mirror of
https://github.com/Laex/Delphi-OpenCV.git
synced 2024-11-15 07:45:53 +01:00
9a5de509ee
Signed-off-by: Laentir Valetov <laex@bk.ru>
9054 lines
325 KiB
ObjectPascal
9054 lines
325 KiB
ObjectPascal
unit SDL2;
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{*******************************************************************************
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SDL2.pas v1.0 29/07/2013 first version for DelphiXE
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v1.1 27/08/2013 add MACOS compability
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v1.2 31/05/2014 delete sdl2.inc
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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Pascal-Header-Conversion SDL from the JEDI-Team written by Domenique Louis and others.
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Pascal-Header-Conversion SDL2 from the Copyright (C) 2012/13 Tim Blume aka End.
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convert SDL/SDL2 to SDL2 for DelphiXE by Kotai 2013/2014 www.remakesonline.com
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The initial developer of this Pascal code was :
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Dominqiue Louis <Dominique@SavageSoftware.com.au>
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*******************************************************************************}
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interface
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uses
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{$IFDEF FPC}
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SysUtils,Classes
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{$ELSE}
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System.SysUtils,System.Classes
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{$ENDIF}
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{$IFDEF MSWINDOWS}
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,
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{$IFDEF FPC}
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Windows;
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{$ELSE}
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Winapi.Windows;
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{$ENDIF}
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{$ELSE}
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{$IFDEF LINUX}
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,X
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,XLib;
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{$ELSE}
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;
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{$ENDIF}
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{$ENDIF}
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const
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{$IFDEF MSWINDOWS}
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SDL_LibName = 'SDL2.dll';
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{$ENDIF}
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{$IFDEF ANDROID}
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SDL_LibName = 'libSDL2.so';
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{$ENDIF}
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{$IFDEF MACOS}
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{$IFDEF IOS}
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SDL_LibName = 'libSDL2.a';
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{$ELSE}
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SDL_LibName = 'SDL2';
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// SDL_LibName = '../Frameworks/SDL2.framework/Versions/A/SDL2';
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{$ENDIF}
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{$ENDIF}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////// SDLtype_s.h / SDL_stdinc.h ////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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type
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TSDL_Bool = (SDL_FALSE,SDL_TRUE);
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DWord = LongWord;
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PUInt8Array = ^TUInt8Array;
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PUInt8 = ^UInt8;
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PPUInt8 = ^PUInt8;
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UInt8 = Byte;
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{$EXTERNALSYM UInt8}
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TUInt8Array = array [0..MAXINT shr 1] of UInt8;
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PUInt16 = ^UInt16;
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UInt16 = word;
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{$EXTERNALSYM UInt16}
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PSInt8 = ^SInt8;
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SInt8 = Shortint;
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{$EXTERNALSYM SInt8}
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PSInt16 = ^SInt16;
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SInt16 = smallint;
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{$EXTERNALSYM SInt16}
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PUInt32 = ^UInt32;
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UInt32 = Cardinal;
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{$EXTERNALSYM UInt32}
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SInt32 = LongInt;
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{$EXTERNALSYM SInt32}
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PFloat = ^Float;
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PInt = ^LongInt;
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PShortInt = ^ShortInt;
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PSInt64 = ^SInt64;
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SInt64 = Int64;
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{$IFNDEF WIN64}
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size_t = UInt32;
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{$ELSE}
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size_t = UInt64;
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{$ENDIF}
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{$EXTERNALSYM SIZE_T}
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Float = Single;
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{$EXTERNALSYM Float}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////// SDL_version.h ////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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{**
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* Information the version of SDL in use.
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*
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* Represents the library's version as three levels: major revision
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* (increments with massive changes, additions, and enhancements),
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* minor revision (increments with backwards-compatible changes to the
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* major revision), and patchlevel (increments with fixes to the minor
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* revision).
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*
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* SDL_VERSION
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* SDL_GetVersion
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*}
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type
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PSDL_Version = ^TSDL_Version;
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TSDL_Version = record
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major, {**< major version *}
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minor, {**< minor version *}
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patch: UInt8; {**< update version *}
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end;
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{* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*}
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const
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SDL_MAJOR_VERSION = 2;
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SDL_MINOR_VERSION = 0;
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SDL_PATCHLEVEL = 0;
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{**
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* Macro to determine SDL version program was compiled against.
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*
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* This macro fills in a SDL_version structure with the version of the
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* library you compiled against. This is determined by what header the
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* compiler uses. Note that if you dynamically linked the library, you might
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* have a slightly newer or older version at runtime. That version can be
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* determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
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* is not a macro.
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*
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* x A pointer to a SDL_version struct to initialize.
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*
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* SDL_version
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* SDL_GetVersion
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*}
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procedure SDL_VERSION(x: PSDL_Version);
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{**
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* This macro turns the version numbers into a numeric value:
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*
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* (1,2,3) -> (1203)
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*
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*
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* This assumes that there will never be more than 100 patchlevels.
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*}
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function SDL_VERSIONNUM(X,Y,Z: UInt32): Cardinal;
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{**
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* This is the version number macro for the current SDL version.
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*}
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function SDL_COMPILEDVERSION(): Cardinal;
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{**
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* This macro will evaluate to true if compiled with SDL at least X.Y.Z.
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*}
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function SDL_VERSION_ATLEAST(X,Y,Z: Cardinal): Boolean;
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{**
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* Get the version of SDL that is linked against your program.
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*
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* If you are linking to SDL dynamically, then it is possible that the
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* current version will be different than the version you compiled against.
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* This function returns the current version, while SDL_VERSION() is a
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* macro that tells you what version you compiled with.
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*
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*
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* compiled: TSDL_Version;
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* linked: TSDL_Version;
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*
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* SDL_VERSION(@compiled);
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* SDL_GetVersion(@linked);
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* WriteLn('We compiled against SDL version: ' +
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* IntToStr(compiled.major) +
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* IntToStr(compiled.minor) +
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* IntToStr(compiled.patch));
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* WriteLn('But we linked against SDL version:' +
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* IntToStr(compiled.major) +
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* IntToStr(compiled.minor) +
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* IntToStr(compiled.patch));
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*
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*
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* This function may be called safely at any time, even before SDL_Init().
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*
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* SDL_VERSION
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*}
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procedure SDL_GetVersion(ver: PSDL_Version);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetVersion' {$ENDIF} {$ENDIF};
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{**
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* Get the code revision of SDL that is linked against your program.
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*
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* Returns an arbitrary string (a hash value) uniquely identifying the
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* exact revision of the SDL library in use, and is only useful in comparing
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* against other revisions. It is NOT an incrementing number.
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*}
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function SDL_GetRevision(): PChar;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRevision' {$ENDIF} {$ENDIF};
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{**
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* Get the revision number of SDL that is linked against your program.
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*
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* Returns a number uniquely identifying the exact revision of the SDL
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* library in use. It is an incrementing number based on commits to
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* hg.libsdl.org.
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*}
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function SDL_GetRevisionNumber(): SInt32;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRevisionNumber' {$ENDIF} {$ENDIF};
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////// SDL_error.h ////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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const
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ERR_MAX_STRLEN = 128;
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ERR_MAX_ARGS = 5;
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{* Public functions *}
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{* SDL_SetError() unconditionally returns -1. *}
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function SDL_SetError(const fmt: PChar): SInt32;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetError' {$ENDIF} {$ENDIF};
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function SDL_GetError(): PChar;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetError' {$ENDIF} {$ENDIF};
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procedure SDL_ClearError();
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ClearError' {$ENDIF} {$ENDIF};
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{*Internal error functions*}
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{**
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* Internal error functions
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*
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* Private error reporting function - used internally.
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*}
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{
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#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
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#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
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#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
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}
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type
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TSDL_ErrorCode = (SDL_ENOMEM,
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SDL_EFREAD,
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SDL_EFWRITE,
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SDL_EFSEEK,
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SDL_UNSUPPORTED,
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SDL_LASTERROR);
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TSDL_Error = record
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{* This is a numeric value corresponding to the current error *}
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error: SInt32;
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{* This is a key used to index into a language hashtable containing
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internationalized versions of the SDL error messages. If the key
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is not in the hashtable, or no hashtable is available, the key is
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used directly as an error message format string.
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*}
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key: array [0..ERR_MAX_STRLEN] of Char;
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// key: String[ERR_MAX_STRLEN]; **KTI**
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{* These are the arguments for the error functions *}
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argc: SInt32;
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case SInt32 of
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{* What is a character anyway? (UNICODE issues) *}
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0: (value_c: Byte;);
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1: (value_ptr: Pointer;);
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2: (value_i: SInt32;);
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3: (value_f: Double;);
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4: (buf: array [0..ERR_MAX_STRLEN] of Char;);
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// 4: (buf: String[ERR_MAX_STRLEN];); **KTI**
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end;
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{* SDL_Error() unconditionally returns -1. *}
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function SDL_Error(code: TSDL_ErrorCode): SInt32;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Error' {$ENDIF} {$ENDIF};
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////// SDL_rwops.h ////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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const
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{* RWops Types *}
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SDL_RWOPS_UNKNOWN = 0; {* Unknown stream type *}
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SDL_RWOPS_WINFILE = 1; {* Win32 file *}
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SDL_RWOPS_STDFILE = 2; {* Stdio file *}
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SDL_RWOPS_JNIFILE = 3; {* Android asset *}
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SDL_RWOPS_MEMORY = 4; {* Memory stream *}
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SDL_RWOPS_MEMORY_RO = 5; {* Read-Only memory stream *}
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type
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PSDL_RWops = ^TSDL_RWops;
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{**
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* This is the read/write operation structure -- very basic.
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*}
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{**
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* Return the size of the file in this rwops, or -1 if unknown
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*}
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TSize = function(context: PSDL_RWops): SInt64; cdecl;
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{**
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* Seek to offset relative to whence, one of stdio's whence values:
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* RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
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*
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* the final offset in the data stream, or -1 on error.
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*}
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TSeek = function(context: PSDL_RWops; offset: SInt64; whence: SInt32): SInt64; cdecl;
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{**
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* Read up to maxnum objects each of size size from the data
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* stream to the area pointed at by ptr.
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*
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* the number of objects read, or 0 at error or end of file.
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*}
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TRead = function(context: PSDL_RWops; ptr: Pointer; size: size_t; maxnum: size_t): size_t; cdecl;
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{**
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* Write exactly num objects each of size size from the area
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* pointed at by ptr to data stream.
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*
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* the number of objects written, or 0 at error or end of file.
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*}
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TWrite = function(context: PSDL_RWops; const ptr: Pointer; size: size_t; num: size_t): size_t; cdecl;
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{**
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* Close and free an allocated SDL_RWops structure.
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*
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* 0 if successful or -1 on write error when flushing data.
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*}
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TClose = function(context: PSDL_RWops): SInt32; cdecl;
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TStdio = record
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autoclose: TSDL_Bool;
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fp: file;
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end;
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TMem = record
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base: PUInt8;
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here: PUInt8;
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stop: PUInt8;
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end;
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TUnknown = record
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data1: Pointer;
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end;
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TAndroidIO = record
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fileNameRef: Pointer;
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inputStreamRef: Pointer;
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readableByteChannelRef: Pointer;
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readMethod: Pointer;
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assetFileDescriptorRef: Pointer;
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position: LongInt;
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size: LongInt;
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offset: LongInt;
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fd: SInt32;
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end;
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TWindowsIOBuffer = record
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data: Pointer;
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size: size_t;
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left: size_t;
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end;
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TWindowsIO = record
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append: TSDL_Bool;
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h: Pointer;
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buffer: TWindowsIOBuffer;
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end;
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TSDL_RWops = packed record
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size: TSize;
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seek: TSeek;
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read: TRead;
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write: TWrite;
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close: TClose;
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_type: UInt32;
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case Integer of
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0: (stdio: TStdio);
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1: (mem: TMem);
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2: (unknown: TUnknown);
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{$IFDEF ANDROID}
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3: (androidio: TAndroidIO);
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{$ENDIF}
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{$IFDEF MSWINDOWS}
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3: (windowsio: TWindowsIO);
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{$ENDIF}
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end;
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{**
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* RWFrom functions
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*
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* Functions to create SDL_RWops structures from various data streams.
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*}
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function SDL_RWFromFile(const _file: PChar; const mode: PChar): PSDL_RWops;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RWFromFile' {$ENDIF} {$ENDIF};
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function SDL_RWFromFP(fp: Pointer; autoclose: TSDL_Bool): PSDL_RWops;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RWFromFP' {$ENDIF} {$ENDIF};
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function SDL_RWFromMem(mem: Pointer; size: SInt32): PSDL_RWops;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RWFromMem' {$ENDIF} {$ENDIF};
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function SDL_RWFromConstMem(const mem: Pointer; size: SInt32): PSDL_RWops;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RWFromConstMem' {$ENDIF} {$ENDIF};
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{*RWFrom functions*}
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function SDL_AllocRW(): PSDL_RWops;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AllocRW' {$ENDIF} {$ENDIF};
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procedure SDL_FreeRW(area: PSDL_RWops);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeRW' {$ENDIF} {$ENDIF};
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const
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RW_SEEK_SET = 0; {**< Seek from the beginning of data *}
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RW_SEEK_CUR = 1; {**< Seek relative to current read point *}
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RW_SEEK_END = 2; {**< Seek relative to the end of data *}
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{**
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* Read/write macros
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*
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* Macros to easily read and write from an SDL_RWops structure.
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*}
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function SDL_RWsize(ctx: PSDL_RWops): SInt64;
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function SDL_RWseek(ctx: PSDL_RWops; offset: SInt64; whence: SInt32): SInt64;
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function SDL_RWtell(ctx: PSDL_RWops): SInt64;
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function SDL_RWread(ctx: PSDL_RWops; ptr: Pointer; size: size_t; n: size_t): size_t;
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function SDL_RWwrite(ctx: PSDL_RWops; ptr: Pointer; size: size_t; n: size_t): size_t;
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function SDL_RWclose(ctx: PSDL_RWops): SInt32;
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{ Read/write macros }
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{**
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* Read endian functions
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*
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* Read an item of the specified endianness and return in native format.
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*}
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function SDL_ReadU8(src: PSDL_RWops): UInt8;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadU8' {$ENDIF} {$ENDIF};
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function SDL_ReadLE16(src: PSDL_RWops): UInt16;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadLE16' {$ENDIF} {$ENDIF};
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function SDL_ReadBE16(src: PSDL_RWops): UInt16;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadBE16' {$ENDIF} {$ENDIF};
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function SDL_ReadLE32(src: PSDL_RWops): UInt32;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadLE32' {$ENDIF} {$ENDIF};
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function SDL_ReadBE32(src: PSDL_RWops): UInt32;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadBE32' {$ENDIF} {$ENDIF};
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function SDL_ReadLE64(src: PSDL_RWops): UInt64;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadLE64' {$ENDIF} {$ENDIF};
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function SDL_ReadBE64(src: PSDL_RWops): UInt64;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadBE64' {$ENDIF} {$ENDIF};
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{*Read endian functions*}
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{**
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* Write endian functions
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*
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* Write an item of native format to the specified endianness.
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*}
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function SDL_WriteU8(dst: PSDL_RWops; value: UInt8): size_t;
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteU8' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_WriteLE16(dst: PSDL_RWops; value: UInt16): size_t;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteLE16' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_WriteBE16(dst: PSDL_RWops; value: UInt16): size_t;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteBE16' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_WriteLE32(dst: PSDL_RWops; value: UInt32): size_t;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteLE32' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_WriteBE32(dst: PSDL_RWops; value: UInt32): size_t;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteBE32' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_WriteLE64(dst: PSDL_RWops; value: UInt64): size_t;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteLE64' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_WriteBE64(dst: PSDL_RWops; value: UInt64): size_t;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteBE64' {$ENDIF} {$ENDIF};
|
|
{ Write endian functions }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_audio.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* Audio format flags.
|
|
*
|
|
* These are what the 16 bits in SDL_AudioFormat currently mean...
|
|
* (Unspecified bits are always zero).
|
|
*
|
|
*
|
|
++-----------------------sample is signed if set
|
|
||
|
|
|| ++-----------sample is bigendian if set
|
|
|| ||
|
|
|| || ++---sample is float if set
|
|
|| || ||
|
|
|| || || +---sample bit size---+
|
|
|| || || | |
|
|
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
|
|
*
|
|
* There are macros in SDL 2.0 and later to query these bits.
|
|
*}
|
|
type
|
|
TSDL_AudioFormat = UInt16;
|
|
|
|
{**
|
|
* Audio flags
|
|
*}
|
|
const
|
|
SDL_AUDIO_MASK_BITSIZE = ($FF);
|
|
SDL_AUDIO_MASK_DATATYPE = (1 shl 8);
|
|
SDL_AUDIO_MASK_ENDIAN = (1 shl 12);
|
|
SDL_AUDIO_MASK_SIGNED = (1 shl 15);
|
|
|
|
function SDL_AUDIO_BITSIZE(x: Cardinal): Cardinal;
|
|
function SDL_AUDIO_ISFLOAT(x: Cardinal): Cardinal;
|
|
function SDL_AUDIO_ISBIGENDIAN(x: Cardinal): Cardinal;
|
|
function SDL_AUDIO_ISSIGNED(x: Cardinal): Cardinal;
|
|
function SDL_AUDIO_ISINT(x: Cardinal): Cardinal;
|
|
function SDL_AUDIO_ISLITTLEENDIAN(x: Cardinal): Cardinal;
|
|
function SDL_AUDIO_ISUNSIGNED(x: Cardinal): Cardinal;
|
|
|
|
{**
|
|
* Audio format flags
|
|
*
|
|
* Defaults to LSB byte order.
|
|
*}
|
|
const
|
|
AUDIO_U8 = $0008; {**< Unsigned 8-bit samples *}
|
|
AUDIO_S8 = $8008; {**< Signed 8-bit samples *}
|
|
AUDIO_U16LSB = $0010; {**< Unsigned 16-bit samples *}
|
|
AUDIO_S16LSB = $8010; {**< Signed 16-bit samples *}
|
|
AUDIO_U16MSB = $1010; {**< As above, but big-endian byte order *}
|
|
AUDIO_S16MSB = $9010; {**< As above, but big-endian byte order *}
|
|
AUDIO_U16 = AUDIO_U16LSB;
|
|
AUDIO_S16 = AUDIO_S16LSB;
|
|
|
|
{**
|
|
* int32 support
|
|
*}
|
|
const
|
|
AUDIO_S32LSB = $8020; {**< 32-bit integer samples *}
|
|
AUDIO_S32MSB = $9020; {**< As above, but big-endian byte order *}
|
|
AUDIO_S32 = AUDIO_S32LSB;
|
|
|
|
{**
|
|
* float32 support
|
|
*}
|
|
const
|
|
AUDIO_F32LSB = $8120; {**< 32-bit floating point samples *}
|
|
AUDIO_F32MSB = $9120; {**< As above, but big-endian byte order *}
|
|
AUDIO_F32 = AUDIO_F32LSB;
|
|
|
|
{**
|
|
* Native audio byte ordering
|
|
*}
|
|
{
|
|
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
|
#define AUDIO_U16SYS AUDIO_U16LSB
|
|
#define AUDIO_S16SYS AUDIO_S16LSB
|
|
#define AUDIO_S32SYS AUDIO_S32LSB
|
|
#define AUDIO_F32SYS AUDIO_F32LSB
|
|
#else
|
|
#define AUDIO_U16SYS AUDIO_U16MSB
|
|
#define AUDIO_S16SYS AUDIO_S16MSB
|
|
#define AUDIO_S32SYS AUDIO_S32MSB
|
|
#define AUDIO_F32SYS AUDIO_F32MSB
|
|
#endif}
|
|
|
|
{**
|
|
* Allow change flags
|
|
*
|
|
* Which audio format changes are allowed when opening a device.
|
|
*}
|
|
const
|
|
SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = $00000001;
|
|
SDL_AUDIO_ALLOW_FORMAT_CHANGE = $00000002;
|
|
SDL_AUDIO_ALLOW_CHANNELS_CHANGE = $00000004;
|
|
SDL_AUDIO_ALLOW_ANY_CHANGE = (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE or
|
|
SDL_AUDIO_ALLOW_FORMAT_CHANGE or
|
|
SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
|
|
|
|
{*Audio flags*}
|
|
|
|
{**
|
|
* This function is called when the audio device needs more data.
|
|
*
|
|
* userdata An application-specific parameter saved in
|
|
* the SDL_AudioSpec structure
|
|
* stream A pointer to the audio data buffer.
|
|
* len The length of that buffer in bytes.
|
|
*
|
|
* Once the callback returns, the buffer will no longer be valid.
|
|
* Stereo samples are stored in a LRLRLR ordering.
|
|
*}
|
|
type
|
|
TSDL_AudioCallback = procedure(userdata: Pointer; stream: PUInt8; len: Integer);
|
|
|
|
{**
|
|
* The calculated values in this structure are calculated by SDL_OpenAudio().
|
|
*}
|
|
type
|
|
PSDL_AudioSpec = ^TSDL_AudioSpec;
|
|
TSDL_AudioSpec = record
|
|
freq: Integer; {**< DSP frequency -- samples per second *}
|
|
format: TSDL_AudioFormat; {**< Audio data format *}
|
|
channels: UInt8; {**< Number of channels: 1 mono, 2 stereo *}
|
|
silence: UInt8; {**< Audio buffer silence value (calculated) *}
|
|
samples: UInt16; {**< Audio buffer size in samples (power of 2) *}
|
|
padding: UInt16; {**< Necessary for some compile environments *}
|
|
size: UInt32; {**< Audio buffer size in bytes (calculated) *}
|
|
callback: TSDL_AudioCallback;
|
|
userdata: Pointer;
|
|
end;
|
|
|
|
PSDL_AudioCVT = ^TSDL_AudioCVT;
|
|
TSDL_AudioFilter = procedure(cvt: PSDL_AudioCVT; format: TSDL_AudioFormat);
|
|
|
|
{**
|
|
* A structure to hold a set of audio conversion filters and buffers.
|
|
*}
|
|
TSDL_AudioCVT = record
|
|
needed: Integer; {**< Set to 1 if conversion possible *}
|
|
src_format: TSDL_AudioFormat; {**< Source audio format *}
|
|
dst_format: TSDL_AudioFormat; {**< Target audio format *}
|
|
rate_incr: Double; {**< Rate conversion increment *}
|
|
buf: PUInt8; {**< Buffer to hold entire audio data *}
|
|
len: Integer; {**< Length of original audio buffer *}
|
|
len_cvt: Integer; {**< Length of converted audio buffer *}
|
|
len_mult: Integer; {**< buffer must be len*len_mult big *}
|
|
len_ratio: Double; {**< Given len, final size is len*len_ratio *}
|
|
filters: array[0..9] of TSDL_AudioFilter; {**< Filter list *}
|
|
filter_index: Integer; {**< Current audio conversion function *}
|
|
end;
|
|
|
|
|
|
{* Function prototypes *}
|
|
|
|
{**
|
|
* Driver discovery functions
|
|
*
|
|
* These functions return the list of built in audio drivers, in the
|
|
* order that they are normally initialized by default.
|
|
*}
|
|
|
|
function SDL_GetNumAudioDrivers(): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumAudioDrivers' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_GetAudioDriver(index: Integer): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetAudioDriver' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Initialization and cleanup
|
|
*
|
|
* These functions are used internally, and should not be used unless
|
|
* you have a specific need to specify the audio driver you want to
|
|
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
|
|
*}
|
|
|
|
function SDL_AudioInit(driver_name: PChar): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AudioInit' {$ENDIF} {$ENDIF};
|
|
|
|
procedure SDL_AudioQuit();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AudioQuit' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function returns the name of the current audio driver, or NULL
|
|
* if no driver has been initialized.
|
|
*}
|
|
function SDL_GetCurrentAudioDriver(): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetCurrentAudioDriver' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function opens the audio device with the desired parameters, and
|
|
* returns 0 if successful, placing the actual hardware parameters in the
|
|
* structure pointed to by obtained. If obtained is NULL, the audio
|
|
* data passed to the callback function will be guaranteed to be in the
|
|
* requested format, and will be automatically converted to the hardware
|
|
* audio format if necessary. This function returns -1 if it failed
|
|
* to open the audio device, or couldn't set up the audio thread.
|
|
*
|
|
* When filling in the desired audio spec structure,
|
|
* - desired->freq should be the desired audio frequency in samples-per-
|
|
* second.
|
|
* - desired->format should be the desired audio format.
|
|
* - desired->samples is the desired size of the audio buffer, in
|
|
* samples. This number should be a power of two, and may be adjusted by
|
|
* the audio driver to a value more suitable for the hardware. Good values
|
|
* seem to range between 512 and 8096 inclusive, depending on the
|
|
* application and CPU speed. Smaller values yield faster response time,
|
|
* but can lead to underflow if the application is doing heavy processing
|
|
* and cannot fill the audio buffer in time. A stereo sample consists of
|
|
* both right and left channels in LR ordering.
|
|
* Note that the number of samples is directly related to time by the
|
|
* following formula: ms := (samples*1000)/freq;
|
|
* - desired->size is the size in bytes of the audio buffer, and is
|
|
* calculated by SDL_OpenAudio().
|
|
* - desired->silence is the value used to set the buffer to silence,
|
|
* and is calculated by SDL_OpenAudio().
|
|
* - desired->callback should be set to a function that will be called
|
|
* when the audio device is ready for more data. It is passed a pointer
|
|
* to the audio buffer, and the length in bytes of the audio buffer.
|
|
* This function usually runs in a separate thread, and so you should
|
|
* protect data structures that it accesses by calling SDL_LockAudio()
|
|
* and SDL_UnlockAudio() in your code.
|
|
* - desired->userdata is passed as the first parameter to your callback
|
|
* function.
|
|
*
|
|
* The audio device starts out playing silence when it's opened, and should
|
|
* be enabled for playing by calling SDL_PauseAudio(0) when you are ready
|
|
* for your audio callback function to be called. Since the audio driver
|
|
* may modify the requested size of the audio buffer, you should allocate
|
|
* any local mixing buffers after you open the audio device.
|
|
*}
|
|
function SDL_OpenAudio(desired: PSDL_AudioSpec; obtained: PSDL_AudioSpec): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_OpenAudio' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* SDL Audio Device IDs.
|
|
*
|
|
* A successful call to SDL_OpenAudio() is always device id 1, and legacy
|
|
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
|
|
* always returns devices >= 2 on success. The legacy calls are good both
|
|
* for backwards compatibility and when you don't care about multiple,
|
|
* specific, or capture devices.
|
|
*}
|
|
type
|
|
TSDL_AudioDeviceID = UInt32;
|
|
|
|
{**
|
|
* Get the number of available devices exposed by the current driver.
|
|
* Only valid after a successfully initializing the audio subsystem.
|
|
* Returns -1 if an explicit list of devices can't be determined; this is
|
|
* not an error. For example, if SDL is set up to talk to a remote audio
|
|
* server, it can't list every one available on the Internet, but it will
|
|
* still allow a specific host to be specified to SDL_OpenAudioDevice().
|
|
*
|
|
* In many common cases, when this function returns a value <= 0, it can still
|
|
* successfully open the default device (NULL for first argument of
|
|
* SDL_OpenAudioDevice()).
|
|
*}
|
|
function SDL_GetNumAudioDevices(iscapture: Integer): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumAudioDevices' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the human-readable name of a specific audio device.
|
|
* Must be a value between 0 and (number of audio devices-1).
|
|
* Only valid after a successfully initializing the audio subsystem.
|
|
* The values returned by this function reflect the latest call to
|
|
* SDL_GetNumAudioDevices(); recall that function to redetect available
|
|
* hardware.
|
|
*
|
|
* The string returned by this function is UTF-8 encoded, read-only, and
|
|
* managed internally. You are not to free it. If you need to keep the
|
|
* string for any length of time, you should make your own copy of it, as it
|
|
* will be invalid next time any of several other SDL functions is called.
|
|
*}
|
|
function SDL_GetAudioDeviceName(index: Integer; iscapture: Integer): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetAudioDeviceName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Open a specific audio device. Passing in a device name of NULL requests
|
|
* the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
|
|
*
|
|
* The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
|
|
* some drivers allow arbitrary and driver-specific strings, such as a
|
|
* hostname/IP address for a remote audio server, or a filename in the
|
|
* diskaudio driver.
|
|
*
|
|
* 0 on error, a valid device ID that is >= 2 on success.
|
|
*
|
|
* SDL_OpenAudio(), unlike this function, always acts on device ID 1.
|
|
*}
|
|
function SDL_OpenAudioDevice(device: PChar; iscapture: Integer; desired: PSDL_AudioSpec; obtained: PSDL_AudioSpec; allowed_changes: Integer): TSDL_AudioDeviceID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_OpenAudioDevice' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Audio state
|
|
*
|
|
* Get the current audio state.
|
|
*}
|
|
|
|
type
|
|
TSDL_AudioStatus = (SDL_AUDIO_STOPPED,SDL_AUDIO_PLAYING,SDL_AUDIO_PAUSED);
|
|
|
|
function SDL_GetAudioStatus(): TSDL_AudioStatus;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetAudioStatus' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_GetAudioDeviceStatus(dev: TSDL_AudioDeviceID): TSDL_AudioStatus;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetAudioDeviceStatus' {$ENDIF} {$ENDIF};
|
|
{*Audio State*}
|
|
|
|
{**
|
|
* Pause audio functions
|
|
*
|
|
* These functions pause and unpause the audio callback processing.
|
|
* They should be called with a parameter of 0 after opening the audio
|
|
* device to start playing sound. This is so you can safely initialize
|
|
* data for your callback function after opening the audio device.
|
|
* Silence will be written to the audio device during the pause.
|
|
*}
|
|
|
|
procedure SDL_PauseAudio(pause_on: Integer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PauseAudio' {$ENDIF} {$ENDIF};
|
|
|
|
procedure SDL_PauseAudioDevice(dev: TSDL_AudioDeviceID; pause_on: Integer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PauseAudioDevice' {$ENDIF} {$ENDIF};
|
|
{*Pause audio functions*}
|
|
|
|
{**
|
|
* This function loads a WAVE from the data source, automatically freeing
|
|
* that source if freesrc is non-zero. For example, to load a WAVE file,
|
|
* you could do:
|
|
*
|
|
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
|
|
*
|
|
*
|
|
* If this function succeeds, it returns the given SDL_AudioSpec,
|
|
* filled with the audio data format of the wave data, and sets
|
|
* *audio_buf to a malloc()'d buffer containing the audio data,
|
|
* and sets *audio_len to the length of that audio buffer, in bytes.
|
|
* You need to free the audio buffer with SDL_FreeWAV() when you are
|
|
* done with it.
|
|
*
|
|
* This function returns NULL and sets the SDL error message if the
|
|
* wave file cannot be opened, uses an unknown data format, or is
|
|
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
|
|
*}
|
|
function SDL_LoadWAV_RW(src: PSDL_RWops; freesrc: Integer; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadWAV_RW' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Loads a WAV from a file.
|
|
* Compatibility convenience function.
|
|
*}
|
|
|
|
function SDL_LoadWAV(_file: PChar; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec;
|
|
|
|
{**
|
|
* This function frees data previously allocated with SDL_LoadWAV_RW()
|
|
*}
|
|
procedure SDL_FreeWAV(audio_buf: PUInt8);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeWAV' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function takes a source format and rate and a destination format
|
|
* and rate, and initializes the cvt structure with information needed
|
|
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
|
|
* to the other.
|
|
*
|
|
* -1 if the format conversion is not supported, 0 if there's
|
|
* no conversion needed, or 1 if the audio filter is set up.
|
|
*}
|
|
function SDL_BuildAudioCVT(cvt: PSDL_AudioCVT; src_format: TSDL_AudioFormat; src_channels: UInt8; src_rate: Integer; dst_format: TSDL_AudioFormat; dst_channels: UInt8; dst_rate: Integer): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_BuildAudioCVT' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Once you have initialized the cvt structure using SDL_BuildAudioCVT(),
|
|
* created an audio buffer cvt->buf, and filled it with cvt->len bytes of
|
|
* audio data in the source format, this function will convert it in-place
|
|
* to the desired format.
|
|
*
|
|
* The data conversion may expand the size of the audio data, so the buffer
|
|
* cvt->buf should be allocated after the cvt structure is initialized by
|
|
* SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
|
|
*}
|
|
function SDL_ConvertAudio(cvt: PSDL_AudioCVT): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ConvertAudio' {$ENDIF} {$ENDIF};
|
|
|
|
const
|
|
SDL_MIX_MAXVOLUME = 128;
|
|
|
|
{**
|
|
* This takes two audio buffers of the playing audio format and mixes
|
|
* them, performing addition, volume adjustment, and overflow clipping.
|
|
* The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
|
|
* for full audio volume. Note this does not change hardware volume.
|
|
* This is provided for convenience -- you can mix your own audio data.
|
|
*}
|
|
procedure SDL_MixAudio(dst: PUInt8; src: PUInt8; len: UInt32; volume: Integer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MixAudio' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This works like SDL_MixAudio(), but you specify the audio format instead of
|
|
* using the format of audio device 1. Thus it can be used when no audio
|
|
* device is open at all.
|
|
*}
|
|
procedure SDL_MixAudioFormat(dst: PUInt8; src: PUInt8; format: TSDL_AudioFormat; len: UInt32; volume: Integer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MixAudioFormat' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Audio lock functions
|
|
*
|
|
* The lock manipulated by these functions protects the callback function.
|
|
* During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
|
|
* the callback function is not running. Do not call these from the callback
|
|
* function or you will cause deadlock.
|
|
*}
|
|
|
|
procedure SDL_LockAudio();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockAudio' {$ENDIF} {$ENDIF};
|
|
|
|
procedure SDL_LockAudioDevice(dev: TSDL_AudioDeviceID);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockAudioDevice' {$ENDIF} {$ENDIF};
|
|
|
|
procedure SDL_UnlockAudio();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Unlock' {$ENDIF} {$ENDIF};
|
|
|
|
procedure SDL_UnlockAudioDevice(dev: TSDL_AudioDeviceID);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnlockAudioDevice' {$ENDIF} {$ENDIF};
|
|
{*Audio lock functions*}
|
|
|
|
{**
|
|
* This function shuts down audio processing and closes the audio device.
|
|
*}
|
|
procedure SDL_CloseAudio();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CloseAudio' {$ENDIF} {$ENDIF};
|
|
|
|
procedure SDL_CloseAudioDevice(dev: TSDL_AudioDeviceID);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CloseAudioDevice' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* 1 if audio device is still functioning, zero if not, -1 on error.
|
|
*}
|
|
function SDL_AudioDeviceConnected(dev: TSDL_AudioDeviceID): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AudioDeviceConnected' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_power.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* The basic state for the system's power supply.
|
|
*}
|
|
type
|
|
TSDL_PowerState = (SDL_POWERSTATE_UNKNOWN, {**< cannot determine power status *}
|
|
SDL_POWERSTATE_ON_BATTERY, {**< Not plugged in, running on the battery *}
|
|
SDL_POWERSTATE_NO_BATTERY, {**< Plugged in, no battery available *}
|
|
SDL_POWERSTATE_CHARGING, {**< Plugged in, charging battery *}
|
|
SDL_POWERSTATE_CHARGED); {**< Plugged in, battery charged *}
|
|
|
|
{**
|
|
* Get the current power supply details.
|
|
*
|
|
* secs Seconds of battery life left. You can pass a NULL here if
|
|
* you don't care. Will return -1 if we can't determine a
|
|
* value, or we're not running on a battery.
|
|
*
|
|
* pct Percentage of battery life left, between 0 and 100. You can
|
|
* pass a NULL here if you don't care. Will return -1 if we
|
|
* can't determine a value, or we're not running on a battery.
|
|
*
|
|
* The state of the battery (if any).
|
|
*}
|
|
function SDL_GetPowerInfo(secs: PInt; pct: PInt): TSDL_PowerState;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPowerInfo' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_thread .h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{* The SDL thread structure, defined in SDL_thread.c *}
|
|
//todo!
|
|
type
|
|
{* The SDL thread priority
|
|
*
|
|
* Note: On many systems you require special privileges to set high priority.
|
|
*}
|
|
|
|
TSDL_ThreadPriority = (SDL_THREAD_PRIORITY_LOW,
|
|
SDL_THREAD_PRIORITY_NORMAL,
|
|
SDL_THREAD_PRIORITY_HIGH);
|
|
|
|
{* The function passed to SDL_CreateThread()
|
|
It is passed a void* user context parameter and returns an int.
|
|
*}
|
|
PSDL_ThreadFunction = ^TSDL_ThreadFunction;
|
|
TSDL_ThreadFunction = function(data: Pointer): Integer; cdecl;
|
|
|
|
{* The SDL thread ID *}
|
|
TSDL_ThreadID = LongWord;
|
|
{
|
|
PSDL_Thread = Pointer;
|
|
}
|
|
|
|
PSDL_Thread = ^TSDL_Thread;
|
|
TSDL_Thread = record
|
|
threadid: TSDL_ThreadID;
|
|
handle: THandle;
|
|
status: SInt32;
|
|
errbuf: TSDL_Error;
|
|
name: PChar;
|
|
data: Pointer;
|
|
end;
|
|
|
|
TSDL_TLSID = Cardinal;
|
|
|
|
{$IFDEF MSWINDOWS}
|
|
{**
|
|
* SDL_thread.h
|
|
*
|
|
* We compile SDL into a DLL. This means, that it's the DLL which
|
|
* creates a new thread for the calling process with the SDL_CreateThread()
|
|
* API. There is a problem with this, that only the RTL of the SDL.DLL will
|
|
* be initialized for those threads, and not the RTL of the calling
|
|
* application!
|
|
*
|
|
* To solve this, we make a little hack here.
|
|
*
|
|
* We'll always use the caller's _beginthread() and _endthread() APIs to
|
|
* start a new thread. This way, if it's the SDL.DLL which uses this API,
|
|
* then the RTL of SDL.DLL will be used to create the new thread, and if it's
|
|
* the application, then the RTL of the application will be used.
|
|
*
|
|
* So, in short:
|
|
* Always use the _beginthread() and _endthread() of the calling runtime
|
|
* library!
|
|
*}
|
|
{$DEFINE SDL_PASSED_BEGINTHREAD_ENDTHREAD}
|
|
|
|
type
|
|
TThreadID = Cardinal;
|
|
|
|
TpfnSDL_CurrentBeginThread = function(SecurityAttributes: Pointer; StackSize: LongWord; ThreadFunc: TThreadFunc; Parameter: Pointer; CreationFlags: LongWord; var ThreadId: TThreadID): Integer;
|
|
|
|
TpfnSDL_CurrentEndThread = procedure(ExitCode: Integer);
|
|
|
|
{**
|
|
* Create a thread.
|
|
*}
|
|
function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PChar; data: Pointer; pfnBeginThread: TpfnSDL_CurrentBeginThread; pfnEndThread: TpfnSDL_CurrentEndThread): PSDL_Thread;
|
|
cdecl; overload; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a thread.
|
|
*}
|
|
function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PChar; data: Pointer): PSDL_Thread; overload;
|
|
|
|
{$ELSE}
|
|
|
|
{**
|
|
* Create a thread.
|
|
*
|
|
* Thread naming is a little complicated: Most systems have very small
|
|
* limits for the string length (BeOS has 32 bytes, Linux currently has 16,
|
|
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
|
|
* have to see what happens with your system's debugger. The name should be
|
|
* UTF-8 (but using the naming limits of C identifiers is a better bet).
|
|
* There are no requirements for thread naming conventions, so long as the
|
|
* string is null-terminated UTF-8, but these guidelines are helpful in
|
|
* choosing a name:
|
|
*
|
|
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
|
*
|
|
* If a system imposes requirements, SDL will try to munge the string for
|
|
* it (truncate, etc), but the original string contents will be available
|
|
* from SDL_GetThreadName().
|
|
*}
|
|
function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PChar; data: Pointer): PSDL_Thread;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF};
|
|
|
|
{$ENDIF}
|
|
|
|
{**
|
|
* Get the thread name, as it was specified in SDL_CreateThread().
|
|
* This function returns a pointer to a UTF-8 string that names the
|
|
* specified thread, or NULL if it doesn't have a name. This is internal
|
|
* memory, not to be free()'d by the caller, and remains valid until the
|
|
* specified thread is cleaned up by SDL_WaitThread().
|
|
*}
|
|
function SDL_GetThreadName(thread: PSDL_Thread): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetThreadName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the thread identifier for the current thread.
|
|
*}
|
|
function SDL_ThreadID(): TSDL_ThreadID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ThreadID' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the thread identifier for the specified thread.
|
|
*
|
|
* Equivalent to SDL_ThreadID() if the specified thread is NULL.
