{$APPTYPE CONSOLE} program OpenCV_2_LoadVideo; uses core_c in '..\..\include\сore\core_c.pas', core.types_c in '..\..\include\сore\core.types_c.pas', highgui_c in '..\..\include\highgui\highgui_c.pas'; const // declare video filename VIDEO_FILE_NAME = '768x576.avi'; // declare escape char ESCAPE_CHAR = 27; var // declate an opencv video file capture object, users can use this object to // interact with the video file, get/set properties and also grab video frames capture: pCVCapture; // declare an opencv image pointer variable frame: pIplImage; // declate a key variable to get user key pressed key: integer; begin // create capture object for specific video filename capture := cvCreateFileCapture(VIDEO_FILE_NAME); // check if capture assigned, if not then it means that opencv can not open // the requested file, opencv uses VFW to open the files so some file formats // are not fully supported (can be enhence with FFMPEG support but this is // beyond our scope right now if Assigned(capture) then begin // create display window cvNamedWindow('video'); // reset user key pressed key := 0; // loop while user didn't press ESCAPE while key <> ESCAPE_CHAR do begin // start grabbing frames, single frame at a time, this method is a // combination of two methods one grab frame and the other advances to the // next frame // // REMARK: do not (!!!) release "frame" object since it is used internally // by the capture object is its memory is release when the "capture" object // is being destroyed frame := cvQueryFrame(capture); // check if frame is valid, when you reach end-of-file "frame" object // starts to be NIL (since the method advances to the next frame each time // is is called...) if Assigned(frame) then // show frame in window cvShowImage('video', frame); // wait for user key, delay is in msec so 1000msec = 1sec wait period key := cvWaitKey(1000); end; // destroy display windows cvDestroyAllWindows; // release "capture" object and its related memory cvReleaseCapture(capture); end; end.