id="TimedWait-int64-"></span><code>function <strong>TimedWait</strong>(max_ms: int64): boolean;</code></td>
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<p class="inheritdescription">This item has no description. Showing description inherited from <a class="normal" href="uCEFInterfaces.ICefWaitableEvent.html#TimedWait-int64-">ICefWaitableEvent.TimedWait</a>.</p><p>
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Wait up to |max_ms| milliseconds for the event to be signaled. Returns true (1) if the event was signaled. A return value of false (0) does not necessarily mean that |max_ms| was exceeded. This function will not return until after the call to signal() has completed. This function cannot be called on the browser process UI or IO threads. </p>
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</td></tr>
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</table>
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<table class="detail wide_list">
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<tr class="list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><span id="UnWrap-Pointer-"></span><code>class function <strong>UnWrap</strong>(data: Pointer): <a href="uCEFInterfaces.ICefWaitableEvent.html">ICefWaitableEvent</a>;</code></td>
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<p class="nodescription">This item has no description.</p></td></tr>
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</table>
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<table class="detail wide_list">
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<tr class="list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><span id="New-boolean-boolean-"></span><code>class function <strong>New</strong>(automatic_reset, initially_signaled : boolean): <a href="uCEFInterfaces.ICefWaitableEvent.html">ICefWaitableEvent</a>;</code></td>
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<p class="nodescription">This item has no description.</p></td></tr>
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</table>
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<hr><span class="appinfo"><em>Generated by <a href="https://pasdoc.github.io/">PasDoc 0.16.0-snapshot</a>. </em>
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