|
|
*}
|
|
function SDL_GetThreadID(thread: PSDL_Thread): TSDL_ThreadID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetThreadID' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the priority for the current thread
|
|
*}
|
|
function SDL_SetThreadPriority(priority: TSDL_ThreadPriority): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetThreadPriority' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Wait for a thread to finish.
|
|
*
|
|
* The return code for the thread function is placed in the area
|
|
* pointed to by status, if status is not NULL.
|
|
*}
|
|
procedure SDL_WaitThread(thread: PSDL_Thread; status: PInt);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WaitThread' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
|
|
*
|
|
* The newly created thread local storage identifier, or 0 on error
|
|
*
|
|
* static SDL_SpinLock tls_lock;
|
|
* static SDL_TLSID thread_local_storage;
|
|
*
|
|
* void SetMyThreadData(void *value)
|
|
* {
|
|
* if (!thread_local_storage) {
|
|
* SDL_AtomicLock(&tls_lock);
|
|
* if (!thread_local_storage) {
|
|
* thread_local_storage = SDL_TLSCreate();
|
|
* } {
|
|
* SDL_AtomicUnLock(&tls_lock);
|
|
* } {
|
|
* SDL_TLSSet(thread_local_storage, value);
|
|
* } {
|
|
*
|
|
* void *GetMyThreadData(void)
|
|
* {
|
|
* return SDL_TLSGet(thread_local_storage);
|
|
* }{
|
|
*
|
|
* SDL_TLSGet()
|
|
* SDL_TLSSet()
|
|
*}
|
|
function SDL_TLSCreate(): TSDL_TLSID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_TLSCreate' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the value associated with a thread local storage ID for the current thread.
|
|
*
|
|
* id The thread local storage ID
|
|
*
|
|
* The value associated with the ID for the current thread, or NULL if no value has been set.
|
|
*
|
|
* SDL_TLSCreate()
|
|
* SDL_TLSSet()
|
|
*}
|
|
function SDL_TLSGet(id: TSDL_TLSID): Pointer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_TLSGet' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the value associated with a thread local storage ID for the current thread.
|
|
*
|
|
* id The thread local storage ID
|
|
* value The value to associate with the ID for the current thread
|
|
* destructor_ A function called when the thread exits, to free the value.
|
|
*
|
|
* 0 on success, -1 on error
|
|
*
|
|
* SDL_TLSCreate()
|
|
* SDL_TLSGet()
|
|
*}
|
|
function SDL_TLSSet(id: TSDL_TLSID; value: Pointer; destructor_: Pointer): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_TLSSet' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_mutex.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* Synchronization functions which can time out return this value
|
|
* if they time out.
|
|
*}
|
|
const
|
|
SDL_MUTEX_TIMEDOUT = 1;
|
|
|
|
{**
|
|
* This is the timeout value which corresponds to never time out.
|
|
*}
|
|
//SDL_MUTEX_MAXWAIT (~(Uint32)0)
|
|
|
|
|
|
{**
|
|
* Mutex functions
|
|
*}
|
|
type
|
|
{* The SDL mutex structure, defined in SDL_mutex.c *}
|
|
// PSDL_Mutex = Pointer; //todo!
|
|
PSDL_Mutex = ^TSDL_Mutex; //***KTI***
|
|
TSDL_Mutex = record
|
|
id: THANDLE;
|
|
end;
|
|
|
|
{**
|
|
* Create a mutex, initialized unlocked.
|
|
*}
|
|
function SDL_CreateMutex(): PSDL_Mutex;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateMutex' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Lock the mutex.
|
|
*
|
|
* 0, or -1 on error.
|
|
*}
|
|
//#define SDL_mutexP(m) SDL_LockMutex(m)
|
|
function SDL_LockMutex(mutex: PSDL_Mutex): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockMutex' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Try to lock the mutex
|
|
*
|
|
* 0, SDL_MUTEX_TIMEDOUT, or -1 on error
|
|
*}
|
|
function SDL_TryLockMutex(mutex: PSDL_Mutex): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_TryLockMutex' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Unlock the mutex.
|
|
*
|
|
* 0, or -1 on error.
|
|
*
|
|
* It is an error to unlock a mutex that has not been locked by
|
|
* the current thread, and doing so results in undefined behavior.
|
|
*}
|
|
//#define SDL_mutexV(m) SDL_UnlockMutex(m)
|
|
function SDL_UnlockMutex(mutex: PSDL_Mutex): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnlockMutex' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Destroy a mutex.
|
|
*}
|
|
procedure SDL_DestroyMutex(mutex: PSDL_Mutex);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyMutex' {$ENDIF} {$ENDIF};
|
|
|
|
{*Mutex functions*}
|
|
|
|
{**
|
|
* Semaphore functions
|
|
*}
|
|
type
|
|
{* The SDL semaphore structure, defined in SDL_sem.c *}
|
|
PSDL_Sem = Pointer; //todo!
|
|
|
|
{**
|
|
* Create a semaphore, initialized with value, returns NULL on failure.
|
|
*}
|
|
function SDL_CreateSemaphore(initial_value: UInt32): PSDL_sem;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateSemaphore' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Destroy a semaphore.
|
|
*}
|
|
procedure SDL_DestroySemaphore(sem: PSDL_Sem);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroySemaphore' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function suspends the calling thread until the semaphore pointed
|
|
* to by sem has a positive count. It then atomically decreases the
|
|
* semaphore count.
|
|
*}
|
|
function SDL_SemWait(sem: PSDL_Sem): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemWait' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Non-blocking variant of SDL_SemWait().
|
|
*
|
|
* 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait would
|
|
* block, and -1 on error.
|
|
*}
|
|
function SDL_SemTryWait(sem: PSDL_Sem): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemTryWait' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Variant of SDL_SemWait() with a timeout in milliseconds.
|
|
*
|
|
* 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
|
|
* succeed in the allotted time, and -1 on error.
|
|
*
|
|
* On some platforms this function is implemented by looping with a
|
|
* delay of 1 ms, and so should be avoided if possible.
|
|
*}
|
|
function SDL_SemWaitTimeout(sem: PSDL_Sem; ms: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemWaitTimeout' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Atomically increases the semaphore's count (not blocking).
|
|
*
|
|
* 0, or -1 on error.
|
|
*}
|
|
function SDL_SemPost(sem: PSDL_Sem): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemPost' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns the current count of the semaphore.
|
|
*}
|
|
function SDL_SemValue(sem: PSDL_Sem): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemValue' {$ENDIF} {$ENDIF};
|
|
|
|
{*Semaphore functions*}
|
|
|
|
{**
|
|
* Condition variable functions
|
|
* }
|
|
type
|
|
{* The SDL condition variable structure, defined in SDL_cond.c *}
|
|
PSDL_Cond = Pointer; //todo!!
|
|
|
|
{**
|
|
* Create a condition variable.
|
|
*
|
|
* Typical use of condition variables:
|
|
*
|
|
* Thread A:
|
|
* SDL_LockMutex(lock);
|
|
* while ( not condition )
|
|
* begin
|
|
* SDL_CondWait(cond, lock);
|
|
* end;
|
|
* SDL_UnlockMutex(lock);
|
|
*
|
|
* Thread B:
|
|
* SDL_LockMutex(lock);
|
|
* ...
|
|
* condition := true;
|
|
* ...
|
|
* SDL_CondSignal(cond);
|
|
* SDL_UnlockMutex(lock);
|
|
*
|
|
* There is some discussion whether to signal the condition variable
|
|
* with the mutex locked or not. There is some potential performance
|
|
* benefit to unlocking first on some platforms, but there are some
|
|
* potential race conditions depending on how your code is structured.
|
|
*
|
|
* In general it's safer to signal the condition variable while the
|
|
* mutex is locked.
|
|
*}
|
|
function SDL_CreateCond(): PSDL_Cond;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateCond' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Destroy a condition variable.
|
|
*}
|
|
procedure SDL_DestroyCond(cond: PSDL_Cond);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyCond' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Restart one of the threads that are waiting on the condition variable.
|
|
*
|
|
* 0 or -1 on error.
|
|
*}
|
|
function SDL_CondSignal(cond: PSDL_Cond): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CondSignal' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Restart all threads that are waiting on the condition variable.
|
|
*
|
|
* 0 or -1 on error.
|
|
*}
|
|
function SDL_CondBroadcast(cond: PSDL_Cond): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CondBroadcast' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Wait on the condition variable, unlocking the provided mutex.
|
|
*
|
|
* The mutex must be locked before entering this function!
|
|
*
|
|
* The mutex is re-locked once the condition variable is signaled.
|
|
*
|
|
* 0 when it is signaled, or -1 on error.
|
|
*}
|
|
function SDL_CondWait(cond: PSDL_Cond; mutex: PSDL_Mutex): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CondWait' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Waits for at most ms milliseconds, and returns 0 if the condition
|
|
* variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
|
|
* signaled in the allotted time, and -1 on error.
|
|
*
|
|
* On some platforms this function is implemented by looping with a
|
|
* delay of 1 ms, and so should be avoided if possible.
|
|
*}
|
|
function SDL_CondWaitTimeout(cond: PSDL_Cond; mutex: PSDL_Mutex; ms: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CondWaitTimeout' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_timer.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* Get the number of milliseconds since the SDL library initialization.
|
|
*
|
|
* This value wraps if the program runs for more than ~49 days.
|
|
*}
|
|
function SDL_GetTicks(): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTicks' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the current value of the high resolution counter
|
|
*}
|
|
function SDL_GetPerformanceCounter(): UInt64;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPerformanceCounter' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the count per second of the high resolution counter
|
|
*}
|
|
function SDL_GetPerformanceFrequency(): UInt64;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPerformanceFrequency' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Wait a specified number of milliseconds before returning.
|
|
*}
|
|
procedure SDL_Delay(ms: UInt32);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Delay' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Function prototype for the timer callback function.
|
|
*
|
|
* The callback function is passed the current timer interval and returns
|
|
* the next timer interval. If the returned value is the same as the one
|
|
* passed in, the periodic alarm continues, otherwise a new alarm is
|
|
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
|
|
*}
|
|
|
|
type
|
|
TSDL_TimerCallback = function(interval: UInt32; param: Pointer): UInt32;
|
|
|
|
{**
|
|
* Definition of the timer ID type.
|
|
*}
|
|
TSDL_TimerID = SInt32;
|
|
|
|
{**
|
|
* Add a new timer to the pool of timers already running.
|
|
*
|
|
* A timer ID, or NULL when an error occurs.
|
|
*}
|
|
function SDL_AddTimer(interval: UInt32; callback: TSDL_TimerCallback; param: Pointer): TSDL_TimerID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AddTimer' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Remove a timer knowing its ID.
|
|
*
|
|
* A boolean value indicating success or failure.
|
|
*
|
|
* It is not safe to remove a timer multiple times.
|
|
*}
|
|
function SDL_RemoveTimer(id: TSDL_TimerID): Boolean;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RemoveTimer' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_pixels.h ///////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* Transparency definitions
|
|
*
|
|
* These define alpha as the opacity of a surface.
|
|
*}
|
|
|
|
const
|
|
SDL_ALPHA_OPAQUE = 255;
|
|
SDL_ALPHA_TRANSPARENT = 0;
|
|
|
|
{** Pixel type. *}
|
|
SDL_PIXELTYPE_UNKNOWN = 0;
|
|
SDL_PIXELTYPE_INDEX1 = 1;
|
|
SDL_PIXELTYPE_INDEX4 = 2;
|
|
SDL_PIXELTYPE_INDEX8 = 3;
|
|
SDL_PIXELTYPE_PACKED8 = 4;
|
|
SDL_PIXELTYPE_PACKED16 = 5;
|
|
SDL_PIXELTYPE_PACKED32 = 6;
|
|
SDL_PIXELTYPE_ARRAYU8 = 7;
|
|
SDL_PIXELTYPE_ARRAYU16 = 8;
|
|
SDL_PIXELTYPE_ARRAYU32 = 9;
|
|
SDL_PIXELTYPE_ARRAYF16 = 10;
|
|
SDL_PIXELTYPE_ARRAYF32 = 11;
|
|
|
|
{** Bitmap pixel order, high bit -> low bit. *}
|
|
SDL_BITMAPORDER_NONE = 0;
|
|
SDL_BITMAPORDER_4321 = 1;
|
|
SDL_BITMAPORDER_1234 = 2;
|
|
|
|
{** Packed component order, high bit -> low bit. *}
|
|
|
|
SDL_PACKEDORDER_NONE = 0;
|
|
SDL_PACKEDORDER_XRGB = 1;
|
|
SDL_PACKEDORDER_RGBX = 2;
|
|
SDL_PACKEDORDER_ARGB = 3;
|
|
SDL_PACKEDORDER_RGBA = 4;
|
|
SDL_PACKEDORDER_XBGR = 5;
|
|
SDL_PACKEDORDER_BGRX = 6;
|
|
SDL_PACKEDORDER_ABGR = 7;
|
|
SDL_PACKEDORDER_BGRA = 8;
|
|
|
|
{** Array component order, low byte -> high byte. *}
|
|
SDL_ARRAYORDER_NONE = 0;
|
|
SDL_ARRAYORDER_RGB = 1;
|
|
SDL_ARRAYORDER_RGBA = 2;
|
|
SDL_ARRAYORDER_ARGB = 3;
|
|
SDL_ARRAYORDER_BGR = 4;
|
|
SDL_ARRAYORDER_BGRA = 5;
|
|
SDL_ARRAYORDER_ABGR = 6;
|
|
|
|
{** Packed component layout. *}
|
|
SDL_PACKEDLAYOUT_NONE = 0;
|
|
SDL_PACKEDLAYOUT_332 = 1;
|
|
SDL_PACKEDLAYOUT_4444 = 2;
|
|
SDL_PACKEDLAYOUT_1555 = 3;
|
|
SDL_PACKEDLAYOUT_5551 = 4;
|
|
SDL_PACKEDLAYOUT_565 = 5;
|
|
SDL_PACKEDLAYOUT_8888 = 6;
|
|
SDL_PACKEDLAYOUT_2101010 = 7;
|
|
SDL_PACKEDLAYOUT_1010102 = 8;
|
|
|
|
{
|
|
//todo!!
|
|
function SDL_DEFINE_PIXELFORMAT(type, order, layour, bit, bytes: UInt32): Result;
|
|
|
|
function SDL_DEFINE_PIXELFOURCC(A,B,C,D: Variant): Variant;
|
|
|
|
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
|
|
((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
|
|
((bits) << 8) | ((bytes) << 0))
|
|
}
|
|
|
|
function SDL_PIXELFLAG(X: Cardinal): Boolean;
|
|
function SDL_PIXELTYPE(X: Cardinal): Boolean;
|
|
function SDL_PIXELORDER(X: Cardinal): Boolean;
|
|
function SDL_PIXELLAYOUT(X: Cardinal): Boolean;
|
|
function SDL_BITSPERPIXEL(X: Cardinal): Boolean;
|
|
|
|
function SDL_BYTESPERPIXEL(X: Integer): Integer;
|
|
{
|
|
#define SDL_BYTESPERPIXEL(X) \
|
|
(SDL_ISPIXELFORMAT_FOURCC(X) ? \
|
|
((((X) == SDL_PIXELFORMAT_YUY2) || \
|
|
((X) == SDL_PIXELFORMAT_UYVY) || \
|
|
((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
|
|
|
|
#define SDL_ISPIXELFORMAT_INDEXED(format) \
|
|
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
|
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
|
|
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
|
|
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
|
|
|
|
#define SDL_ISPIXELFORMAT_ALPHA(format) \
|
|
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
|
((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
|
|
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
|
|
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
|
|
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA)))
|
|
|
|
function SDL_IsPixelFormat_FOURCC(format: Variant);
|
|
|
|
{* Note: If you modify this list, update SDL_GetPixelFormatName() *}
|
|
|
|
const
|
|
SDL_PIXELFORMAT_UNKNOWN = 0;
|
|
SDL_PIXELFORMAT_INDEX1LSB = (1 shl 28) or
|
|
(SDL_PIXELTYPE_INDEX1 shl 24) or
|
|
(SDL_BITMAPORDER_4321 shl 20) or
|
|
(0 shl 16) or
|
|
(1 shl 8) or
|
|
(0 shl 0);
|
|
|
|
SDL_PIXELFORMAT_INDEX1MSB = (1 shl 28) or
|
|
(SDL_PIXELTYPE_INDEX1 shl 24) or
|
|
(SDL_BITMAPORDER_1234 shl 20) or
|
|
(0 shl 16) or
|
|
(1 shl 8) or
|
|
(0 shl 0);
|
|
|
|
SDL_PIXELFORMAT_INDEX4LSB = (1 shl 28) or
|
|
(SDL_PIXELTYPE_INDEX4 shl 24) or
|
|
(SDL_BITMAPORDER_4321 shl 20) or
|
|
(0 shl 16) or
|
|
(4 shl 8) or
|
|
(0 shl 0);
|
|
|
|
SDL_PIXELFORMAT_INDEX4MSB = (1 shl 28) or
|
|
(SDL_PIXELTYPE_INDEX4 shl 24) or
|
|
(SDL_BITMAPORDER_1234 shl 20) or
|
|
(0 shl 16) or
|
|
(4 shl 8) or
|
|
(0 shl 0);
|
|
|
|
SDL_PIXELFORMAT_INDEX8 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED8 shl 24) or
|
|
(0 shl 20) or
|
|
(0 shl 16) or
|
|
(8 shl 8) or
|
|
(1 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGB332 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED8 shl 24) or
|
|
(SDL_PACKEDORDER_XRGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_332 shl 16) or
|
|
(8 shl 8) or
|
|
(1 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGB444 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_XRGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_4444 shl 16) or
|
|
(12 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGB555 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_XRGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_1555 shl 16) or
|
|
(15 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_BGR555 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_XBGR shl 20) or
|
|
(SDL_PACKEDLAYOUT_1555 shl 16) or
|
|
(15 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_ARGB4444 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_ARGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_4444 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGBA4444 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_RGBA shl 20) or
|
|
(SDL_PACKEDLAYOUT_4444 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_ABGR4444 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_ABGR shl 20) or
|
|
(SDL_PACKEDLAYOUT_4444 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_BGRA4444 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_BGRA shl 20) or
|
|
(SDL_PACKEDLAYOUT_4444 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_ARGB1555 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_ARGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_1555 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGBA5551 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_RGBA shl 20) or
|
|
(SDL_PACKEDLAYOUT_5551 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_ABGR1555 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_ABGR shl 20) or
|
|
(SDL_PACKEDLAYOUT_1555 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_BGRA5551 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_BGRA shl 20) or
|
|
(SDL_PACKEDLAYOUT_5551 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGB565 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_XRGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_565 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_BGR565 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED16 shl 24) or
|
|
(SDL_PACKEDORDER_XBGR shl 20) or
|
|
(SDL_PACKEDLAYOUT_1555 shl 16) or
|
|
(16 shl 8) or
|
|
(2 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGB24 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_ARRAYU8 shl 24) or
|
|
(SDL_ARRAYORDER_RGB shl 20) or
|
|
(0 shl 16) or
|
|
(24 shl 8) or
|
|
(3 shl 0);
|
|
|
|
SDL_PIXELFORMAT_BGR24 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_ARRAYU8 shl 24) or
|
|
(SDL_ARRAYORDER_BGR shl 20) or
|
|
(0 shl 16) or
|
|
(24 shl 8) or
|
|
(3 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGB888 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_XRGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_8888 shl 16) or
|
|
(24 shl 8) or
|
|
(4 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGBX8888 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_RGBX shl 20) or
|
|
(SDL_PACKEDLAYOUT_8888 shl 16) or
|
|
(24 shl 8) or
|
|
(4 shl 0);
|
|
|
|
SDL_PIXELFORMAT_BGR888 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_XBGR shl 20) or
|
|
(SDL_PACKEDLAYOUT_8888 shl 16) or
|
|
(24 shl 8) or
|
|
(4 shl 0);
|
|
|
|
SDL_PIXELFORMAT_BGRX8888 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_BGRX shl 20) or
|
|
(SDL_PACKEDLAYOUT_8888 shl 16) or
|
|
(24 shl 8) or
|
|
(4 shl 0);
|
|
|
|
SDL_PIXELFORMAT_ARGB8888 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_ARGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_8888 shl 16) or
|
|
(32 shl 8) or
|
|
(4 shl 0);
|
|
|
|
SDL_PIXELFORMAT_RGBA8888 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_RGBA shl 20) or
|
|
(SDL_PACKEDLAYOUT_8888 shl 16) or
|
|
(32 shl 8) or
|
|
(4 shl 0);
|
|
|
|
SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_ABGR shl 20) or
|
|
(SDL_PACKEDLAYOUT_8888 shl 16) or
|
|
(32 shl 8) or
|
|
(4 shl 0);
|
|
|
|
SDL_PIXELFORMAT_BGRA8888 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_RGBX shl 20) or
|
|
(SDL_PACKEDLAYOUT_8888 shl 16) or
|
|
(32 shl 8) or
|
|
(4 shl 0);
|
|
|
|
SDL_PIXELFORMAT_ARGB2101010 = (1 shl 28) or
|
|
(SDL_PIXELTYPE_PACKED32 shl 24) or
|
|
(SDL_PACKEDORDER_ARGB shl 20) or
|
|
(SDL_PACKEDLAYOUT_2101010 shl 16)or
|
|
(32 shl 8) or
|
|
(4 shl 0);
|
|
|
|
{**< Planar mode: Y + V + U (3 planes) *}
|
|
SDL_PIXELFORMAT_YV12 = (Integer('Y') ) or
|
|
(Integer('V') shl 8) or
|
|
(Integer('1') shl 16) or
|
|
(Integer('2') shl 24);
|
|
{**< Planar mode: Y + U + V (3 planes) *}
|
|
SDL_PIXELFORMAT_IYUV = (Integer('I') ) or
|
|
(Integer('Y') shl 8) or
|
|
(Integer('U') shl 16) or
|
|
(Integer('V') shl 24);
|
|
{**< Packed mode: Y0+U0+Y1+V0 (1 plane) *}
|
|
SDL_PIXELFORMAT_YUY2 = (Integer('Y') ) or
|
|
(Integer('U') shl 8) or
|
|
(Integer('Y') shl 16) or
|
|
(Integer('2') shl 24);
|
|
{**< Packed mode: U0+Y0+V0+Y1 (1 plane) *}
|
|
SDL_PIXELFORMAT_UYVY = (Integer('U') ) or
|
|
(Integer('Y') shl 8) or
|
|
(Integer('V') shl 16) or
|
|
(Integer('Y') shl 24);
|
|
{**< Packed mode: Y0+V0+Y1+U0 (1 plane) *}
|
|
SDL_PIXELFORMAT_YVYU = (Integer('Y') ) or
|
|
(Integer('V') shl 8) or
|
|
(Integer('Y') shl 16) or
|
|
(Integer('U') shl 24);
|
|
|
|
type
|
|
PSDL_Color = ^TSDL_Color;
|
|
TSDL_Color = record
|
|
r: UInt8;
|
|
g: UInt8;
|
|
b: UInt8;
|
|
unused: UInt8;
|
|
end;
|
|
|
|
TSDL_Colour = TSDL_Color;
|
|
PSDL_Colour = ^TSDL_Colour;
|
|
|
|
PSDL_Palette = ^TSDL_Palette;
|
|
TSDL_Palette = record
|
|
ncolors: SInt32;
|
|
colors: PSDL_Color;
|
|
version: UInt32;
|
|
refcount: SInt32;
|
|
end;
|
|
|
|
{**
|
|
* Everything in the pixel format structure is read-only.
|
|
*}
|
|
|
|
PSDL_PixelFormat = ^TSDL_PixelFormat;
|
|
TSDL_PixelFormat = record
|
|
format: UInt32;
|
|
palette: PSDL_Palette;
|
|
BitsPerPixel: UInt8;
|
|
BytesPerPixel: UInt8;
|
|
padding: array[0..1] of UInt8;
|
|
Rmask: UInt32;
|
|
Gmask: UInt32;
|
|
Bmask: UInt32;
|
|
Amask: UInt32;
|
|
Rloss: UInt8;
|
|
Gloss: UInt8;
|
|
Bloss: UInt8;
|
|
Aloss: UInt8;
|
|
Rshift: UInt8;
|
|
Gshift: UInt8;
|
|
Bshift: UInt8;
|
|
Ashift: UInt8;
|
|
refcount: SInt32;
|
|
next: PSDL_PixelFormat;
|
|
end;
|
|
|
|
{**
|
|
* Get the human readable name of a pixel format
|
|
*}
|
|
function SDL_GetPixelFormatName(format: UInt32): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPixelFormatName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Convert one of the enumerated pixel formats to a bpp and RGBA masks.
|
|
*
|
|
* SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
|
|
*
|
|
* SDL_MasksToPixelFormatEnum()
|
|
*}
|
|
function SDL_PixelFormatEnumToMasks(format: UInt32; bpp: PInt; Rmask: PUInt32; Gmask: PUInt32; Bmask: PUInt32; Amask: PUInt32): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PixelFormatEnumToMasks' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Convert a bpp and RGBA masks to an enumerated pixel format.
|
|
*
|
|
* The pixel format, or SDL_PIXELFORMAT_UNKNOWN if the conversion
|
|
* wasn't possible.
|
|
*
|
|
* SDL_PixelFormatEnumToMasks()
|
|
*}
|
|
function SDL_MasksToPixelFormatEnum(bpp: SInt32; Rmask: UInt32; Gmask: UInt32; Bmask: UInt32; Amask: UInt32): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MasksToPixelFormatEnum' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create an SDL_PixelFormat structure from a pixel format enum.
|
|
*}
|
|
function SDL_AllocFormat(pixel_format: UInt32): PSDL_PixelFormat;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AllocFormat' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Free an SDL_PixelFormat structure.
|
|
*}
|
|
procedure SDL_FreeFormat(format: PSDL_PixelFormat);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeFormat' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a palette structure with the specified number of color
|
|
* entries.
|
|
*
|
|
* A new palette, or nil if there wasn't enough memory.
|
|
*
|
|
* The palette entries are initialized to white.
|
|
*
|
|
* SDL_FreePalette()
|
|
*}
|
|
function SDL_AllocPalette(ncolors: SInt32): PSDL_Palette;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AllocPalette' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the palette for a pixel format structure.
|
|
*}
|
|
function SDL_SetPixelFormatPalette(format: PSDL_PixelFormat; palette: PSDL_Palette): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetPixelFormatPalette' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set a range of colors in a palette.
|
|
*
|
|
* palette The palette to modify.
|
|
* colors An array of colors to copy into the palette.
|
|
* firstcolor The index of the first palette entry to modify.
|
|
* ncolors The number of entries to modify.
|
|
*
|
|
* 0 on success, or -1 if not all of the colors could be set.
|
|
*}
|
|
function SDL_SetPaletteColors(palette: PSDL_Palette; const colors: PSDL_Color; firstcolor: SInt32; ncolors: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetPaletteColors' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Free a palette created with SDL_AllocPalette().
|
|
*
|
|
* SDL_AllocPalette()
|
|
*}
|
|
procedure SDL_FreePalette(palette: PSDL_Palette);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreePalette' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Maps an RGB triple to an opaque pixel value for a given pixel format.
|
|
*
|
|
* SDL_MapRGBA
|
|
*}
|
|
function SDL_MapRGB(const format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MapRGB' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Maps an RGBA quadruple to a pixel value for a given pixel format.
|
|
*
|
|
* SDL_MapRGB
|
|
*}
|
|
function SDL_MapRGBA(const format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8; a: UInt8): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MapRGBA' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the RGB components from a pixel of the specified format.
|
|
*
|
|
* SDL_GetRGBA
|
|
*}
|
|
procedure SDL_GetRGB(pixel: UInt32; const format: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRGB' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the RGBA components from a pixel of the specified format.
|
|
*
|
|
* SDL_GetRGB
|
|
*}
|
|
procedure SDL_GetRGBA(pixel: UInt32; const format: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8; a: PUInt8);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRGBA' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Calculate a 256 entry gamma ramp for a gamma value.
|
|
*}
|
|
procedure SDL_CalculateGammaRamp(gamma: Float; ramp: PUInt16);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CalculateGammaRamp' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_rect.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
type
|
|
{**
|
|
* The structure that defines a point
|
|
*
|
|
* SDL_EnclosePoints
|
|
*}
|
|
PSDL_Point = ^TSDL_Point;
|
|
TSDL_Point = record
|
|
x: SInt32;
|
|
y: SInt32;
|
|
end;
|
|
|
|
{**
|
|
* A rectangle, with the origin at the upper left.
|
|
*
|
|
* SDL_RectEmpty
|
|
* SDL_RectEquals
|
|
* SDL_HasIntersection
|
|
* SDL_IntersectRect
|
|
* SDL_UnionRect
|
|
* SDL_EnclosePoints
|
|
*}
|
|
PSDL_Rect = ^TSDL_Rect;
|
|
TSDL_Rect = record
|
|
x,y: SInt32;
|
|
w,h: SInt32;
|
|
end;
|
|
|
|
{**
|
|
* Returns true if the rectangle has no area.
|
|
*}
|
|
//changed from variant(b?????h!) to TSDL_Rect
|
|
//maybe PSDL_Rect?
|
|
function SDL_RectEmpty(X: TSDL_Rect): Boolean;
|
|
|
|
{**
|
|
* Returns true if the two rectangles are equal.
|
|
*}
|
|
function SDL_RectEquals(A: TSDL_Rect; B: TSDL_Rect): Boolean;
|
|
|
|
{**
|
|
* Determine whether two rectangles intersect.
|
|
*
|
|
* SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
|
*}
|
|
function SDL_HasIntersection(const A: PSDL_Rect; const B: PSDL_Rect): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HasIntersection' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Calculate the intersection of two rectangles.
|
|
*
|
|
* SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
|
*}
|
|
function SDL_IntersectRect(const A: PSDL_Rect; const B: PSDL_Rect; result: PSDL_Rect): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IntersectRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Calculate the union of two rectangles.
|
|
*}
|
|
procedure SDL_UnionRect(const A: PSDL_Rect; const B: PSDL_Rect; result: PSDL_Rect);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnionRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Calculate a minimal rectangle enclosing a set of points
|
|
*
|
|
* SDL_TRUE if any points were within the clipping rect
|
|
*}
|
|
function SDL_EnclosePoints(const points: PSDL_Point; count: SInt32; const clip: PSDL_Rect; result: PSDL_Rect): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_EnclosePoints' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Calculate the intersection of a rectangle and line segment.
|
|
*
|
|
* SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
|
*}
|
|
function SDL_IntersectRectAndLine(const rect: PSDL_Rect; X1: PInt; Y1: PInt; X2: PInt; Y2: PInt): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IntersectRectAndLine' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_blendmode.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* The blend mode used in SDL_RenderCopy() and drawing operations.
|
|
*}
|
|
|
|
type
|
|
PSDL_BlendMode = ^TSDL_BlendMode;
|
|
TSDL_BlendMode = DWord;
|
|
|
|
const
|
|
SDL_BLENDMODE_NONE = $00000000; {**< No blending *}
|
|
SDL_BLENDMODE_BLEND = $00000001; {**< dst = (src * A) + (dst * (1-A)) *}
|
|
SDL_BLENDMODE_ADD = $00000002; {**< dst = (src * A) + dst *}
|
|
SDL_BLENDMODE_MOD = $00000004; {**< dst = src * dst *}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_surface.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
const
|
|
{**
|
|
* Surface flags
|
|
*
|
|
* These are the currently supported flags for the ::SDL_surface.
|
|
*
|
|
* Used internally (read-only).
|
|
*}
|
|
|
|
SDL_SWSURFACE = 0; {**< Just here for compatibility *}
|
|
SDL_PREALLOC = $00000001; {**< Surface uses preallocated memory *}
|
|
SDL_RLEACCEL = $00000002; {**< Surface is RLE encoded *}
|
|
SDL_DONTFREE = $00000004; {**< Surface is referenced internally *}
|
|
|
|
{*Surface flags*}
|
|
|
|
{**
|
|
* Evaluates to true if the surface needs to be locked before access.
|
|
*}
|
|
|
|
//SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
|
|
|
|
type
|
|
{**
|
|
* A collection of pixels used in software blitting.
|
|
*
|
|
* This structure should be treated as read-only, except for \c pixels,
|
|
* which, if not NULL, contains the raw pixel data for the surface.
|
|
*}
|
|
|
|
PSDL_BlitMap = ^TSDL_BlitMap;
|
|
TSDL_BlitMap = record
|
|
map: Pointer;
|
|
end;
|
|
|
|
PSDL_Surface = ^TSDL_Surface;
|
|
TSDL_Surface = record
|
|
flags: UInt32; {**< Read-only *}
|
|
format: PSDL_PixelFormat; {**< Read-only *}
|
|
w, h: SInt32; {**< Read-only *}
|
|
pitch: SInt32; {**< Read-only *}
|
|
pixels: Pointer; {**< Read-write *}
|
|
|
|
{** Application data associated with the surface *}
|
|
userdata: Pointer; {**< Read-write *}
|
|
|
|
{** information needed for surfaces requiring locks *}
|
|
locked: SInt32; {**< Read-only *}
|
|
lock_data: Pointer; {**< Read-only *}
|
|
|
|
{** clipping information *}
|
|
clip_rect: PSDL_Rect; {**< Read-only *}
|
|
|
|
{** info for fast blit mapping to other surfaces *}
|
|
map: Pointer; {**< Private *} //SDL_BlitMap
|
|
|
|
{** Reference count -- used when freeing surface *}
|
|
refcount: SInt32; {**< Read-mostly *}
|
|
end;
|
|
|
|
{**
|
|
* The type of function used for surface blitting functions.
|
|
*}
|
|
|
|
TSDL_Blit = function(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
|
|
|
|
{**
|
|
* Allocate and free an RGB surface.
|
|
*
|
|
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
|
|
* If the depth is greater than 8 bits, the pixel format is set using the
|
|
* flags '[RGB]mask'.
|
|
*
|
|
* If the function runs out of memory, it will return NULL.
|
|
*
|
|
* flags The flags are obsolete and should be set to 0.
|
|
*}
|
|
function SDL_CreateRGBSurface(flags: UInt32; width: SInt32; height: SInt32; depth: SInt32; Rmask: UInt32; Gmask: UInt32; Bmask: UInt32; Amask: UInt32): PSDL_Surface;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateRGBSurface' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_CreateRGBSurfaceFrom(pixels: Pointer; width: SInt32; height: SInt32; depth: SInt32; pitch: SInt32; Rmask: UInt32; Gmask: UInt32; Bmask: UInt32; Amask: UInt32): PSDL_Surface;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateRGBSurfaceFrom' {$ENDIF} {$ENDIF};
|
|
|
|
procedure SDL_FreeSurface(surface: PSDL_Surface);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeSurface' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the palette used by a surface.
|
|
*
|
|
* 0, or -1 if the surface format doesn't use a palette.
|
|
*
|
|
* A single palette can be shared with many surfaces.
|
|
*}
|
|
function SDL_SetSurfacePalette(surface: PSDL_Surface; palette: PSDL_Palette): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfacePalette' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Sets up a surface for directly accessing the pixels.
|
|
*
|
|
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
|
|
* to and read from surface.pixels, using the pixel format stored in
|
|
* surface.format. Once you are done accessing the surface, you should
|
|
* use SDL_UnlockSurface() to release it.
|
|
*
|
|
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
|
* to 0, then you can read and write to the surface at any time, and the
|
|
* pixel format of the surface will not change.
|
|
*
|
|
* No operating system or library calls should be made between lock/unlock
|
|
* pairs, as critical system locks may be held during this time.
|
|
*
|
|
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
|
*
|
|
* SDL_UnlockSurface()
|
|
*}
|
|
function SDL_LockSurface(surface: PSDL_Surface): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockSurface' {$ENDIF} {$ENDIF};
|
|
|
|
{** SDL_LockSurface() *}
|
|
procedure SDL_UnlockSurface(surface: PSDL_Surface);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnlockSurface' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Load a surface from a seekable SDL data stream (memory or file).
|
|
*
|
|
* If freesrc is non-zero, the stream will be closed after being read.
|
|
*
|
|
* The new surface should be freed with SDL_FreeSurface().
|
|
*
|
|
* the new surface, or NULL if there was an error.
|
|
*}
|
|
function SDL_LoadBMP_RW(src: PSDL_RWops; freesrc: SInt32): PSDL_Surface;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadBMP_RW' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Load a surface from a file.
|
|
*
|
|
* Convenience macro.
|
|
*}
|
|
function SDL_LoadBMP(_file: PChar): PSDL_Surface;
|
|
|
|
{**
|
|
* Save a surface to a seekable SDL data stream (memory or file).
|
|
*
|
|
* If freedst is non-zero, the stream will be closed after being written.
|
|
*
|
|
* 0 if successful or -1 if there was an error.
|
|
*}
|
|
function SDL_SaveBMP_RW(surface: PSDL_Surface; dst: PSDL_RWops; freedst: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadBMP_RW' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Save a surface to a file.
|
|
*
|
|
* Convenience macro.
|
|
*}
|
|
function SDL_SaveBMP(surface: PSDL_Surface; _file: PChar): SInt32;
|
|
|
|
{**
|
|
* Sets the RLE acceleration hint for a surface.
|
|
*
|
|
* 0 on success, or -1 if the surface is not valid
|
|
*
|
|
* If RLE is enabled, colorkey and alpha blending blits are much faster,
|
|
* but the surface must be locked before directly accessing the pixels.
|
|
*}
|
|
function SDL_SetSurfaceRLE(surface: PSDL_Surface; flag: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfaceRLE' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Sets the color key (transparent pixel) in a blittable surface.
|
|
*
|
|
* surface The surface to update
|
|
* flag Non-zero to enable colorkey and 0 to disable colorkey
|
|
* key The transparent pixel in the native surface format
|
|
*
|
|
* 0 on success, or -1 if the surface is not valid
|
|
*
|
|
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
|
|
*}
|
|
function SDL_SetColorKey(surface: PSDL_Surface; flag: SInt32; key: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetColorKey' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Gets the color key (transparent pixel) in a blittable surface.
|
|
*
|
|
* surface The surface to update
|
|
* key A pointer filled in with the transparent pixel in the native
|
|
* surface format
|
|
*
|
|
* 0 on success, or -1 if the surface is not valid or colorkey is not
|
|
* enabled.
|
|
*}
|
|
function SDL_GetColorKey(surface: PSDL_Surface; key: PUInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetColorKey' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set an additional color value used in blit operations.
|
|
*
|
|
* surface The surface to update.
|
|
* r The red color value multiplied into blit operations.
|
|
* g The green color value multiplied into blit operations.
|
|
* b The blue color value multiplied into blit operations.
|
|
*
|
|
* 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* SDL_GetSurfaceColorMod()
|
|
*}
|
|
function SDL_SetSurfaceColorMod(surface: PSDL_Surface; r: UInt8; g: UInt8; b: UInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfaceColorMod' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the additional color value used in blit operations.
|
|
*
|
|
* surface The surface to query.
|
|
* r A pointer filled in with the current red color value.
|
|
* g A pointer filled in with the current green color value.
|
|
* b A pointer filled in with the current blue color value.
|
|
*
|
|
* 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* SDL_SetSurfaceColorMod()
|
|
*}
|
|
function SDL_GetSurfaceColorMod(surface: PSDL_Surface; r: PUInt8; g: PUInt8; b: PUInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetSurfaceColorMod' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set an additional alpha value used in blit operations.
|
|
*
|
|
* surface The surface to update.
|
|
* alpha The alpha value multiplied into blit operations.
|
|
*
|
|
* 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* SDL_GetSurfaceAlphaMod()
|
|
*}
|
|
function SDL_SetSurfaceAlphaMod(surface: PSDL_Surface; alpha: UInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfaceAlphaMod' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the additional alpha value used in blit operations.
|
|
*
|
|
* surface The surface to query.
|
|
* alpha A pointer filled in with the current alpha value.
|
|
*
|
|
* 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* SDL_SetSurfaceAlphaMod()
|
|
*}
|
|
function SDL_GetSurfaceAlphaMod(surface: PSDL_Surface; alpha: PUInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetSurfaceAlphaMod' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the blend mode used for blit operations.
|
|
*
|
|
* surface The surface to update.
|
|
* blendMode ::SDL_BlendMode to use for blit blending.
|
|
*
|
|
* 0 on success, or -1 if the parameters are not valid.
|
|
*
|
|
* SDL_GetSurfaceBlendMode()
|
|
*}
|
|
function SDL_SetSurfaceBlendMode(surface: PSDL_Surface; blendMode: TSDL_BlendMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfaceBlendMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the blend mode used for blit operations.
