unit ffm.buffer; {$i ffmpeg.inc} interface /// * // * This file is part of ffm. // * // * FFmpeg is free software; you can redistribute it and/or // * modify it under the terms of the GNU Lesser General Public // * License as published by the Free Software Foundation; either // * version 2.1 of the License, or (at your option) any later version. // * // * FFmpeg is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // * Lesser General Public License for more details. // * // * You should have received a copy of the GNU Lesser General Public // * License along with FFmpeg; if not, write to the Free Software // * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // */ // /// ** // * @file // * @ingroup lavu_buffer // * refcounted data buffer API // */ // // #ifndef AVUTIL_BUFFER_H // #define AVUTIL_BUFFER_H // // #include // /// ** // * @defgroup lavu_buffer AVBuffer // * @ingroup lavu_data // * // * @{ // * AVBuffer is an API for reference-counted data buffers. // * // * There are two core objects in this API -- AVBuffer and AVBufferRef. AVBuffer // * represents the data buffer itself; it is opaque and not meant to be accessed // * by the caller directly, but only through AVBufferRef. However, the caller may // * e.g. compare two AVBuffer pointers to check whether two different references // * are describing the same data buffer. AVBufferRef represents a single // * reference to an AVBuffer and it is the object that may be manipulated by the // * caller directly. // * // * There are two functions provided for creating a new AVBuffer with a single // * reference -- av_buffer_alloc() to just allocate a new buffer, and // * av_buffer_create() to wrap an existing array in an AVBuffer. From an existing // * reference, additional references may be created with av_buffer_ref(). // * Use av_buffer_unref() to free a reference (this will automatically free the // * data once all the references are freed). // * // * The convention throughout this API and the rest of FFmpeg is such that the // * buffer is considered writable if there exists only one reference to it (and // * it has not been marked as read-only). The av_buffer_is_writable() function is // * provided to check whether this is true and av_buffer_make_writable() will // * automatically create a new writable buffer when necessary. // * Of course nothing prevents the calling code from violating this convention, // * however that is safe only when all the existing references are under its // * control. // * // * @note Referencing and unreferencing the buffers is thread-safe and thus // * may be done from multiple threads simultaneously without any need for // * additional locking. // * // * @note Two different references to the same buffer can point to different // * parts of the buffer (i.e. their AVBufferRef.data will not be equal). // */ // /// ** // * A reference counted buffer type. It is opaque and is meant to be used through // * references (AVBufferRef). // */ Type pAVBuffer = Pointer; (* * A reference to a data buffer. * * The size of this struct is not a part of the public ABI and it is not meant * to be allocated directly. *) pAVBufferRef = ^TAVBufferRef; ppAVBufferRef = ^pAVBufferRef; TAVBufferRef = {packed} record buffer: pAVBuffer; (* * The data buffer. It is considered writable if and only if * this is the only reference to the buffer, in which case * av_buffer_is_writable() returns 1. *) data: pByte; (* * Size of data in bytes. *) size: Integer; end; /// ** // * Allocate an AVBuffer of the given size using av_malloc(). // * // * @return an AVBufferRef of given size or NULL when out of memory // */ // AVBufferRef *av_buffer_alloc(int size); // /// ** // * Same as av_buffer_alloc(), except the returned buffer will be initialized // * to zero. // */ // AVBufferRef *av_buffer_allocz(int size); // /// ** // * Always treat the buffer as read-only, even when it has only one // * reference. // */ // #define AV_BUFFER_FLAG_READONLY (1 << 0) // /// ** // * Create an AVBuffer from an existing array. // * // * If this function is successful, data is owned by the AVBuffer. The caller may // * only access data through the returned AVBufferRef and references derived from // * it. // * If this function fails, data is left untouched. // * @param data data array // * @param size size of data in bytes // * @param free a callback for freeing this buffer's data // * @param opaque parameter to be got for processing or passed to free // * @param flags a combination of AV_BUFFER_FLAG_* // * // * @return an AVBufferRef referring to data on success, NULL on failure. // */ // AVBufferRef *av_buffer_create(uint8_t *data, int size, // void (*free)(void *opaque, uint8_t *data), // void *opaque, int flags); // /// ** // * Default free callback, which calls av_free() on the buffer data. // * This function is meant to be passed to av_buffer_create(), not called // * directly. // */ // void av_buffer_default_free(void *opaque, uint8_t *data); // /// ** // * Create a new reference to an