mirror of
https://github.com/Laex/Delphi-OpenCV.git
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a016c463c5
Signed-off-by: Laentir Valetov <laex@bk.ru>
286 lines
10 KiB
ObjectPascal
286 lines
10 KiB
ObjectPascal
unit ffm.buffer;
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{$i ffmpeg.inc}
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interface
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/// *
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// * This file is part of ffm.
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// *
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// * FFmpeg is free software; you can redistribute it and/or
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// * modify it under the terms of the GNU Lesser General Public
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// * License as published by the Free Software Foundation; either
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// * version 2.1 of the License, or (at your option) any later version.
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// *
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// * FFmpeg is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// * Lesser General Public License for more details.
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// *
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// * You should have received a copy of the GNU Lesser General Public
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// * License along with FFmpeg; if not, write to the Free Software
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// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// */
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//
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/// **
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// * @file
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// * @ingroup lavu_buffer
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// * refcounted data buffer API
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// */
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//
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// #ifndef AVUTIL_BUFFER_H
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// #define AVUTIL_BUFFER_H
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//
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// #include <stdint.h>
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//
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/// **
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// * @defgroup lavu_buffer AVBuffer
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// * @ingroup lavu_data
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// *
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// * @{
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// * AVBuffer is an API for reference-counted data buffers.
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// *
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// * There are two core objects in this API -- AVBuffer and AVBufferRef. AVBuffer
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// * represents the data buffer itself; it is opaque and not meant to be accessed
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// * by the caller directly, but only through AVBufferRef. However, the caller may
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// * e.g. compare two AVBuffer pointers to check whether two different references
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// * are describing the same data buffer. AVBufferRef represents a single
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// * reference to an AVBuffer and it is the object that may be manipulated by the
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// * caller directly.
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// *
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// * There are two functions provided for creating a new AVBuffer with a single
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// * reference -- av_buffer_alloc() to just allocate a new buffer, and
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// * av_buffer_create() to wrap an existing array in an AVBuffer. From an existing
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// * reference, additional references may be created with av_buffer_ref().
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// * Use av_buffer_unref() to free a reference (this will automatically free the
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// * data once all the references are freed).
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// *
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// * The convention throughout this API and the rest of FFmpeg is such that the
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// * buffer is considered writable if there exists only one reference to it (and
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// * it has not been marked as read-only). The av_buffer_is_writable() function is
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// * provided to check whether this is true and av_buffer_make_writable() will
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// * automatically create a new writable buffer when necessary.
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// * Of course nothing prevents the calling code from violating this convention,
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// * however that is safe only when all the existing references are under its
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// * control.
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// *
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// * @note Referencing and unreferencing the buffers is thread-safe and thus
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// * may be done from multiple threads simultaneously without any need for
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// * additional locking.
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// *
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// * @note Two different references to the same buffer can point to different
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// * parts of the buffer (i.e. their AVBufferRef.data will not be equal).
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// */
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//
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/// **
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// * A reference counted buffer type. It is opaque and is meant to be used through
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// * references (AVBufferRef).
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// */
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Type
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pAVBuffer = Pointer;
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(*
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* A reference to a data buffer.
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*
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* The size of this struct is not a part of the public ABI and it is not meant
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* to be allocated directly.
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*)
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pAVBufferRef = ^TAVBufferRef;
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ppAVBufferRef = ^pAVBufferRef;
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TAVBufferRef = {packed} record
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buffer: pAVBuffer;
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(*
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* The data buffer. It is considered writable if and only if
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* this is the only reference to the buffer, in which case
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* av_buffer_is_writable() returns 1.
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*)
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data: pByte;
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(*
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* Size of data in bytes.
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*)
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size: Integer;
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end;
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/// **
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// * Allocate an AVBuffer of the given size using av_malloc().
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// *
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// * @return an AVBufferRef of given size or NULL when out of memory
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// */
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// AVBufferRef *av_buffer_alloc(int size);
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//
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/// **
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// * Same as av_buffer_alloc(), except the returned buffer will be initialized
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// * to zero.
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// */
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// AVBufferRef *av_buffer_allocz(int size);
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//
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/// **
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// * Always treat the buffer as read-only, even when it has only one
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// * reference.
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// */
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// #define AV_BUFFER_FLAG_READONLY (1 << 0)
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//
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/// **
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// * Create an AVBuffer from an existing array.
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// *
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// * If this function is successful, data is owned by the AVBuffer. The caller may
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// * only access data through the returned AVBufferRef and references derived from
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// * it.
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// * If this function fails, data is left untouched.
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// * @param data data array
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// * @param size size of data in bytes
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// * @param free a callback for freeing this buffer's data
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// * @param opaque parameter to be got for processing or passed to free
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// * @param flags a combination of AV_BUFFER_FLAG_*
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// *
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// * @return an AVBufferRef referring to data on success, NULL on failure.
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// */
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// AVBufferRef *av_buffer_create(uint8_t *data, int size,
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// void (*free)(void *opaque, uint8_t *data),
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// void *opaque, int flags);
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//
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/// **
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// * Default free callback, which calls av_free() on the buffer data.
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// * This function is meant to be passed to av_buffer_create(), not called
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// * directly.