|
|
*
|
|
* surface The surface to query.
|
|
* blendMode A pointer filled in with the current blend mode.
|
|
*
|
|
* 0 on success, or -1 if the surface is not valid.
|
|
*
|
|
* SDL_SetSurfaceBlendMode()
|
|
*}
|
|
function SDL_GetSurfaceBlendMode(surface: PSDL_Surface; blendMode: PSDL_BlendMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetSurfaceBlendMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Sets the clipping rectangle for the destination surface in a blit.
|
|
*
|
|
* If the clip rectangle is NULL, clipping will be disabled.
|
|
*
|
|
* If the clip rectangle doesn't intersect the surface, the function will
|
|
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
|
* function returns SDL_TRUE and blits to the surface will be clipped to
|
|
* the intersection of the surface area and the clipping rectangle.
|
|
*
|
|
* Note that blits are automatically clipped to the edges of the source
|
|
* and destination surfaces.
|
|
*}
|
|
function SDL_SetClipRect(surface: PSDL_Surface; const rect: PSDL_Rect): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetClipRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Gets the clipping rectangle for the destination surface in a blit.
|
|
*
|
|
* rect must be a pointer to a valid rectangle which will be filled
|
|
* with the correct values.
|
|
*}
|
|
procedure SDL_GetClipRect(surface: PSDL_Surface; rect: PSDL_Rect);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetClipRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Creates a new surface of the specified format, and then copies and maps
|
|
* the given surface to it so the blit of the converted surface will be as
|
|
* fast as possible. If this function fails, it returns NULL.
|
|
*
|
|
* The flags parameter is passed to SDL_CreateRGBSurface() and has those
|
|
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
|
|
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
|
* surface.
|
|
*}
|
|
function SDL_ConvertSurface(src: PSDL_Surface; fmt: PSDL_PixelFormat; flags: UInt32): PSDL_Surface;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ConvertSurface' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_ConvertSurfaceFormat(src: PSDL_Surface; pixel_format: UInt32; flags: UInt32): PSDL_Surface;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ConvertSurfaceFormat' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Copy a block of pixels of one format to another format
|
|
*
|
|
* 0 on success, or -1 if there was an error
|
|
*}
|
|
function SDL_ConvertPixels(width: SInt32; height: SInt32; src_format: UInt32; const src: Pointer; src_pitch: SInt32; dst_format: UInt32; dst: Pointer; dst_pitch: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ConvertPixels' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Performs a fast fill of the given rectangle with color.
|
|
*
|
|
* If rect is NULL, the whole surface will be filled with color.
|
|
*
|
|
* The color should be a pixel of the format used by the surface, and
|
|
* can be generated by the SDL_MapRGB() function.
|
|
*
|
|
* 0 on success, or -1 on error.
|
|
*}
|
|
function SDL_FillRect(dst: PSDL_Surface; const rect: PSDL_Rect; color: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FillRect' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_FillRects(dst: PSDL_Surface; const rects: PSDL_Rect; count: SInt32; color: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FillRects' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Performs a fast blit from the source surface to the destination surface.
|
|
*
|
|
* This assumes that the source and destination rectangles are
|
|
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
|
|
* surface ( src or dst) is copied. The final blit rectangles are saved
|
|
* in srcrect and dstrect after all clipping is performed.
|
|
*
|
|
* If the blit is successful, it returns 0, otherwise it returns -1.
|
|
*
|
|
* The blit function should not be called on a locked surface.
|
|
*
|
|
* The blit semantics for surfaces with and without alpha and colorkey
|
|
* are defined as follows:
|
|
*
|
|
RGBA->RGB:
|
|
SDL_SRCALPHA set:
|
|
alpha-blend (using alpha-channel).
|
|
SDL_SRCCOLORKEY ignored.
|
|
SDL_SRCALPHA not set:
|
|
copy RGB.
|
|
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
RGB values of the source colour key, ignoring alpha in the
|
|
comparison.
|
|
|
|
RGB->RGBA:
|
|
SDL_SRCALPHA set:
|
|
alpha-blend (using the source per-surface alpha value);
|
|
set destination alpha to opaque.
|
|
SDL_SRCALPHA not set:
|
|
copy RGB, set destination alpha to source per-surface alpha value.
|
|
both:
|
|
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
source colour key.
|
|
|
|
RGBA->RGBA:
|
|
SDL_SRCALPHA set:
|
|
alpha-blend (using the source alpha channel) the RGB values;
|
|
leave destination alpha untouched. [Note: is this correct?]
|
|
SDL_SRCCOLORKEY ignored.
|
|
SDL_SRCALPHA not set:
|
|
copy all of RGBA to the destination.
|
|
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
RGB values of the source colour key, ignoring alpha in the
|
|
comparison.
|
|
|
|
RGB->RGB:
|
|
SDL_SRCALPHA set:
|
|
alpha-blend (using the source per-surface alpha value).
|
|
SDL_SRCALPHA not set:
|
|
copy RGB.
|
|
both:
|
|
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
|
source colour key.r
|
|
*
|
|
* You should call SDL_BlitSurface() unless you know exactly how SDL
|
|
* blitting works internally and how to use the other blit functions.
|
|
*}
|
|
|
|
{**
|
|
* This is the public blit function, SDL_BlitSurface(), and it performs
|
|
* rectangle validation and clipping before passing it to SDL_LowerBlit()
|
|
*}
|
|
function SDL_UpperBlit(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpperBlit' {$ENDIF} {$ENDIF};
|
|
|
|
//SDL_BlitSurface = SDL_UpperBlit;
|
|
|
|
{**
|
|
* This is a semi-private blit function and it performs low-level surface
|
|
* blitting only.
|
|
*}
|
|
function SDL_LowerBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LowerBlit' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Perform a fast, low quality, stretch blit between two surfaces of the
|
|
* same pixel format.
|
|
*
|
|
* This function uses a static buffer, and is not thread-safe.
|
|
*}
|
|
function SDL_SoftStretch(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; const dstrect: PSDL_Surface): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SoftStretch' {$ENDIF} {$ENDIF};
|
|
|
|
//SDL_BlitScaled = SDL_UpperBlitScaled;
|
|
|
|
{**
|
|
* This is the public scaled blit function, SDL_BlitScaled(), and it performs
|
|
* rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
|
|
*}
|
|
function SDL_UpperBlitScaled(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpperBlitScaled' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This is a semi-private blit function and it performs low-level surface
|
|
* scaled blitting only.
|
|
*}
|
|
function SDL_LowerBlitScaled(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LowerBlitScaled' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_shape.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{** SDL_shape.h
|
|
*
|
|
* Header file for the shaped window API.
|
|
*}
|
|
const
|
|
SDL_NONSHAPEABLE_WINDOW = -1;
|
|
SDL_INVALID_SHAPE_ARGUMENT = -2;
|
|
SDL_WINDOW_LACKS_SHAPE = -3;
|
|
|
|
type
|
|
PPSDL_Window = ^PSDL_Window;
|
|
PSDL_Window = ^TSDL_Window;
|
|
|
|
{** An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. *}
|
|
TWindowShapeMode = ({** The default mode, a binarized alpha cutoff of 1. *}
|
|
ShapeModeDefault,
|
|
{** A binarized alpha cutoff with a given integer value. *}
|
|
ShapeModeBinarizeAlpha,
|
|
{** A binarized alpha cutoff with a given integer value, but with the opposite comparison. *}
|
|
ShapeModeReverseBinarizeAlpha,
|
|
{** A color key is applied. *}
|
|
ShapeModeColorKey);
|
|
|
|
//#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
|
|
|
|
{** A union containing parameters for shaped windows. *}
|
|
TSDL_WindowShapeParams = record
|
|
case Integer of
|
|
{** a cutoff alpha value for binarization of the window shape's alpha channel. *}
|
|
0: (binarizationCutoff: UInt8;);
|
|
1: (colorKey: TSDL_Color;);
|
|
end;
|
|
|
|
{** A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. *}
|
|
PSDL_WindowShapeMode = ^TSDL_WindowShapeMode;
|
|
TSDL_WindowShapeMode = record
|
|
{** The mode of these window-shape parameters. *}
|
|
mode: TWindowShapeMode;
|
|
{** Window-shape parameters. *}
|
|
parameters: TSDL_WindowShapeParams;
|
|
end;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_video.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* The structure that defines a display mode
|
|
*
|
|
* SDL_GetNumDisplayModes()
|
|
* SDL_GetDisplayMode()
|
|
* SDL_GetDesktopDisplayMode()
|
|
* SDL_GetCurrentDisplayMode()
|
|
* SDL_GetClosestDisplayMode()
|
|
* SDL_SetWindowDisplayMode()
|
|
* SDL_GetWindowDisplayMode()
|
|
*}
|
|
|
|
PSDL_DisplayMode = ^TSDL_DisplayMode;
|
|
TSDL_DisplayMode = record
|
|
format: UInt32; {**< pixel format *}
|
|
w: SInt32; {**< width *}
|
|
h: SInt32; {**< height *}
|
|
refresh_rate: SInt32; {**< refresh rate (or zero for unspecified) *}
|
|
driverdata: Pointer; {**< driver-specific data, initialize to 0 *}
|
|
end;
|
|
|
|
{* Define the SDL window-shaper structure *}
|
|
PSDL_WindowShaper = ^TSDL_WindowShaper;
|
|
TSDL_WindowShaper = record
|
|
{* The window associated with the shaper *}
|
|
window: PSDL_Window;
|
|
{* The user's specified coordinates for the window, for once we give it a shape. *}
|
|
userx,usery: UInt32;
|
|
{* The parameters for shape calculation. *}
|
|
mode: TSDL_WindowShapeMode;
|
|
{* Has this window been assigned a shape? *}
|
|
hasshape: TSDL_Bool;
|
|
driverdata: Pointer;
|
|
end;
|
|
|
|
PSDL_WindowUserData = ^TSDL_WindowUserData;
|
|
TSDL_WindowUserData = record
|
|
name: PChar;
|
|
data: Pointer;
|
|
next: PSDL_WindowUserData;
|
|
end;
|
|
|
|
{* Define the SDL window structure, corresponding to toplevel windows *}
|
|
TSDL_Window = record
|
|
magic: Pointer;
|
|
id: UInt32;
|
|
title: PChar;
|
|
fin_UTF8_title: SInt32; // esta variable está puesta porque la última versión SDL2.dll devuelve un caracter de más en el title y se desplazan todos los otros campos
|
|
x,y: SInt32;
|
|
w,h: SInt32;
|
|
min_w, min_h: SInt32;
|
|
max_w, max_h: SInt32;
|
|
flags: UInt32;
|
|
{* Stored position and size for windowed mode * }
|
|
windowed: TSDL_Rect;
|
|
fullscreen_mode: TSDL_DisplayMode;
|
|
brightness: Float;
|
|
gamma: PUInt16;
|
|
saved_gamma: PUInt16; {* (just offset into gamma) *}
|
|
surface: PSDL_Surface;
|
|
surface_valid: TSDL_Bool;
|
|
shaper: PSDL_WindowShaper;
|
|
data: PSDL_WindowUserData;
|
|
driverdata: Pointer;
|
|
prev: PSDL_Window;
|
|
next: PSDL_Window;
|
|
end;
|
|
|
|
{**
|
|
* Get the shape parameters of a shaped window.
|
|
*
|
|
* window The shaped window whose parameters should be retrieved.
|
|
* shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
|
|
*
|
|
* 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
|
|
* data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
|
|
* the SDL_Window* given is a shapeable window currently lacking a shape.
|
|
*
|
|
* SDL_WindowShapeMode
|
|
* SDL_SetWindowShape
|
|
*}
|
|
function SDL_GetShapedWindowMode(window: PSDL_Window; shape_mode: TSDL_WindowShapeMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetShapedWindowMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the shape and parameters of a shaped window.
|
|
*
|
|
* window The shaped window whose parameters should be set.
|
|
* shape A surface encoding the desired shape for the window.
|
|
* shape_mode The parameters to set for the shaped window.
|
|
*
|
|
* 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
|
|
* if the SDL_Window* given does not reference a valid shaped window.
|
|
*
|
|
* SDL_WindowShapeMode
|
|
* SDL_GetShapedWindowMode.
|
|
*}
|
|
function SDL_SetWindowShape(window: PSDL_Window; shape: PSDL_Surface; shape_mode: PSDL_WindowShapeMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowShape' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a window that can be shaped with the specified position, dimensions, and flags.
|
|
*
|
|
* title The title of the window, in UTF-8 encoding.
|
|
* x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
* ::SDL_WINDOWPOS_UNDEFINED.
|
|
* y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
* ::SDL_WINDOWPOS_UNDEFINED.
|
|
* w The width of the window.
|
|
* h The height of the window.
|
|
* flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
|
|
* SDL_WINDOW_OPENGL, SDL_WINDOW_INPUT_GRABBED,
|
|
* SDL_WINDOW_SHOWN, SDL_WINDOW_RESIZABLE,
|
|
* SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED,
|
|
* SDL_WINDOW_BORDERLESS is always set, and SDL_WINDOW_FULLSCREEN is always unset.
|
|
*
|
|
* The window created, or NULL if window creation failed.
|
|
*
|
|
* SDL_DestroyWindow()
|
|
*}
|
|
function SDL_CreateShapedWindow(title: PChar; x: UInt32; y: UInt32; w: UInt32; h: UInt32; flags: UInt32): PSDL_Window;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateShapedWindow' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return whether the given window is a shaped window.
|
|
*
|
|
* window The window to query for being shaped.
|
|
*
|
|
* SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
|
|
* SDL_CreateShapedWindow
|
|
*}
|
|
function SDL_IsShapedWindow(window: PSDL_Window): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsShapedWindow' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* The type used to identify a window
|
|
*
|
|
* SDL_CreateWindow()
|
|
* SDL_CreateWindowFrom()
|
|
* SDL_DestroyWindow()
|
|
* SDL_GetWindowData()
|
|
* SDL_GetWindowFlags()
|
|
* SDL_GetWindowGrab()
|
|
* SDL_GetWindowPosition()
|
|
* SDL_GetWindowSize()
|
|
* SDL_GetWindowTitle()
|
|
* SDL_HideWindow()
|
|
* SDL_MaximizeWindow()
|
|
* SDL_MinimizeWindow()
|
|
* SDL_RaiseWindow()
|
|
* SDL_RestoreWindow()
|
|
* SDL_SetWindowData()
|
|
* SDL_SetWindowFullscreen()
|
|
* SDL_SetWindowGrab()
|
|
* SDL_SetWindowIcon()
|
|
* SDL_SetWindowPosition()
|
|
* SDL_SetWindowSize()
|
|
* SDL_SetWindowBordered()
|
|
* SDL_SetWindowTitle()
|
|
* SDL_ShowWindow()
|
|
*}
|
|
|
|
const
|
|
{**
|
|
* The flags on a window
|
|
*
|
|
* SDL_GetWindowFlags()
|
|
*}
|
|
SDL_WINDOW_FULLSCREEN = $00000001; {**< fullscreen window *}
|
|
SDL_WINDOW_OPENGL = $00000002; {**< window usable with OpenGL context *}
|
|
SDL_WINDOW_SHOWN = $00000004; {**< window is visible *}
|
|
SDL_WINDOW_HIDDEN = $00000008; {**< window is not visible *}
|
|
SDL_WINDOW_BORDERLESS = $00000010; {**< no window decoration *}
|
|
SDL_WINDOW_RESIZABLE = $00000020; {**< window can be resized *}
|
|
SDL_WINDOW_MINIMIZED = $00000040; {**< window is minimized *}
|
|
SDL_WINDOW_MAXIMIZED = $00000080; {**< window is maximized *}
|
|
SDL_WINDOW_INPUT_GRABBED = $00000100; {**< window has grabbed input focus *}
|
|
SDL_WINDOW_INPUT_FOCUS = $00000200; {**< window has input focus *}
|
|
SDL_WINDOW_MOUSE_FOCUS = $00000400; {**< window has mouse focus *}
|
|
SDL_WINDOW_FULLSCREEN_DESKTOP = SDL_WINDOW_FULLSCREEN or $00001000;
|
|
SDL_WINDOW_FOREIGN = $00000800; {**< window not created by SDL *}
|
|
|
|
type
|
|
TSDL_WindowFlags = DWord;
|
|
|
|
function SDL_WindowPos_IsUndefined(X: Variant): Variant;
|
|
function SDL_WindowPos_IsCentered(X: Variant): Variant;
|
|
|
|
const
|
|
{**
|
|
* Used to indicate that you don't care what the window position is.
|
|
*}
|
|
|
|
SDL_WINDOWPOS_UNDEFINED_MASK = $1FFF0000;
|
|
SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_MASK or 0;
|
|
|
|
|
|
{**
|
|
* Used to indicate that the window position should be centered.
|
|
*}
|
|
|
|
SDL_WINDOWPOS_CENTERED_MASK = $2FFF0000;
|
|
SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED_MASK or 0;
|
|
|
|
{**
|
|
* Event subtype for window events
|
|
*}
|
|
|
|
SDL_WINDOWEVENT_NONE = 0; {**< Never used *}
|
|
SDL_WINDOWEVENT_SHOWN = 1; {**< Window has been shown *}
|
|
SDL_WINDOWEVENT_HIDDEN = 2; {**< Window has been hidden *}
|
|
SDL_WINDOWEVENT_EXPOSED = 3; {**< Window has been exposed and should be redrawn *}
|
|
SDL_WINDOWEVENT_MOVED = 4; {**< Window has been moved to data1; data2 *}
|
|
SDL_WINDOWEVENT_RESIZED = 5; {**< Window has been resized to data1xdata2 *}
|
|
SDL_WINDOWEVENT_SIZE_CHANGED = 6; {**< The window size has changed; either as a result of an API call or through the system or user changing the window size. *}
|
|
SDL_WINDOWEVENT_MINIMIZED = 7; {**< Window has been minimized *}
|
|
SDL_WINDOWEVENT_MAXIMIZED = 8; {**< Window has been maximized *}
|
|
SDL_WINDOWEVENT_RESTORED = 9; {**< Window has been restored to normal size and position *}
|
|
SDL_WINDOWEVENT_ENTER = 10; {**< Window has gained mouse focus *}
|
|
SDL_WINDOWEVENT_LEAVE = 11; {**< Window has lost mouse focus *}
|
|
SDL_WINDOWEVENT_FOCUS_GAINED = 12; {**< Window has gained keyboard focus *}
|
|
SDL_WINDOWEVENT_FOCUS_LOST = 13; {**< Window has lost keyboard focus *}
|
|
SDL_WINDOWEVENT_CLOSE = 14; {**< The window manager requests that the window be closed *}
|
|
|
|
type
|
|
TSDL_WindowEventID = DWord;
|
|
|
|
{**
|
|
* An opaque handle to an OpenGL context.
|
|
*}
|
|
|
|
TSDL_GLContext = Pointer;
|
|
|
|
{**
|
|
* OpenGL configuration attributes
|
|
*}
|
|
|
|
const
|
|
SDL_GL_RED_SIZE = 0;
|
|
SDL_GL_GREEN_SIZE = 1;
|
|
SDL_GL_BLUE_SIZE = 2;
|
|
SDL_GL_ALPHA_SIZE = 3;
|
|
SDL_GL_BUFFER_SIZE = 4;
|
|
SDL_GL_DOUBLEBUFFER = 5;
|
|
SDL_GL_DEPTH_SIZE = 6;
|
|
SDL_GL_STENCIL_SIZE = 7;
|
|
SDL_GL_ACCUM_RED_SIZE = 8;
|
|
SDL_GL_ACCUM_GREEN_SIZE = 9;
|
|
SDL_GL_ACCUM_BLUE_SIZE = 10;
|
|
SDL_GL_ACCUM_ALPHA_SIZE = 11;
|
|
SDL_GL_STEREO = 12;
|
|
SDL_GL_MULTISAMPLEBUFFERS = 13;
|
|
SDL_GL_MULTISAMPLESAMPLES = 14;
|
|
SDL_GL_ACCELERATED_VISUAL = 15;
|
|
SDL_GL_RETAINED_BACKING = 16;
|
|
SDL_GL_CONTEXT_MAJOR_VERSION = 17;
|
|
SDL_GL_CONTEXT_MINOR_VERSION = 18;
|
|
SDL_GL_CONTEXT_EGL = 19;
|
|
SDL_GL_CONTEXT_FLAGS = 20;
|
|
SDL_GL_CONTEXT_PROFILE_MASK = 21;
|
|
SDL_GL_SHARE_WITH_CURRENT_CONTEXT = 22;
|
|
|
|
type
|
|
TSDL_GLattr = DWord;
|
|
|
|
const
|
|
SDL_GL_CONTEXT_PROFILE_CORE = $0001;
|
|
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = $0002;
|
|
SDL_GL_CONTEXT_PROFILE_ES = $0004;
|
|
|
|
type
|
|
TSDL_GLprofile = DWord;
|
|
|
|
const
|
|
SDL_GL_CONTEXT_DEBUG_FLAG = $0001;
|
|
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = $0002;
|
|
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = $0004;
|
|
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = $0008;
|
|
|
|
type
|
|
TSDL_GLcontextFlag = DWord;
|
|
|
|
{* Function prototypes *}
|
|
|
|
{**
|
|
* Get the number of video drivers compiled into SDL
|
|
*
|
|
* SDL_GetVideoDriver()
|
|
*}
|
|
function SDL_GetNumVideoDrivers(): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumVideoDrivers' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the name of a built in video driver.
|
|
*
|
|
* The video drivers are presented in the order in which they are
|
|
* normally checked during initialization.
|
|
*
|
|
* SDL_GetNumVideoDrivers()
|
|
*}
|
|
function SDL_GetVideoDriver(index: SInt32): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetVideoDriver' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Initialize the video subsystem, optionally specifying a video driver.
|
|
*
|
|
* driver_name Initialize a specific driver by name, or nil for the
|
|
* default video driver.
|
|
*
|
|
* 0 on success, -1 on error
|
|
*
|
|
* This function initializes the video subsystem; setting up a connection
|
|
* to the window manager, etc, and determines the available display modes
|
|
* and pixel formats, but does not initialize a window or graphics mode.
|
|
*
|
|
* SDL_VideoQuit()
|
|
*}
|
|
function SDL_VideoInit(const driver_name: PChar): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_VideoInit' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Shuts down the video subsystem.
|
|
*
|
|
* function closes all windows, and restores the original video mode.
|
|
*
|
|
* SDL_VideoInit()
|
|
*}
|
|
procedure SDL_VideoQuit();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_VideoQuit' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns the name of the currently initialized video driver.
|
|
*
|
|
* The name of the current video driver or nil if no driver
|
|
* has been initialized
|
|
*
|
|
* SDL_GetNumVideoDrivers()
|
|
* SDL_GetVideoDriver()
|
|
*}
|
|
function SDL_GetCurrentVideoDriver(): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetCurrentVideoDriver' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns the number of available video displays.
|
|
*
|
|
* SDL_GetDisplayBounds()
|
|
*}
|
|
function SDL_GetNumVideoDisplays(): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumVideoDisplays' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the name of a display in UTF-8 encoding
|
|
*
|
|
* The name of a display, or nil for an invalid display index.
|
|
*
|
|
* SDL_GetNumVideoDisplays()
|
|
*}
|
|
function SDL_GetDisplayName(displayIndex: SInt32): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetDisplayName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the desktop area represented by a display, with the primary
|
|
* display located at 0,0
|
|
*
|
|
* 0 on success, or -1 if the index is out of range.
|
|
*
|
|
* SDL_GetNumVideoDisplays()
|
|
*}
|
|
function SDL_GetDisplayBounds(displayIndex: SInt32; rect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetDisplayBounds' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns the number of available display modes.
|
|
*
|
|
* SDL_GetDisplayMode()
|
|
*}
|
|
function SDL_GetNumDisplayModes(displayIndex: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumDisplayModes' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Fill in information about a specific display mode.
|
|
*
|
|
* The display modes are sorted in this priority:
|
|
* bits per pixel -> more colors to fewer colors
|
|
* width -> largest to smallest
|
|
* height -> largest to smallest
|
|
* refresh rate -> highest to lowest
|
|
*
|
|
* SDL_GetNumDisplayModes()
|
|
*}
|
|
function SDL_GetDisplayMode(displayIndex: SInt32; modeIndex: SInt32; mode: PSDL_DisplayMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetDisplayMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Fill in information about the desktop display mode.
|
|
*}
|
|
function SDL_GetDesktopDisplayMode(displayIndex: SInt32; mode: PSDL_DisplayMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetDesktopDisplayMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Fill in information about the current display mode.
|
|
*}
|
|
function SDL_GetCurrentDisplayMode(displayIndex: SInt32; mode: PSDL_DisplayMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetCurrentDisplayIndex' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the closest match to the requested display mode.
|
|
*
|
|
* mode The desired display mode
|
|
* closest A pointer to a display mode to be filled in with the closest
|
|
* match of the available display modes.
|
|
*
|
|
* The passed in value closest, or nil if no matching video mode
|
|
* was available.
|
|
*
|
|
* The available display modes are scanned, and closest is filled in with the
|
|
* closest mode matching the requested mode and returned. The mode format and
|
|
* refresh_rate default to the desktop mode if they are 0. The modes are
|
|
* scanned with size being first priority, format being second priority, and
|
|
* finally checking the refresh_rate. If all the available modes are too
|
|
* small, then nil is returned.
|
|
*
|
|
* SDL_GetNumDisplayModes()
|
|
* SDL_GetDisplayMode()
|
|
*}
|
|
function SDL_GetClosestDisplayMode(displayIndex: SInt32; const mode: PSDL_DisplayMode; closest: PSDL_DisplayMode): PSDL_DisplayMode;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetClosestDisplayMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the display index associated with a window.
|
|
*
|
|
* the display index of the display containing the center of the
|
|
* window, or -1 on error.
|
|
*}
|
|
function SDL_GetWindowDisplayIndex(window: PSDL_Window): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowDisplayIndex' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the display mode used when a fullscreen window is visible.
|
|
*
|
|
* By default the window's dimensions and the desktop format and refresh rate
|
|
* are used.
|
|
*
|
|
* mode The mode to use, or nil for the default mode.
|
|
*
|
|
* 0 on success, or -1 if setting the display mode failed.
|
|
*
|
|
* SDL_GetWindowDisplayMode()
|
|
* SDL_SetWindowFullscreen()
|
|
*}
|
|
function SDL_SetWindowDisplayMode(window: PSDL_Window; const mode: PSDL_DisplayMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowDisplayMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Fill in information about the display mode used when a fullscreen
|
|
* window is visible.
|
|
*
|
|
* SDL_SetWindowDisplayMode()
|
|
* SDL_SetWindowFullscreen()
|
|
*}
|
|
function SDL_GetWindowDisplayMode(window: PSDL_Window; mode: PSDL_DisplayMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowDisplayMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the pixel format associated with the window.
|
|
*}
|
|
function SDL_GetWindowPixelFormat(window: PSDL_Window): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowPixelFormat' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a window with the specified position, dimensions, and flags.
|
|
*
|
|
* title The title of the window, in UTF-8 encoding.
|
|
* x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
* ::SDL_WINDOWPOS_UNDEFINED.
|
|
* y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
* ::SDL_WINDOWPOS_UNDEFINED.
|
|
* w The width of the window.
|
|
* h The height of the window.
|
|
* flags The flags for the window, a mask of any of the following:
|
|
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
|
|
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
|
|
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
|
|
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
|
|
*
|
|
* The id of the window created, or zero if window creation failed.
|
|
*
|
|
* SDL_DestroyWindow()
|
|
*}
|
|
function SDL_CreateWindow(const title: PChar; x: SInt32; y: SInt32; w: SInt32; h: SInt32; flags: UInt32): PSDL_Window;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateWindow' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create an SDL window from an existing native window.
|
|
*
|
|
* data A pointer to driver-dependent window creation data
|
|
*
|
|
* The id of the window created, or zero if window creation failed.
|
|
*
|
|
* SDL_DestroyWindow()
|
|
*}
|
|
function SDL_CreateWindowFrom(const data: Pointer): PSDL_Window;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateWindowFrom' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the numeric ID of a window, for logging purposes.
|
|
*}
|
|
function SDL_GetWindowID(window: PSDL_Window): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowID' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get a window from a stored ID, or nil if it doesn't exist.
|
|
*}
|
|
function SDL_GetWindowFromID(id: UInt32): PSDL_Window;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowFromID' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the window flags.
|
|
*}
|
|
function SDL_GetWindowFlags(window: PSDL_Window): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowFlags' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the title of a window, in UTF-8 format.
|
|
*
|
|
* SDL_GetWindowTitle()
|
|
*}
|
|
procedure SDL_SetWindowTitle(window: PSDL_Window; const title: PChar);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowTitle' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the title of a window, in UTF-8 format.
|
|
*
|
|
* SDL_SetWindowTitle()
|
|
*}
|
|
function SDL_GetWindowTitle(window: PSDL_Window): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowTitle' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the icon for a window.
|
|
*
|
|
* icon The icon for the window.
|
|
*}
|
|
procedure SDL_SetWindowIcon(window: PSDL_Window; icon: PSDL_Surface);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowIcon' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Associate an arbitrary named pointer with a window.
|
|
*
|
|
* window The window to associate with the pointer.
|
|
* name The name of the pointer.
|
|
* userdata The associated pointer.
|
|
*
|
|
* The previous value associated with 'name'
|
|
*
|
|
* The name is case-sensitive.
|
|
*
|
|
* SDL_GetWindowData()
|
|
*}
|
|
function SDL_SetWindowData(window: PSDL_Window; const name: PChar; userdata: Pointer): Pointer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowData' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Retrieve the data pointer associated with a window.
|
|
*
|
|
* window The window to query.
|
|
* name The name of the pointer.
|
|
*
|
|
* The value associated with 'name'
|
|
*
|
|
* SDL_SetWindowData()
|
|
*}
|
|
function SDL_GetWindowData(window: PSDL_Window; const name: PChar): Pointer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowData' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the position of a window.
|
|
*
|
|
* window The window to reposition.
|
|
* x The x coordinate of the window, SDL_WINDOWPOS_CENTERED, or
|
|
* SDL_WINDOWPOS_UNDEFINED.
|
|
* y The y coordinate of the window, SDL_WINDOWPOS_CENTERED, or
|
|
* SDL_WINDOWPOS_UNDEFINED.
|
|
*
|
|
* The window coordinate origin is the upper left of the display.
|
|
*
|
|
* SDL_GetWindowPosition()
|
|
*}
|
|
procedure SDL_SetWindowPosition(window: PSDL_Window; x: SInt32; y: SInt32);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowPosition' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the position of a window.
|
|
*
|
|
* x Pointer to variable for storing the x position, may be nil
|
|
* y Pointer to variable for storing the y position, may be nil
|
|
*
|
|
* SDL_SetWindowPosition()
|
|
*}
|
|
procedure SDL_GetWindowPosition(window: PSDL_Window; x: PInt; y: PInt);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowPosition' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the size of a window's client area.
|
|
*
|
|
* w The width of the window, must be >0
|
|
* h The height of the window, must be >0
|
|
*
|
|
* You can't change the size of a fullscreen window, it automatically
|
|
* matches the size of the display mode.
|
|
*
|
|
* SDL_GetWindowSize()
|
|
*}
|
|
procedure SDL_SetWindowSize(window: PSDL_Window; w: SInt32; h: SInt32);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowSize' {$ENDIF} {$ENDIF};
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|
|
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{**
|
|
* Get the size of a window's client area.
|
|
*
|
|
* w Pointer to variable for storing the width, may be nil
|
|
* h Pointer to variable for storing the height, may be nil
|
|
*
|
|
* SDL_SetWindowSize()
|
|
*}
|
|
procedure SDL_GetWindowSize(window: PSDL_Window; w: PInt; h: PInt);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowSize' {$ENDIF} {$ENDIF};
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|
|
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{**
|
|
* Set the minimum size of a window's client area.
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|
*
|
|
* min_w The minimum width of the window, must be >0
|
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* min_h The minimum height of the window, must be >0
|
|
*
|
|
* You can't change the minimum size of a fullscreen window, it
|
|
* automatically matches the size of the display mode.
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|
*
|
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* SDL_GetWindowMinimumSize()
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|
* SDL_SetWindowMaximumSize()
|
|
*}
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procedure SDL_SetWindowMinimumSize(window: PSDL_Window; min_w: SInt32; min_h: SInt32);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowMinimumSize' {$ENDIF} {$ENDIF};
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|
|
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{**
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|
* Get the minimum size of a window's client area.
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|
*
|
|
* w Pointer to variable for storing the minimum width, may be nil
|
|
* h Pointer to variable for storing the minimum height, may be nil
|
|
*
|
|
* SDL_GetWindowMaximumSize()
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|
* SDL_SetWindowMinimumSize()
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|
*}
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procedure SDL_GetWindowMinimumSize(window: PSDL_Window; w: PInt; h: PInt);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowMinimumSize' {$ENDIF} {$ENDIF};
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|
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{**
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|
* Set the maximum size of a window's client area.
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|
*
|
|
* max_w The maximum width of the window, must be >0
|
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* max_h The maximum height of the window, must be >0
|
|
*
|
|
* You can't change the maximum size of a fullscreen window, it
|
|
* automatically matches the size of the display mode.
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|
*
|
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* SDL_GetWindowMaximumSize()
|
|
* SDL_SetWindowMinimumSize()
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|
*}
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procedure SDL_SetWindowMaximumSize(window: PSDL_Window; max_w: SInt32; max_h: SInt32);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowMaximumSize' {$ENDIF} {$ENDIF};
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|
|
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{**
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|
* Get the maximum size of a window's client area.
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|
*
|
|
* w Pointer to variable for storing the maximum width, may be nil
|
|
* h Pointer to variable for storing the maximum height, may be nil
|
|
*
|
|
* SDL_GetWindowMinimumSize()
|
|
* SDL_SetWindowMaximumSize()
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|
*}
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procedure SDL_GetWindowMaximumSize(window: PSDL_Window; w: PInt; h: PInt);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowMaximumSize' {$ENDIF} {$ENDIF};
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|
|
|
{**
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|
* Set the border state of a window.
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*
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* This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
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* add or remove the border from the actual window. This is a no-op if the
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* window's border already matches the requested state.
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*
|
|
* window The window of which to change the border state.
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* bordered SDL_FALSE to remove border, SDL_TRUE to add border.
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*
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|
* You can't change the border state of a fullscreen window.
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*
|
|
* SDL_GetWindowFlags()
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|
*}
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procedure SDL_SetWindowBordered(window: PSDL_Window; bordered: TSDL_Bool);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowBordered' {$ENDIF} {$ENDIF};
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|
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{**
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|
* Show a window.
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*
|
|
* SDL_HideWindow()
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|
*}
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procedure SDL_ShowWindow(window: PSDL_Window);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ShowWindow' {$ENDIF} {$ENDIF};
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|
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{**
|
|
* Hide a window.
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|
*
|
|
* SDL_ShowWindow()
|
|
*}
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procedure SDL_HideWindow(window: PSDL_Window);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HideWindow' {$ENDIF} {$ENDIF};
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|
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{**
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|
* Raise a window above other windows and set the input focus.
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*}
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procedure SDL_RaiseWindow(window: PSDL_Window);
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cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RaiseWindow' {$ENDIF} {$ENDIF};
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|
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{**
|
|
* Make a window as large as possible.
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|
*
|
|
* SDL_RestoreWindow()
|
|
*}
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procedure SDL_MaximizeWindow(window: PSDL_Window);
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|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MaximizeWindow' {$ENDIF} {$ENDIF};
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|
|
{**
|
|
* Minimize a window to an iconic representation.
