mirror of
https://github.com/Laex/Delphi-OpenCV.git
synced 2024-11-15 07:45:53 +01:00
2f087607e5
Signed-off-by: Mikhail Grigorev <sleuthhound@gmail.com>
203 lines
8.2 KiB
ObjectPascal
203 lines
8.2 KiB
ObjectPascal
unit sdlgameinterface;
|
|
{
|
|
$Id: sdlgameinterface.pas,v 1.4 2005/08/03 18:57:31 savage Exp $
|
|
|
|
}
|
|
{******************************************************************************}
|
|
{ }
|
|
{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
|
|
{ Game Interface Base class }
|
|
{ }
|
|
{ The initial developer of this Pascal code was : }
|
|
{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
|
|
{ }
|
|
{ Portions created by Dominqiue Louis are }
|
|
{ Copyright (C) 2000 - 2001 Dominqiue Louis. }
|
|
{ }
|
|
{ }
|
|
{ Contributor(s) }
|
|
{ -------------- }
|
|
{ }
|
|
{ }
|
|
{ Obtained through: }
|
|
{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
|
|
{ }
|
|
{ You may retrieve the latest version of this file at the Project }
|
|
{ JEDI home page, located at http://delphi-jedi.org }
|
|
{ }
|
|
{ The contents of this file are used with permission, subject to }
|
|
{ the Mozilla Public License Version 1.1 (the "License"); you may }
|
|
{ not use this file except in compliance with the License. You may }
|
|
{ obtain a copy of the License at }
|
|
{ http://www.mozilla.org/MPL/MPL-1.1.html }
|
|
{ }
|
|
{ Software distributed under the License is distributed on an }
|
|
{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
|
|
{ implied. See the License for the specific language governing }
|
|
{ rights and limitations under the License. }
|
|
{ }
|
|
{ Description }
|
|
{ ----------- }
|
|
{ }
|
|
{ }
|
|
{ }
|
|
{ }
|
|
{ }
|
|
{ }
|
|
{ }
|
|
{ Requires }
|
|
{ -------- }
|
|
{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
|
|
{ They are available from... }
|
|
{ http://www.libsdl.org . }
|
|
{ }
|
|
{ Programming Notes }
|
|
{ ----------------- }
|
|
{ }
|
|
{ }
|
|
{ }
|
|
{ }
|
|
{ Revision History }
|
|
{ ---------------- }
|
|
{ September 23 2004 - DL : Initial Creation }
|
|
{
|
|
$Log: sdlgameinterface.pas,v $
|
|
Revision 1.4 2005/08/03 18:57:31 savage
|
|
Various updates and additions. Mainly to handle OpenGL 3D Window support and better cursor support for the mouse class
|
|
|
|
Revision 1.3 2004/10/17 18:41:49 savage
|
|
Slight Change to allow Reseting of Input Event handlers
|
|
|
|
Revision 1.2 2004/09/30 22:35:47 savage
|
|
Changes, enhancements and additions as required to get SoAoS working.