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// */
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// void av_buffer_default_free(void *opaque, uint8_t *data);
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//
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/// **
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// * Create a new reference to an AVBuffer.
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// *
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// * @return a new AVBufferRef referring to the same AVBuffer as buf or NULL on
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// * failure.
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// */
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// AVBufferRef *av_buffer_ref(AVBufferRef *buf);
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//
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/// **
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// * Free a given reference and automatically free the buffer if there are no more
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// * references to it.
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// *
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// * @param buf the reference to be freed. The pointer is set to NULL on return.
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// */
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// void av_buffer_unref(AVBufferRef **buf);
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//
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/// **
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// * @return 1 if the caller may write to the data referred to by buf (which is
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// * true if and only if buf is the only reference to the underlying AVBuffer).
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// * Return 0 otherwise.
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// * A positive answer is valid until av_buffer_ref() is called on buf.
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// */
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// int av_buffer_is_writable(const AVBufferRef *buf);
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//
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/// **
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// * @return the opaque parameter set by av_buffer_create.
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// */
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// void *av_buffer_get_opaque(const AVBufferRef *buf);
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//
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// int av_buffer_get_ref_count(const AVBufferRef *buf);
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//
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/// **
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// * Create a writable reference from a given buffer reference, avoiding data copy
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// * if possible.
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// *
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// * @param buf buffer reference to make writable. On success, buf is either left
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// * untouched, or it is unreferenced and a new writable AVBufferRef is
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// * written in its place. On failure, buf is left untouched.
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// * @return 0 on success, a negative AVERROR on failure.
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// */
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// int av_buffer_make_writable(AVBufferRef **buf);
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//
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/// **
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// * Reallocate a given buffer.
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// *
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// * @param buf a buffer reference to reallocate. On success, buf will be
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// * unreferenced and a new reference with the required size will be
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// * written in its place. On failure buf will be left untouched. *buf
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// * may be NULL, then a new buffer is allocated.
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// * @param size required new buffer size.
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// * @return 0 on success, a negative AVERROR on failure.
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// *
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// * @note the buffer is actually reallocated with av_realloc() only if it was
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// * initially allocated through av_buffer_realloc(NULL) and there is only one
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// * reference to it (i.e. the one passed to this function). In all other cases
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// * a new buffer is allocated and the data is copied.
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// */
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// int av_buffer_realloc(AVBufferRef **buf, int size);
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//
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/// **
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// * @}
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// */
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//
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/// **
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// * @defgroup lavu_bufferpool AVBufferPool
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// * @ingroup lavu_data
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// *
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// * @{
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// * AVBufferPool is an API for a lock-free thread-safe pool of AVBuffers.
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// *
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// * Frequently allocating and freeing large buffers may be slow. AVBufferPool is
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// * meant to solve this in cases when the caller needs a set of buffers of the
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// * same size (the most obvious use case being buffers for raw video or audio
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// * frames).
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// *
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// * At the beginning, the user must call av_buffer_pool_init() to create the
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// * buffer pool. Then whenever a buffer is needed, call av_buffer_pool_get() to
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// * get a reference to a new buffer, similar to av_buffer_alloc(). This new
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// * reference works in all aspects the same way as the one created by
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// * av_buffer_alloc(). However, when the last reference to this buffer is
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// * unreferenced, it is returned to the pool instead of being freed and will be
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// * reused for subsequent av_buffer_pool_get() calls.
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// *
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// * When the caller is done with the pool and no longer needs to allocate any new
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// * buffers, av_buffer_pool_uninit() must be called to mark the pool as freeable.
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// * Once all the buffers are released, it will automatically be freed.
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// *
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// * Allocating and releasing buffers with this API is thread-safe as long as
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// * either the default alloc callback is used, or the user-supplied one is
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// * thread-safe.
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// */
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//
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/// **
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// * The buffer pool. This structure is opaque and not meant to be accessed
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// * directly. It is allocated with av_buffer_pool_init() and freed with
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// * av_buffer_pool_uninit().
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// */
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// typedef struct AVBufferPool AVBufferPool;
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//
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/// **
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// * Allocate and initialize a buffer pool.
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// *
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// * @param size size of each buffer in this pool
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// * @param alloc a function that will be used to allocate new buffers when the
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// * pool is empty. May be NULL, then the default allocator will be used
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// * (av_buffer_alloc()).
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// * @return newly created buffer pool on success, NULL on error.
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// */
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// AVBufferPool *av_buffer_pool_init(int size, AVBufferRef* (*alloc)(int size));
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//
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/// **
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// * Mark the pool as being available for freeing. It will actually be freed only
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// * once all the allocated buffers associated with the pool are released. Thus it
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// * is safe to call this function while some of the allocated buffers are still
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// * in use.
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// *
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// * @param pool pointer to the pool to be freed. It will be set to NULL.
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// * @see av_buffer_pool_can_uninit()
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// */
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// void av_buffer_pool_uninit(AVBufferPool **pool);
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//
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/// **
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// * Allocate a new AVBuffer, reusing an old buffer from the pool when available.
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// * This function may be called simultaneously from multiple threads.
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// *
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// * @return a reference to the new buffer on success, NULL on error.
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// */
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// AVBufferRef *av_buffer_pool_get(AVBufferPool *pool);
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//
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/// **
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// * @}
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// */
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implementation
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end.
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