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|
*
|
|
* SDL_RestoreWindow()
|
|
*}
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procedure SDL_MinimizeWindow(window: PSDL_Window);
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|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MinimizeWindow' {$ENDIF} {$ENDIF};
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|
|
|
{**
|
|
* Restore the size and position of a minimized or maximized window.
|
|
*
|
|
* SDL_MaximizeWindow()
|
|
* SDL_MinimizeWindow()
|
|
*}
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|
procedure SDL_RestoreWindow(window: PSDL_Window);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RestoreWindow' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set a window's fullscreen state.
|
|
*
|
|
* 0 on success, or -1 if setting the display mode failed.
|
|
*
|
|
* SDL_SetWindowDisplayMode()
|
|
* SDL_GetWindowDisplayMode()
|
|
*}
|
|
function SDL_SetWindowFullscreen(window: PSDL_Window; flags: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowFullscreen' {$ENDIF} {$ENDIF};
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|
|
|
{**
|
|
* Get the SDL surface associated with the window.
|
|
*
|
|
* The window's framebuffer surface, or nil on error.
|
|
*
|
|
* A new surface will be created with the optimal format for the window,
|
|
* if necessary. This surface will be freed when the window is destroyed.
|
|
*
|
|
* You may not combine this with 3D or the rendering API on this window.
|
|
*
|
|
* SDL_UpdateWindowSurface()
|
|
* SDL_UpdateWindowSurfaceRects()
|
|
*}
|
|
function SDL_GetWindowSurface(window: PSDL_Window): PSDL_Surface;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowSurface' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Copy the window surface to the screen.
|
|
*
|
|
* 0 on success, or -1 on error.
|
|
*
|
|
* SDL_GetWindowSurface()
|
|
* SDL_UpdateWindowSurfaceRects()
|
|
*}
|
|
function SDL_UpdateWindowSurface(window: PSDL_Window): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpdateWindowSurface' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Copy a number of rectangles on the window surface to the screen.
|
|
*
|
|
* 0 on success, or -1 on error.
|
|
*
|
|
* SDL_GetWindowSurface()
|
|
* SDL_UpdateWindowSurfaceRect()
|
|
*}
|
|
function SDL_UpdateWindowSurfaceRects(window: PSDL_Window; rects: PSDL_Rect; numrects: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpdateWindowSurfaceRects' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set a window's input grab mode.
|
|
*
|
|
* grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
|
|
*
|
|
* SDL_GetWindowGrab()
|
|
*}
|
|
procedure SDL_SetWindowGrab(window: PSDL_Window; grabbed: TSDL_Bool);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowGrab' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get a window's input grab mode.
|
|
*
|
|
* This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
|
|
*
|
|
* SDL_SetWindowGrab()
|
|
*}
|
|
function SDL_GetWindowGrab(window: PSDL_Window): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowGrab' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the brightness (gamma correction) for a window.
|
|
*
|
|
* 0 on success, or -1 if setting the brightness isn't supported.
|
|
*
|
|
* SDL_GetWindowBrightness()
|
|
* SDL_SetWindowGammaRamp()
|
|
*}
|
|
function SDL_SetWindowBrightness(window: PSDL_Window; brightness: Float): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowBrightness' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the brightness (gamma correction) for a window.
|
|
*
|
|
* The last brightness value passed to SDL_SetWindowBrightness()
|
|
*
|
|
* SDL_SetWindowBrightness()
|
|
*}
|
|
function SDL_GetWindowBrightness(window: PSDL_Window): Float;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowBrightness' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the gamma ramp for a window.
|
|
*
|
|
* red The translation table for the red channel, or nil.
|
|
* green The translation table for the green channel, or nil.
|
|
* blue The translation table for the blue channel, or nil.
|
|
*
|
|
* 0 on success, or -1 if gamma ramps are unsupported.
|
|
*
|
|
* Set the gamma translation table for the red, green, and blue channels
|
|
* of the video hardware. Each table is an array of 256 16-bit quantities,
|
|
* representing a mapping between the input and output for that channel.
|
|
* The input is the index into the array, and the output is the 16-bit
|
|
* gamma value at that index, scaled to the output color precision.
|
|
*
|
|
* SDL_GetWindowGammaRamp()
|
|
*}
|
|
function SDL_SetWindowGammaRamp(window: PSDL_Window; const red: PUInt16; const green: PUInt16; const blue: PUInt16): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowGammaRamp' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the gamma ramp for a window.
|
|
*
|
|
* red A pointer to a 256 element array of 16-bit quantities to hold
|
|
* the translation table for the red channel, or nil.
|
|
* green A pointer to a 256 element array of 16-bit quantities to hold
|
|
* the translation table for the green channel, or nil.
|
|
* blue A pointer to a 256 element array of 16-bit quantities to hold
|
|
* the translation table for the blue channel, or nil.
|
|
*
|
|
* 0 on success, or -1 if gamma ramps are unsupported.
|
|
*
|
|
* SDL_SetWindowGammaRamp()
|
|
*}
|
|
function SDL_GetWindowGammaRamp(window: PSDL_Window; red: PUInt16; green: PUInt16; blue: PUInt16): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowGammaRamp' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Destroy a window.
|
|
*}
|
|
procedure SDL_DestroyWindow(window: PSDL_Window);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyWindow' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns whether the screensaver is currently enabled (default on).
|
|
*
|
|
* SDL_EnableScreenSaver()
|
|
* SDL_DisableScreenSaver()
|
|
*}
|
|
function SDL_IsScreenSaverEnabled: TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsScreenSaverEnabled' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Allow the screen to be blanked by a screensaver
|
|
*
|
|
* SDL_IsScreenSaverEnabled()
|
|
* SDL_DisableScreenSaver()
|
|
*}
|
|
procedure SDL_EnableScreenSaver();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_EnableScreenSaver' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Prevent the screen from being blanked by a screensaver
|
|
*
|
|
* SDL_IsScreenSaverEnabled()
|
|
* SDL_EnableScreenSaver()
|
|
*}
|
|
procedure SDL_DisableScreenSaver();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DisableScreenSaver' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* OpenGL support functions
|
|
*}
|
|
|
|
{**
|
|
* Dynamically load an OpenGL library.
|
|
*
|
|
* path The platform dependent OpenGL library name, or nil to open the
|
|
* default OpenGL library.
|
|
*
|
|
* 0 on success, or -1 if the library couldn't be loaded.
|
|
*
|
|
* This should be done after initializing the video driver, but before
|
|
* creating any OpenGL windows. If no OpenGL library is loaded, the default
|
|
* library will be loaded upon creation of the first OpenGL window.
|
|
*
|
|
* If you do this, you need to retrieve all of the GL functions used in
|
|
* your program from the dynamic library using SDL_GL_GetProcAddress().
|
|
*
|
|
* SDL_GL_GetProcAddress()
|
|
* SDL_GL_UnloadLibrary()
|
|
*}
|
|
function SDL_GL_LoadLibrary(const path: PChar): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_LoadLibrary' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the address of an OpenGL function.
|
|
*}
|
|
function SDL_GL_GetProcAddress(const proc: PChar): Pointer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetProcAddress' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
|
*
|
|
* SDL_GL_LoadLibrary()
|
|
*}
|
|
procedure SDL_GL_UnloadLibrary();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_UnloadLibrary' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return true if an OpenGL extension is supported for the current
|
|
* context.
|
|
*}
|
|
function SDL_GL_ExtensionSupported(const extension: PChar): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_ExtensionSupported' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set an OpenGL window attribute before window creation.
|
|
*}
|
|
function SDL_GL_SetAttribute(attr: TSDL_GLattr; value: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_SetAttribute' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the actual value for an attribute from the current context.
|
|
*}
|
|
function SDL_GL_GetAttribute(attr: TSDL_GLattr; value: PInt): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetAttribute' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create an OpenGL context for use with an OpenGL window, and make it
|
|
* current.
|
|
*
|
|
* SDL_GL_DeleteContext()
|
|
*}
|
|
function SDL_GL_CreateContext(window: PSDL_Window): TSDL_GLContext;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_CreateContext' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set up an OpenGL context for rendering into an OpenGL window.
|
|
*
|
|
* The context must have been created with a compatible window.
|
|
*}
|
|
function SDL_GL_MakeCurrent(window: PSDL_Window; context: TSDL_GLContext): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_MakeCurrent' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the currently active OpenGL window.
|
|
*}
|
|
function SDL_GL_GetCurrentWindow(): PSDL_Window;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetCurrentWindow' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the currently active OpenGL context.
|
|
*}
|
|
function SDL_GL_GetCurrentContext(): TSDL_GLContext;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetCurrentContext' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the swap interval for the current OpenGL context.
|
|
*
|
|
* interval 0 for immediate updates, 1 for updates synchronized with the
|
|
* vertical retrace. If the system supports it, you may
|
|
* specify -1 to allow late swaps to happen immediately
|
|
* instead of waiting for the next retrace.
|
|
*
|
|
* 0 on success, or -1 if setting the swap interval is not supported.
|
|
*
|
|
* SDL_GL_GetSwapInterval()
|
|
*}
|
|
function SDL_GL_SetSwapInterval(interval: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_SetSwapInterval' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the swap interval for the current OpenGL context.
|
|
*
|
|
* 0 if there is no vertical retrace synchronization, 1 if the buffer
|
|
* swap is synchronized with the vertical retrace, and -1 if late
|
|
* swaps happen immediately instead of waiting for the next retrace.
|
|
* If the system can't determine the swap interval, or there isn't a
|
|
* valid current context, this will return 0 as a safe default.
|
|
*
|
|
* SDL_GL_SetSwapInterval()
|
|
*}
|
|
function SDL_GL_GetSwapInterval(): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetSwapInterval' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Swap the OpenGL buffers for a window, if double-buffering is
|
|
* supported.
|
|
*}
|
|
procedure SDL_GL_SwapWindow(window: PSDL_Window);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_SwapWindow' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Delete an OpenGL context.
|
|
*
|
|
* SDL_GL_CreateContext()
|
|
*}
|
|
procedure SDL_GL_DeleteContext(context: TSDL_GLContext);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_DeleteContext' {$ENDIF} {$ENDIF};
|
|
|
|
{*OpenGL support functions*}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_renderer.h ///////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* Flags used when creating a rendering context
|
|
*}
|
|
const
|
|
SDL_RENDERER_SOFTWARE = $00000001; {**< The renderer is a software fallback *}
|
|
SDL_RENDERER_ACCELERATED = $00000002; {**< The renderer uses hardware
|
|
acceleration *}
|
|
SDL_RENDERER_PRESENTVSYNC = $00000004; {**< Present is synchronized
|
|
with the refresh rate *}
|
|
SDL_RENDERER_TARGETTEXTURE = $00000008; {**< The renderer supports
|
|
rendering to texture *}
|
|
|
|
type
|
|
PSDL_RendererFlags = ^TSDL_RendererFlags;
|
|
TSDL_RendererFlags = Word;
|
|
|
|
{**
|
|
* Information on the capabilities of a render driver or context.
|
|
*}
|
|
PSDL_RendererInfo = ^TSDL_RendererInfo;
|
|
TSDL_RendererInfo = record
|
|
name: PChar; {**< The name of the renderer *}
|
|
flags: UInt32; {**< Supported ::SDL_RendererFlags *}
|
|
num_texture_formats: UInt32; {**< The number of available texture formats *}
|
|
texture_formats: array[0..15] of UInt32; {**< The available texture formats *}
|
|
max_texture_width: SInt32; {**< The maximimum texture width *}
|
|
max_texture_height: SInt32; {**< The maximimum texture height *}
|
|
end;
|
|
|
|
{**
|
|
* The access pattern allowed for a texture.
|
|
*}
|
|
type
|
|
PSDL_TextureAccess = ^TSDL_TextureAccess;
|
|
TSDL_TextureAccess = (
|
|
SDL_TEXTUREACCESS_STATIC, {**< Changes rarely, not lockable *}
|
|
SDL_TEXTUREACCESS_STREAMING, {**< Changes frequently, lockable *}
|
|
SDL_TEXTUREACCESS_TARGET {**< Texture can be used as a render target *}
|
|
);
|
|
|
|
{**
|
|
* The texture channel modulation used in SDL_RenderCopy().
|
|
*}
|
|
PSDL_TextureModulate = ^TSDL_TextureModulate;
|
|
TSDL_TextureModulate = (
|
|
SDL_TEXTUREMODULATE_NONE, {**< No modulation *}
|
|
SDL_TEXTUREMODULATE_COLOR, {**< srcC = srcC * color *}
|
|
SDL_TEXTUREMODULATE_ALPHA {**< srcA = srcA * alpha *}
|
|
);
|
|
|
|
{**
|
|
* Flip constants for SDL_RenderCopyEx
|
|
*}
|
|
type
|
|
PSDL_RendererFlip = ^TSDL_RendererFlip;
|
|
TSDL_RendererFlip = (SDL_FLIP_NONE, {**< Do not flip *}
|
|
SDL_FLIP_HORIZONTAL, {**< flip horizontally *}
|
|
SDL_FLIP_VERTICAL {**< flip vertically *}
|
|
);
|
|
|
|
{**
|
|
* A structure representing rendering state
|
|
*}
|
|
|
|
PPSDL_Renderer = ^PSDL_Renderer;
|
|
PSDL_Renderer = Pointer; //todo!
|
|
|
|
{**
|
|
* An efficient driver-specific representation of pixel data
|
|
*}
|
|
PSDL_Texture = Pointer; //todo!
|
|
|
|
{* Function prototypes *}
|
|
|
|
{**
|
|
* Get the number of 2D rendering drivers available for the current
|
|
* display.
|
|
*
|
|
* A render driver is a set of code that handles rendering and texture
|
|
* management on a particular display. Normally there is only one, but
|
|
* some drivers may have several available with different capabilities.
|
|
*
|
|
* SDL_GetRenderDriverInfo()
|
|
* SDL_CreateRenderer()
|
|
*}
|
|
function SDL_GetNumRenderDrivers(): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumRenderDrivers' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get information about a specific 2D rendering driver for the current
|
|
* display.
|
|
*
|
|
* index The index of the driver to query information about.
|
|
* info A pointer to an SDL_RendererInfo struct to be filled with
|
|
* information on the rendering driver.
|
|
*
|
|
* 0 on success, -1 if the index was out of range.
|
|
*
|
|
* SDL_CreateRenderer()
|
|
*}
|
|
function SDL_GetRenderDriverInfo(index: SInt32; info: PSDL_RendererInfo): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderDriverInfo' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a window and default renderer
|
|
*
|
|
* width The width of the window
|
|
* height The height of the window
|
|
* window_flags The flags used to create the window
|
|
* window A pointer filled with the window, or NULL on error
|
|
* renderer A pointer filled with the renderer, or NULL on error
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_CreateWindowAndRenderer(width: SInt32; height: SInt32; window_flags: UInt32; window: PPSDL_Window; renderer: PPSDL_Renderer): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateWindowAndRenderer' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a 2D rendering context for a window.
|
|
*
|
|
* window The window where rendering is displayed.
|
|
* index The index of the rendering driver to initialize, or -1 to
|
|
* initialize the first one supporting the requested flags.
|
|
* flags ::SDL_RendererFlags.
|
|
*
|
|
* A valid rendering context or NULL if there was an error.
|
|
*
|
|
* SDL_CreateSoftwareRenderer()
|
|
* SDL_GetRendererInfo()
|
|
* SDL_DestroyRenderer()
|
|
*}
|
|
function SDL_CreateRenderer(window: PSDL_Window; index: SInt32; flags: UInt32): PSDL_Renderer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateRenderer' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a 2D software rendering context for a surface.
|
|
*
|
|
* surface The surface where rendering is done.
|
|
*
|
|
* A valid rendering context or NULL if there was an error.
|
|
*
|
|
* SDL_CreateRenderer()
|
|
* SDL_DestroyRenderer()
|
|
*}
|
|
function SDL_CreateSoftwareRenderer(surface: PSDL_Surface): PSDL_Renderer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateSoftwareRenderer' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the renderer associated with a window.
|
|
*}
|
|
function SDL_GetRenderer(window: PSDL_Window): PSDL_Renderer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderer' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get information about a rendering context.
|
|
*}
|
|
function SDL_GetRendererInfo(renderer: PSDL_Renderer; info: PSDL_RendererInfo): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRendererInfo' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the output size of a rendering context.
|
|
*}
|
|
function SDL_GetRendererOutputSize(renderer: PSDL_Renderer; w: PInt; h: PInt): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRendererOutputSize' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a texture for a rendering context.
|
|
*
|
|
* renderer The renderer.
|
|
* format The format of the texture.
|
|
* access One of the enumerated values in ::SDL_TextureAccess.
|
|
* w The width of the texture in pixels.
|
|
* h The height of the texture in pixels.
|
|
*
|
|
* The created texture is returned, or 0 if no rendering context was
|
|
* active, the format was unsupported, or the width or height were out
|
|
* of range.
|
|
*
|
|
* SDL_QueryTexture()
|
|
* SDL_UpdateTexture()
|
|
* SDL_DestroyTexture()
|
|
*}
|
|
function SDL_CreateTexture(renderer: PSDL_Renderer; format: UInt32; access: SInt32; w: SInt32; h: SInt32): PSDL_Texture;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateTexture' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a texture from an existing surface.
|
|
*
|
|
* renderer The renderer.
|
|
* surface The surface containing pixel data used to fill the texture.
|
|
*
|
|
* The created texture is returned, or 0 on error.
|
|
*
|
|
* The surface is not modified or freed by this function.
|
|
*
|
|
* SDL_QueryTexture()
|
|
* SDL_DestroyTexture()
|
|
*}
|
|
function SDL_CreateTextureFromSurface(renderer: PSDL_Renderer; surface: PSDL_Surface): PSDL_Texture;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateTextureFromSurface' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Query the attributes of a texture
|
|
*
|
|
* texture A texture to be queried.
|
|
* format A pointer filled in with the raw format of the texture. The
|
|
* actual format may differ, but pixel transfers will use this
|
|
* format.
|
|
* access A pointer filled in with the actual access to the texture.
|
|
* w A pointer filled in with the width of the texture in pixels.
|
|
* h A pointer filled in with the height of the texture in pixels.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid.
|
|
*}
|
|
function SDL_QueryTexture(texture: PSDL_Texture; format: PUInt32; access: PInt; w: PInt; h: PInt): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_QueryTexture' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set an additional color value used in render copy operations.
|
|
*
|
|
* texture The texture to update.
|
|
* r The red color value multiplied into copy operations.
|
|
* g The green color value multiplied into copy operations.
|
|
* b The blue color value multiplied into copy operations.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid or color modulation
|
|
* is not supported.
|
|
*
|
|
* SDL_GetTextureColorMod()
|
|
*}
|
|
function SDL_SetTextureColorMod(texture: PSDL_Texture; r: UInt8; g: UInt8; b: UInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetTextureColorMod' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the additional color value used in render copy operations.
|
|
*
|
|
* texture The texture to query.
|
|
* r A pointer filled in with the current red color value.
|
|
* g A pointer filled in with the current green color value.
|
|
* b A pointer filled in with the current blue color value.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* SDL_SetTextureColorMod()
|
|
*}
|
|
function SDL_GetTextureColorMod(texture: PSDL_Texture; r: PUInt8; g: PUInt8; b: PUInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTextureColorMod' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set an additional alpha value used in render copy operations.
|
|
*
|
|
* texture The texture to update.
|
|
* alpha The alpha value multiplied into copy operations.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid or alpha modulation
|
|
* is not supported.
|
|
*
|
|
* SDL_GetTextureAlphaMod()
|
|
*}
|
|
function SDL_SetTextureAlphaMod(texture: PSDL_Texture; alpha: UInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetTextureAlphaMod' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the additional alpha value used in render copy operations.
|
|
*
|
|
* texture The texture to query.
|
|
* alpha A pointer filled in with the current alpha value.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* SDL_SetTextureAlphaMod()
|
|
*}
|
|
function SDL_GetTextureAlphaMod(texture: PSDL_Texture; alpha: PUInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTextureAlphaMod' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the blend mode used for texture copy operations.
|
|
*
|
|
* texture The texture to update.
|
|
* blendMode ::SDL_BlendMode to use for texture blending.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid or the blend mode is
|
|
* not supported.
|
|
*
|
|
* If the blend mode is not supported, the closest supported mode is
|
|
* chosen.
|
|
*
|
|
* SDL_GetTextureBlendMode()
|
|
*}
|
|
function SDL_SetTextureBlendMode(texture: PSDL_Texture; blendMode: TSDL_BlendMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetTextureBlendMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the blend mode used for texture copy operations.
|
|
*
|
|
* texture The texture to query.
|
|
* blendMode A pointer filled in with the current blend mode.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* SDL_SetTextureBlendMode()
|
|
*}
|
|
function SDL_GetTextureBlendMode(texture: PSDL_Texture; blendMode: PSDL_BlendMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTextureBlendMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Update the given texture rectangle with new pixel data.
|
|
*
|
|
* texture The texture to update
|
|
* rect A pointer to the rectangle of pixels to update, or NULL to
|
|
* update the entire texture.
|
|
* pixels The raw pixel data.
|
|
* pitch The number of bytes between rows of pixel data.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* This is a fairly slow function.
|
|
*}
|
|
function SDL_UpdateTexture(texture: PSDL_Texture; rect: PSDL_Rect; pixels: Pointer; pitch: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpdateTexture' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Lock a portion of the texture for write-only pixel access.
|
|
*
|
|
* texture The texture to lock for access, which was created with
|
|
* SDL_TEXTUREACCESS_STREAMING.
|
|
* rect A pointer to the rectangle to lock for access. If the rect
|
|
* is NULL, the entire texture will be locked.
|
|
* pixels This is filled in with a pointer to the locked pixels,
|
|
* appropriately offset by the locked area.
|
|
* pitch This is filled in with the pitch of the locked pixels.
|
|
*
|
|
* 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
|
|
*
|
|
* SDL_UnlockTexture()
|
|
*}
|
|
function SDL_LockTexture(texture: PSDL_Texture; rect: PSDL_Rect; pixels: PPointer; pitch: PInt): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockTexture' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Unlock a texture, uploading the changes to video memory, if needed.
|
|
*
|
|
* SDL_LockTexture()
|
|
*}
|
|
procedure SDL_UnlockTexture(texture: PSDL_Texture);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockTexture' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Determines whether a window supports the use of render targets
|
|
*
|
|
* renderer The renderer that will be checked
|
|
*
|
|
* SDL_TRUE if supported, SDL_FALSE if not.
|
|
*}
|
|
function SDL_RenderTargetSupported(renderer: PSDL_Renderer): Boolean;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderTargetSupported' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set a texture as the current rendering target.
|
|
*
|
|
* renderer The renderer.
|
|
* texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*
|
|
* SDL_GetRenderTarget()
|
|
*}
|
|
function SDL_SetRenderTarget(renderer: PSDL_Renderer; texture: PSDL_Texture): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetRenderTarget' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the current render target or NULL for the default render target.
|
|
*
|
|
* The current render target
|
|
*
|
|
* SDL_SetRenderTarget()
|
|
*}
|
|
function SDL_GetRenderTarget(renderer: PSDL_Renderer): PSDL_Texture;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderTarget' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set device independent resolution for rendering
|
|
*
|
|
* renderer The renderer for which resolution should be set.
|
|
* w The width of the logical resolution
|
|
* h The height of the logical resolution
|
|
*
|
|
* This function uses the viewport and scaling functionality to allow a fixed logical
|
|
* resolution for rendering, regardless of the actual output resolution. If the actual
|
|
* output resolution doesn't have the same aspect ratio the output rendering will be
|
|
* centered within the output display.
|
|
*
|
|
* If the output display is a window, mouse events in the window will be filtered
|
|
* and scaled so they seem to arrive within the logical resolution.
|
|
*
|
|
* If this function results in scaling or subpixel drawing by the
|
|
* rendering backend, it will be handled using the appropriate
|
|
* quality hints.
|
|
*
|
|
* SDL_RenderGetLogicalSize()
|
|
* SDL_RenderSetScale()
|
|
* SDL_RenderSetViewport()
|
|
*}
|
|
function SDL_RenderSetLogicalSize(renderer: PSDL_Renderer; w: SInt32; h: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderSetLogicalSize' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get device independent resolution for rendering
|
|
*
|
|
* renderer The renderer from which resolution should be queried.
|
|
* w A pointer filled with the width of the logical resolution
|
|
* h A pointer filled with the height of the logical resolution
|
|
*
|
|
* SDL_RenderSetLogicalSize()
|
|
*}
|
|
procedure SDL_RenderGetLogicalSize(renderer: PSDL_Renderer; w: PInt; h: PInt);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderGetLogicalSize' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the drawing area for rendering on the current target.
|
|
*
|
|
* renderer The renderer for which the drawing area should be set.
|
|
* rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
|
|
*
|
|
* The x,y of the viewport rect represents the origin for rendering.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*
|
|
* If the window associated with the renderer is resized, the viewport is automatically reset.
|
|
*
|
|
* SDL_RenderGetViewport()
|
|
* SDL_RenderSetLogicalSize()
|
|
*}
|
|
function SDL_RenderSetViewport(renderer: PSDL_Renderer; const rect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderSetViewport' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the drawing area for the current target.
|
|
*
|
|
* SDL_RenderSetViewport()
|
|
*}
|
|
procedure SDL_RenderGetViewport(renderer: PSDL_Renderer; rect: PSDL_Rect);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderGetViewport' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the clip rectangle for the current target.
|
|
*
|
|
* renderer The renderer for which clip rectangle should be set.
|
|
* rect A pointer to the rectangle to set as the clip rectangle, or
|
|
* NULL to disable clipping.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*
|
|
* SDL_RenderGetClipRect()
|
|
*}
|
|
function SDL_RenderSetClipRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderSetClipRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the clip rectangle for the current target.
|
|
*
|
|
* renderer The renderer from which clip rectangle should be queried.
|
|
* rect A pointer filled in with the current clip rectangle, or
|
|
* an empty rectangle if clipping is disabled.
|
|
*
|
|
* SDL_RenderSetClipRect()
|
|
*}
|
|
procedure SDL_RenderGetClipRect(renderer: PSDL_Renderer; rect: PSDL_Rect);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderGetClipRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the drawing scale for rendering on the current target.
|
|
*
|
|
* renderer The renderer for which the drawing scale should be set.
|
|
* scaleX The horizontal scaling factor
|
|
* scaleY The vertical scaling factor
|
|
*
|
|
* The drawing coordinates are scaled by the x/y scaling factors
|
|
* before they are used by the renderer. This allows resolution
|
|
* independent drawing with a single coordinate system.
|
|
*
|
|
* If this results in scaling or subpixel drawing by the
|
|
* rendering backend, it will be handled using the appropriate
|
|
* quality hints. For best results use integer scaling factors.
|
|
*
|
|
* SDL_RenderGetScale()
|
|
* SDL_RenderSetLogicalSize()
|
|
*}
|
|
function SDL_RenderSetScale(renderer: PSDL_Renderer; scaleX: Float; scaleY: Float): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderSetScale' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the drawing scale for the current target.
|
|
*
|
|
* renderer The renderer from which drawing scale should be queried.
|
|
* scaleX A pointer filled in with the horizontal scaling factor
|
|
* scaleY A pointer filled in with the vertical scaling factor
|
|
*
|
|
* SDL_RenderSetScale()
|
|
*}
|
|
procedure SDL_RenderGetScale(renderer: PSDL_Renderer; scaleX: PFloat; scaleY: PFloat);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderGetScale' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the color used for drawing operations (Rect, Line and Clear).
|
|
*
|
|
* renderer The renderer for which drawing color should be set.
|
|
* r The red value used to draw on the rendering target.
|
|
* g The green value used to draw on the rendering target.
|
|
* b The blue value used to draw on the rendering target.
|
|
* a The alpha value used to draw on the rendering target, usually
|
|
* SDL_ALPHA_OPAQUE (255).
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_SetRenderDrawColor(renderer: PSDL_Renderer; r: UInt8; g: UInt8; b: UInt8; a: UInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetRenderDrawColor' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the color used for drawing operations (Rect, Line and Clear).
|
|
*
|
|
* renderer The renderer from which drawing color should be queried.
|
|
* r A pointer to the red value used to draw on the rendering target.
|
|
* g A pointer to the green value used to draw on the rendering target.
|
|
* b A pointer to the blue value used to draw on the rendering target.
|
|
* a A pointer to the alpha value used to draw on the rendering target,
|
|
* usually SDL_ALPHA_OPAQUE (255).
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_GetRenderDrawColor(renderer: PSDL_Renderer; r: PUInt8; g: PUInt8; b: PUInt8; a: PUInt8): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderDrawColor' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the blend mode used for drawing operations (Fill and Line).
|
|
*
|
|
* renderer The renderer for which blend mode should be set.
|
|
* blendMode SDL_BlendMode to use for blending.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*
|
|
* If the blend mode is not supported, the closest supported mode is
|
|
* chosen.
|
|
*
|
|
* SDL_GetRenderDrawBlendMode()
|
|
*}
|
|
function SDL_SetRenderDrawBlendMode(renderer: PSDL_Renderer; blendMode: TSDL_BlendMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetRenderDrawBlendMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the blend mode used for drawing operations.
|
|
*
|
|
* renderer The renderer from which blend mode should be queried.
|
|
* blendMode A pointer filled in with the current blend mode.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*
|
|
* SDL_SetRenderDrawBlendMode()
|
|
*}
|
|
function SDL_GetRenderDrawBlendMode(renderer: PSDL_Renderer; blendMode: PSDL_BlendMode): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderDrawBlendMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Clear the current rendering target with the drawing color
|
|
*
|
|
* This function clears the entire rendering target, ignoring the viewport.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderClear(renderer: PSDL_Renderer): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderClear' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Draw a point on the current rendering target.
|
|
*
|
|
* renderer The renderer which should draw a point.
|
|
* x The x coordinate of the point.
|
|
* y The y coordinate of the point.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderDrawPoint(renderer: PSDL_Renderer; x: SInt32; y: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawPoint' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Draw multiple points on the current rendering target.
|
|
*
|
|
* renderer The renderer which should draw multiple points.
|
|
* points The points to draw
|
|
* count The number of points to draw
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderDrawPoints(renderer: PSDL_Renderer; points: PSDL_Point; count: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawPoints' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Draw a line on the current rendering target.
|
|
*
|
|
* renderer The renderer which should draw a line.
|
|
* x1 The x coordinate of the start point.
|
|
* y1 The y coordinate of the start point.
|
|
* x2 The x coordinate of the end point.
|
|
* y2 The y coordinate of the end point.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderDrawLine(renderer: PSDL_Renderer; x1: SInt32; y1: SInt32; x2: SInt32; y2: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawLine' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* \brief Draw a series of connected lines on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw multiple lines.
|
|
* \param points The points along the lines
|
|
* \param count The number of points, drawing count-1 lines
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderDrawLines(renderer: PSDL_Renderer; points: PSDL_Point; count: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawLines' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Draw a rectangle on the current rendering target.
|
|
*
|
|
* renderer The renderer which should draw a rectangle.
|
|
* rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderDrawRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Draw some number of rectangles on the current rendering target.
|
|
*
|
|
* renderer The renderer which should draw multiple rectangles.
|
|
* rects A pointer to an array of destination rectangles.
|
|
* count The number of rectangles.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderDrawRects(renderer: PSDL_Renderer; rects: PSDL_Rect; count: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawRects' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Fill a rectangle on the current rendering target with the drawing color.
|
|
*
|
|
* renderer The renderer which should fill a rectangle.
|
|
* rect A pointer to the destination rectangle, or NULL for the entire
|
|
* rendering target.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderFillRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderFillRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Fill some number of rectangles on the current rendering target with the drawing color.
|
|
*
|
|
* renderer The renderer which should fill multiple rectangles.
|
|
* rects A pointer to an array of destination rectangles.
|
|
* count The number of rectangles.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderFillRects(renderer: PSDL_Renderer; rects: PSDL_Rect; count: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderFillRects' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Copy a portion of the texture to the current rendering target.
|
|
*
|
|
* renderer The renderer which should copy parts of a texture.
|
|
* texture The source texture.
|
|
* srcrect A pointer to the source rectangle, or NULL for the entire
|
|
* texture.
|
|
* dstrect A pointer to the destination rectangle, or NULL for the
|
|
* entire rendering target.
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderCopy(renderer: PSDL_Renderer; texture: PSDL_Texture; srcrect: PSDL_Rect; dstrect: PSDL_Rect): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderCopy' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
|
*
|
|
* renderer The renderer which should copy parts of a texture.
|
|
* texture The source texture.
|
|
* srcrect A pointer to the source rectangle, or NULL for the entire
|
|
* texture.
|
|
* dstrect A pointer to the destination rectangle, or NULL for the
|
|
* entire rendering target.
|
|
* angle An angle in degrees that indicates the rotation that will be applied to dstrect
|
|
* center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
|
|
* flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
*
|
|
* 0 on success, or -1 on error
|
|
*}
|
|
function SDL_RenderCopyEx(renderer: PSDL_Renderer; texture: PSDL_Texture; const srcrect: PSDL_Rect; dstrect: PSDL_Rect; angle: Double; center: PSDL_Point; flip: PSDL_RendererFlip): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderCopyEx' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Read pixels from the current rendering target.
|
|
*
|
|
* renderer The renderer from which pixels should be read.
|
|
* rect A pointer to the rectangle to read, or NULL for the entire
|
|
* render target.
|
|
* format The desired format of the pixel data, or 0 to use the format
|
|
* of the rendering target
|
|
* pixels A pointer to be filled in with the pixel data
|
|
* pitch The pitch of the pixels parameter.
|
|
*
|
|
* 0 on success, or -1 if pixel reading is not supported.
|
|
*
|
|
* This is a very slow operation, and should not be used frequently.
|
|
*}
|
|
function SDL_RenderReadPixels(renderer: PSDL_Renderer; rect: PSDL_Rect; format: UInt32; pixels: Pointer; pitch: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderReadPixels' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Update the screen with rendering performed.
|
|
*}
|
|
procedure SDL_RenderPresent(renderer: PSDL_Renderer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderPresent' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Destroy the specified texture.
|
|
*
|
|
* SDL_CreateTexture()
|
|
* SDL_CreateTextureFromSurface()
|
|
*}
|
|
procedure SDL_DestroyTexture(texture: PSDL_Texture);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyTexture' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Destroy the rendering context for a window and free associated
|
|
* textures.
|
|
*
|
|
* SDL_CreateRenderer()
|
|
*}
|
|
procedure SDL_DestroyRenderer(renderer: PSDL_Renderer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyRenderer' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Bind the texture to the current OpenGL/ES/ES2 context for use with
|
|
* OpenGL instructions.
|
|
*
|
|
* texture The SDL texture to bind
|
|
* texw A pointer to a float that will be filled with the texture width
|
|
* texh A pointer to a float that will be filled with the texture height
|
|
*
|
|
* 0 on success, or -1 if the operation is not supported
|
|
*}
|
|
function SDL_GL_BindTexture(texture: PSDL_Texture; texw: PFloat; texh: PFloat): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_BindTexture' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Unbind a texture from the current OpenGL/ES/ES2 context.
|
|
*
|
|
* texture The SDL texture to unbind
|
|
*
|
|
* 0 on success, or -1 if the operation is not supported
|
|
*}
|
|
function SDL_GL_UnbindTexture(texture: PSDL_Texture): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_UnbindTexture' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_scancode.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* The SDL keyboard scancode representation.
|
|
*
|
|
* Values of this type are used to represent keyboard keys, among other places
|
|
* in the SDL_Keysym.scancode key.keysym.scancode \endlink field of the
|
|
* SDL_Event structure.
|
|
*
|
|
* The values in this enumeration are based on the USB usage page standard:
|
|
* http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf
|
|
*}
|
|
|
|
const
|
|
SDL_SCANCODE_UNKNOWN = 0;
|
|
|
|
{**
|
|
* Usage page $07
|
|
*
|
|
* These values are from usage page $07 (USB keyboard page).
|
|
*}
|
|
|
|
SDL_SCANCODE_A = 4;
|
|
SDL_SCANCODE_B = 5;
|
|
SDL_SCANCODE_C = 6;
|
|
SDL_SCANCODE_D = 7;
|
|
SDL_SCANCODE_E = 8;
|
|
SDL_SCANCODE_F = 9;
|
|
SDL_SCANCODE_G = 10;
|
|
SDL_SCANCODE_H = 11;
|
|
SDL_SCANCODE_I = 12;
|
|
SDL_SCANCODE_J = 13;
|
|
SDL_SCANCODE_K = 14;
|
|
SDL_SCANCODE_L = 15;
|
|
SDL_SCANCODE_M = 16;
|
|
SDL_SCANCODE_N = 17;
|
|
SDL_SCANCODE_O = 18;
|
|
SDL_SCANCODE_P = 19;
|
|
SDL_SCANCODE_Q = 20;
|
|
SDL_SCANCODE_R = 21;
|
|
SDL_SCANCODE_S = 22;
|
|
SDL_SCANCODE_T = 23;
|
|
SDL_SCANCODE_U = 24;
|
|
SDL_SCANCODE_V = 25;
|
|
SDL_SCANCODE_W = 26;
|
|
SDL_SCANCODE_X = 27;
|
|
SDL_SCANCODE_Y = 28;
|
|
SDL_SCANCODE_Z = 29;
|
|
|
|
SDL_SCANCODE_1 = 30;
|
|
SDL_SCANCODE_2 = 31;
|
|
SDL_SCANCODE_3 = 32;
|
|
SDL_SCANCODE_4 = 33;
|
|
SDL_SCANCODE_5 = 34;
|
|
SDL_SCANCODE_6 = 35;
|
|
SDL_SCANCODE_7 = 36;
|
|
SDL_SCANCODE_8 = 37;
|
|
SDL_SCANCODE_9 = 38;
|
|
SDL_SCANCODE_0 = 39;
|
|
|
|
SDL_SCANCODE_RETURN = 40;
|
|
SDL_SCANCODE_ESCAPE = 41;
|
|
SDL_SCANCODE_BACKSPACE = 42;
|
|
SDL_SCANCODE_TAB = 43;
|
|
SDL_SCANCODE_SPACE = 44;
|
|
|
|
SDL_SCANCODE_MINUS = 45;
|
|
SDL_SCANCODE_EQUALS = 46;
|
|
SDL_SCANCODE_LEFTBRACKET = 47;
|
|
SDL_SCANCODE_RIGHTBRACKET = 48;
|
|
SDL_SCANCODE_BACKSLASH = 49; {**< Located at the lower left of the return
|
|
* key on ISO keyboards and at the right end
|
|
* of the QWERTY row on ANSI keyboards.
|
|
* Produces REVERSE SOLIDUS (backslash) and
|
|
* VERTICAL LINE in a US layout; REVERSE
|
|
* SOLIDUS and VERTICAL LINE in a UK Mac
|
|
* layout; NUMBER SIGN and TILDE in a UK
|
|
* Windows layout; DOLLAR SIGN and POUND SIGN
|
|
* in a Swiss German layout; NUMBER SIGN and
|
|
* APOSTROPHE in a German layout; GRAVE
|
|
* ACCENT and POUND SIGN in a French Mac
|
|
* layout; and ASTERISK and MICRO SIGN in a
|
|
* French Windows layout.
|
|
*}
|
|
SDL_SCANCODE_NONUSHASH = 50; {**< ISO USB keyboards actually use this code
|
|
* instead of 49 for the same key; but all
|
|
* OSes I've seen treat the two codes
|
|
* identically. So; as an implementor; unless
|
|
* your keyboard generates both of those
|
|
* codes and your OS treats them differently;
|
|
* you should generate SDL_SCANCODE_BACKSLASH
|
|
* instead of this code. As a user; you
|
|
* should not rely on this code because SDL
|
|
* will never generate it with most (all?)
|
|
* keyboards.
|
|
*}
|
|
SDL_SCANCODE_SEMICOLON = 51;
|
|
SDL_SCANCODE_APOSTROPHE = 52;
|
|
SDL_SCANCODE_GRAVE = 53; {**< Located in the top left corner (on both ANSI
|
|
* and ISO keyboards). Produces GRAVE ACCENT and
|
|
* TILDE in a US Windows layout and in US and UK
|
|
* Mac layouts on ANSI keyboards; GRAVE ACCENT
|
|
* and NOT SIGN in a UK Windows layout; SECTION
|
|
* SIGN and PLUS-MINUS SIGN in US and UK Mac
|
|
* layouts on ISO keyboards; SECTION SIGN and
|
|
* DEGREE SIGN in a Swiss German layout (Mac:
|
|
* only on ISO keyboards); CIRCUMFLEX ACCENT and
|
|
* DEGREE SIGN in a German layout (Mac: only on
|
|
* ISO keyboards); SUPERSCRIPT TWO and TILDE in a
|
|
* French Windows layout; COMMERCIAL AT and
|
|
* NUMBER SIGN in a French Mac layout on ISO
|
|
* keyboards; and LESS-THAN SIGN and GREATER-THAN
|
|
* SIGN in a Swiss German; German; or French Mac
|
|
* layout on ANSI keyboards.
|
|
*}
|
|
SDL_SCANCODE_COMMA = 54;
|
|
SDL_SCANCODE_PERIOD = 55;
|
|
SDL_SCANCODE_SLASH = 56;
|
|
|
|
SDL_SCANCODE_CAPSLOCK = 57;
|
|
|
|
SDL_SCANCODE_F1 = 58;
|
|
SDL_SCANCODE_F2 = 59;
|
|
SDL_SCANCODE_F3 = 60;
|
|
SDL_SCANCODE_F4 = 61;
|
|
SDL_SCANCODE_F5 = 62;
|
|
SDL_SCANCODE_F6 = 63;
|
|
SDL_SCANCODE_F7 = 64;
|
|
SDL_SCANCODE_F8 = 65;
|
|
SDL_SCANCODE_F9 = 66;
|
|
SDL_SCANCODE_F10 = 67;
|
|
SDL_SCANCODE_F11 = 68;
|
|
SDL_SCANCODE_F12 = 69;
|
|
|
|
SDL_SCANCODE_PRINTSCREEN = 70;
|
|
SDL_SCANCODE_SCROLLLOCK = 71;
|
|
SDL_SCANCODE_PAUSE = 72;
|
|
SDL_SCANCODE_INSERT = 73; {**< insert on PC; help on some Mac keyboards (but
|
|
does send code 73; not 117) *}
|
|
SDL_SCANCODE_HOME = 74;
|
|
SDL_SCANCODE_PAGEUP = 75;
|
|
SDL_SCANCODE_DELETE = 76;
|
|
SDL_SCANCODE_END = 77;
|
|
SDL_SCANCODE_PAGEDOWN = 78;
|
|
SDL_SCANCODE_RIGHT = 79;
|
|
SDL_SCANCODE_LEFT = 80;
|
|
SDL_SCANCODE_DOWN = 81;
|
|
SDL_SCANCODE_UP = 82;
|
|
|
|
SDL_SCANCODE_NUMLOCKCLEAR = 83; {**< num lock on PC; clear on Mac keyboards
|
|
*}
|
|
SDL_SCANCODE_KP_DIVIDE = 84;
|
|
SDL_SCANCODE_KP_MULTIPLY = 85;
|
|
SDL_SCANCODE_KP_MINUS = 86;
|
|
SDL_SCANCODE_KP_PLUS = 87;
|
|
SDL_SCANCODE_KP_ENTER = 88;
|
|
SDL_SCANCODE_KP_1 = 89;
|
|
SDL_SCANCODE_KP_2 = 90;
|
|
SDL_SCANCODE_KP_3 = 91;
|
|
SDL_SCANCODE_KP_4 = 92;
|
|
SDL_SCANCODE_KP_5 = 93;
|
|
SDL_SCANCODE_KP_6 = 94;
|
|
SDL_SCANCODE_KP_7 = 95;
|
|
SDL_SCANCODE_KP_8 = 96;
|
|
SDL_SCANCODE_KP_9 = 97;
|
|
SDL_SCANCODE_KP_0 = 98;
|
|
SDL_SCANCODE_KP_PERIOD = 99;
|
|
|
|
SDL_SCANCODE_NONUSBACKSLASH = 100; {**< This is the additional key that ISO
|
|
* keyboards have over ANSI ones;
|
|
* located between left shift and Y.