AVBuffer. // * // * @return a new AVBufferRef referring to the same AVBuffer as buf or NULL on // * failure. // */ // AVBufferRef *av_buffer_ref(AVBufferRef *buf); // /// ** // * Free a given reference and automatically free the buffer if there are no more // * references to it. // * // * @param buf the reference to be freed. The pointer is set to NULL on return. // */ // void av_buffer_unref(AVBufferRef **buf); // /// ** // * @return 1 if the caller may write to the data referred to by buf (which is // * true if and only if buf is the only reference to the underlying AVBuffer). // * Return 0 otherwise. // * A positive answer is valid until av_buffer_ref() is called on buf. // */ // int av_buffer_is_writable(const AVBufferRef *buf); // /// ** // * @return the opaque parameter set by av_buffer_create. // */ // void *av_buffer_get_opaque(const AVBufferRef *buf); // // int av_buffer_get_ref_count(const AVBufferRef *buf); // /// ** // * Create a writable reference from a given buffer reference, avoiding data copy // * if possible. // * // * @param buf buffer reference to make writable. On success, buf is either left // * untouched, or it is unreferenced and a new writable AVBufferRef is // * written in its place. On failure, buf is left untouched. // * @return 0 on success, a negative AVERROR on failure. // */ // int av_buffer_make_writable(AVBufferRef **buf); // /// ** // * Reallocate a given buffer. // * // * @param buf a buffer reference to reallocate. On success, buf will be // * unreferenced and a new reference with the required size will be // * written in its place. On failure buf will be left untouched. *buf // * may be NULL, then a new buffer is allocated. // * @param size required new buffer size. // * @return 0 on success, a negative AVERROR on failure. // * // * @note the buffer is actually reallocated with av_realloc() only if it was // * initially allocated through av_buffer_realloc(NULL) and there is only one // * reference to it (i.e. the one passed to this function). In all other cases // * a new buffer is allocated and the data is copied. // */ // int av_buffer_realloc(AVBufferRef **buf, int size); // /// ** // * @} // */ // /// ** // * @defgroup lavu_bufferpool AVBufferPool // * @ingroup lavu_data // * // * @{ // * AVBufferPool is an API for a lock-free thread-safe pool of AVBuffers. // * // * Frequently allocating and freeing large buffers may be slow. AVBufferPool is // * meant to solve this in cases when the caller needs a set of buffers of the // * same size (the most obvious use case being buffers for raw video or audio // * frames). // * // * At the beginning, the user must call av_buffer_pool_init() to create the // * buffer pool. Then whenever a buffer is needed, call av_buffer_pool_get() to // * get a reference to a new buffer, similar to av_buffer_alloc(). This new // * reference works in all aspects the same way as the one created by // * av_buffer_alloc(). However, when the last reference to this buffer is // * unreferenced, it is returned to the pool instead of being freed and will be // * reused for subsequent av_buffer_pool_get() calls. // * // * When the caller is done with the pool and no longer needs to allocate any new // * buffers, av_buffer_pool_uninit() must be called to mark the pool as freeable. // * Once all the buffers are released, it will automatically be freed. // * // * Allocating and releasing buffers with this API is thread-safe as long as // * either the default alloc callback is used, or the user-supplied one is // * thread-safe. // */ // /// ** // * The buffer pool. This structure is opaque and not meant to be accessed // * directly. It is allocated with av_buffer_pool_init() and freed with // * av_buffer_pool_uninit(). // */ // typedef struct AVBufferPool AVBufferPool; // /// ** // * Allocate and initialize a buffer pool. // * // * @param size size of each buffer in this pool // * @param alloc a function that will be used to allocate new buffers when the // * pool is empty. May be NULL, then the default allocator will be used // * (av_buffer_alloc()). // * @return newly created buffer pool on success, NULL on error. // */ // AVBufferPool *av_buffer_pool_init(int size, AVBufferRef* (*alloc)(int size)); // /// ** // * Mark the pool as being available for freeing. It will actually be freed only // * once all the allocated buffers associated with the pool are released. Thus it // * is safe to call this function while some of the allocated buffers are still // * in use. // * // * @param pool pointer to the pool to be freed. It will be set to NULL. // * @see av_buffer_pool_can_uninit() // */ // void av_buffer_pool_uninit(AVBufferPool **pool); // /// ** // * Allocate a new AVBuffer, reusing an old buffer from the pool when available. // * This function may be called simultaneously from multiple threads. // * // * @return a reference to the new buffer on success, NULL on error. // */ // AVBufferRef *av_buffer_pool_get(AVBufferPool *pool); // /// ** // * @} // */ implementation end.