|
|
|
|
|
|
}
|
|
{******************************************************************************}
|
|
|
|
interface
|
|
|
|
uses
|
|
sdl,
|
|
sdlwindow;
|
|
|
|
type
|
|
TGameInterfaceClass = class of TGameInterface;
|
|
|
|
TGameInterface = class( TObject )
|
|
private
|
|
FNextGameInterface : TGameInterfaceClass;
|
|
protected
|
|
Dragging : Boolean;
|
|
Loaded : Boolean;
|
|
procedure FreeSurfaces; virtual;
|
|
procedure Render; virtual; abstract;
|
|
procedure Close; virtual;
|
|
procedure Update( aElapsedTime : single ); virtual;
|
|
procedure MouseDown( Button : Integer; Shift: TSDLMod; MousePos : TPoint ); virtual;
|
|
procedure MouseMove( Shift: TSDLMod; CurrentPos : TPoint; RelativePos : TPoint ); virtual;
|
|
procedure MouseUp( Button : Integer; Shift: TSDLMod; MousePos : TPoint ); virtual;
|
|
procedure MouseWheelScroll( WheelDelta : Integer; Shift: TSDLMod; MousePos : TPoint ); virtual;
|
|
procedure KeyDown( var Key: TSDLKey; Shift: TSDLMod; unicode : UInt16 ); virtual;
|
|
public
|
|
MainWindow : TSDLCustomWindow;
|
|
procedure ResetInputManager;
|
|
procedure LoadSurfaces; virtual;
|
|
function PointIsInRect( Point : TPoint; x, y, x1, y1 : integer ) : Boolean;
|
|
constructor Create( const aMainWindow : TSDLCustomWindow );
|
|
destructor Destroy; override;
|
|
property NextGameInterface : TGameInterfaceClass read FNextGameInterface write FNextGameInterface;
|
|
end;
|
|
|
|
implementation
|
|
|
|
{ TGameInterface }
|
|
procedure TGameInterface.Close;
|
|
begin
|
|
FNextGameInterface := nil;
|
|
end;
|
|
|
|
constructor TGameInterface.Create( const aMainWindow : TSDLCustomWindow );
|
|
begin
|
|
inherited Create;
|
|
MainWindow := aMainWindow;
|
|
FNextGameInterface := TGameInterface;
|
|
ResetInputManager;
|
|
end;
|
|
|
|
destructor TGameInterface.Destroy;
|
|
begin
|
|
if Loaded then
|
|
FreeSurfaces;
|
|
inherited;
|
|
end;
|
|
|
|
procedure TGameInterface.FreeSurfaces;
|
|
begin
|
|
Loaded := False;
|
|
end;
|
|
|
|
procedure TGameInterface.KeyDown(var Key: TSDLKey; Shift: TSDLMod; unicode: UInt16);
|
|
begin
|
|
|
|
end;
|
|
|
|
procedure TGameInterface.LoadSurfaces;
|
|
begin
|
|
Loaded := True;
|
|
end;
|
|
|
|
procedure TGameInterface.MouseDown(Button: Integer; Shift: TSDLMod; MousePos: TPoint);
|
|
begin
|
|
Dragging := True;
|
|
end;
|
|
|
|
procedure TGameInterface.MouseMove(Shift: TSDLMod; CurrentPos, RelativePos: TPoint);
|
|
begin
|
|
|
|
end;
|
|
|
|
procedure TGameInterface.MouseUp(Button: Integer; Shift: TSDLMod; MousePos: TPoint);
|
|
begin
|
|
Dragging := True;
|
|
end;
|
|
|
|
procedure TGameInterface.MouseWheelScroll(WheelDelta: Integer; Shift: TSDLMod; MousePos: TPoint);
|
|
begin
|
|
|
|
end;
|
|
|
|
function TGameInterface.PointIsInRect( Point : TPoint; x, y, x1, y1: integer ): Boolean;
|
|
begin
|
|
if ( Point.x >= x )
|
|
and ( Point.y >= y )
|
|
and ( Point.x <= x1 )
|
|
and ( Point.y <= y1 ) then
|
|
result := true
|
|
else
|
|
result := false;
|
|
end;
|
|
|
|
procedure TGameInterface.ResetInputManager;
|
|
var
|
|
temp : TSDLNotifyEvent;
|
|
begin
|
|
MainWindow.InputManager.Mouse.OnMouseDown := MouseDown;
|
|
MainWindow.InputManager.Mouse.OnMouseMove := MouseMove;
|
|
MainWindow.InputManager.Mouse.OnMouseUp := MouseUp;
|
|
MainWindow.InputManager.Mouse.OnMouseWheel := MouseWheelScroll;
|
|
MainWindow.InputManager.KeyBoard.OnKeyDown := KeyDown;
|
|
temp := Render;
|
|
MainWindow.OnRender := temp;
|
|
temp := Close;
|
|
MainWindow.OnClose := temp;
|
|
MainWindow.OnUpdate := Update;
|
|
end;
|
|
|
|
procedure TGameInterface.Update(aElapsedTime: single);
|
|
begin
|
|
|
|
end;
|
|
|
|
end.
|