|
|
* Produces GRAVE ACCENT and TILDE in a
|
|
* US or UK Mac layout; REVERSE SOLIDUS
|
|
* (backslash) and VERTICAL LINE in a
|
|
* US or UK Windows layout; and
|
|
* LESS-THAN SIGN and GREATER-THAN SIGN
|
|
* in a Swiss German; German; or French
|
|
* layout. *}
|
|
SDL_SCANCODE_APPLICATION = 101; {**< windows contextual menu; compose *}
|
|
SDL_SCANCODE_POWER = 102; {**< The USB document says this is a status flag;
|
|
* not a physical key - but some Mac keyboards
|
|
* do have a power key. *}
|
|
SDL_SCANCODE_KP_EQUALS = 103;
|
|
SDL_SCANCODE_F13 = 104;
|
|
SDL_SCANCODE_F14 = 105;
|
|
SDL_SCANCODE_F15 = 106;
|
|
SDL_SCANCODE_F16 = 107;
|
|
SDL_SCANCODE_F17 = 108;
|
|
SDL_SCANCODE_F18 = 109;
|
|
SDL_SCANCODE_F19 = 110;
|
|
SDL_SCANCODE_F20 = 111;
|
|
SDL_SCANCODE_F21 = 112;
|
|
SDL_SCANCODE_F22 = 113;
|
|
SDL_SCANCODE_F23 = 114;
|
|
SDL_SCANCODE_F24 = 115;
|
|
SDL_SCANCODE_EXECUTE = 116;
|
|
SDL_SCANCODE_HELP = 117;
|
|
SDL_SCANCODE_MENU = 118;
|
|
SDL_SCANCODE_SELECT = 119;
|
|
SDL_SCANCODE_STOP = 120;
|
|
SDL_SCANCODE_AGAIN = 121; {**< redo *}
|
|
SDL_SCANCODE_UNDO = 122;
|
|
SDL_SCANCODE_CUT = 123;
|
|
SDL_SCANCODE_COPY = 124;
|
|
SDL_SCANCODE_PASTE = 125;
|
|
SDL_SCANCODE_FIND = 126;
|
|
SDL_SCANCODE_MUTE = 127;
|
|
SDL_SCANCODE_VOLUMEUP = 128;
|
|
SDL_SCANCODE_VOLUMEDOWN = 129;
|
|
{* not sure whether there's a reason to enable these *}
|
|
{* SDL_SCANCODE_LOCKINGCAPSLOCK = 130; *}
|
|
{* SDL_SCANCODE_LOCKINGNUMLOCK = 131; *}
|
|
{* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132; *}
|
|
SDL_SCANCODE_KP_COMMA = 133;
|
|
SDL_SCANCODE_KP_EQUALSAS400 = 134;
|
|
|
|
SDL_SCANCODE_INTERNATIONAL1 = 135; {**< used on Asian keyboards; see footnotes in USB doc *}
|
|
SDL_SCANCODE_INTERNATIONAL2 = 136;
|
|
SDL_SCANCODE_INTERNATIONAL3 = 137; {**< Yen *}
|
|
SDL_SCANCODE_INTERNATIONAL4 = 138;
|
|
SDL_SCANCODE_INTERNATIONAL5 = 139;
|
|
SDL_SCANCODE_INTERNATIONAL6 = 140;
|
|
SDL_SCANCODE_INTERNATIONAL7 = 141;
|
|
SDL_SCANCODE_INTERNATIONAL8 = 142;
|
|
SDL_SCANCODE_INTERNATIONAL9 = 143;
|
|
SDL_SCANCODE_LANG1 = 144; {**< Hangul{English toggle *}
|
|
SDL_SCANCODE_LANG2 = 145; {**< Hanja conversion *}
|
|
SDL_SCANCODE_LANG3 = 146; {**< Katakana *}
|
|
SDL_SCANCODE_LANG4 = 147; {**< Hiragana *}
|
|
SDL_SCANCODE_LANG5 = 148; {**< Zenkaku{Hankaku *}
|
|
SDL_SCANCODE_LANG6 = 149; {**< reserved *}
|
|
SDL_SCANCODE_LANG7 = 150; {**< reserved *}
|
|
SDL_SCANCODE_LANG8 = 151; {**< reserved *}
|
|
SDL_SCANCODE_LANG9 = 152; {**< reserved *}
|
|
|
|
SDL_SCANCODE_ALTERASE = 153; {**< Erase-Eaze *}
|
|
SDL_SCANCODE_SYSREQ = 154;
|
|
SDL_SCANCODE_CANCEL = 155;
|
|
SDL_SCANCODE_CLEAR = 156;
|
|
SDL_SCANCODE_PRIOR = 157;
|
|
SDL_SCANCODE_RETURN2 = 158;
|
|
SDL_SCANCODE_SEPARATOR = 159;
|
|
SDL_SCANCODE_OUT = 160;
|
|
SDL_SCANCODE_OPER = 161;
|
|
SDL_SCANCODE_CLEARAGAIN = 162;
|
|
SDL_SCANCODE_CRSEL = 163;
|
|
SDL_SCANCODE_EXSEL = 164;
|
|
|
|
SDL_SCANCODE_KP_00 = 176;
|
|
SDL_SCANCODE_KP_000 = 177;
|
|
SDL_SCANCODE_THOUSANDSSEPARATOR = 178;
|
|
SDL_SCANCODE_DECIMALSEPARATOR = 179;
|
|
SDL_SCANCODE_CURRENCYUNIT = 180;
|
|
SDL_SCANCODE_CURRENCYSUBUNIT = 181;
|
|
SDL_SCANCODE_KP_LEFTPAREN = 182;
|
|
SDL_SCANCODE_KP_RIGHTPAREN = 183;
|
|
SDL_SCANCODE_KP_LEFTBRACE = 184;
|
|
SDL_SCANCODE_KP_RIGHTBRACE = 185;
|
|
SDL_SCANCODE_KP_TAB = 186;
|
|
SDL_SCANCODE_KP_BACKSPACE = 187;
|
|
SDL_SCANCODE_KP_A = 188;
|
|
SDL_SCANCODE_KP_B = 189;
|
|
SDL_SCANCODE_KP_C = 190;
|
|
SDL_SCANCODE_KP_D = 191;
|
|
SDL_SCANCODE_KP_E = 192;
|
|
SDL_SCANCODE_KP_F = 193;
|
|
SDL_SCANCODE_KP_XOR = 194;
|
|
SDL_SCANCODE_KP_POWER = 195;
|
|
SDL_SCANCODE_KP_PERCENT = 196;
|
|
SDL_SCANCODE_KP_LESS = 197;
|
|
SDL_SCANCODE_KP_GREATER = 198;
|
|
SDL_SCANCODE_KP_AMPERSAND = 199;
|
|
SDL_SCANCODE_KP_DBLAMPERSAND = 200;
|
|
SDL_SCANCODE_KP_VERTICALBAR = 201;
|
|
SDL_SCANCODE_KP_DBLVERTICALBAR = 202;
|
|
SDL_SCANCODE_KP_COLON = 203;
|
|
SDL_SCANCODE_KP_HASH = 204;
|
|
SDL_SCANCODE_KP_SPACE = 205;
|
|
SDL_SCANCODE_KP_AT = 206;
|
|
SDL_SCANCODE_KP_EXCLAM = 207;
|
|
SDL_SCANCODE_KP_MEMSTORE = 208;
|
|
SDL_SCANCODE_KP_MEMRECALL = 209;
|
|
SDL_SCANCODE_KP_MEMCLEAR = 210;
|
|
SDL_SCANCODE_KP_MEMADD = 211;
|
|
SDL_SCANCODE_KP_MEMSUBTRACT = 212;
|
|
SDL_SCANCODE_KP_MEMMULTIPLY = 213;
|
|
SDL_SCANCODE_KP_MEMDIVIDE = 214;
|
|
SDL_SCANCODE_KP_PLUSMINUS = 215;
|
|
SDL_SCANCODE_KP_CLEAR = 216;
|
|
SDL_SCANCODE_KP_CLEARENTRY = 217;
|
|
SDL_SCANCODE_KP_BINARY = 218;
|
|
SDL_SCANCODE_KP_OCTAL = 219;
|
|
SDL_SCANCODE_KP_DECIMAL = 220;
|
|
SDL_SCANCODE_KP_HEXADECIMAL = 221;
|
|
|
|
SDL_SCANCODE_LCTRL = 224;
|
|
SDL_SCANCODE_LSHIFT = 225;
|
|
SDL_SCANCODE_LALT = 226; {**< alt; option *}
|
|
SDL_SCANCODE_LGUI = 227; {**< windows; command (apple); meta *}
|
|
SDL_SCANCODE_RCTRL = 228;
|
|
SDL_SCANCODE_RSHIFT = 229;
|
|
SDL_SCANCODE_RALT = 230; {**< alt gr; option *}
|
|
SDL_SCANCODE_RGUI = 231; {**< windows; command (apple); meta *}
|
|
|
|
SDL_SCANCODE_MODE = 257; {**< I'm not sure if this is really not covered
|
|
* by any of the above; but since there's a
|
|
* special KMOD_MODE for it I'm adding it here
|
|
*}
|
|
|
|
{*Usage page $07*}
|
|
|
|
{**
|
|
* Usage page $0C
|
|
*
|
|
* These values are mapped from usage page $0C (USB consumer page).
|
|
*}
|
|
|
|
SDL_SCANCODE_AUDIONEXT = 258;
|
|
SDL_SCANCODE_AUDIOPREV = 259;
|
|
SDL_SCANCODE_AUDIOSTOP = 260;
|
|
SDL_SCANCODE_AUDIOPLAY = 261;
|
|
SDL_SCANCODE_AUDIOMUTE = 262;
|
|
SDL_SCANCODE_MEDIASELECT = 263;
|
|
SDL_SCANCODE_WWW = 264;
|
|
SDL_SCANCODE_MAIL = 265;
|
|
SDL_SCANCODE_CALCULATOR = 266;
|
|
SDL_SCANCODE_COMPUTER = 267;
|
|
SDL_SCANCODE_AC_SEARCH = 268;
|
|
SDL_SCANCODE_AC_HOME = 269;
|
|
SDL_SCANCODE_AC_BACK = 270;
|
|
SDL_SCANCODE_AC_FORWARD = 271;
|
|
SDL_SCANCODE_AC_STOP = 272;
|
|
SDL_SCANCODE_AC_REFRESH = 273;
|
|
SDL_SCANCODE_AC_BOOKMARKS = 274;
|
|
|
|
{*Usage page $0C*}
|
|
|
|
{**
|
|
* Walther keys
|
|
*
|
|
* These are values that Christian Walther added (for mac keyboard?).
|
|
*}
|
|
|
|
SDL_SCANCODE_BRIGHTNESSDOWN = 275;
|
|
SDL_SCANCODE_BRIGHTNESSUP = 276;
|
|
SDL_SCANCODE_DISPLAYSWITCH = 277; {**< display mirroring{dual display
|
|
switch; video mode switch *}
|
|
SDL_SCANCODE_KBDILLUMTOGGLE = 278;
|
|
SDL_SCANCODE_KBDILLUMDOWN = 279;
|
|
SDL_SCANCODE_KBDILLUMUP = 280;
|
|
SDL_SCANCODE_EJECT = 281;
|
|
SDL_SCANCODE_SLEEP = 282;
|
|
|
|
SDL_SCANCODE_APP1 = 283;
|
|
SDL_SCANCODE_APP2 = 284;
|
|
|
|
{*Walther keys*}
|
|
|
|
{* Add any other keys here. *}
|
|
|
|
SDL_NUM_SCANCODES = 512; {**< not a key, just marks the number of scancodes
|
|
for array bounds *}
|
|
|
|
type
|
|
PSDL_ScanCode = ^TSDL_ScanCode;
|
|
TSDL_ScanCode = DWord;
|
|
|
|
//from "sdl_keycode.h"
|
|
|
|
|
|
{**
|
|
* The SDL virtual key representation.
|
|
*
|
|
* Values of this type are used to represent keyboard keys using the current
|
|
* layout of the keyboard. These values include Unicode values representing
|
|
* the unmodified character that would be generated by pressing the key, or
|
|
* an SDLK_* constant for those keys that do not generate characters.
|
|
*}
|
|
PSDL_KeyCode = ^TSDL_KeyCode;
|
|
TSDL_KeyCode = SInt32;
|
|
|
|
const
|
|
SDLK_SCANCODE_MASK = 1 shl 30;
|
|
|
|
SDLK_UNKNOWN = 0;
|
|
|
|
SDLK_RETURN = '\r';
|
|
SDLK_ESCAPE = '\033';
|
|
SDLK_BACKSPACE = '\b';
|
|
SDLK_TAB = '\t';
|
|
SDLK_SPACE = ' ';
|
|
SDLK_EXCLAIM = '!';
|
|
SDLK_QUOTEDBL = '"';
|
|
SDLK_HASH = '#';
|
|
SDLK_PERCENT = '%';
|
|
SDLK_DOLLAR = '$';
|
|
SDLK_AMPERSAND = '&';
|
|
SDLK_QUOTE = '\';
|
|
SDLK_LEFTPAREN = '(';
|
|
SDLK_RIGHTPAREN = ')';
|
|
SDLK_ASTERISK = '*';
|
|
SDLK_PLUS = '+';
|
|
SDLK_COMMA = ';';
|
|
SDLK_MINUS = '-';
|
|
SDLK_PERIOD = '.';
|
|
SDLK_SLASH = '/';
|
|
SDLK_0 = '0';
|
|
SDLK_1 = '1';
|
|
SDLK_2 = '2';
|
|
SDLK_3 = '3';
|
|
SDLK_4 = '4';
|
|
SDLK_5 = '5';
|
|
SDLK_6 = '6';
|
|
SDLK_7 = '7';
|
|
SDLK_8 = '8';
|
|
SDLK_9 = '9';
|
|
SDLK_COLON = ':';
|
|
SDLK_SEMICOLON = ';';
|
|
SDLK_LESS = '<';
|
|
SDLK_EQUALS = '=';
|
|
SDLK_GREATER = '>';
|
|
SDLK_QUESTION = '?';
|
|
SDLK_AT = '@';
|
|
{*
|
|
Skip uppercase letters
|
|
*}
|
|
SDLK_LEFTBRACKET = '[';
|
|
SDLK_BACKSLASH = '\\';
|
|
SDLK_RIGHTBRACKET = ']';
|
|
SDLK_CARET = '^';
|
|
SDLK_UNDERSCORE = '_';
|
|
SDLK_BACKQUOTE = '`';
|
|
SDLK_a = 'a';
|
|
SDLK_b = 'b';
|
|
SDLK_c = 'c';
|
|
SDLK_d = 'd';
|
|
SDLK_e = 'e';
|
|
SDLK_f = 'f';
|
|
SDLK_g = 'g';
|
|
SDLK_h = 'h';
|
|
SDLK_i = 'i';
|
|
SDLK_j = 'j';
|
|
SDLK_k = 'k';
|
|
SDLK_l = 'l';
|
|
SDLK_m = 'm';
|
|
SDLK_n = 'n';
|
|
SDLK_o = 'o';
|
|
SDLK_p = 'p';
|
|
SDLK_q = 'q';
|
|
SDLK_r = 'r';
|
|
SDLK_s = 's';
|
|
SDLK_t = 't';
|
|
SDLK_u = 'u';
|
|
SDLK_v = 'v';
|
|
SDLK_w = 'w';
|
|
SDLK_x = 'x';
|
|
SDLK_y = 'y';
|
|
SDLK_z = 'z';
|
|
|
|
SDLK_CAPSLOCK = SDL_SCANCODE_CAPSLOCK or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_F1 = SDL_SCANCODE_F1 or SDLK_SCANCODE_MASK;
|
|
SDLK_F2 = SDL_SCANCODE_F2 or SDLK_SCANCODE_MASK;
|
|
SDLK_F3 = SDL_SCANCODE_F3 or SDLK_SCANCODE_MASK;
|
|
SDLK_F4 = SDL_SCANCODE_F4 or SDLK_SCANCODE_MASK;
|
|
SDLK_F5 = SDL_SCANCODE_F5 or SDLK_SCANCODE_MASK;
|
|
SDLK_F6 = SDL_SCANCODE_F6 or SDLK_SCANCODE_MASK;
|
|
SDLK_F7 = SDL_SCANCODE_F7 or SDLK_SCANCODE_MASK;
|
|
SDLK_F8 = SDL_SCANCODE_F8 or SDLK_SCANCODE_MASK;
|
|
SDLK_F9 = SDL_SCANCODE_F9 or SDLK_SCANCODE_MASK;
|
|
SDLK_F10 = SDL_SCANCODE_F10 or SDLK_SCANCODE_MASK;
|
|
SDLK_F11 = SDL_SCANCODE_F11 or SDLK_SCANCODE_MASK;
|
|
SDLK_F12 = SDL_SCANCODE_F12 or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_PRINTSCREEN = SDL_SCANCODE_PRINTSCREEN or SDLK_SCANCODE_MASK;
|
|
SDLK_SCROLLLOCK = SDL_SCANCODE_SCROLLLOCK or SDLK_SCANCODE_MASK;
|
|
SDLK_PAUSE = SDL_SCANCODE_PAUSE or SDLK_SCANCODE_MASK;
|
|
SDLK_INSERT = SDL_SCANCODE_INSERT or SDLK_SCANCODE_MASK;
|
|
SDLK_HOME = SDL_SCANCODE_HOME or SDLK_SCANCODE_MASK;
|
|
SDLK_PAGEUP = SDL_SCANCODE_PAGEUP or SDLK_SCANCODE_MASK;
|
|
SDLK_DELETE = '\177';
|
|
SDLK_END = SDL_SCANCODE_END or SDLK_SCANCODE_MASK;
|
|
SDLK_PAGEDOWN = SDL_SCANCODE_PAGEDOWN or SDLK_SCANCODE_MASK;
|
|
SDLK_RIGHT = SDL_SCANCODE_RIGHT or SDLK_SCANCODE_MASK;
|
|
SDLK_LEFT = SDL_SCANCODE_LEFT or SDLK_SCANCODE_MASK;
|
|
SDLK_DOWN = SDL_SCANCODE_DOWN or SDLK_SCANCODE_MASK;
|
|
SDLK_UP = SDL_SCANCODE_UP or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_NUMLOCKCLEAR or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_DIVIDE = SDL_SCANCODE_KP_DIVIDE or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MULTIPLY = SDL_SCANCODE_KP_MULTIPLY or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MINUS = SDL_SCANCODE_KP_MINUS or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_PLUS = SDL_SCANCODE_KP_PLUS or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_ENTER = SDL_SCANCODE_KP_ENTER or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_1 = SDL_SCANCODE_KP_1 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_2 = SDL_SCANCODE_KP_2 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_3 = SDL_SCANCODE_KP_3 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_4 = SDL_SCANCODE_KP_4 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_5 = SDL_SCANCODE_KP_5 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_6 = SDL_SCANCODE_KP_6 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_7 = SDL_SCANCODE_KP_7 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_8 = SDL_SCANCODE_KP_8 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_9 = SDL_SCANCODE_KP_9 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_0 = SDL_SCANCODE_KP_0 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_PERIOD = SDL_SCANCODE_KP_PERIOD or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_APPLICATION = SDL_SCANCODE_APPLICATION or SDLK_SCANCODE_MASK;
|
|
SDLK_POWER = SDL_SCANCODE_POWER or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_EQUALS = SDL_SCANCODE_KP_EQUALS or SDLK_SCANCODE_MASK;
|
|
SDLK_F13 = SDL_SCANCODE_F13 or SDLK_SCANCODE_MASK;
|
|
SDLK_F14 = SDL_SCANCODE_F14 or SDLK_SCANCODE_MASK;
|
|
SDLK_F15 = SDL_SCANCODE_F15 or SDLK_SCANCODE_MASK;
|
|
SDLK_F16 = SDL_SCANCODE_F16 or SDLK_SCANCODE_MASK;
|
|
SDLK_F17 = SDL_SCANCODE_F17 or SDLK_SCANCODE_MASK;
|
|
SDLK_F18 = SDL_SCANCODE_F18 or SDLK_SCANCODE_MASK;
|
|
SDLK_F19 = SDL_SCANCODE_F19 or SDLK_SCANCODE_MASK;
|
|
SDLK_F20 = SDL_SCANCODE_F20 or SDLK_SCANCODE_MASK;
|
|
SDLK_F21 = SDL_SCANCODE_F21 or SDLK_SCANCODE_MASK;
|
|
SDLK_F22 = SDL_SCANCODE_F22 or SDLK_SCANCODE_MASK;
|
|
SDLK_F23 = SDL_SCANCODE_F23 or SDLK_SCANCODE_MASK;
|
|
SDLK_F24 = SDL_SCANCODE_F24 or SDLK_SCANCODE_MASK;
|
|
SDLK_EXECUTE = SDL_SCANCODE_EXECUTE or SDLK_SCANCODE_MASK;
|
|
SDLK_HELP = SDL_SCANCODE_HELP or SDLK_SCANCODE_MASK;
|
|
SDLK_MENU = SDL_SCANCODE_MENU or SDLK_SCANCODE_MASK;
|
|
SDLK_SELECT = SDL_SCANCODE_SELECT or SDLK_SCANCODE_MASK;
|
|
SDLK_STOP = SDL_SCANCODE_STOP or SDLK_SCANCODE_MASK;
|
|
SDLK_AGAIN = SDL_SCANCODE_AGAIN or SDLK_SCANCODE_MASK;
|
|
SDLK_UNDO = SDL_SCANCODE_UNDO or SDLK_SCANCODE_MASK;
|
|
SDLK_CUT = SDL_SCANCODE_CUT or SDLK_SCANCODE_MASK;
|
|
SDLK_COPY = SDL_SCANCODE_COPY or SDLK_SCANCODE_MASK;
|
|
SDLK_PASTE = SDL_SCANCODE_PASTE or SDLK_SCANCODE_MASK;
|
|
SDLK_FIND = SDL_SCANCODE_FIND or SDLK_SCANCODE_MASK;
|
|
SDLK_MUTE = SDL_SCANCODE_MUTE or SDLK_SCANCODE_MASK;
|
|
SDLK_VOLUMEUP = SDL_SCANCODE_VOLUMEUP or SDLK_SCANCODE_MASK;
|
|
SDLK_VOLUMEDOWN = SDL_SCANCODE_VOLUMEDOWN or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_COMMA = SDL_SCANCODE_KP_COMMA or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_EQUALSAS400 = SDL_SCANCODE_KP_EQUALSAS400 or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_ALTERASE = SDL_SCANCODE_ALTERASE or SDLK_SCANCODE_MASK;
|
|
SDLK_SYSREQ = SDL_SCANCODE_SYSREQ or SDLK_SCANCODE_MASK;
|
|
SDLK_CANCEL = SDL_SCANCODE_CANCEL or SDLK_SCANCODE_MASK;
|
|
SDLK_CLEAR = SDL_SCANCODE_CLEAR or SDLK_SCANCODE_MASK;
|
|
SDLK_PRIOR = SDL_SCANCODE_PRIOR or SDLK_SCANCODE_MASK;
|
|
SDLK_RETURN2 = SDL_SCANCODE_RETURN2 or SDLK_SCANCODE_MASK;
|
|
SDLK_SEPARATOR = SDL_SCANCODE_SEPARATOR or SDLK_SCANCODE_MASK;
|
|
SDLK_OUT = SDL_SCANCODE_OUT or SDLK_SCANCODE_MASK;
|
|
SDLK_OPER = SDL_SCANCODE_OPER or SDLK_SCANCODE_MASK;
|
|
SDLK_CLEARAGAIN = SDL_SCANCODE_CLEARAGAIN or SDLK_SCANCODE_MASK;
|
|
SDLK_CRSEL = SDL_SCANCODE_CRSEL or SDLK_SCANCODE_MASK;
|
|
SDLK_EXSEL = SDL_SCANCODE_EXSEL or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_KP_00 = SDL_SCANCODE_KP_00 or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_000 = SDL_SCANCODE_KP_000 or SDLK_SCANCODE_MASK;
|
|
SDLK_THOUSANDSSEPARATOR = SDL_SCANCODE_THOUSANDSSEPARATOR or SDLK_SCANCODE_MASK;
|
|
SDLK_DECIMALSEPARATOR = SDL_SCANCODE_DECIMALSEPARATOR or SDLK_SCANCODE_MASK;
|
|
SDLK_CURRENCYUNIT = SDL_SCANCODE_CURRENCYUNIT or SDLK_SCANCODE_MASK;
|
|
SDLK_CURRENCYSUBUNIT = SDL_SCANCODE_CURRENCYSUBUNIT or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_LEFTPAREN = SDL_SCANCODE_KP_LEFTPAREN or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_KP_RIGHTPAREN or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_LEFTBRACE = SDL_SCANCODE_KP_LEFTBRACE or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_KP_RIGHTBRACE or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_TAB = SDL_SCANCODE_KP_TAB or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_BACKSPACE = SDL_SCANCODE_KP_BACKSPACE or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_A = SDL_SCANCODE_KP_A or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_B = SDL_SCANCODE_KP_B or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_C = SDL_SCANCODE_KP_C or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_D = SDL_SCANCODE_KP_D or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_E = SDL_SCANCODE_KP_E or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_F = SDL_SCANCODE_KP_F or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_XOR = SDL_SCANCODE_KP_XOR or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_POWER = SDL_SCANCODE_KP_POWER or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_PERCENT = SDL_SCANCODE_KP_PERCENT or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_LESS = SDL_SCANCODE_KP_LESS or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_GREATER = SDL_SCANCODE_KP_GREATER or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_AMPERSAND = SDL_SCANCODE_KP_AMPERSAND or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_DBLAMPERSAND = SDL_SCANCODE_KP_DBLAMPERSAND or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_VERTICALBAR = SDL_SCANCODE_KP_VERTICALBAR or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_DBLVERTICALBAR = SDL_SCANCODE_KP_DBLVERTICALBAR or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_COLON = SDL_SCANCODE_KP_COLON or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_HASH = SDL_SCANCODE_KP_HASH or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_SPACE = SDL_SCANCODE_KP_SPACE or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_AT = SDL_SCANCODE_KP_AT or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_EXCLAM = SDL_SCANCODE_KP_EXCLAM or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MEMSTORE = SDL_SCANCODE_KP_MEMSTORE or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MEMRECALL = SDL_SCANCODE_KP_MEMRECALL or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MEMCLEAR = SDL_SCANCODE_KP_MEMCLEAR or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MEMADD = SDL_SCANCODE_KP_MEMADD or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MEMSUBTRACT = SDL_SCANCODE_KP_MEMSUBTRACT or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MEMMULTIPLY = SDL_SCANCODE_KP_MEMMULTIPLY or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_KP_MEMDIVIDE or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_PLUSMINUS = SDL_SCANCODE_KP_PLUSMINUS or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_CLEAR = SDL_SCANCODE_KP_CLEAR or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_CLEARENTRY = SDL_SCANCODE_KP_CLEARENTRY or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_BINARY = SDL_SCANCODE_KP_BINARY or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_OCTAL = SDL_SCANCODE_KP_OCTAL or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_DECIMAL = SDL_SCANCODE_KP_DECIMAL or SDLK_SCANCODE_MASK;
|
|
SDLK_KP_HEXADECIMAL = SDL_SCANCODE_KP_HEXADECIMAL or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_LCTRL = SDL_SCANCODE_LCTRL or SDLK_SCANCODE_MASK;
|
|
SDLK_LSHIFT = SDL_SCANCODE_LSHIFT or SDLK_SCANCODE_MASK;
|
|
SDLK_LALT = SDL_SCANCODE_LALT or SDLK_SCANCODE_MASK;
|
|
SDLK_LGUI = SDL_SCANCODE_LGUI or SDLK_SCANCODE_MASK;
|
|
SDLK_RCTRL = SDL_SCANCODE_RCTRL or SDLK_SCANCODE_MASK;
|
|
SDLK_RSHIFT = SDL_SCANCODE_RSHIFT or SDLK_SCANCODE_MASK;
|
|
SDLK_RALT = SDL_SCANCODE_RALT or SDLK_SCANCODE_MASK;
|
|
SDLK_RGUI = SDL_SCANCODE_RGUI or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_MODE = SDL_SCANCODE_MODE or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_AUDIONEXT = SDL_SCANCODE_AUDIONEXT or SDLK_SCANCODE_MASK;
|
|
SDLK_AUDIOPREV = SDL_SCANCODE_AUDIOPREV or SDLK_SCANCODE_MASK;
|
|
SDLK_AUDIOSTOP = SDL_SCANCODE_AUDIOSTOP or SDLK_SCANCODE_MASK;
|
|
SDLK_AUDIOPLAY = SDL_SCANCODE_AUDIOPLAY or SDLK_SCANCODE_MASK;
|
|
SDLK_AUDIOMUTE = SDL_SCANCODE_AUDIOMUTE or SDLK_SCANCODE_MASK;
|
|
SDLK_MEDIASELECT = SDL_SCANCODE_MEDIASELECT or SDLK_SCANCODE_MASK;
|
|
SDLK_WWW = SDL_SCANCODE_WWW or SDLK_SCANCODE_MASK;
|
|
SDLK_MAIL = SDL_SCANCODE_MAIL or SDLK_SCANCODE_MASK;
|
|
SDLK_CALCULATOR = SDL_SCANCODE_CALCULATOR or SDLK_SCANCODE_MASK;
|
|
SDLK_COMPUTER = SDL_SCANCODE_COMPUTER or SDLK_SCANCODE_MASK;
|
|
SDLK_AC_SEARCH = SDL_SCANCODE_AC_SEARCH or SDLK_SCANCODE_MASK;
|
|
SDLK_AC_HOME = SDL_SCANCODE_AC_HOME or SDLK_SCANCODE_MASK;
|
|
SDLK_AC_BACK = SDL_SCANCODE_AC_BACK or SDLK_SCANCODE_MASK;
|
|
SDLK_AC_FORWARD = SDL_SCANCODE_AC_FORWARD or SDLK_SCANCODE_MASK;
|
|
SDLK_AC_STOP = SDL_SCANCODE_AC_STOP or SDLK_SCANCODE_MASK;
|
|
SDLK_AC_REFRESH = SDL_SCANCODE_AC_REFRESH or SDLK_SCANCODE_MASK;
|
|
SDLK_AC_BOOKMARKS = SDL_SCANCODE_AC_BOOKMARKS or SDLK_SCANCODE_MASK;
|
|
|
|
SDLK_BRIGHTNESSDOWN = SDL_SCANCODE_BRIGHTNESSDOWN or SDLK_SCANCODE_MASK;
|
|
SDLK_BRIGHTNESSUP = SDL_SCANCODE_BRIGHTNESSUP or SDLK_SCANCODE_MASK;
|
|
SDLK_DISPLAYSWITCH = SDL_SCANCODE_DISPLAYSWITCH or SDLK_SCANCODE_MASK;
|
|
SDLK_KBDILLUMTOGGLE = SDL_SCANCODE_KBDILLUMTOGGLE or SDLK_SCANCODE_MASK;
|
|
SDLK_KBDILLUMDOWN = SDL_SCANCODE_KBDILLUMDOWN or SDLK_SCANCODE_MASK;
|
|
SDLK_KBDILLUMUP = SDL_SCANCODE_KBDILLUMUP or SDLK_SCANCODE_MASK;
|
|
SDLK_EJECT = SDL_SCANCODE_EJECT or SDLK_SCANCODE_MASK;
|
|
SDLK_SLEEP = SDL_SCANCODE_SLEEP or SDLK_SCANCODE_MASK;
|
|
|
|
{**
|
|
* Enumeration of valid key mods (possibly OR'd together).
|
|
*}
|
|
|
|
KMOD_NONE = $0000;
|
|
KMOD_LSHIFT = $0001;
|
|
KMOD_RSHIFT = $0002;
|
|
KMOD_LCTRL = $0040;
|
|
KMOD_RCTRL = $0080;
|
|
KMOD_LALT = $0100;
|
|
KMOD_RALT = $0200;
|
|
KMOD_LGUI = $0400;
|
|
KMOD_RGUI = $0800;
|
|
KMOD_NUM = $1000;
|
|
KMOD_CAPS = $2000;
|
|
KMOD_MODE = $4000;
|
|
KMOD_RESERVED = $8000;
|
|
|
|
type
|
|
PSDL_KeyMod = ^TSDL_KeyMod;
|
|
TSDL_KeyMod = Word;
|
|
|
|
const
|
|
KMOD_CTRL = KMOD_LCTRL or KMOD_RCTRL;
|
|
KMOD_SHIFT = KMOD_LSHIFT or KMOD_RSHIFT;
|
|
KMOD_ALT = KMOD_LALT or KMOD_RALT;
|
|
KMOD_GUI = KMOD_LGUI or KMOD_RGUI;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_keyboard.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
type
|
|
{**
|
|
* The SDL keysym structure, used in key events.
|
|
*}
|
|
PSDL_Keysym = ^TSDL_Keysym;
|
|
TSDL_Keysym = record
|
|
scancode: TSDL_ScanCode; // SDL physical key code - see SDL_Scancode for details
|
|
sym: TSDL_KeyCode; // SDL virtual key code - see SDL_Keycode for details
|
|
_mod: UInt16; // current key modifiers
|
|
unicode: UInt32; // (deprecated) use SDL_TextInputEvent instead
|
|
end;
|
|
|
|
{**
|
|
* Get the window which currently has keyboard focus.
|
|
*}
|
|
function SDL_GetKeyboardFocus(): PSDL_Window;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyboardFocus' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get a snapshot of the current state of the keyboard.
|
|
*
|
|
* numkeys if non-nil, receives the length of the returned array.
|
|
*
|
|
* An array of key states. Indexes into this array are obtained by using SDL_Scancode values.
|
|
*
|
|
*}
|
|
function SDL_GetKeyboardState(numkeys: PInt): PUInt8;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyboardState' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the current key modifier state for the keyboard.
|
|
*}
|
|
function SDL_GetModState(): TSDL_KeyMod;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetModState' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the current key modifier state for the keyboard.
|
|
*
|
|
* This does not change the keyboard state, only the key modifier flags.
|
|
*}
|
|
procedure SDL_SetModState(modstate: TSDL_KeyMod);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetModState' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the key code corresponding to the given scancode according
|
|
* to the current keyboard layout.
|
|
*
|
|
* See SDL_Keycode for details.
|
|
*
|
|
* SDL_GetKeyName()
|
|
*}
|
|
function SDL_GetKeyFromScancode(scancode: TSDL_ScanCode): TSDL_KeyCode;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyFromScancode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the scancode corresponding to the given key code according to the
|
|
* current keyboard layout.
|
|
*
|
|
* See SDL_Scancode for details.
|
|
*
|
|
* SDL_GetScancodeName()
|
|
*}
|
|
function SDL_GetScancodeFromKey(key: TSDL_KeyCode): TSDL_ScanCode;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetScancodeFromKey' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get a human-readable name for a scancode.
|
|
*
|
|
* A pointer to the name for the scancode.
|
|
*
|
|
* If the scancode doesn't have a name, this function returns
|
|
* an empty string ("").
|
|
*
|
|
*}
|
|
function SDL_GetScancodeName(scancode: TSDL_ScanCode): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetScancodeName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get a scancode from a human-readable name
|
|
*
|
|
* scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
|
|
*
|
|
* SDL_Scancode
|
|
*}
|
|
function SDL_GetScancodeFromName(const name: PChar): TSDL_ScanCode;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetScancodeFromName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get a human-readable name for a key.
|
|
*
|
|
* A pointer to a UTF-8 string that stays valid at least until the next
|
|
* call to this function. If you need it around any longer, you must
|
|
* copy it. If the key doesn't have a name, this function returns an
|
|
* empty string ("").
|
|
*
|
|
* SDL_Key
|
|
*}
|
|
function SDL_GetKeyName(key: TSDL_ScanCode): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get a key code from a human-readable name
|
|
*
|
|
* key code, or SDLK_UNKNOWN if the name wasn't recognized
|
|
*
|
|
* SDL_Keycode
|
|
*}
|
|
function SDL_GetKeyFromName(const name: PChar): TSDL_KeyCode;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyFromName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Start accepting Unicode text input events.
|
|
* This function will show the on-screen keyboard if supported.
|
|
*
|
|
* SDL_StopTextInput()
|
|
* SDL_SetTextInputRect()
|
|
* SDL_HasScreenKeyboardSupport()
|
|
*}
|
|
procedure SDL_StartTextInput();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_StartTextInput' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return whether or not Unicode text input events are enabled.
|
|
*
|
|
* SDL_StartTextInput()
|
|
* SDL_StopTextInput()
|
|
*}
|
|
function SDL_IsTextInputActive(): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsTextInputActive' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Stop receiving any text input events.
|
|
* This function will hide the on-screen keyboard if supported.
|
|
*
|
|
* SDL_StartTextInput()
|
|
* SDL_HasScreenKeyboardSupport()
|
|
*}
|
|
procedure SDL_StopTextInput();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_StopTextInput' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the rectangle used to type Unicode text inputs.
|
|
* This is used as a hint for IME and on-screen keyboard placement.
|
|
*
|
|
* SDL_StartTextInput()
|
|
*}
|
|
procedure SDL_SetTextInputRect(rect: PSDL_Rect);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetTextInputRect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns whether the platform has some screen keyboard support.
|
|
*
|
|
* SDL_TRUE if some keyboard support is available else SDL_FALSE.
|
|
*
|
|
* Not all screen keyboard functions are supported on all platforms.
|
|
*
|
|
* SDL_IsScreenKeyboardShown()
|
|
*}
|
|
function SDL_HasScreenKeyboardSupport(): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HasScreenKeyboardSupport' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns whether the screen keyboard is shown for given window.
|
|
*
|
|
* window The window for which screen keyboard should be queried.
|
|
*
|
|
* Result - SDL_TRUE if screen keyboard is shown else SDL_FALSE.
|
|
*
|
|
* SDL_HasScreenKeyboardSupport()
|
|
*}
|
|
function SDL_IsScreenKeyboardShown(window: PSDL_Window): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsScreenKeyboardShown' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_mouse.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
type
|
|
PSDL_Cursor = Pointer;
|
|
|
|
const
|
|
|
|
{**
|
|
* Cursor types for SDL_CreateSystemCursor.
|
|
*}
|
|
|
|
SDL_SYSTEM_CURSOR_ARROW = 0; // Arrow
|
|
SDL_SYSTEM_CURSOR_IBEAM = 1; // I-beam
|
|
SDL_SYSTEM_CURSOR_WAIT = 2; // Wait
|
|
SDL_SYSTEM_CURSOR_CROSSHAIR = 3; // Crosshair
|
|
SDL_SYSTEM_CURSOR_WAITARROW = 4; // Small wait cursor (or Wait if not available)
|
|
SDL_SYSTEM_CURSOR_SIZENWSE = 5; // Double arrow pointing northwest and southeast
|
|
SDL_SYSTEM_CURSOR_SIZENESW = 6; // Double arrow pointing northeast and southwest
|
|
SDL_SYSTEM_CURSOR_SIZEWE = 7; // Double arrow pointing west and east
|
|
SDL_SYSTEM_CURSOR_SIZENS = 8; // Double arrow pointing north and south
|
|
SDL_SYSTEM_CURSOR_SIZEALL = 9; // Four pointed arrow pointing north, south, east, and west
|
|
SDL_SYSTEM_CURSOR_NO = 10; // Slashed circle or crossbones
|
|
SDL_SYSTEM_CURSOR_HAND = 11; // Hand
|
|
SDL_NUM_SYSTEM_CURSORS = 12;
|
|
|
|
type
|
|
PSDL_SystemCursor = ^TSDL_SystemCursor;
|
|
TSDL_SystemCursor = Word;
|
|
|
|
{* Function prototypes *}
|
|
|
|
{**
|
|
* Get the window which currently has mouse focus.
|
|
*}
|
|
function SDL_GetMouseFocus(): PSDL_Window;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetMouseFocus' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Retrieve the current state of the mouse.
|
|
*
|
|
* The current button state is returned as a button bitmask, which can
|
|
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
|
* mouse cursor position relative to the focus window for the currently
|
|
* selected mouse. You can pass nil for either x or y.
|
|
*
|
|
* SDL_Button = 1 shl ((X)-1)
|
|
*}
|
|
function SDL_GetMouseState(x: PInt; y: PInt): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetMouseState' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Retrieve the relative state of the mouse.
|
|
*
|
|
* The current button state is returned as a button bitmask, which can
|
|
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
|
* mouse deltas since the last call to SDL_GetRelativeMouseState().
|
|
*}
|
|
function SDL_GetRelativeMouseState(x: PInt; y: PInt): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRelativeMouseState' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Moves the mouse to the given position within the window.
|
|
*
|
|
* window The window to move the mouse into, or nil for the current mouse focus
|
|
* x The x coordinate within the window
|
|
* y The y coordinate within the window
|
|
*
|
|
* This function generates a mouse motion event
|
|
*}
|
|
procedure SDL_WarpMouseInWindow(window: PSDL_Window; x: SInt32; y: SInt32);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WarpMouseInWindow' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set relative mouse mode.
|
|
*
|
|
* enabled Whether or not to enable relative mode
|
|
*
|
|
* 0 on success, or -1 if relative mode is not supported.
|
|
*
|
|
* While the mouse is in relative mode, the cursor is hidden, and the
|
|
* driver will try to report continuous motion in the current window.
|
|
* Only relative motion events will be delivered, the mouse position
|
|
* will not change.
|
|
*
|
|
* This function will flush any pending mouse motion.
|
|
*
|
|
* SDL_GetRelativeMouseMode()
|
|
*}
|
|
function SDL_SetRelativeMouseMode(enabled: TSDL_Bool): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetRelativeMouseMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Query whether relative mouse mode is enabled.
|
|
*
|
|
* SDL_SetRelativeMouseMode()
|
|
*}
|
|
function SDL_GetRelativeMouseMode(): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRelativeMouseMode' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a cursor, using the specified bitmap data and
|
|
* mask (in MSB format).
|
|
*
|
|
* The cursor width must be a multiple of 8 bits.
|
|
*
|
|
* The cursor is created in black and white according to the following:
|
|
* <table>
|
|
* <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
|
|
* <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
|
|
* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
|
|
* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
|
|
* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
|
|
* if not. </td></tr>
|
|
* </table>
|
|
*
|
|
* SDL_FreeCursor()
|
|
*}
|
|
function SDL_CreateCursor(const data: PUInt8; const mask: PUInt8; w: SInt32; h: SInt32; hot_x: SInt32; hot_y: SInt32): PSDL_Cursor;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateCursor' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a color cursor.
|
|
*
|
|
* SDL_FreeCursor()
|
|
*}
|
|
function SDL_CreateColorCursor(surface: PSDL_Surface; hot_x: SInt32; hot_y: SInt32): PSDL_Cursor;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateColorCursor' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a system cursor.
|
|
*
|
|
* SDL_FreeCursor()
|
|
*}
|
|
function SDL_CreateSystemCursor(id: TSDL_SystemCursor): PSDL_Cursor;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateSystemCursor' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Set the active cursor.
|
|
*}
|
|
procedure SDL_SetCursor(cursor: PSDL_Cursor);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetCursor' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return the active cursor.
|
|
*}
|
|
function SDL_GetCursor(): PSDL_Cursor;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetCursor' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Frees a cursor created with SDL_CreateCursor().
|
|
*
|
|
* SDL_CreateCursor()
|
|
*}
|
|
procedure SDL_FreeCursor(cursor: PSDL_Cursor);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeCursor' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Toggle whether or not the cursor is shown.
|
|
*
|
|
* toggle 1 to show the cursor, 0 to hide it, -1 to query the current
|
|
* state.
|
|
*
|
|
* 1 if the cursor is shown, or 0 if the cursor is hidden.
|
|
*}
|
|
function SDL_ShowCursor(toggle: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ShowCursor' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
const
|
|
{**
|
|
* Used as a mask when testing buttons in buttonstate.
|
|
* - Button 1: Left mouse button
|
|
* - Button 2: Middle mouse button
|
|
* - Button 3: Right mouse button
|
|
*}
|
|
|
|
SDL_BUTTON_LEFT = 1;
|
|
SDL_BUTTON_MIDDLE = 2;
|
|
SDL_BUTTON_RIGHT = 3;
|
|
SDL_BUTTON_X1 = 4;
|
|
SDL_BUTTON_X2 = 5;
|
|
SDL_BUTTON_LMASK = 1 shl ((SDL_BUTTON_LEFT) - 1);
|
|
SDL_BUTTON_MMASK = 1 shl ((SDL_BUTTON_MIDDLE) - 1);
|
|
SDL_BUTTON_RMASK = 1 shl ((SDL_BUTTON_RIGHT) - 1);
|
|
SDL_BUTTON_X1MASK = 1 shl ((SDL_BUTTON_X1) - 1);
|
|
SDL_BUTTON_X2MASK = 1 shl ((SDL_BUTTON_X2) - 1);
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_joystick.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* SDL_joystick.h
|
|
*
|
|
* In order to use these functions, SDL_Init() must have been called
|
|
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
|
* for joysticks, and load appropriate drivers.
|
|
*}
|
|
|
|
type
|
|
|
|
{* The joystick structure used to identify an SDL joystick *}
|
|
PSDL_Joystick = Pointer; // todo!!
|
|
|
|
{* A structure that encodes the stable unique id for a joystick device *}
|
|
|
|
TSDL_JoystickGUID = record
|
|
data: array[0..15] of UInt8;
|
|
end;
|
|
|
|
TSDL_JoystickID = SInt32;
|
|
|
|
{* Function prototypes *}
|
|
{**
|
|
* Count the number of joysticks attached to the system right now
|
|
*}
|
|
function SDL_NumJoysticks(): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_NumJoysticks' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the implementation dependent name of a joystick.
|
|
* This can be called before any joysticks are opened.
|
|
* If no name can be found, this function returns NULL.
|
|
*}
|
|
function SDL_JoystickNameForIndex(device_index: SInt32): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNameForIndex' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Open a joystick for use.
|
|
* The index passed as an argument refers tothe N'th joystick on the system.
|
|
* This index is the value which will identify this joystick in future joystick
|
|
* events.
|
|
*
|
|
* A joystick identifier, or NULL if an error occurred.
|
|
*}
|
|
function SDL_JoystickOpen(device_index: SInt32): PSDL_Joystick;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickOpen' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return the name for this currently opened joystick.
|
|
* If no name can be found, this function returns NULL.
|
|
*}
|
|
function SDL_JoystickName(joystick: PSDL_Joystick): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return the GUID for the joystick at this index
|
|
*}
|
|
function SDL_JoystickGetDeviceGUID(device_index: SInt32): TSDL_JoystickGUID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetDeviceGUID' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return the GUID for this opened joystick
|
|
*}
|
|
function SDL_JoystickGetGUID(joystick: PSDL_Joystick): TSDL_JoystickGUID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetGUID' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
|
|
* (32 for the string plus a NULL terminator).
|
|
*}
|
|
procedure SDL_JoystickGetGUIDString(guid: TSDL_JoystickGUId; pszGUID: PChar; cbGUID: SInt32);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetGUIDString' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* convert a string into a joystick formatted guid
|
|
*}
|
|
function SDL_JoystickGetGUIDFromString(const pchGUID: PChar): TSDL_JoystickGUID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetGUIDFromString' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
|
|
*}
|
|
function SDL_JoystickGetAttached(joystick: PSDL_Joystick): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetAttached' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
|
|
*}
|
|
function SDL_JoystickInstanceID(joystick: PSDL_Joystick): TSDL_JoystickID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickInstanceID' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the number of general axis controls on a joystick.
|
|
*}
|
|
function SDL_JoystickNumAxes(joystick: PSDL_Joystick): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNumAxes' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the number of trackballs on a joystick.
|
|
*
|
|
* Joystick trackballs have only relative motion events associated
|
|
* with them and their state cannot be polled.
|
|
*}
|
|
function SDL_JoystickNumBalls(joystick: PSDL_Joystick): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNumBalls' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the number of POV hats on a joystick.
|
|
*}
|
|
function SDL_JoystickNumHats(joystick: PSDL_Joystick): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNumHats' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the number of buttons on a joystick.
|
|
*}
|
|
function SDL_JoystickNumButtons(joystick: PSDL_Joystick): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNumButtons' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Update the current state of the open joysticks.
|
|
*
|
|
* This is called automatically by the event loop if any joystick
|
|
* events are enabled.
|
|
*}
|
|
procedure SDL_JoystickUpdate();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickUpdate' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Enable/disable joystick event polling.
|
|
*
|
|
* If joystick events are disabled, you must call SDL_JoystickUpdate()
|
|
* yourself and check the state of the joystick when you want joystick
|
|
* information.
|
|
*
|
|
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
|
|
*}
|
|
function SDL_JoystickEventState(state: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickEventState' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the current state of an axis control on a joystick.
|
|
*
|
|
* The state is a value ranging from -32768 to 32767.
|
|
*
|
|
* The axis indices start at index 0.
|
|
*}
|
|
function SDL_JoystickGetAxis(joystick: PSDL_Joystick; axis: SInt32): SInt16;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetAxis' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Hat positions
|
|
*}
|
|
const
|
|
SDL_HAT_CENTERED = $00;
|
|
SDL_HAT_UP = $01;
|
|
SDL_HAT_RIGHT = $02;
|
|
SDL_HAT_DOWN = $04;
|
|
SDL_HAT_LEFT = $08;
|
|
SDL_HAT_RIGHTUP = SDL_HAT_RIGHT or SDL_HAT_UP;
|
|
SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT or SDL_HAT_DOWN;
|
|
SDL_HAT_LEFTUP = SDL_HAT_LEFT or SDL_HAT_UP;
|
|
SDL_HAT_LEFTDOWN = SDL_HAT_LEFT or SDL_HAT_DOWN;
|
|
|
|
{**
|
|
* Get the current state of a POV hat on a joystick.
|
|
*
|
|
* The hat indices start at index 0.
|
|
*
|
|
* The return value is one of the following positions:
|
|
* - SDL_HAT_CENTERED
|
|
* - SDL_HAT_UP
|
|
* - SDL_HAT_RIGHT
|
|
* - SDL_HAT_DOWN
|
|
* - SDL_HAT_LEFT
|
|
* - SDL_HAT_RIGHTUP
|
|
* - SDL_HAT_RIGHTDOWN
|
|
* - SDL_HAT_LEFTUP
|
|
* - SDL_HAT_LEFTDOWN
|
|
*}
|
|
function SDL_JoystickGetHat(joystick: PSDL_Joystick; hat: SInt32): UInt8;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetHat' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the ball axis change since the last poll.
|
|
*
|
|
* 0, or -1 if you passed it invalid parameters.
|
|
*
|
|
* The ball indices start at index 0.
|
|
*}
|
|
function SDL_JoystickGetBall(joystick: PSDL_Joystick; ball: SInt32; dx: PInt; dy: PInt): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetBall' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the current state of a button on a joystick.
|
|
*
|
|
* The button indices start at index 0.
|
|
*}
|
|
function SDL_JoystickGetButton(joystick: PSDL_Joystick; button: SInt32): UInt8;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetButton' {$ENDIF} {$ENDIF};
|
|
{**
|
|
* Close a joystick previously opened with SDL_JoystickOpen().
|
|
*}
|
|
procedure SDL_JoystickClose(joystick: PSDL_Joystick);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickClose' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_gamecontroller.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
{**
|
|
* SDL_gamecontroller.h
|
|
*
|
|
* In order to use these functions, SDL_Init() must have been called
|
|
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
|
* for game controllers, and load appropriate drivers.
|
|
*
|
|
* If you would like to receive controller updates while the application
|
|
* is in the background, you should set the following hint before calling
|
|
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
|
|
*}
|
|
|
|
|
|
{* The gamecontroller structure used to identify an SDL game controller *}
|
|
type
|
|
PSDL_GameController = ^TSDL_GameController;
|
|
TSDL_GameController = Pointer; //todo
|
|
|
|
|
|
TSDL_GameControllerBindType = (SDL_CONTROLLER_BINDTYPE_NONE,
|
|
SDL_CONTROLLER_BINDTYPE_BUTTON,
|
|
SDL_CONTROLLER_BINDTYPE_AXIS,
|
|
SDL_CONTROLLER_BINDTYPE_HAT);
|
|
|
|
|
|
{**
|
|
* Get the SDL joystick layer binding for this controller button/axis mapping
|
|
*}
|
|
THat = record
|
|
hat: Integer;
|
|
hat_mask: Integer;
|
|
end;
|
|
|
|
|
|
TSDL_GameControllerButtonBind = record
|
|
bindType: TSDL_GameControllerBindType;
|
|
case Integer of
|
|
0: ( button: Integer; );
|
|
1: ( axis: Integer; );
|
|
2: ( hat: THat; );
|
|
end;
|
|
|
|
|
|
{**
|
|
* To count the number of game controllers in the system for the following:
|
|
* int nJoysticks = SDL_NumJoysticks();
|
|
* int nGameControllers = 0;
|
|
* for ( int i = 0; i < nJoysticks; i++ ) {
|
|
* if ( SDL_IsGameController(i) ) {
|
|
* nGameControllers++;
|
|
*
|
|
*
|
|
*
|
|
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
|
|
* guid,name,mappings
|
|
*
|
|
* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
|
|
* Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
|
|
* The mapping format for joystick is:
|
|
* bX - a joystick button, index X
|
|
* hX.Y - hat X with value Y
|
|
* aX - axis X of the joystick
|
|
* Buttons can be used as a controller axis and vice versa.
|
|
*
|
|
* This string shows an example of a valid mapping for a controller
|
|
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
|
|
*
|
|
*}
|
|
|
|
|
|
{**
|
|
* Add or update an existing mapping configuration
|
|
*
|
|
* 1 if mapping is added, 0 if updated, -1 on error
|
|
*}
|
|
function SDL_GameControllerAddMapping( mappingString: PChar ): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerAddMapping' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Get a mapping string for a GUID
|
|
*
|
|
* the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
|
|
*}
|
|
function SDL_GameControllerMappingForGUID( guid: TSDL_JoystickGUID ): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerMappingForGUID' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Get a mapping string for an open GameController
|
|
*
|
|
* the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
|
|
*}
|
|
function SDL_GameControllerMapping( gamecontroller: PSDL_GameController ): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerMapping' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Is the joystick on this index supported by the game controller interface?
|
|
*}
|
|
function SDL_IsGameController(joystick_index: Integer): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsGameController' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Get the implementation dependent name of a game controller.
|
|
* This can be called before any controllers are opened.
|
|
* If no name can be found, this function returns NULL.
|
|
*}
|
|
function SDL_GameControllerNameForIndex(joystick_index: Integer): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS}name '_SDL_GameControllerNameForIndex' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Open a game controller for use.
|
|
* The index passed as an argument refers to the N'th game controller on the system.
|
|
* This index is the value which will identify this controller in future controller
|
|
* events.
|
|
*
|
|
* A controller identifier, or NULL if an error occurred.
|
|
*}
|
|
function SDL_GameControllerOpen(joystick_index: Integer): PSDL_GameController;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerOpen' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Return the name for this currently opened controller
|
|
*}
|
|
function SDL_GameControllerName(gamecontroller: PSDL_GameController): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerName' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Returns SDL_TRUE if the controller has been opened and currently connected,
|
|
* or SDL_FALSE if it has not.
|
|
*}
|
|
function SDL_GameControllerGetAttached(gamecontroller: PSDL_GameController): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetAttached' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Get the underlying joystick object used by a controller
|
|
*}
|
|
function SDL_GameControllerGetJoystick(gamecontroller: PSDL_GameController): PSDL_Joystick;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetJoystick' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Enable/disable controller event polling.
|
|
*
|
|
* If controller events are disabled, you must call SDL_GameControllerUpdate()
|
|
* yourself and check the state of the controller when you want controller
|
|
* information.
|
|
*
|
|
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
|
|
*}
|
|
function SDL_GameControllerEventState(state: Integer): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerEventState' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Update the current state of the open game controllers.
|
|
*
|
|
* This is called automatically by the event loop if any game controller
|
|
* events are enabled.
|
|
*}
|
|
procedure SDL_GameControllerUpdate();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerUpdate' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* The list of axes available from a controller
|
|
*}
|
|
|
|
|
|
const
|
|
SDL_CONTROLLER_AXIS_INVALID = -1;
|
|
SDL_CONTROLLER_AXIS_LEFTX = 0;
|
|
SDL_CONTROLLER_AXIS_LEFTY = 1;
|
|
SDL_CONTROLLER_AXIS_RIGHTX = 2;
|
|
SDL_CONTROLLER_AXIS_RIGHTY = 3;
|
|
SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4;
|
|
SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5;
|
|
SDL_CONTROLLER_AXIS_MAX = 6;
|
|
type
|
|
TSDL_GameControllerAxis = Byte;
|
|
|
|
|
|
{**
|
|
* turn this string into a axis mapping
|
|
*}
|
|
function SDL_GameControllerGetAxisFromString(pchString: PChar): TSDL_GameControllerAxis;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetAxisFromString' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* turn this axis enum into a string mapping
|
|
*}
|
|
function SDL_GameControllerGetStringForAxis(axis: TSDL_GameControllerAxis): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS}name '_SDL_GameControllerGetStringForAxis' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Get the SDL joystick layer binding for this controller button mapping
|
|
*}
|
|
function SDL_GameControllerGetBindForAxis(gamecontroller: PSDL_GameController; axis: TSDL_GameControllerAxis): TSDL_GameControllerButtonBind;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetBindForAxis' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Get the current state of an axis control on a game controller.
|
|
*
|
|
* The state is a value ranging from -32768 to 32767.
|
|
*
|
|
* The axis indices start at index 0.
|
|
*}
|
|
function SDL_GameControllerGetAxis(gamecontroller: PSDL_GameController; axis: TSDL_GameControllerAxis): SInt16;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetAxis' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* The list of buttons available from a controller
|
|
*}
|
|
const
|
|
SDL_CONTROLLER_BUTTON_INVALID = -1;
|
|
SDL_CONTROLLER_BUTTON_A = 0;
|
|
SDL_CONTROLLER_BUTTON_B = 1;
|
|
SDL_CONTROLLER_BUTTON_X = 2;
|
|
SDL_CONTROLLER_BUTTON_Y = 3;
|
|
SDL_CONTROLLER_BUTTON_BACK = 4;
|
|
SDL_CONTROLLER_BUTTON_GUIDE = 5;
|
|
SDL_CONTROLLER_BUTTON_START = 6;
|
|
SDL_CONTROLLER_BUTTON_LEFTSTICK = 7;
|
|
SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8;
|
|
SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9;
|
|
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10;
|
|
SDL_CONTROLLER_BUTTON_DPAD_UP = 11;
|
|
SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12;
|
|
SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13;
|
|
SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14;
|
|
SDL_CONTROLLER_BUTTON_MAX = 15;
|
|
type
|
|
TSDL_GameControllerButton = Byte;
|
|
|
|
|
|
{**
|
|
* turn this string into a button mapping
|
|
*}
|
|
function SDL_GameControllerGetButtonFromString(pchString: PChar): TSDL_GameControllerButton;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetButtonFromString' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* turn this button enum into a string mapping
|
|
*}
|
|
function SDL_GameControllerGetStringForButton(button: TSDL_GameControllerButton): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetStringForButton' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Get the SDL joystick layer binding for this controller button mapping
|
|
*}
|
|
function SDL_GameControllerGetBindForButton(gamecontroller: PSDL_GameController; button: TSDL_GameControllerButton): TSDL_GameControllerButtonBind;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetBindForButton' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
|
|
{**
|
|
* Get the current state of a button on a game controller.
|
|
*
|
|
* The button indices start at index 0.
|
|
*}
|
|
function SDL_GameControllerGetButton(gamecontroller: PSDL_GameController; button: TSDL_GameControllerButton): UInt8;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetButton' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Close a controller previously opened with SDL_GameControllerOpen().
|
|
*}
|
|
procedure SDL_GameControllerClose(gamecontroller: PSDL_GameController);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerClose' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_haptic.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
*
|
|
* The SDL Haptic subsystem allows you to control haptic (force feedback)
|
|
* devices.
|
|
*
|
|
* The basic usage is as follows:
|
|
* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
|
|
* - Open a Haptic Device.
|
|
* - SDL_HapticOpen() to open from index.
|
|
* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
|
|
* - Create an effect (::SDL_HapticEffect).
|
|
* - Upload the effect with SDL_HapticNewEffect().
|
|
* - Run the effect with SDL_HapticRunEffect().
|
|
* - (optional) Free the effect with SDL_HapticDestroyEffect().
|
|
* - Close the haptic device with SDL_HapticClose().
|
|
*
|
|
* Simple rumble example:
|
|
*
|
|
* SDL_Haptic *haptic;
|
|
*
|
|
* // Open the device
|
|
* haptic = SDL_HapticOpen( 0 );
|
|
* if (haptic == NULL)
|
|
* return -1;
|
|
*
|
|
* // Initialize simple rumble
|
|
* if (SDL_HapticRumbleInit( haptic ) != 0)
|
|
* return -1;
|
|
*
|
|
* // Play effect at 50% strength for 2 seconds
|
|
* if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
|
|
* return -1;
|
|
* SDL_Delay( 2000 );
|
|
*
|
|
* // Clean up
|
|
* SDL_HapticClose( haptic );
|
|
*
|
|
*
|
|
* Complete example:
|
|
*
|
|
* int test_haptic( SDL_Joystick * joystick )
|
|
* SDL_Haptic *haptic;
|
|
* SDL_HapticEffect effect;
|
|
* int effect_id;
|
|
*
|
|
* // Open the device
|
|
* haptic = SDL_HapticOpenFromJoystick( joystick );
|
|
* if (haptic == NULL) return -1; // Most likely joystick isn't haptic
|
|
*
|
|
* // See if it can do sine waves
|
|
* if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0)
|
|
* SDL_HapticClose(haptic); // No sine effect
|
|
* return -1;
|
|
*
|
|
*
|
|
* // Create the effect
|
|
* memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
|
|
* effect.type = SDL_HAPTIC_SINE;
|
|
* effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
|
|
* effect.periodic.direction.dir[0] = 18000; // Force comes from south
|
|
* effect.periodic.period = 1000; // 1000 ms
|
|
* effect.periodic.magnitude = 20000; // 20000/32767 strength
|
|
* effect.periodic.length = 5000; // 5 seconds long
|
|
* effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
|
|
* effect.periodic.fade_length = 1000; // Takes 1 second to fade away
|
|
*
|
|
* // Upload the effect
|
|
* effect_id = SDL_HapticNewEffect( haptic, &effect );
|
|
*
|
|
* // Test the effect
|
|
* SDL_HapticRunEffect( haptic, effect_id, 1 );
|
|
* SDL_Delay( 5000); // Wait for the effect to finish
|
|
*
|
|
* // We destroy the effect, although closing the device also does this
|
|
* SDL_HapticDestroyEffect( haptic, effect_id );
|
|
*
|
|
* // Close the device
|
|
* SDL_HapticClose(haptic);
|
|
*
|
|
* return 0; // Success
|
|
*
|
|
*
|
|
*
|
|
* You can also find out more information on my blog:
|
|
* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
|
|
*
|
|
* Edgar Simo Serra
|
|
*}
|
|
|
|
|
|
{**
|
|
* SDL_Haptic
|
|
*
|
|
* The haptic structure used to identify an SDL haptic.
|
|
*
|
|
* SDL_HapticOpen
|
|
* SDL_HapticOpenFromJoystick
|
|
* SDL_HapticClose
|
|
*}
|
|
type
|
|
PSDL_Haptic = ^TSDL_Haptic;
|
|
TSDL_Haptic = record end;
|
|
|
|
{**
|
|
* Haptic features
|
|
*
|
|
* Different haptic features a device can have.
|
|
*}
|
|
|
|
{**
|
|
* Haptic effects
|
|
*}
|
|
|
|
{**
|
|
* Constant effect supported.
|
|
*
|
|
* Constant haptic effect.
|
|
*
|
|
* SDL_HapticCondition
|
|
*}
|
|
const
|
|
SDL_HAPTIC_CONSTANT = (1 shl 0);
|
|
|
|
{**
|
|
* Sine wave effect supported.
|
|
*
|
|
* Periodic haptic effect that simulates sine waves.
|
|
*
|
|
* SDL_HapticPeriodic
|
|
*}
|
|
const
|
|
SDL_HAPTIC_SINE = (1 shl 1);
|
|
|
|
{**
|
|
* Square wave effect supported.
|
|
*
|
|
* Periodic haptic effect that simulates square waves.
|
|
*
|
|
* SDL_HapticPeriodic
|
|
*}
|
|
const
|
|
SDL_HAPTIC_SQUARE = (1 shl 2);
|
|
|
|
{**
|
|
* Triangle wave effect supported.
|
|
*
|
|
* Periodic haptic effect that simulates triangular waves.
|
|
*
|
|
* SDL_HapticPeriodic
|
|
*}
|
|
const
|
|
SDL_HAPTIC_TRIANGLE = (1 shl 3);
|
|
|
|
{**
|
|
* Sawtoothup wave effect supported.
|
|
*
|
|
* Periodic haptic effect that simulates saw tooth up waves.
|
|
*
|
|
* SDL_HapticPeriodic
|
|
*}
|
|
const
|
|
SDL_HAPTIC_SAWTOOTHUP = (1 shl 4);
|
|
|
|
{**
|
|
* Sawtoothdown wave effect supported.
|
|
*
|
|
* Periodic haptic effect that simulates saw tooth down waves.
|
|
*
|
|
* SDL_HapticPeriodic
|
|
*}
|
|
const
|
|
SDL_HAPTIC_SAWTOOTHDOWN = (1 shl 5);
|
|
|
|
{**
|
|
* Ramp effect supported.
|
|
*
|
|
* Ramp haptic effect.
|
|
*
|
|
* SDL_HapticRamp
|
|
*}
|
|
const
|
|
SDL_HAPTIC_RAMP = (1 shl 6);
|
|
|
|
{**
|
|
* Spring effect supported - uses axes position.
|
|
*
|
|
* Condition haptic effect that simulates a spring. Effect is based on the
|
|
* axes position.
|
|
*
|
|
* SDL_HapticCondition
|
|
*}
|
|
const
|
|
SDL_HAPTIC_SPRING = (1 shl 7);
|
|
|
|
{**
|
|
* Damper effect supported - uses axes velocity.
|
|
*
|
|
* Condition haptic effect that simulates dampening. Effect is based on the
|
|
* axes velocity.
|
|
*
|
|
* SDL_HapticCondition
|
|
*}
|
|
const
|
|
SDL_HAPTIC_DAMPER = (1 shl 8);
|
|
|
|
{**
|
|
* Inertia effect supported - uses axes acceleration.
|
|
*
|
|
* Condition haptic effect that simulates inertia. Effect is based on the axes
|
|
* acceleration.
|
|
*
|
|
* SDL_HapticCondition
|
|
*}
|
|
const
|
|
SDL_HAPTIC_INERTIA = (1 shl 9);
|
|
|
|
{**
|
|
* Friction effect supported - uses axes movement.
|
|
*
|
|
* Condition haptic effect that simulates friction. Effect is based on the
|
|
* axes movement.
|
|
*
|
|
* SDL_HapticCondition
|
|
*}
|
|
const
|
|
SDL_HAPTIC_FRICTION = (1 shl 10);
|
|
|
|
{**
|
|
* Custom effect is supported.
|
|
*
|
|
* User defined custom haptic effect.
|
|
*}
|
|
const
|
|
SDL_HAPTIC_CUSTOM = (1 shl 11);
|
|
|
|
{*Haptic effects*}
|
|
|
|
{* These last few are features the device has, not effects *}
|
|
|
|
{**
|
|
* Device can set global gain.
|
|
*
|
|
* Device supports setting the global gain.
|
|
*
|
|
* SDL_HapticSetGain
|
|
*}
|
|
const
|
|
SDL_HAPTIC_GAIN = (1 shl 12);
|
|
|
|
{**
|
|
* Device can set autocenter.
|
|
*
|
|
* Device supports setting autocenter.
|
|
*
|
|
* SDL_HapticSetAutocenter
|
|
*}
|
|
const
|
|
SDL_HAPTIC_AUTOCENTER = (1 shl 13);
|
|
|
|
{**
|
|
* Device can be queried for effect status.
|
|
*
|
|
* Device can be queried for effect status.
|
|
*
|
|
* SDL_HapticGetEffectStatus
|
|
*}
|
|
const
|
|
SDL_HAPTIC_STATUS = (1 shl 14);
|
|
|
|
{**
|
|
* Device can be paused.
|
|
*
|
|
* SDL_HapticPause
|
|
* SDL_HapticUnpause
|
|
*}
|
|
const
|
|
SDL_HAPTIC_PAUSE = (1 shl 15);
|
|
|
|
{**
|
|
* Direction encodings
|
|
*}
|
|
|
|
{**
|
|
* Uses polar coordinates for the direction.
|
|
*
|
|
* SDL_HapticDirection
|
|
*}
|
|
const
|
|
SDL_HAPTIC_POLAR = 0;
|
|
|
|
{**
|
|
* Uses cartesian coordinates for the direction.
|
|
*
|
|
* SDL_HapticDirection
|
|
*}
|
|
const
|
|
SDL_HAPTIC_CARTESIAN = 1;
|
|
|
|
{**
|
|
* Uses spherical coordinates for the direction.
|
|
*
|
|
* SDL_HapticDirection
|
|
*}
|
|
const
|
|
SDL_HAPTIC_SPHERICAL = 2;
|
|
|
|
{*Direction encodings*}
|
|
|
|
{*Haptic features*}
|
|
|
|
{*
|
|
* Misc defines.
|
|
*}
|
|
|
|
{**
|
|
* Used to play a device an infinite number of times.
|
|
*
|
|
* SDL_HapticRunEffect
|
|
*}
|
|
const
|
|
//SDL_HAPTIC_INFINITY = 4294967295U;
|
|
SDL_HAPTIC_INFINITY = 4294967295; //right?!
|
|
|
|
{**
|
|
* Structure that represents a haptic direction.
|
|
*
|
|
* Directions can be specified by:
|
|
* - SDL_HAPTIC_POLAR : Specified by polar coordinates.
|
|
* - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
|
|
* - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
|
|
*
|
|
* Cardinal directions of the haptic device are relative to the positioning
|
|
* of the device. North is considered to be away from the user.
|
|
*
|
|
* The following diagram represents the cardinal directions:
|
|
*
|
|
.--.
|
|
|__| .-------.
|
|
|=.| |.-----.|
|
|
|--| || ||
|
|
| | |'-----'|
|
|
|__|~')_____('
|
|
[ COMPUTER ]
|
|
|
|
|
|
North (0,-1)
|
|
^
|
|
|
|
|
|
|
|
(1,0) West <----[ HAPTIC ]----> East (-1,0)
|
|
|
|
|
|
|
|
v
|
|
South (0,1)
|
|
|
|
|
|
[ USER ]
|
|
\|||/
|
|
(o o)
|
|
---ooO-(_)-Ooo---
|
|
|
|
*
|
|
* If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
|
|
* degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
|
|
* the first dir parameter. The cardinal directions would be:
|
|
* - North: 0 (0 degrees)
|
|
* - East: 9000 (90 degrees)
|
|
* - South: 18000 (180 degrees)
|
|
* - West: 27000 (270 degrees)
|
|
*
|
|
* If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
|
|
* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
|
|
* the first three dir parameters. The cardinal directions would be:
|
|
* - North: 0,-1, 0
|
|
* - East: -1, 0, 0
|
|
* - South: 0, 1, 0
|
|
* - West: 1, 0, 0
|
|
*
|
|
* The Z axis represents the height of the effect if supported, otherwise
|
|
* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
|
|
* can use any multiple you want, only the direction matters.
|
|
*
|
|
* If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
|
|
* The first two dir parameters are used. The dir parameters are as
|
|
* follows (all values are in hundredths of degrees):
|
|
* - Degrees from (1, 0) rotated towards (0, 1).
|
|
* - Degrees towards (0, 0, 1) (device needs at least 3 axes).
|
|
*
|
|
*
|
|
* Example of force coming from the south with all encodings (force coming
|
|
* from the south means the user will have to pull the stick to counteract):
|
|
*
|
|
* SDL_HapticDirection direction;
|
|
*
|
|
* // Cartesian directions
|
|
* direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
|
|
* direction.dir[0] = 0; // X position
|
|
* direction.dir[1] = 1; // Y position
|
|
* // Assuming the device has 2 axes, we don't need to specify third parameter.
|
|
*
|
|
* // Polar directions
|
|
* direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
|
|
* direction.dir[0] = 18000; // Polar only uses first parameter
|
|
*
|
|
* // Spherical coordinates
|
|
* direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
|
|
* direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
|
|
*
|
|
*
|
|
* SDL_HAPTIC_POLAR
|
|
* SDL_HAPTIC_CARTESIAN
|
|
* SDL_HAPTIC_SPHERICAL
|
|
* SDL_HapticEffect
|
|
* SDL_HapticNumAxes
|
|
*}
|
|
type
|
|
TSDL_HapticDirection = record
|
|
_type: UInt8; {**< The type of encoding. *}
|
|
dir: array[0..2] of SInt32; {**< The encoded direction. *}
|
|
end;
|
|
|
|
{**
|
|
* A structure containing a template for a Constant effect.
|
|
*
|
|
* The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
|
|
*
|
|
* A constant effect applies a constant force in the specified direction
|
|
* to the joystick.
|
|
*
|
|
* SDL_HAPTIC_CONSTANT
|
|
* SDL_HapticEffect
|
|
*}
|
|
type
|
|
TSDL_HapticConstant = record
|
|
{* Header *}
|
|
_type: UInt16; {**< SDL_HAPTIC_CONSTANT *}
|
|
direction: TSDL_HapticDirection; {**< Direction of the effect. *}
|
|
|
|
{* Replay *}
|
|
length: UInt32; {**< Duration of the effect. *}
|
|
delay: UInt16; {**< Delay before starting the effect. *}
|
|
|
|
{* Trigger *}
|
|
button: UInt16; {**< Button that triggers the effect. *}
|
|
interval: UInt16; {**< How soon it can be triggered again after button. *}
|
|
|
|
{* Constant *}
|
|
level: SInt16; {**< Strength of the constant effect. *}
|
|
|
|
{* Envelope *}
|
|
attack_length: UInt16; {**< Duration of the attack. *}
|
|
attack_level: UInt16; {**< Level at the start of the attack. *}
|
|
fade_length: UInt16; {**< Duration of the fade. *}
|
|
fade_level: UInt16; {**< Level at the end of the fade. *}
|
|
end;
|
|
|
|
{**
|
|
* A structure containing a template for a Periodic effect.
|
|
*
|
|
* The struct handles the following effects:
|
|
* - SDL_HAPTIC_SINE
|
|
* - SDL_HAPTIC_SQUARE
|
|
* - SDL_HAPTIC_TRIANGLE
|
|
* - SDL_HAPTIC_SAWTOOTHUP
|
|
* - SDL_HAPTIC_SAWTOOTHDOWN
|
|
*
|
|
* A periodic effect consists in a wave-shaped effect that repeats itself
|
|
* over time. The type determines the shape of the wave and the parameters
|
|
* determine the dimensions of the wave.
|
|
*
|
|
* Phase is given by hundredth of a cycle meaning that giving the phase a value
|
|
* of 9000 will displace it 25% of its period. Here are sample values:
|
|
* - 0: No phase displacement.
|
|
* - 9000: Displaced 25% of its period.
|
|
* - 18000: Displaced 50% of its period.
|
|
* - 27000: Displaced 75% of its period.
|
|
* - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
|
|
*
|
|
* Examples:
|
|
*
|
|
SDL_HAPTIC_SINE
|
|
__ __ __ __
|
|
/ \ / \ / \ /
|
|
/ \__/ \__/ \__/
|
|
|
|
SDL_HAPTIC_SQUARE
|
|
__ __ __ __ __
|
|
| | | | | | | | | |
|
|
| |__| |__| |__| |__| |
|
|
|
|
SDL_HAPTIC_TRIANGLE
|
|
/\ /\ /\ /\ /\
|
|
/ \ / \ / \ / \ /
|
|
/ \/ \/ \/ \/
|
|
|
|
SDL_HAPTIC_SAWTOOTHUP
|
|
/| /| /| /| /| /| /|
|
|
/ | / | / | / | / | / | / |
|
|
/ |/ |/ |/ |/ |/ |/ |
|
|
|
|
SDL_HAPTIC_SAWTOOTHDOWN
|
|
\ |\ |\ |\ |\ |\ |\ |
|
|
\ | \ | \ | \ | \ | \ | \ |
|
|
\| \| \| \| \| \| \|
|
|
|
|
*
|
|
* SDL_HAPTIC_SINE
|
|
* SDL_HAPTIC_SQUARE
|
|
* SDL_HAPTIC_TRIANGLE
|
|
* SDL_HAPTIC_SAWTOOTHUP
|
|
* SDL_HAPTIC_SAWTOOTHDOWN
|
|
* SDL_HapticEffect
|
|
*}
|
|
type
|
|
TSDL_HapticPeriodic = record
|
|
{ Header *}
|
|
_type: UInt16; {**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE,
|
|
SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or
|
|
SDL_HAPTIC_SAWTOOTHDOWN *}
|
|
direction: TSDL_HapticDirection; {**< Direction of the effect. *}
|
|
|
|
{* Replay *}
|
|
length: UInt32; {**< Duration of the effect. *}
|
|
delay: UInt16; {**< Delay before starting the effect. *}
|
|
|
|
{* Trigger *}
|
|
button: UInt16; {**< Button that triggers the effect. *}
|
|
interval: UInt16; {**< How soon it can be triggered again after button. *}
|
|
|
|
{* Periodic *}
|
|
period: UInt16; {**< Period of the wave. *}
|
|
magnitude: SInt16; {**< Peak value. *}
|
|
offset: SInt16; {**< Mean value of the wave. *}
|
|
phase: UInt16; {**< Horizontal shift given by hundredth of a cycle. *}
|
|
|
|
{* Envelope *}
|
|
attack_length: UInt16; {**< Duration of the attack. *}
|
|
attack_level: UInt16; {**< Level at the start of the attack. *}
|
|
fade_length: UInt16; {**< Duration of the fade. *}
|
|
fade_level: UInt16; {**< Level at the end of the fade. *}
|
|
end;
|
|
|
|
{**
|
|
* A structure containing a template for a Condition effect.
|
|
*
|
|
* The struct handles the following effects:
|
|
* - SDL_HAPTIC_SPRING: Effect based on axes position.
|
|
* - SDL_HAPTIC_DAMPER: Effect based on axes velocity.
|
|
* - SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
|
|
* - SDL_HAPTIC_FRICTION: Effect based on axes movement.
|
|
*
|
|
* Direction is handled by condition internals instead of a direction member.
|
|
* The condition effect specific members have three parameters. The first
|
|
* refers to the X axis, the second refers to the Y axis and the third
|
|
* refers to the Z axis. The right terms refer to the positive side of the
|
|
* axis and the left terms refer to the negative side of the axis. Please
|
|
* refer to the ::SDL_HapticDirection diagram for which side is positive and
|
|
* which is negative.
|
|
*
|
|
* SDL_HapticDirection
|
|
* SDL_HAPTIC_SPRING
|
|
* SDL_HAPTIC_DAMPER
|
|
* SDL_HAPTIC_INERTIA
|
|
* SDL_HAPTIC_FRICTION
|
|
* SDL_HapticEffect
|
|
*}
|
|
type
|
|
TSDL_HapticCondition = record
|
|
{* Header *}
|
|
_type: UInt16; {**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
|
|
SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION *}
|
|
direction: TSDL_HapticDirection; {**< Direction of the effect - Not used ATM. *}
|
|
|
|
{* Replay *}
|
|
length: UInt32; {**< Duration of the effect. *}
|
|
delay: UInt16; {**< Delay before starting the effect. *}
|
|
|
|
{* Trigger *}
|
|
button: UInt16; {**< Button that triggers the effect. *}
|
|
interval: UInt16; {**< How soon it can be triggered again after button. *}
|
|
|
|
{* Condition *}
|
|
right_sat: array[0..2] of UInt16; {**< Level when joystick is to the positive side. *}
|
|
left_sat: array[0..2] of UInt16; {**< Level when joystick is to the negative side. *}
|
|
right_coeff: array[0..2] of SInt16; {**< How fast to increase the force towards the positive side. *}
|
|
left_coeff: array[0..2] of SInt16; {**< How fast to increase the force towards the negative side. *}
|
|
deadband: array[0..2] of UInt16; {**< Size of the dead zone. *}
|
|
center: array[0..2] of SInt16; {**< Position of the dead zone. *}
|
|
end;
|
|
|
|
{**
|
|
* A structure containing a template for a Ramp effect.
|
|
*
|
|
* This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
|
|
*
|
|
* The ramp effect starts at start strength and ends at end strength.
|
|
* It augments in linear fashion. If you use attack and fade with a ramp
|
|
* the effects get added to the ramp effect making the effect become
|
|
* quadratic instead of linear.
|
|
*
|
|
* SDL_HAPTIC_RAMP
|
|
* SDL_HapticEffect
|
|
*}
|
|
type
|
|
TSDL_HapticRamp = record
|
|
{* Header *}
|
|
_type: UInt16; {**< SDL_HAPTIC_RAMP *}
|
|
direction: TSDL_HapticDirection; {**< Direction of the effect. *}
|
|
|
|
{* Replay *}
|
|
length: UInt32; {**< Duration of the effect. *}
|
|
delay: UInt16; {**< Delay before starting the effect. *}
|
|
|
|
{* Trigger *}
|
|
button: UInt16; {**< Button that triggers the effect. *}
|
|
interval: UInt16; {**< How soon it can be triggered again after button. *}
|
|
|
|
{* Ramp *}
|
|
start: SInt16; {**< Beginning strength level. *}
|
|
_end: SInt16; {**< Ending strength level. *}
|
|
|
|
{* Envelope *}
|
|
attack_length: UInt16; {**< Duration of the attack. *}
|
|
attack_level: UInt16; {**< Level at the start of the attack. *}
|
|
fade_length: UInt16; {**< Duration of the fade. *}
|
|
fade_level: UInt16; {**< Level at the end of the fade. *}
|
|
end;
|
|
|
|
{**
|
|
* A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
|
|
*
|
|
* A custom force feedback effect is much like a periodic effect, where the
|
|
* application can define its exact shape. You will have to allocate the
|
|
* data yourself. Data should consist of channels * samples Uint16 samples.
|
|
*
|
|
* If channels is one, the effect is rotated using the defined direction.
|
|
* Otherwise it uses the samples in data for the different axes.
|
|
*
|
|
* SDL_HAPTIC_CUSTOM
|
|
* SDL_HapticEffect
|
|
*}
|
|
type
|
|
TSDL_HapticCustom = record
|
|
{* Header *}
|
|
_type: UInt16; {**< SDL_HAPTIC_CUSTOM *}
|
|
direction: TSDL_HapticDirection; {**< Direction of the effect. *}
|
|
|
|
{* Replay *}
|
|
length: UInt32; {**< Duration of the effect. *}
|
|
delay: UInt16; {**< Delay before starting the effect. *}
|
|
|
|
{* Trigger *}
|
|
button: UInt16; {**< Button that triggers the effect. *}
|
|
interval: UInt16; {**< How soon it can be triggered again after button. *}
|
|
|
|
{* Custom *}
|
|
channels: UInt8; {**< Axes to use, minimum of one. *}
|
|
period: UInt16; {**< Sample periods. *}
|
|
samples: UInt16; {**< Amount of samples. *}
|
|
data: PUInt16; {**< Should contain channels*samples items. *}
|
|
|
|
{* Envelope *}
|
|
attack_length: UInt16; {**< Duration of the attack. *}
|
|
attack_level: UInt16; {**< Level at the start of the attack. *}
|
|
fade_length: UInt16; {**< Duration of the fade. *}
|
|
fade_level: UInt16; {**< Level at the end of the fade. *}
|
|
end;
|
|
|
|
{**
|
|
* The generic template for any haptic effect.
|
|
*
|
|
* All values max at 32767 (0x7FFF). Signed values also can be negative.
|
|
* Time values unless specified otherwise are in milliseconds.
|
|
*
|
|
* You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767
|
|
* value. Neither delay, interval, attack_length nor fade_length support
|
|
* SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
|
|
*
|
|
* Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of
|
|
* SDL_HAPTIC_INFINITY.
|
|
*
|
|
* Button triggers may not be supported on all devices, it is advised to not
|
|
* use them if possible. Buttons start at index 1 instead of index 0 like
|
|
* the joystick.
|
|
*
|
|
* If both attack_length and fade_level are 0, the envelope is not used,
|
|
* otherwise both values are used.
|
|
*
|
|
* Common parts:
|
|
*
|
|
* // Replay - All effects have this
|
|
* Uint32 length; // Duration of effect (ms).
|
|
* Uint16 delay; // Delay before starting effect.
|
|
*
|
|
* // Trigger - All effects have this
|
|
* Uint16 button; // Button that triggers effect.
|
|
* Uint16 interval; // How soon before effect can be triggered again.
|
|
*
|
|
* // Envelope - All effects except condition effects have this
|
|
* Uint16 attack_length; // Duration of the attack (ms).
|
|
* Uint16 attack_level; // Level at the start of the attack.
|
|
* Uint16 fade_length; // Duration of the fade out (ms).
|
|
* Uint16 fade_level; // Level at the end of the fade.
|
|
*
|
|
*
|
|
*
|
|
* Here we have an example of a constant effect evolution in time:
|
|
*
|
|
Strength
|
|
^
|
|
|
|
|
| effect level --> _________________
|
|
| / \
|
|
| / \
|
|
| / \
|
|
| / \
|
|
| attack_level --> | \
|
|
| | | <--- fade_level
|
|
|
|
|
+--------------------------------------------------> Time
|
|
[--] [---]
|
|
attack_length fade_length
|
|
|
|
[------------------][-----------------------]
|
|
delay length
|
|
|
|
*
|
|
* Note either the attack_level or the fade_level may be above the actual
|
|
* effect level.
|
|
*
|
|
* SDL_HapticConstant
|
|
* SDL_HapticPeriodic
|
|
* SDL_HapticCondition
|
|
* SDL_HapticRamp
|
|
* SDL_HapticCustom
|
|
*}
|
|
type
|
|
PSDL_HapticEffect = ^TSDL_HapticEffect;
|
|
TSDL_HapticEffect = record
|
|
{* Common for all force feedback effects *}
|
|
_type: UInt16; {**< Effect type. *}
|
|
case UInt16 of
|
|
0: (constant: TSDL_HapticConstant;); {**< Constant effect. *}
|
|
1: (periodic: TSDL_HapticPeriodic;); {**< Periodic effect. *}
|
|
2: (condition: TSDL_HapticCondition;); {**< Condition effect. *}
|
|
3: (ramp: TSDL_HapticRamp;); {**< Ramp effect. *}
|
|
4: (custom: TSDL_HapticCustom;); {**< Custom effect. *}
|
|
end;
|
|
|
|
{* Function prototypes *}
|
|
|
|
{**
|
|
* Count the number of haptic devices attached to the system.
|
|
*
|
|
* Number of haptic devices detected on the system.
|
|
*}
|
|
function SDL_NumHaptics(): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_NumHaptics' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the implementation dependent name of a Haptic device.
|
|
*
|
|
* This can be called before any joysticks are opened.
|
|
* If no name can be found, this function returns NULL.
|
|
*
|
|
* device_index Index of the device to get its name.
|
|
* Name of the device or NULL on error.
|
|
*
|
|
* SDL_NumHaptics
|
|
*}
|
|
function SDL_HapticName(device_index: Integer): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticName' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Opens a Haptic device for usage.
|
|
*
|
|
* The index passed as an argument refers to the N'th Haptic device on this
|
|
* system.
|
|
*
|
|
* When opening a haptic device, its gain will be set to maximum and
|
|
* autocenter will be disabled. To modify these values use
|
|
* SDL_HapticSetGain() and SDL_HapticSetAutocenter().
|
|
*
|
|
* device_index Index of the device to open.
|
|
* Device identifier or NULL on error.
|
|
*
|
|
* SDL_HapticIndex
|
|
* SDL_HapticOpenFromMouse
|
|
* SDL_HapticOpenFromJoystick
|
|
* SDL_HapticClose
|
|
* SDL_HapticSetGain
|
|
* SDL_HapticSetAutocenter
|
|
* SDL_HapticPause
|
|
* SDL_HapticStopAll
|
|
*}
|
|
function SDL_HapticOpen(device_index: Integer): PSDL_Haptic;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticOpen' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Checks if the haptic device at index has been opened.
|
|
*
|
|
* device_index Index to check to see if it has been opened.
|
|
* 1 if it has been opened or 0 if it hasn't.
|
|
*
|
|
* SDL_HapticOpen
|
|
* SDL_HapticIndex
|
|
*}
|
|
function SDL_HapticOpened(device_index: Integer): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticOpened' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Gets the index of a haptic device.
|
|
*
|
|
* haptic Haptic device to get the index of.
|
|
* The index of the haptic device or -1 on error.
|
|
*
|
|
* SDL_HapticOpen
|
|
* SDL_HapticOpened
|
|
*}
|
|
function SDL_HapticIndex(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticIndex' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Gets whether or not the current mouse has haptic capabilities.
|
|
*
|
|
* SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
|
|
*
|
|
* SDL_HapticOpenFromMouse
|
|
*}
|
|
function SDL_MouseIsHaptic() : Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MouseInHaptic' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Tries to open a haptic device from the current mouse.
|
|
*
|
|
* The haptic device identifier or NULL on error.
|
|
*
|
|
* SDL_MouseIsHaptic
|
|
* SDL_HapticOpen
|
|
*}
|
|
function SDL_HapticOpenFromMouse() : PSDL_Haptic;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticOpenFromMouse' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Checks to see if a joystick has haptic features.
|
|
*
|
|
* joystick Joystick to test for haptic capabilities.
|
|
* 1 if the joystick is haptic, 0 if it isn't
|
|
* or -1 if an error ocurred.
|
|
*
|
|
* SDL_HapticOpenFromJoystick
|
|
*}
|
|
function SDL_JoystickIsHaptic(joystick: PSDL_Joystick): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickIsHaptic' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Opens a Haptic device for usage from a Joystick device.
|
|
*
|
|
* You must still close the haptic device seperately. It will not be closed
|
|
* with the joystick.
|
|
*
|
|
* When opening from a joystick you should first close the haptic device before
|
|
* closing the joystick device. If not, on some implementations the haptic
|
|
* device will also get unallocated and you'll be unable to use force feedback
|
|
* on that device.
|
|
*
|
|
* joystick Joystick to create a haptic device from.
|
|
* A valid haptic device identifier on success or NULL on error.
|
|
*
|
|
* SDL_HapticOpen
|
|
* SDL_HapticClose
|
|
*}
|
|
function SDL_HapticOpenFromJoystick(joystick: PSDL_Joystick): PSDL_Haptic;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticOpenFromJoystick' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Closes a Haptic device previously opened with SDL_HapticOpen().
|
|
*
|
|
* haptic Haptic device to close.
|
|
*}
|
|
procedure SDL_HapticClose(haptic: PSDL_Haptic);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticClose' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns the number of effects a haptic device can store.
|
|
*
|
|
* On some platforms this isn't fully supported, and therefore is an
|
|
* approximation. Always check to see if your created effect was actually
|
|
* created and do not rely solely on SDL_HapticNumEffects().
|
|
*
|
|
* haptic The haptic device to query effect max.
|
|
* The number of effects the haptic device can store or
|
|
* -1 on error.
|
|
*
|
|
* SDL_HapticNumEffectsPlaying
|
|
* SDL_HapticQuery
|
|
*}
|
|
function SDL_HapticNumEffects(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticNumEffects' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Returns the number of effects a haptic device can play at the same
|
|
* time.
|
|
*
|
|
* This is not supported on all platforms, but will always return a value.
|
|
* Added here for the sake of completeness.
|
|
*
|
|
* haptic The haptic device to query maximum playing effects.
|
|
* The number of effects the haptic device can play at the same time
|
|
* or -1 on error.
|
|
*
|
|
* SDL_HapticNumEffects
|
|
* SDL_HapticQuery
|
|
*}
|
|
function SDL_HapticNumEffectsPlaying(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticNumEffectsPlaying' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Gets the haptic devices supported features in bitwise matter.
|
|
*
|
|
* Example:
|
|
*
|
|
* if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT)
|
|
* printf("We have constant haptic effect!");
|
|
*
|
|
*
|
|
*
|
|
* haptic The haptic device to query.
|
|
* Haptic features in bitwise manner (OR'd).
|
|
*
|
|
* SDL_HapticNumEffects
|
|
* SDL_HapticEffectSupported
|
|
*}
|
|
function SDL_HapticQuery(haptic: PSDL_Haptic): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticQuery' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Gets the number of haptic axes the device has.
|
|
*
|
|
* SDL_HapticDirection
|
|
*}
|
|
function SDL_HapticNumAxes(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticNumAxes' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Checks to see if effect is supported by haptic.
|
|
*
|
|
* haptic Haptic device to check on.
|
|
* effect Effect to check to see if it is supported.
|
|
* SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
|
*
|
|
* SDL_HapticQuery
|
|
* SDL_HapticNewEffect
|
|
*}
|
|
function SDL_HapticEffectSupported(haptic: PSDL_Haptic; effect: PSDL_HapticEffect): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticEffectSupported' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Creates a new haptic effect on the device.
|
|
*
|
|
* haptic Haptic device to create the effect on.
|
|
* effect Properties of the effect to create.
|
|
* The id of the effect on success or -1 on error.
|
|
*
|
|
* SDL_HapticUpdateEffect
|
|
* SDL_HapticRunEffect
|
|
* SDL_HapticDestroyEffect
|
|
*}
|
|
function SDL_HapticNewEffect(haptic: PSDL_Haptic; effect: PSDL_HapticEffect): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticNewEffect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Updates the properties of an effect.
|
|
*
|
|
* Can be used dynamically, although behaviour when dynamically changing
|
|
* direction may be strange. Specifically the effect may reupload itself
|
|
* and start playing from the start. You cannot change the type either when
|
|
* running SDL_HapticUpdateEffect().
|
|
*
|
|
* haptic Haptic device that has the effect.
|
|
* effect Effect to update.
|
|
* data New effect properties to use.
|
|
* The id of the effect on success or -1 on error.
|
|
*
|
|
* SDL_HapticNewEffect
|
|
* SDL_HapticRunEffect
|
|
* SDL_HapticDestroyEffect
|
|
*}
|
|
function SDL_HapticUpdateEffect(haptic: PSDL_Haptic; effect: Integer; data: PSDL_HapticEffect): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticUpdateEffect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Runs the haptic effect on its associated haptic device.
|
|
*
|
|
* If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
|
|
* repeating the envelope (attack and fade) every time. If you only want the
|
|
* effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
|
|
* parameter.
|
|
*
|
|
* haptic Haptic device to run the effect on.
|
|
* effect Identifier of the haptic effect to run.
|
|
* iterations Number of iterations to run the effect. Use
|
|
* SDL_HAPTIC_INFINITY for infinity.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticStopEffect
|
|
* SDL_HapticDestroyEffect
|
|
* SDL_HapticGetEffectStatus
|
|
*}
|
|
function SDL_HapticRunEffect(haptic: PSDL_Haptic; effect: Integer; iterations: UInt32): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRunEffect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Stops the haptic effect on its associated haptic device.
|
|
*
|
|
* haptic Haptic device to stop the effect on.
|
|
* effect Identifier of the effect to stop.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticRunEffect
|
|
* SDL_HapticDestroyEffect
|
|
*}
|
|
function SDL_HapticStopEffect(haptic: PSDL_Haptic; effect: Integer): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticStopEffect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Destroys a haptic effect on the device.
|
|
*
|
|
* This will stop the effect if it's running. Effects are automatically
|
|
* destroyed when the device is closed.
|
|
*
|
|
* haptic Device to destroy the effect on.
|
|
* effect Identifier of the effect to destroy.
|
|
*
|
|
* SDL_HapticNewEffect
|
|
*}
|
|
procedure SDL_HapticDestroyEffect(haptic: PSDL_Haptic; effect: Integer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticDestroyEffect' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Gets the status of the current effect on the haptic device.
|
|
*
|
|
* Device must support the ::SDL_HAPTIC_STATUS feature.
|
|
*
|
|
* haptic Haptic device to query the effect status on.
|
|
* effect Identifier of the effect to query its status.
|
|
* 0 if it isn't playing, 1 if it is playing or -1 on error.
|
|
*
|
|
* SDL_HapticRunEffect
|
|
* SDL_HapticStopEffect
|
|
*}
|
|
function SDL_HapticGetEffectStatus(haptic: PSDL_Haptic; effect: Integer): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticGetEffectStatus' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Sets the global gain of the device.
|
|
*
|
|
* Device must support the SDL_HAPTIC_GAIN feature.
|
|
*
|
|
* The user may specify the maximum gain by setting the environment variable
|
|
* SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
|
|
* SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
|
|
* maximum.
|
|
*
|
|
* haptic Haptic device to set the gain on.
|
|
* gain Value to set the gain to, should be between 0 and 100.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticQuery
|
|
*}
|
|
function SDL_HapticSetGain(haptic: PSDL_Haptic; gain: Integer): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticSetGain' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Sets the global autocenter of the device.
|
|
*
|
|
* Autocenter should be between 0 and 100. Setting it to 0 will disable
|
|
* autocentering.
|
|
*
|
|
* Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
|
|
*
|
|
* haptic Haptic device to set autocentering on.
|
|
* autocenter Value to set autocenter to, 0 disables autocentering.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticQuery
|
|
*}
|
|
function SDL_HapticSetAutocenter(haptic: PSDL_Haptic; autocenter: Integer): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticSetAutocenter' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Pauses a haptic device.
|
|
*
|
|
* Device must support the SDL_HAPTIC_PAUSE feature. Call
|
|
* SDL_HapticUnpause() to resume playback.
|
|
*
|
|
* Do not modify the effects nor add new ones while the device is paused.
|
|
* That can cause all sorts of weird errors.
|
|
*
|
|
* haptic Haptic device to pause.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticUnpause
|
|
*}
|
|
function SDL_HapticPause(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticPause' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Unpauses a haptic device.
|
|
*
|
|
* Call to unpause after SDL_HapticPause().
|
|
*
|
|
* haptic Haptic device to pause.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticPause
|
|
*}
|
|
function SDL_HapticUnpause(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticUnPause' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Stops all the currently playing effects on a haptic device.
|
|
*
|
|
* haptic Haptic device to stop.
|
|
* 0 on success or -1 on error.
|
|
*}
|
|
function SDL_HapticStopAll(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticStopAll' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Checks to see if rumble is supported on a haptic device..
|
|
*
|
|
* haptic Haptic device to check to see if it supports rumble.
|
|
* SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
|
*
|
|
* SDL_HapticRumbleInit
|
|
* SDL_HapticRumblePlay
|
|
* SDL_HapticRumbleStop
|
|
*}
|
|
function SDL_HapticRumbleSupported(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRumbleSupported' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Initializes the haptic device for simple rumble playback.
|
|
*
|
|
* haptic Haptic device to initialize for simple rumble playback.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticOpen
|
|
* SDL_HapticRumbleSupported
|
|
* SDL_HapticRumblePlay
|
|
* SDL_HapticRumbleStop
|
|
*}
|
|
function SDL_HapticRumbleInit(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRumbleInit' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Runs simple rumble on a haptic device
|
|
*
|
|
* haptic Haptic device to play rumble effect on.
|
|
* strength Strength of the rumble to play as a 0-1 float value.
|
|
* length Length of the rumble to play in milliseconds.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticRumbleSupported
|
|
* SDL_HapticRumbleInit
|
|
* SDL_HapticRumbleStop
|
|
*}
|
|
function SDL_HapticRumblePlay(haptic: PSDL_Haptic; strength: Float; length: UInt32): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRumblePlay' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Stops the simple rumble on a haptic device.
|
|
*
|
|
* haptic Haptic to stop the rumble on.
|
|
* 0 on success or -1 on error.
|
|
*
|
|
* SDL_HapticRumbleSupported
|
|
* SDL_HapticRumbleInit
|
|
* SDL_HapticRumblePlay
|
|
*}
|
|
function SDL_HapticRumbleStop(haptic: PSDL_Haptic): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRumbleStop' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_touch.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
type
|
|
PSDL_TouchID = ^TSDL_TouchID;
|
|
TSDL_TouchID = SInt64;
|
|
|
|
PSDL_FingerID = ^TSDL_FingerID;
|
|
TSDL_FingerID = SInt64;
|
|
|
|
PSDL_Finger = ^TSDL_Finger;
|
|
TSDL_Finger = record
|
|
id: TSDL_FingerID;
|
|
x: Float;
|
|
y: Float;
|
|
pressure: Float;
|
|
end;
|
|
|
|
{* Used as the device ID for mouse events simulated with touch input *}
|
|
const
|
|
SDL_TOUCH_MOUSEID = UInt32(-1);
|
|
|
|
{* Function prototypes *}
|
|
|
|
{**
|
|
* Get the number of registered touch devices.
|
|
*}
|
|
function SDL_GetNumTouchDevices(): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumTouchDevices' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the touch ID with the given index, or 0 if the index is invalid.
|
|
*}
|
|
function SDL_GetTouchDevice(index: SInt32): TSDL_TouchID;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTouchDevice' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the number of active fingers for a given touch device.
|
|
*}
|
|
function SDL_GetNumTouchFingers(touchID: TSDL_TouchID): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumTouchFingers' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Get the finger object of the given touch, with the given index.
|
|
*}
|
|
function SDL_GetTouchFinger(touchID: TSDL_TouchID; index: SInt32): PSDL_Finger;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTouchFinger' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_gesture.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
type
|
|
TSDL_GestureID = SInt64;
|
|
|
|
{* Function prototypes *}
|
|
|
|
{**
|
|
* Begin Recording a gesture on the specified touch, or all touches (-1)
|
|
*
|
|
*
|
|
*}
|
|
function SDL_RecordGesture(touchId: TSDL_TouchID): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RecordGesture' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Save all currently loaded Dollar Gesture templates
|
|
*
|
|
*
|
|
*}
|
|
function SDL_SaveAllDollarTemplates(src: PSDL_RWops): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SaveAllDollarTemplates' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Save a currently loaded Dollar Gesture template
|
|
*
|
|
*
|
|
*}
|
|
function SDL_SaveDollarTemplate(gestureId: TSDL_GestureID; src: PSDL_RWops): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SaveDollarTemplate' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
{**
|
|
* Load Dollar Gesture templates from a file
|
|
*
|
|
*
|
|
*}
|
|
function SDL_LoadDollarTemplates(touchId: TSDL_TouchID; src: PSDL_RWops): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadDollarTemplates' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_events.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* The types of events that can be delivered.
|
|
*}
|
|
|
|
const
|
|
|
|
SDL_FIRSTEVENT = 0; // Unused (do not remove) (needed in pascal?)
|
|
|
|
SDL_COMMONEVENT = 1; //added for pascal-compatibility
|
|
|
|
{ Application events }
|
|
SDL_QUITEV = $100; // User-requested quit (originally SDL_QUIT, but changed, cause theres a method called SDL_QUIT)
|
|
|
|
|
|
{* These application events have special meaning on iOS, see README.iOS for details *}
|
|
SDL_APP_TERMINATING = $101; {**< The application is being terminated by the OS
|
|
Called on iOS in applicationWillTerminate()
|
|
Called on Android in onDestroy()
|
|
*}
|
|
SDL_APP_LOWMEMORY = $102; {**< The application is low on memory, free memory if possible.
|
|
Called on iOS in applicationDidReceiveMemoryWarning()
|
|
Called on Android in onLowMemory()
|
|
*}
|
|
SDL_APP_WILLENTERBACKGROUND = $103; {**< The application is about to enter the background
|
|
Called on iOS in applicationWillResignActive()
|
|
Called on Android in onPause()
|
|
*}
|
|
SDL_APP_DIDENTERBACKGROUND = $104; {**< The application did enter the background and may not get CPU for some time
|
|
Called on iOS in applicationDidEnterBackground()
|
|
Called on Android in onPause()
|
|
*}
|
|
SDL_APP_WILLENTERFOREGROUND = $105; {**< The application is about to enter the foreground
|
|
Called on iOS in applicationWillEnterForeground()
|
|
Called on Android in onResume()
|
|
*}
|
|
SDL_APP_DIDENTERFOREGROUND = $106; {**< The application is now interactive
|
|
Called on iOS in applicationDidBecomeActive()
|
|
Called on Android in onResume()
|
|
*}
|
|
|
|
{ Window events }
|
|
SDL_WINDOWEVENT = $200; // Window state change
|
|
SDL_SYSWMEVENT = $201; // System specific event
|
|
|
|
{ Keyboard events }
|
|
SDL_KEYDOWN = $300; // Key pressed
|
|
SDL_KEYUP = $301; // Key released
|
|
SDL_TEXTEDITING = $302; // Keyboard text editing (composition)
|
|
SDL_TEXTINPUT = $303; // Keyboard text input
|
|
|
|
{ Mouse events }
|
|
SDL_MOUSEMOTION = $400; // Mouse moved
|
|
SDL_MOUSEBUTTONDOWN = $401; // Mouse button pressed
|
|
SDL_MOUSEBUTTONUP = $402; // Mouse button released
|
|
SDL_MOUSEWHEEL = $403; // Mouse wheel motion
|
|
|
|
{ Joystick events }
|
|
SDL_JOYAXISMOTION = $600; // Joystick axis motion
|
|
SDL_JOYBALLMOTION = $601; // Joystick trackball motion
|
|
SDL_JOYHATMOTION = $602; // Joystick hat position change
|
|
SDL_JOYBUTTONDOWN = $603; // Joystick button pressed
|
|
SDL_JOYBUTTONUP = $604; // Joystick button released
|
|
SDL_JOYDEVICEADDED = $605; // A new joystick has been inserted into the system
|
|
SDL_JOYDEVICEREMOVED = $606; // An opened joystick has been removed
|
|
|
|
{ Game controller events }
|
|
SDL_CONTROLLERAXISMOTION = $650; // Game controller axis motion
|
|
SDL_CONTROLLERBUTTONDOWN = $651; // Game controller button pressed
|
|
SDL_CONTROLLERBUTTONUP = $652; // Game controller button released
|
|
SDL_CONTROLLERDEVICEADDED = $653; // A new Game controller has been inserted into the system
|
|
SDL_CONTROLLERDEVICEREMOVED = $654; // An opened Game controller has been removed
|
|
SDL_CONTROLLERDEVICEREMAPPED = $655; // The controller mapping was updated
|
|
|
|
{ Touch events }
|
|
SDL_FINGERDOWN = $700;
|
|
SDL_FINGERUP = $701;
|
|
SDL_FINGERMOTION = $702;
|
|
|
|
{ Gesture events }
|
|
SDL_DOLLARGESTURE = $800;
|
|
SDL_DOLLARRECORD = $801;
|
|
SDL_MULTIGESTURE = $802;
|
|
|
|
{ Clipboard events }
|
|
SDL_CLIPBOARDUPDATE = $900; // The clipboard changed
|
|
|
|
{ Drag and drop events }
|
|
SDL_DROPFILE = $1000; // The system requests a file open
|
|
|
|
{** Events SDL_USEREVENT through SDL_LASTEVENT are for your use,
|
|
* and should be allocated with SDL_RegisterEvents()
|
|
*}
|
|
SDL_USEREVENT = $8000;
|
|
|
|
{**
|
|
* This last event is only for bounding internal arrays (needed in pascal ??)
|
|
*}
|
|
SDL_LASTEVENT = $FFFF;
|
|
|
|
type
|
|
|
|
TSDL_EventType = Word;
|
|
|
|
{**
|
|
* Fields shared by every event
|
|
*}
|
|
|
|
TSDL_CommonEvent = record
|
|
type_: UInt32;
|
|
timestamp: UInt32;
|
|
end;
|
|
|
|
{**
|
|
* Window state change event data (event.window.*)
|
|
*}
|
|
|
|
TSDL_WindowEvent = record
|
|
type_: UInt32; // SDL_WINDOWEVENT
|
|
timestamp: UInt32;
|
|
windowID: UInt32; // The associated window
|
|
event: UInt8; // SDL_WindowEventID
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
padding3: UInt8;
|
|
data1: SInt32; // event dependent data
|
|
data2: SInt32; // event dependent data
|
|
end;
|
|
|
|
{**
|
|
* Keyboard button event structure (event.key.*)
|
|
*}
|
|
TSDL_KeyboardEvent = record
|
|
type_: UInt32; // SDL_KEYDOWN or SDL_KEYUP
|
|
timestamp: UInt32;
|
|
windowID: UInt32; // The window with keyboard focus, if any
|
|
state: UInt8; // SDL_PRESSED or SDL_RELEASED
|
|
_repeat: UInt8; // Non-zero if this is a key repeat
|
|
padding2: UInt8;
|
|
padding3: UInt8;
|
|
keysym: TSDL_KeySym; // The key that was pressed or released
|
|
end;
|
|
|
|
const
|
|
SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32;
|
|
|
|
type
|
|
|
|
{**
|
|
* Keyboard text editing event structure (event.edit.*)
|
|
*}
|
|
|
|
TSDL_TextEditingEvent = record
|
|
type_: UInt32; // SDL_TEXTEDITING
|
|
timestamp: UInt32;
|
|
windowID: UInt32; // The window with keyboard focus, if any
|
|
text: array[0..SDL_TEXTEDITINGEVENT_TEXT_SIZE] of Char; // The editing text
|
|
start: SInt32; // The start cursor of selected editing text
|
|
length: SInt32; // The length of selected editing text
|
|
end;
|
|
|
|
const
|
|
SDL_TEXTINPUTEVENT_TEXT_SIZE = 32;
|
|
|
|
type
|
|
|
|
{**
|
|
* Keyboard text input event structure (event.text.*)
|
|
*}
|
|
|
|
TSDL_TextInputEvent = record
|
|
type_: UInt32; // SDL_TEXTINPUT
|
|
timestamp: UInt32;
|
|
windowID: UInt32; // The window with keyboard focus, if any
|
|
text: array[0..SDL_TEXTINPUTEVENT_TEXT_SIZE] of Char; // The input text
|
|
end;
|
|
|
|
{**
|
|
* Mouse motion event structure (event.motion.*)
|
|
*}
|
|
|
|
TSDL_MouseMotionEvent = record
|
|
type_: UInt32; // SDL_MOUSEMOTION
|
|
timestamp: UInt32;
|
|
windowID: UInt32; // The window with mouse focus, if any
|
|
which: UInt32; // The mouse instance id, or SDL_TOUCH_MOUSEID
|
|
state: UInt8; // The current button state
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
padding3: UInt8;
|
|
x: SInt32; // X coordinate, relative to window
|
|
y: SInt32; // Y coordinate, relative to window
|
|
xrel: SInt32; // The relative motion in the X direction
|
|
yrel: SInt32; // The relative motion in the Y direction
|
|
end;
|
|
|
|
{**
|
|
* Mouse button event structure (event.button.*)
|
|
*}
|
|
|
|
TSDL_MouseButtonEvent = record
|
|
type_: UInt32; // SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
|
|
timestamp: UInt32;
|
|
windowID: UInt32; // The window with mouse focus, if any
|
|
which: UInt32; // The mouse instance id, or SDL_TOUCH_MOUSEID
|
|
button: UInt8; // The mouse button index
|
|
state: UInt8; // SDL_PRESSED or SDL_RELEASED
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
x: SInt32; // X coordinate, relative to window
|
|
y: SInt32; // Y coordinate, relative to window
|
|
end;
|
|
|
|
{**
|
|
* Mouse wheel event structure (event.wheel.*)
|
|
*}
|
|
|
|
TSDL_MouseWheelEvent = record
|
|
type_: UInt32; // SDL_MOUSEWHEEL
|
|
timestamp: UInt32;
|
|
windowID: UInt32; // The window with mouse focus, if any
|
|
which: UInt32; // The mouse instance id, or SDL_TOUCH_MOUSEID
|
|
x: SInt32; // The amount scrolled horizontally
|
|
y: SInt32; // The amount scrolled vertically
|
|
end;
|
|
|
|
{**
|
|
* Joystick axis motion event structure (event.jaxis.*)
|
|
*}
|
|
|
|
TSDL_JoyAxisEvent = record
|
|
type_: UInt32; // SDL_JOYAXISMOTION
|
|
timestamp: UInt32;
|
|
which: TSDL_JoystickID; // The joystick instance id
|
|
axis: UInt8; // The joystick axis index
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
padding3: UInt8;
|
|
value: SInt16; // The axis value (range: -32768 to 32767)
|
|
padding4: UInt16;
|
|
end;
|
|
|
|
{**
|
|
* Joystick trackball motion event structure (event.jball.*)
|
|
*}
|
|
|
|
TSDL_JoyBallEvent = record
|
|
type_: UInt32; // SDL_JOYBALLMOTION
|
|
timestamp: UInt32;
|
|
which: TSDL_JoystickID; // The joystick instance id
|
|
ball: UInt8; // The joystick trackball index
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
padding3: UInt8;
|
|
xrel: SInt16; // The relative motion in the X direction
|
|
yrel: SInt16; // The relative motion in the Y direction
|
|
end;
|
|
|
|
{**
|
|
* Joystick hat position change event structure (event.jhat.*)
|
|
*}
|
|
|
|
TSDL_JoyHatEvent = record
|
|
type_: UInt32; // SDL_JOYHATMOTION
|
|
timestamp: UInt32;
|
|
which: TSDL_JoystickID; // The joystick instance id
|
|
hat: UInt8; // The joystick hat index
|
|
value: UInt8; {* The hat position value.
|
|
* SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
|
|
* SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
|
|
* SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
|
|
*
|
|
* Note that zero means the POV is centered.
|
|
*}
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
end;
|
|
|
|
{**
|
|
* Joystick button event structure (event.jbutton.*)
|
|
*}
|
|
|
|
TSDL_JoyButtonEvent = record
|
|
type_: UInt32; // SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
|
|
timestamp: UInt32;
|
|
which: TSDL_JoystickID; // The joystick instance id
|
|
button: UInt8; // The joystick button index
|
|
state: UInt8; // SDL_PRESSED or SDL_RELEASED
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
end;
|
|
|
|
{**
|
|
* Joystick device event structure (event.jdevice.*)
|
|
*}
|
|
|
|
TSDL_JoyDeviceEvent = record
|
|
type_: UInt32; // SDL_JOYDEVICEADDED or SDL_JOYDEVICEREMOVED
|
|
timestamp: UInt32;
|
|
which: SInt32; // The joystick device index for the ADDED event, instance id for the REMOVED event
|
|
end;
|
|
|
|
{**
|
|
* Game controller axis motion event structure (event.caxis.*)
|
|
*}
|
|
|
|
TSDL_ControllerAxisEvent = record
|
|
type_: UInt32; // SDL_CONTROLLERAXISMOTION
|
|
timestamp: UInt32;
|
|
which: TSDL_JoystickID; // The joystick instance id
|
|
axis: UInt8; // The controller axis (SDL_GameControllerAxis)
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
padding3: UInt8;
|
|
value: SInt16; // The axis value (range: -32768 to 32767)
|
|
padding4: UInt16;
|
|
end;
|
|
|
|
{**
|
|
* Game controller button event structure (event.cbutton.*)
|
|
*}
|
|
|
|
TSDL_ControllerButtonEvent = record
|
|
type_: UInt32; // SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP
|
|
timestamp: UInt32;
|
|
which: TSDL_JoystickID; // The joystick instance id
|
|
button: UInt8; // The controller button (SDL_GameControllerButton)
|
|
state: UInt8; // SDL_PRESSED or SDL_RELEASED
|
|
padding1: UInt8;
|
|
padding2: UInt8;
|
|
end;
|
|
|
|
|
|
{**
|
|
* Controller device event structure (event.cdevice.*)
|
|
*}
|
|
|
|
TSDL_ControllerDeviceEvent = record
|
|
type_: UInt32; // SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, or SDL_CONTROLLERDEVICEREMAPPED
|
|
timestamp: UInt32;
|
|
which: SInt32; // The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event
|
|
end;
|
|
|
|
{**
|
|
* Touch finger event structure (event.tfinger.*)
|
|
*}
|
|
|
|
TSDL_TouchFingerEvent = record
|
|
type_: UInt32; // SDL_FINGERMOTION or SDL_FINGERDOWN or SDL_FINGERUP
|
|
timestamp: UInt32;
|
|
touchId: TSDL_TouchID; // The touch device id
|
|
fingerId: TSDL_FingerID;
|
|
x: Float; // Normalized in the range 0...1
|
|
y: Float; // Normalized in the range 0...1
|
|
dx: Float; // Normalized in the range 0...1
|
|
dy: Float; // Normalized in the range 0...1
|
|
pressure: Float; // Normalized in the range 0...1
|
|
end;
|
|
|
|
{**
|
|
* Multiple Finger Gesture Event (event.mgesture.*)
|
|
*}
|
|
TSDL_MultiGestureEvent = record
|
|
type_: UInt32; // SDL_MULTIGESTURE
|
|
timestamp: UInt32;
|
|
touchId: TSDL_TouchID; // The touch device index
|
|
dTheta: Float;
|
|
dDist: Float;
|
|
x: Float;
|
|
y: Float;
|
|
numFingers: UInt16;
|
|
padding: UInt16;
|
|
end;
|
|
|
|
|
|
{* (event.dgesture.*) *}
|
|
TSDL_DollarGestureEvent = record
|
|
type_: UInt32; // SDL_DOLLARGESTURE
|
|
timestamp: UInt32;
|
|
touchId: TSDL_TouchID; // The touch device id
|
|
gestureId: TSDL_GestureID;
|
|
numFingers: UInt32;
|
|
error: Float;
|
|
x: Float; // Normalized center of gesture
|
|
y: Float; // Normalized center of gesture
|
|
end;
|
|
|
|
|
|
{**
|
|
* An event used to request a file open by the system (event.drop.*)
|
|
* This event is disabled by default, you can enable it with SDL_EventState()
|
|
* If you enable this event, you must free the filename in the event.
|
|
*}
|
|
|
|
TSDL_DropEvent = record
|
|
type_: UInt32; // SDL_DROPFILE
|
|
timestamp: UInt32;
|
|
_file: PChar; // The file name, which should be freed with SDL_free()
|
|
end;
|
|
|
|
{**
|
|
* The "quit requested" event
|
|
*}
|
|
|
|
TSDL_QuitEvent = record
|
|
type_: UInt32; // SDL_QUIT
|
|
timestamp: UInt32;
|
|
end;
|
|
|
|
{**
|
|
* A user-defined event type (event.user.*)
|
|
*}
|
|
|
|
TSDL_UserEvent = record
|
|
type_: UInt32; // SDL_USEREVENT through SDL_NUMEVENTS-1
|
|
timestamp: UInt32;
|
|
windowID: UInt32; // The associated window if any
|
|
code: SInt32; // User defined event code
|
|
data1: Pointer; // User defined data pointer
|
|
data2: Pointer; // User defined data pointer
|
|
end;
|
|
|
|
{$IFDEF Unix}
|
|
//These are the various supported subsystems under UNIX
|
|
TSDL_SysWm = ( SDL_SYSWM_X11 ) ;
|
|
{$ENDIF}
|
|
|
|
// The windows custom event structure
|
|
{$IFDEF MSWINDOWS}
|
|
PSDL_SysWMmsg = ^TSDL_SysWMmsg;
|
|
TSDL_SysWMmsg = record
|
|
version: TSDL_Version;
|
|
h_wnd: HWND; // The window for the message
|
|
msg: UInt32; // The type of message
|
|
w_Param: WPARAM; // WORD message parameter
|
|
lParam: LPARAM; // LONG message parameter
|
|
end;
|
|
{$ELSE}
|
|
|
|
{$IFDEF Unix}
|
|
{ The Linux custom event structure }
|
|
PSDL_SysWMmsg = ^TSDL_SysWMmsg;
|
|
TSDL_SysWMmsg = record
|
|
version : TSDL_Version;
|
|
subsystem : TSDL_SysWm;
|
|
{$IFDEF FPC}
|
|
{$IFNDEF DARWIN}
|
|
event : TXEvent;
|
|
{$ENDIF}
|
|
{$ELSE}
|
|
event : XEvent;
|
|
{$ENDIF}
|
|
end;
|
|
{$ELSE}
|
|
{ The generic custom event structure }
|
|
PSDL_SysWMmsg = ^TSDL_SysWMmsg;
|
|
TSDL_SysWMmsg = record
|
|
version: TSDL_Version;
|
|
data: Integer;
|
|
end;
|
|
{$ENDIF}
|
|
|
|
{$ENDIF}
|
|
|
|
// The Windows custom window manager information structure
|
|
{$IFDEF MSWINDOWS}
|
|
PSDL_SysWMinfo = ^TSDL_SysWMinfo;
|
|
TSDL_SysWMinfo = record
|
|
version : TSDL_Version;
|
|
window : HWnd; // The display window
|
|
end;
|
|
{$ELSE}
|
|
// The Linux custom window manager information structure
|
|
{$IFDEF Unix}
|
|
{$IFNDEF DARWIN}
|
|
TX11 = record
|
|
display : PDisplay; // The X11 display
|
|
window : TWindow; // The X11 display window */
|
|
{* These locking functions should be called around
|
|
any X11 functions using the display variable.
|
|
They lock the event thread, so should not be
|
|
called around event functions or from event filters.
|
|
*}
|
|
lock_func : Pointer;
|
|
unlock_func : Pointer;
|
|
|
|
// Introduced in SDL 1.0.2
|
|
fswindow : TWindow; // The X11 fullscreen window */
|
|
wmwindow : TWindow; // The X11 managed input window */
|
|
end;
|
|
{$ENDIF}
|
|
|
|
PSDL_SysWMinfo = ^TSDL_SysWMinfo;
|
|
TSDL_SysWMinfo = record
|
|
version : TSDL_Version;
|
|
subsystem : TSDL_SysWm;
|
|
{$IFNDEF DARWIN}
|
|
X11 : TX11;
|
|
{$ENDIF}
|
|
end;
|
|
{$ELSE}
|
|
// The generic custom window manager information structure
|
|
PSDL_SysWMinfo = ^TSDL_SysWMinfo;
|
|
TSDL_SysWMinfo = record
|
|
version : TSDL_Version;
|
|
data : integer;
|
|
end;
|
|
{$ENDIF}
|
|
|
|
{$ENDIF}
|
|
|
|
{**
|
|
* A video driver dependent system event (event.syswm.*)
|
|
* This event is disabled by default, you can enable it with SDL_EventState()
|
|
*
|
|
* If you want to use this event, you should include SDL_syswm.h.
|
|
*}
|
|
|
|
PSDL_SysWMEvent = ^TSDL_SysWMEvent;
|
|
TSDL_SysWMEvent = record
|
|
type_: UInt32; // SDL_SYSWMEVENT
|
|
timestamp: UInt32;
|
|
msg: PSDL_SysWMmsg; // driver dependent data (defined in SDL_syswm.h)
|
|
end;
|
|
|
|
{**
|
|
* General event structure
|
|
*}
|
|
|
|
PSDL_Event = ^TSDL_Event;
|
|
TSDL_Event = record
|
|
case Integer of
|
|
0: (type_: UInt32);
|
|
|
|
SDL_COMMONEVENT: (common: TSDL_CommonEvent);
|
|
SDL_WINDOWEVENT: (window: TSDL_WindowEvent);
|
|
|
|
SDL_KEYUP,
|
|
SDL_KEYDOWN: (key: TSDL_KeyboardEvent);
|
|
SDL_TEXTEDITING: (edit: TSDL_TextEditingEvent);
|
|
SDL_TEXTINPUT: (text: TSDL_TextInputEvent);
|
|
|
|
SDL_MOUSEMOTION: (motion: TSDL_MouseMotionEvent);
|
|
SDL_MOUSEBUTTONUP,
|
|
SDL_MOUSEBUTTONDOWN: (button: TSDL_MouseButtonEvent);
|
|
SDL_MOUSEWHEEL: (wheel: TSDL_MouseWheelEvent);
|
|
|
|
SDL_JOYAXISMOTION: (jaxis: TSDL_JoyAxisEvent);
|
|
SDL_JOYBALLMOTION: (jball: TSDL_JoyBallEvent);
|
|
SDL_JOYHATMOTION: (jhat: TSDL_JoyHatEvent);
|
|
SDL_JOYBUTTONDOWN,
|
|
SDL_JOYBUTTONUP: (jbutton: TSDL_JoyButtonEvent);
|
|
SDL_JOYDEVICEADDED,
|
|
SDL_JOYDEVICEREMOVED: (jdevice: TSDL_JoyDeviceEvent);
|
|
|
|
SDL_CONTROLLERAXISMOTION: (caxis: TSDL_ControllerAxisEvent);
|
|
SDL_CONTROLLERBUTTONUP,
|
|
SDL_CONTROLLERBUTTONDOWN: (cbutton: TSDL_ControllerButtonEvent);
|
|
SDL_CONTROLLERDEVICEADDED,
|
|
SDL_CONTROLLERDEVICEREMOVED,
|
|
SDL_CONTROLLERDEVICEREMAPPED: (cdevice: TSDL_ControllerDeviceEvent);
|
|
|
|
SDL_QUITEV: (quit: TSDL_QuitEvent);
|
|
|
|
SDL_USEREVENT: (user: TSDL_UserEvent);
|
|
SDL_SYSWMEVENT: (syswm: TSDL_SysWMEvent);
|
|
|
|
SDL_FINGERDOWN,
|
|
SDL_FINGERUP,
|
|
SDL_FINGERMOTION: (tfinger: TSDL_TouchFingerEvent);
|
|
SDL_MULTIGESTURE: (mgesture: TSDL_MultiGestureEvent);
|
|
SDL_DOLLARGESTURE,SDL_DOLLARRECORD: (dgesture: TSDL_DollarGestureEvent);
|
|
|
|
SDL_DROPFILE: (drop: TSDL_DropEvent);
|
|
end;
|
|
|
|
|
|
{* Function prototypes *}
|
|
|
|
{**
|
|
* Pumps the event loop, gathering events from the input devices.
|
|
*
|
|
* This function updates the event queue and internal input device state.
|
|
*
|
|
* This should only be run in the thread that sets the video mode.
|
|
*}
|
|
procedure SDL_PumpEvents();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PumpEvents' {$ENDIF} {$ENDIF};
|
|
|
|
const
|
|
SDL_ADDEVENT = 0;
|
|
SDL_PEEKEVENT = 1;
|
|
SDL_GETEVENT = 2;
|
|
|
|
type
|
|
TSDL_EventAction = Word;
|
|
|
|
{**
|
|
* Checks the event queue for messages and optionally returns them.
|
|
*
|
|
* If action is SDL_ADDEVENT, up to numevents events will be added to
|
|
* the back of the event queue.
|
|
*
|
|
* If action is SDL_PEEKEVENT, up to numevents events at the front
|
|
* of the event queue, within the specified minimum and maximum type,
|
|
* will be returned and will not be removed from the queue.
|
|
*
|
|
* If action is SDL_GETEVENT, up to numevents events at the front
|
|
* of the event queue, within the specified minimum and maximum type,
|
|
* will be returned and will be removed from the queue.
|
|
*
|
|
* Result: The number of events actually stored, or -1 if there was an error.
|
|
*
|
|
* This function is thread-safe.
|
|
*}
|
|
|
|
function SDL_PeepEvents(events: PSDL_Event; numevents: SInt32; action: TSDL_EventAction; minType: UInt32; maxType: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PeepEvents' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Checks to see if certain event types are in the event queue.
|
|
*}
|
|
|
|
function SDL_HasEvent(type_: UInt32): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HasEvent' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_HasEvents(minType: UInt32; maxType: UInt32): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HasEvents' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function clears events from the event queue
|
|
*}
|
|
procedure SDL_FlushEvent(type_: UInt32);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FlushEvent' {$ENDIF} {$ENDIF};
|
|
|
|
procedure SDL_FlushEvents(minType: UInt32; maxType: UInt32);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FlushEvents' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Polls for currently pending events.
|
|
*
|
|
* 1 if there are any pending events, or 0 if there are none available.
|
|
*
|
|
* event - If not nil, the next event is removed from the queue and
|
|
* stored in that area.
|
|
*}
|
|
function SDL_PollEvent(event: PSDL_Event): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PollEvent' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Waits indefinitely for the next available event.
|
|
*
|
|
* 1, or 0 if there was an error while waiting for events.
|
|
*
|
|
* event - If not nil, the next event is removed from the queue and
|
|
* stored in that area.
|
|
*}
|
|
function SDL_WaitEvent(event: PSDL_Event): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WaitEvent' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Waits until the specified timeout (in milliseconds) for the next
|
|
* available event.
|
|
*
|
|
* 1, or 0 if there was an error while waiting for events.
|
|
*
|
|
* event - If not nil, the next event is removed from the queue and
|
|
* stored in that area.
|
|
*}
|
|
function SDL_WaitEventTimeout(event: PSDL_Event; timeout: SInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WaitEventTimeout' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Add an event to the event queue.
|
|
*
|
|
* 1 on success, 0 if the event was filtered, or -1 if the event queue
|
|
* was full or there was some other error.
|
|
*}
|
|
function SDL_PushEvent(event: PSDL_Event): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PumpEvents' {$ENDIF} {$ENDIF};
|
|
|
|
type
|
|
PSDL_EventFilter = ^TSDL_EventFilter;
|
|
TSDL_EventFilter = function( event: PSDL_Event ): Integer; cdecl;
|
|
|
|
{**
|
|
* Sets up a filter to process all events before they change internal state and
|
|
* are posted to the internal event queue.
|
|
*
|
|
* If the filter returns 1, then the event will be added to the internal queue.
|
|
* If it returns 0, then the event will be dropped from the queue, but the
|
|
* internal state will still be updated. This allows selective filtering of
|
|
* dynamically arriving events.
|
|
*
|
|
* Be very careful of what you do in the event filter function, as
|
|
* it may run in a different thread!
|
|
*
|
|
* There is one caveat when dealing with the SDL_QUITEVENT event type. The
|
|
* event filter is only called when the window manager desires to close the
|
|
* application window. If the event filter returns 1, then the window will
|
|
* be closed, otherwise the window will remain open if possible.
|
|
*
|
|
* If the quit event is generated by an interrupt signal, it will bypass the
|
|
* internal queue and be delivered to the application at the next event poll.
|
|
*}
|
|
procedure SDL_SetEventFilter(filter: TSDL_EventFilter; userdata: Pointer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetEventFilter' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Return the current event filter - can be used to "chain" filters.
|
|
* If there is no event filter set, this function returns SDL_FALSE.
|
|
*}
|
|
function SDL_GetEventFilter(filter: PSDL_EventFilter; userdata: Pointer): TSDL_Bool;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetEventFilter' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Add a function which is called when an event is added to the queue.
|
|
*}
|
|
procedure SDL_AddEventWatch(filter: TSDL_EventFilter; userdata: Pointer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AddEventWatch' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Remove an event watch function added with SDL_AddEventWatch()
|
|
*}
|
|
procedure SDL_DelEventWatch(filter: TSDL_EventFilter; userdata: Pointer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DelEventWatch' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Run the filter function on the current event queue, removing any
|
|
* events for which the filter returns 0.
|
|
*}
|
|
procedure SDL_FilterEvents(filter: TSDL_EventFilter; userdata: Pointer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FilterEvents' {$ENDIF} {$ENDIF};
|
|
|
|
const
|
|
|
|
SDL_QUERY = -1;
|
|
SDL_IGNORE = 0;
|
|
SDL_DISABLE = 0;
|
|
SDL_ENABLE = 1;
|
|
|
|
{**
|
|
* This function allows you to set the state of processing certain events.
|
|
* - If state is set to SDL_IGNORE, that event will be automatically
|
|
* dropped from the event queue and will not event be filtered.
|
|
* - If state is set to SDL_ENABLE, that event will be processed
|
|
* normally.
|
|
* - If state is set to SDL_QUERY, SDL_EventState() will return the
|
|
* current processing state of the specified event.
|
|
*}
|
|
function SDL_EventState(type_: UInt32; state: SInt32): UInt8;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_EventState' {$ENDIF} {$ENDIF};
|
|
|
|
function SDL_GetEventState(type_: UInt32): UInt8;
|
|
|
|
{**
|
|
* This function allocates a set of user-defined events, and returns
|
|
* the beginning event number for that set of events.
|
|
*
|
|
* If there aren't enough user-defined events left, this function
|
|
* returns (Uint32)-1
|
|
*}
|
|
function SDL_RegisterEvents(numevents: SInt32): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RegisterEvents' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
const
|
|
|
|
SDL_INIT_TIMER = $00000001;
|
|
{$EXTERNALSYM SDL_INIT_TIMER}
|
|
SDL_INIT_AUDIO = $00000010;
|
|
{$EXTERNALSYM SDL_INIT_AUDIO}
|
|
SDL_INIT_VIDEO = $00000020;
|
|
{$EXTERNALSYM SDL_INIT_VIDEO}
|
|
SDL_INIT_JOYSTICK = $00000200;
|
|
{$EXTERNALSYM SDL_INIT_JOYSTICK}
|
|
SDL_INIT_HAPTIC = $00001000;
|
|
{$EXTERNALSYM SDL_INIT_HAPTIC}
|
|
SDL_INIT_GAMECONTROLLER = $00002000; //turn on game controller also implicitly does JOYSTICK
|
|
{$EXTERNALSYM SDL_INIT_GAMECONTROLLER}
|
|
SDL_INIT_NOPARACHUTE = $00100000; //Don't catch fatal signals
|
|
{$EXTERNALSYM SDL_INIT_NOPARACHUTE}
|
|
SDL_INIT_EVERYTHING = SDL_INIT_TIMER or
|
|
SDL_INIT_AUDIO or
|
|
SDL_INIT_VIDEO or
|
|
SDL_INIT_JOYSTICK or
|
|
SDL_INIT_HAPTIC or
|
|
SDL_INIT_GAMECONTROLLER;
|
|
{$EXTERNALSYM SDL_INIT_EVERYTHING}
|
|
|
|
{**
|
|
* This function initializes the subsystems specified by flags
|
|
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
|
* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
|
|
*}
|
|
function SDL_Init(flags: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Init' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function initializes specific SDL subsystems
|
|
*}
|
|
function SDL_InitSubSystem(flags: UInt32): SInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_InitSubSystem' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function cleans up specific SDL subsystems
|
|
*}
|
|
|
|
procedure SDL_QuitSubSystem(flags: UInt32);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_QuitSubSystem' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function returns a mask of the specified subsystems which have
|
|
* previously been initialized.
|
|
*
|
|
* If flags is 0, it returns a mask of all initialized subsystems.
|
|
*}
|
|
|
|
function SDL_WasInit(flags: UInt32): UInt32;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WasInit' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* This function cleans up all initialized subsystems. You should
|
|
* call it upon all exit conditions.
|
|
*}
|
|
|
|
procedure SDL_Quit();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Quit' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_loadso.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* This function dynamically loads a shared object and returns a pointer
|
|
* to the object handle (or NULL if there was an error).
|
|
* The 'sofile' parameter is a system dependent name of the object file.
|
|
*}
|
|
function SDL_LoadObject(sofile: PChar): Pointer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadObject' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Given an object handle, this function looks up the address of the
|
|
* named function in the shared object and returns it. This address
|
|
* is no longer valid after calling SDL_UnloadObject().
|
|
*}
|
|
function SDL_LoadFunction(handle: Pointer; name: PChar): Pointer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadFunction' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Unload a shared object from memory.
|
|
*}
|
|
procedure SDL_UnloadObject(handle: Pointer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnloadObject' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_platform.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{**
|
|
* Gets the name of the platform.
|
|
*}
|
|
function SDL_GetPlatform(): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPlatform' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_hints.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
{/**
|
|
* \file SDL_hints.h
|
|
*
|
|
* Official documentation for SDL configuration variables
|
|
*
|
|
* This file contains functions to set and get configuration hints,
|
|
* as well as listing each of them alphabetically.
|
|
*
|
|
* The convention for naming hints is SDL_HINT_X, where "SDL_X" is
|
|
* the environment variable that can be used to override the default.
|
|
*
|
|
* In general these hints are just that - they may or may not be
|
|
* supported or applicable on any given platform, but they provide
|
|
* a way for an application or user to give the library a hint as
|
|
* to how they would like the library to work.
|
|
*/
|
|
}
|
|
|
|
const
|
|
(**
|
|
* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
|
|
*
|
|
* SDL can try to accelerate the SDL screen surface by using streaming
|
|
* textures with a 3D rendering engine. This variable controls whether and
|
|
* how this is done.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable 3D acceleration
|
|
* "1" - Enable 3D acceleration, using the default renderer.
|
|
* "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
|
|
*
|
|
* By default SDL tries to make a best guess for each platform whether
|
|
* to use acceleration or not.
|
|
*)
|
|
SDL_HINT_FRAMEBUFFER_ACCELERATION = 'SDL_FRAMEBUFFER_ACCELERATION';
|
|
|
|
{/**
|
|
* \brief A variable specifying which render driver to use.
|
|
*
|
|
* If the application doesn't pick a specific renderer to use, this variable
|
|
* specifies the name of the preferred renderer. If the preferred renderer
|
|
* can't be initialized, the normal default renderer is used.
|
|
*
|
|
* This variable is case insensitive and can be set to the following values:
|
|
* "direct3d"
|
|
* "opengl"
|
|
* "opengles2"
|
|
* "opengles"
|
|
* "software"
|
|
*
|
|
* The default varies by platform, but it's the first one in the list that
|
|
* is available on the current platform.
|
|
*/}
|
|
SDL_HINT_RENDER_DRIVER = 'SDL_RENDER_DRIVER';
|
|
|
|
{/**
|
|
* \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable shaders
|
|
* "1" - Enable shaders
|
|
*
|
|
* By default shaders are used if OpenGL supports them.
|
|
*/}
|
|
SDL_HINT_RENDER_OPENGL_SHADERS = 'SDL_RENDER_OPENGL_SHADERS';
|
|
|
|
{/**
|
|
* \brief A variable controlling the scaling quality
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" or "nearest" - Nearest pixel sampling
|
|
* "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
|
|
* "2" or "best" - Currently this is the same as "linear"
|
|
*
|
|
* By default nearest pixel sampling is used
|
|
*/}
|
|
SDL_HINT_RENDER_SCALE_QUALITY = 'SDL_RENDER_SCALE_QUALITY';
|
|
|
|
{/**
|
|
* \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable vsync
|
|
* "1" - Enable vsync
|
|
*
|
|
* By default SDL does not sync screen surface updates with vertical refresh.
|
|
*/}
|
|
SDL_HINT_RENDER_VSYNC = 'SDL_RENDER_VSYNC';
|
|
|
|
{/**
|
|
* \brief A variable controlling whether the X11 VidMode extension should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable XVidMode
|
|
* "1" - Enable XVidMode
|
|
*
|
|
* By default SDL will use XVidMode if it is available.
|
|
*/}
|
|
SDL_HINT_VIDEO_X11_XVIDMODE = 'SDL_VIDEO_X11_XVIDMODE';
|
|
|
|
{/**
|
|
* \brief A variable controlling whether the X11 Xinerama extension should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable Xinerama
|
|
* "1" - Enable Xinerama
|
|
*
|
|
* By default SDL will use Xinerama if it is available.
|
|
*/}
|
|
SDL_HINT_VIDEO_X11_XINERAMA = 'SDL_VIDEO_X11_XINERAMA';
|
|
|
|
{/**
|
|
* \brief A variable controlling whether the X11 XRandR extension should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Disable XRandR
|
|
* "1" - Enable XRandR
|
|
*
|
|
* By default SDL will not use XRandR because of window manager issues.
|
|
*/}
|
|
SDL_HINT_VIDEO_X11_XRANDR = 'SDL_VIDEO_X11_XRANDR';
|
|
|
|
{/**
|
|
* \brief A variable controlling whether grabbing input grabs the keyboard
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Grab will affect only the mouse
|
|
* "1" - Grab will affect mouse and keyboard
|
|
*
|
|
* By default SDL will not grab the keyboard so system shortcuts still work.
|
|
*/}
|
|
SDL_HINT_GRAB_KEYBOARD = 'SDL_GRAB_KEYBOARD';
|
|
|
|
{/**
|
|
* \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true.
|
|
*
|
|
*/}
|
|
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS = 'SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS';
|
|
|
|
|
|
{/**
|
|
* \brief A variable controlling whether the idle timer is disabled on iOS.
|
|
*
|
|
* When an iOS app does not receive touches for some time, the screen is
|
|
* dimmed automatically. For games where the accelerometer is the only input
|
|
* this is problematic. This functionality can be disabled by setting this
|
|
* hint.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - Enable idle timer
|
|
* "1" - Disable idle timer
|
|
*/}
|
|
SDL_HINT_IDLE_TIMER_DISABLED = 'SDL_IOS_IDLE_TIMER_DISABLED';
|
|
|
|
{/**
|
|
* \brief A variable controlling which orientations are allowed on iOS.
|
|
*
|
|
* In some circumstances it is necessary to be able to explicitly control
|
|
* which UI orientations are allowed.
|
|
*
|
|
* This variable is a space delimited list of the following values:
|
|
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
|
|
*/}
|
|
SDL_HINT_ORIENTATIONS = 'SDL_IOS_ORIENTATIONS';
|
|
|
|
|
|
{/**
|
|
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
|
|
*
|
|
* The variable can be set to the following values:
|
|
* "0" - Disable XInput timer (only uses direct input)
|
|
* "1" - Enable XInput timer (the default)
|
|
*/}
|
|
SDL_HINT_XINPUT_ENABLED = 'SDL_XINPUT_ENABLED';
|
|
|
|
|
|
{/**
|
|
* \brief A variable that lets you manually hint extra gamecontroller db entries
|
|
*
|
|
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
|
|
*
|
|
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
|
* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
|
|
*/}
|
|
SDL_HINT_GAMECONTROLLERCONFIG = 'SDL_GAMECONTROLLERCONFIG';
|
|
|
|
|
|
{/**
|
|
* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
|
|
*
|
|
* The variable can be set to the following values:
|
|
* "0" - Disable joystick & gamecontroller input events when the
|
|
* application is in the background.
|
|
* "1" - Enable joystick & gamecontroller input events when the
|
|
* application is in the backgroumd.
|
|
*
|
|
* The default value is "0". This hint may be set at any time.
|
|
*/}
|
|
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS = 'SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS';
|
|
|
|
|
|
{/**
|
|
* \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
|
|
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - don't allow topmost
|
|
* "1" - allow topmost
|
|
*/}
|
|
SDL_HINT_ALLOW_TOPMOST = 'SDL_ALLOW_TOPMOST';
|
|
|
|
|
|
{/**
|
|
* \brief A variable that controls the timer resolution, in milliseconds.
|
|
*
|
|
* The higher resolution the timer, the more frequently the CPU services
|
|
* timer interrupts, and the more precise delays are, but this takes up
|
|
* power and CPU time. This hint is only used on Windows 7 and earlier.
|
|
*
|
|
* See this blog post for more information:
|
|
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
|
*
|
|
* If this variable is set to "0", the system timer resolution is not set.
|
|
*
|
|
* The default value is "1". This hint may be set at any time.
|
|
*/}
|
|
SDL_HINT_TIMER_RESOLUTION = 'SDL_TIMER_RESOLUTION';
|
|
|
|
|
|
{/**
|
|
* \brief A hint that specifies whether the Direct3D device is initialized for thread-safe operations.
|
|
*
|
|
* By default the Direct3D device is created with thread-safety disabled.
|
|
*
|
|
* This variable can be set to the following values:
|
|
* "0" - disable thread-safety (faster)
|
|
* "1" - enable thread-safety (slower)
|
|
*/}
|
|
SDL_HINT_RENDER_DIRECT3D_THREADSAFE = 'SDL_RENDER_DIRECT3D_THREADSAFE';
|
|
|
|
|
|
{/**
|
|
* \brief An enumeration of hint priorities
|
|
*/}
|
|
type
|
|
SDL_HintPriority = (SDL_HINT_DEFAULT, SDL_HINT_NORMAL, SDL_HINT_OVERRIDE);
|
|
|
|
|
|
{/**
|
|
* \brief Set a hint with a specific priority
|
|
*
|
|
* The priority controls the behavior when setting a hint that already
|
|
* has a value. Hints will replace existing hints of their priority and
|
|
* lower. Environment variables are considered to have override priority.
|
|
*
|
|
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
|
*/}
|
|
function SDL_SetHintWithPriority( const name: PChar; const value: PChar; priority: SDL_HintPriority) : boolean;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetHintWithPriority' {$ENDIF} {$ENDIF};
|
|
|
|
{/**
|
|
* \brief Set a hint with normal priority
|
|
*
|
|
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
|
*/}
|
|
function SDL_SetHint( const name: PChar; const value: PChar) : boolean;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetHint' {$ENDIF} {$ENDIF};
|
|
|
|
{/**
|
|
* \brief Get a hint
|
|
*
|
|
* \return The string value of a hint variable.
|
|
*/}
|
|
function SDL_GetHint( const name: PChar): PChar;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetHint' {$ENDIF} {$ENDIF};
|
|
|
|
{/**
|
|
* \brief Add a function to watch a particular hint
|
|
*
|
|
* \param name The hint to watch
|
|
* \param callback The function to call when the hint value changes
|
|
* \param userdata A pointer to pass to the callback function
|
|
*/}
|
|
type
|
|
TSDL_HintCallback = procedure(userdata: Pointer; const name: PChar; const oldValue: PChar; const newValue: PChar);
|
|
|
|
procedure SDL_AddHintCallback(const name: PChar; callback: TSDL_HintCallback; userdata: Pointer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AddHintCallback' {$ENDIF} {$ENDIF};
|
|
|
|
{/**
|
|
* \brief Remove a function watching a particular hint
|
|
*
|
|
* \param name The hint being watched
|
|
* \param callback The function being called when the hint value changes
|
|
* \param userdata A pointer being passed to the callback function
|
|
*/}
|
|
procedure SDL_DelHintCallback(const name: PChar; callback: TSDL_HintCallback; userdata: Pointer);
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DelHintCallback' {$ENDIF} {$ENDIF};
|
|
|
|
{/**
|
|
* \brief Clear all hints
|
|
*
|
|
* This function is called during SDL_Quit() to free stored hints.
|
|
*/}
|
|
procedure SDL_ClearHints();
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ClearHints' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_byteorder.h ////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
const
|
|
// SDL_byteorder.h constants
|
|
// The two types of endianness
|
|
SDL_LIL_ENDIAN = 1234;
|
|
SDL_BIG_ENDIAN = 4321;
|
|
|
|
SDL_BYTEORDER = SDL_LIL_ENDIAN;
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_messagebox.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
{**
|
|
* SDL_MessageBox flags. If supported will display warning icon, etc.
|
|
*}
|
|
|
|
const
|
|
SDL_MESSAGEBOX_ERROR = $00000010; {**< error dialog *}
|
|
SDL_MESSAGEBOX_WARNING = $00000020; {**< warning dialog *}
|
|
SDL_MESSAGEBOX_INFORMATION = $00000040; {**< informational dialog *}
|
|
|
|
type
|
|
TSDL_MessageBoxFlags = Byte;
|
|
|
|
{**
|
|
* Flags for SDL_MessageBoxButtonData.
|
|
*}
|
|
const
|
|
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = $00000001; {**< Marks the default button when return is hit *}
|
|
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = $00000002; {**< Marks the default button when escape is hit *}
|
|
|
|
type
|
|
TSDL_MessageBoxButtonFlags = Byte;
|
|
|
|
{**
|
|
* Individual button data.
|
|
*}
|
|
type
|
|
PSDL_MessageBoxButtonData = ^TSDL_MessageBoxButtonData;
|
|
TSDL_MessageBoxButtonData = record
|
|
flags: UInt32; {**< ::SDL_MessageBoxButtonFlags *}
|
|
buttonid: Integer; {**< User defined button id (value returned via SDL_ShowMessageBox) *}
|
|
text: PChar; {**< The UTF-8 button text *}
|
|
end;
|
|
|
|
{**
|
|
* RGB value used in a message box color scheme
|
|
*}
|
|
type
|
|
PSDL_MessageBoxColor = ^TSDL_MessageBoxColor;
|
|
TSDL_MessageBoxColor = record
|
|
r, g, b: UInt8;
|
|
end;
|
|
|
|
PSDL_MessageBoxColorType = ^TSDL_MessageBoxColorType;
|
|
TSDL_MessageBoxColorType = (SDL_MESSAGEBOX_COLOR_BACKGROUND,
|
|
SDL_MESSAGEBOX_COLOR_TEXT,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
|
|
SDL_MESSAGEBOX_COLOR_MAX);
|
|
|
|
{**
|
|
* A set of colors to use for message box dialogs
|
|
*}
|
|
type
|
|
PSDL_MessageBoxColorScheme = ^TSDL_MessageBoxColorScheme;
|
|
TSDL_MessageBoxColorScheme = record
|
|
//colors: array[0..SDL_MESSAGEBOX_COLOR_MAX-1] of TSDL_MessageBoxColor;
|
|
colors: array[0..4] of TSDL_MessageBoxColor; //right?!
|
|
end;
|
|
|
|
{**
|
|
* MessageBox structure containing title, text, window, etc.
|
|
*}
|
|
type
|
|
PSDL_MessageBoxData = ^TSDL_MessageBoxData;
|
|
TSDL_MessageBoxData = record
|
|
flags: UInt32; {**< SDL_MessageBoxFlags *}
|
|
window: PSDL_Window; {**< Parent window, can be NULL *}
|
|
title: PChar; {**< UTF-8 title *}
|
|
_message: PChar; {**< UTF-8 message text *}
|
|
numbuttons: Integer;
|
|
buttons: PSDL_MessageBoxButtonData;
|
|
colorScheme: PSDL_MessageBoxColorScheme; {**< SDL_MessageBoxColorScheme, can be NULL to use system settings *}
|
|
end;
|
|
|
|
{**
|
|
* Create a modal message box.
|
|
*
|
|
* messageboxdata The SDL_MessageBoxData structure with title, text, etc.
|
|
* buttonid The pointer to which user id of hit button should be copied.
|
|
*
|
|
* -1 on error, otherwise 0 and buttonid contains user id of button
|
|
* hit or -1 if dialog was closed.
|
|
*
|
|
* This function should be called on the thread that created the parent
|
|
* window, or on the main thread if the messagebox has no parent. It will
|
|
* block execution of that thread until the user clicks a button or
|
|
* closes the messagebox.
|
|
*}
|
|
function SDL_ShowMessageBox(messageboxdata: PSDL_MessageBoxData; buttonid: PInt): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ShowMessageBox' {$ENDIF} {$ENDIF};
|
|
|
|
{**
|
|
* Create a simple modal message box
|
|
*
|
|
* flags SDL_MessageBoxFlags
|
|
* title UTF-8 title text
|
|
* message UTF-8 message text
|
|
* window The parent window, or NULL for no parent
|
|
*
|
|
* 0 on success, -1 on error
|
|
*
|
|
* SDL_ShowMessageBox
|
|
*}
|
|
function SDL_ShowSimpleMessageBox(flags: UInt32; title: PChar; _message: PChar; window: PSDL_Window): Integer;
|
|
cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ShowSimpleMessageBox' {$ENDIF} {$ENDIF};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// *** KTI *** ////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
type
|
|
// SDLPantalla contiene la ventana SDL el Render donde se pinta y el zoom de los ejes X e Y
|
|
PSDLPantalla = ^TSDLPantalla;
|
|
TSDLPantalla = record
|
|
Window : PSDL_Window;
|
|
Renderer : PSDL_Renderer;
|
|
rx : Integer; // X donde empieza el render (para los ClipRect y el ratón) expresado en resolución lógica
|
|
ry : Integer; // Y donde empieza el render (para los ClipRect y el ratón)
|
|
lw : Integer; // ancho de la ventana en resolución lógica
|
|
lh : Integer; // alto de la ventana en resolución lógica
|
|
sx : Float; // multiplicador para pasar de resolución lógica a resolución real
|
|
sy : Float; // multiplicador para pasar de resolución lógica a resolución real
|
|
max_texture_width : SInt32; // ancho máximo de las texturas
|
|
max_texture_height : SInt32; // alto máximo de las texturas
|
|
hardware : Boolean; // indica si usamos aceleración hardware
|
|
render_name : String; // nombre de la VGA utilizada
|
|
end;
|
|
|
|
|
|
function SDL_Swap32(D: Uint32): Uint32;
|
|
function SDLStreamSetup( stream : TStream ) : PSDL_RWops;
|
|
function LoadSDLBMPFromStream( Stream : TStream ) : PSDL_Surface;
|
|
procedure SaveSDLBMPToStream( SDL_Surface : PSDL_Surface; stream : TStream );
|
|
procedure SDLStreamCloseRWops( SDL_RWops : PSDL_RWops );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//******************************************************************************
|
|
//******************************************************************************
|
|
//******************************************************************************
|
|
//******************************************************************************
|
|
//******************************************************************************
|
|
|
|
|
|
|
|
|
|
|
|
|
|
implementation
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_version.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
procedure SDL_VERSION(x: PSDL_Version);
|
|
begin
|
|
x.major := SDL_MAJOR_VERSION;
|
|
x.minor := SDL_MINOR_VERSION;
|
|
x.patch := SDL_PATCHLEVEL;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_VERSIONNUM(X,Y,Z: UInt32): Cardinal;
|
|
begin
|
|
Result := X*1000 + Y*100 + Z;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_COMPILEDVERSION(): Cardinal;
|
|
begin
|
|
Result := SDL_VERSIONNUM(SDL_MAJOR_VERSION,
|
|
SDL_MINOR_VERSION,
|
|
SDL_PATCHLEVEL);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_VERSION_ATLEAST(X,Y,Z: Cardinal): Boolean;
|
|
begin
|
|
Result := SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X,Y,Z);
|
|
end;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_thread .h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
{$IFDEF MSWINDOWS}
|
|
function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PChar; data: Pointer): PSDL_Thread; overload;
|
|
begin
|
|
Result := SDL_CreateThread(fn,name,data,nil,nil);
|
|
end;
|
|
{$ENDIF}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_rect.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
function SDL_RectEmpty(X: TSDL_Rect): Boolean;
|
|
begin
|
|
Result := (X.w <= 0) or (X.h <= 0);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_RectEquals(A: TSDL_Rect; B: TSDL_Rect): Boolean;
|
|
begin
|
|
Result := (A.x = B.x) and (A.y = B.y) and (A.w = B.w) and (A.h = B.h);
|
|
end;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_rwops.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
function SDL_RWsize(ctx: PSDL_RWops): SInt64;
|
|
begin
|
|
Result := ctx^.size(ctx);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_RWseek(ctx: PSDL_RWops; offset: SInt64; whence: SInt32): SInt64;
|
|
begin
|
|
Result := ctx^.seek(ctx,offset,whence);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_RWtell(ctx: PSDL_RWops): SInt64;
|
|
begin
|
|
Result := ctx^.seek(ctx, 0, RW_SEEK_CUR);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_RWread(ctx: PSDL_RWops; ptr: Pointer; size: size_t; n: size_t): size_t;
|
|
begin
|
|
Result := ctx^.read(ctx, ptr, size, n);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_RWwrite(ctx: PSDL_RWops; ptr: Pointer; size: size_t; n: size_t): size_t;
|
|
begin
|
|
Result := ctx^.write(ctx, ptr, size, n);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_RWclose(ctx: PSDL_RWops): SInt32;
|
|
begin
|
|
Result := ctx^.close(ctx);
|
|
end;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_audio.h ///////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
function SDL_LoadWAV(_file: PChar; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec;
|
|
begin
|
|
Result := SDL_LoadWAV_RW(SDL_RWFromFile(_file, 'rb'), 1, spec, audio_buf, audio_len);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_AUDIO_BITSIZE(x: Cardinal): Cardinal;
|
|
begin
|
|
Result := x and SDL_AUDIO_MASK_BITSIZE;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_AUDIO_ISFLOAT(x: Cardinal): Cardinal;
|
|
begin
|
|
Result := x and SDL_AUDIO_MASK_DATATYPE;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_AUDIO_ISBIGENDIAN(x: Cardinal): Cardinal;
|
|
begin
|
|
Result := x and SDL_AUDIO_MASK_ENDIAN;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_AUDIO_ISSIGNED(x: Cardinal): Cardinal;
|
|
begin
|
|
Result := x and SDL_AUDIO_MASK_SIGNED;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_AUDIO_ISINT(x: Cardinal): Cardinal;
|
|
begin
|
|
Result := not SDL_AUDIO_ISFLOAT(x);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_AUDIO_ISLITTLEENDIAN(x: Cardinal): Cardinal;
|
|
begin
|
|
Result := not SDL_AUDIO_ISLITTLEENDIAN(x);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_AUDIO_ISUNSIGNED(x: Cardinal): Cardinal;
|
|
begin
|
|
Result := not SDL_AUDIO_ISSIGNED(x);
|
|
end;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_pixels.h ///////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
function SDL_PIXELFLAG(X: Cardinal): Boolean;
|
|
begin
|
|
Result := (X shr 28) = $0F;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_PIXELTYPE(X: Cardinal): Boolean;
|
|
begin
|
|
Result := (X shr 24) = $0F;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_PIXELORDER(X: Cardinal): Boolean;
|
|
begin
|
|
Result := (X shr 20) = $0F;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_PIXELLAYOUT(X: Cardinal): Boolean;
|
|
begin
|
|
Result := (X shr 16) = $0F;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_BITSPERPIXEL(X: Cardinal): Boolean;
|
|
begin
|
|
Result := (X shr 8) = $FF;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_IsPixelFormat_FOURCC(format: Variant): Boolean;
|
|
begin
|
|
{* The flag is set to 1 because 0x1? is not in the printable ASCII range *}
|
|
Result := format and SDL_PIXELFLAG(format) <> 1;
|
|
end;
|
|
|
|
function SDL_BYTESPERPIXEL(X: Integer): Integer;
|
|
begin
|
|
if SDL_ISPIXELFORMAT_FOURCC(X) then
|
|
begin
|
|
if (X = SDL_PIXELFORMAT_YUY2) or (X = SDL_PIXELFORMAT_UYVY) or (X = SDL_PIXELFORMAT_YVYU) then
|
|
Result := 2
|
|
else
|
|
Result := 1;
|
|
end
|
|
else
|
|
Result := X and $FF;
|
|
end;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_surface.h //////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
function SDL_LoadBMP(_file: PChar): PSDL_Surface;
|
|
begin
|
|
Result := SDL_LoadBMP_RW(SDL_RWFromFile(_file, 'rb'), 1);
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_SaveBMP(surface: PSDL_Surface; _file: PChar): SInt32;
|
|
begin
|
|
Result := SDL_SaveBMP_RW(surface, SDL_RWFromFile(_file, 'wb'), 1);
|
|
end;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_video.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
function SDL_WindowPos_IsUndefined(X: Variant): Variant;
|
|
begin
|
|
Result := (X and $FFFF0000) = SDL_WINDOWPOS_UNDEFINED_MASK;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDL_WindowPos_IsCentered(X: Variant): Variant;
|
|
begin
|
|
Result := (X and $FFFF0000) = SDL_WINDOWPOS_CENTERED_MASK;
|
|
end;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// SDL_events.h ////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
function SDL_GetEventState(type_: UInt32): UInt8;
|
|
begin
|
|
Result := SDL_EventState(type_, SDL_QUERY);
|
|
end;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////// *** KTI *** ////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
function SDL_Swap32(D: Uint32): Uint32;
|
|
begin
|
|
Result := ((D shl 24) or ((D shl 8) and $00FF0000) or ((D shr 8) and $0000FF00) or (D shr 24));
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SdlStreamSeek( context : PSDL_RWops; offset : SInt64; whence : SInt32 ) : SInt64; cdecl;
|
|
var
|
|
stream : TStream;
|
|
origin : Word;
|
|
begin
|
|
stream := TStream( context.unknown );
|
|
if ( stream = nil ) then
|
|
raise EInvalidContainer.Create( 'SDLStreamSeek on nil' );
|
|
case whence of
|
|
0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0.
|
|
1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset.
|
|
2 : origin := soFromEnd;
|
|
else
|
|
origin := soFromBeginning; // just in case
|
|
end;
|
|
Result := stream.Seek( offset, origin );
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDLStreamWrite( context : PSDL_RWops; const Ptr : Pointer; size : size_t; num : size_t ) : size_t; cdecl;
|
|
var
|
|
stream : TStream;
|
|
begin
|
|
stream := TStream( context.unknown );
|
|
if ( stream = nil ) then
|
|
raise EInvalidContainer.Create( 'SDLStreamWrite on nil' );
|
|
try
|
|
Result := stream.Write( Ptr^, Size * num ) div size;
|
|
except
|
|
Result := 0;
|
|
end;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : size_t; maxnum : size_t ) : size_t; cdecl;
|
|
var
|
|
stream : TStream;
|
|
begin
|
|
stream := TStream( context.unknown );
|
|
if ( stream = nil ) then
|
|
raise EInvalidContainer.Create( 'SDLStreamRead on nil' );
|
|
try
|
|
Result := stream.read( Ptr^, Size * maxnum ) div size;
|
|
except
|
|
Result := 0;
|
|
end;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl;
|
|
var
|
|
stream : TStream;
|
|
begin
|
|
stream := TStream( context.unknown );
|
|
if ( stream = nil ) then
|
|
raise EInvalidContainer.Create( 'SDLStreamClose on nil' );
|
|
stream.Free;
|
|
Result := 1;
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function SDLStreamSetup( stream : TStream ) : PSDL_RWops;
|
|
begin
|
|
result := SDL_AllocRW;
|
|
if ( result = nil ) then
|
|
raise EInvalidContainer.Create( 'could not create SDLStream on nil' );
|
|
result.unknown := TUnknown( stream );
|
|
result.seek := SDLStreamSeek;
|
|
result.read := SDLStreamRead;
|
|
result.write := SDLStreamWrite;
|
|
result.close := SDLStreamClose;
|
|
Result._type := 2; // TUnknown
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
procedure SDLStreamCloseRWops( SDL_RWops : PSDL_RWops );
|
|
begin
|
|
// this only closes the SDL part of the stream, not the context
|
|
SDL_FreeRW( SDL_RWops );
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
function LoadSDLBMPFromStream( stream : TStream ) : PSDL_Surface;
|
|
var
|
|
SDL_RWops : PSDL_RWops;
|
|
begin
|
|
SDL_RWops := SDLStreamSetup( stream );
|
|
result := SDL_LoadBMP_RW( SDL_RWops, 0 );
|
|
SDLStreamCloseRWops( SDL_RWops );
|
|
end;
|
|
|
|
//******************************************************************************
|
|
|
|
procedure SaveSDLBMPToStream( SDL_Surface : PSDL_Surface; stream : TStream );
|
|
var
|
|
SDL_RWops : PSDL_RWops;
|
|
begin
|
|
SDL_RWops := SDLStreamSetup( stream );
|
|
SDL_SaveBMP_RW( SDL_Surface, SDL_RWops, 0 );
|
|
SDLStreamCloseRWops( SDL_RWops );
|
|
stream.Position := 0;
|
|
end;
|
|
|
|
end.
|
|
|