Delphi-OpenCV/source/ffmpeg/ffm.channel_layout.pas
Laentir Valetov 3cd4d605c4 Fixed issues.
Signed-off-by: Laentir Valetov <laex@bk.ru>
2014-07-22 16:03:30 +04:00

235 lines
8.7 KiB
ObjectPascal

(*
* Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
* Copyright (c) 2008 Peter Ross
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*)
unit ffm.channel_layout;
{$i ffmpeg.inc}
interface
Uses
ffm.ctypes;
(* *
* @file
* audio channel layout utility functions
*)
(* *
* @addtogroup lavu_audio
* @{
*)
(* *
* @defgroup channel_masks Audio channel masks
*
* A channel layout is a 64-bits integer with a bit set for every channel.
* The number of bits set must be equal to the number of channels.
* The value 0 means that the channel layout is not known.
* @note this data structure is not powerful enough to handle channels
* combinations that have the same channel multiple times, such as
* dual-mono.
*
* @{
*)
Const
AV_CH_FRONT_LEFT = $00000001;
AV_CH_FRONT_RIGHT = $00000002;
AV_CH_FRONT_CENTER = $00000004;
AV_CH_LOW_FREQUENCY = $00000008;
AV_CH_BACK_LEFT = $00000010;
AV_CH_BACK_RIGHT = $00000020;
AV_CH_FRONT_LEFT_OF_CENTER = $00000040;
AV_CH_FRONT_RIGHT_OF_CENTER = $00000080;
AV_CH_BACK_CENTER = $00000100;
AV_CH_SIDE_LEFT = $00000200;
AV_CH_SIDE_RIGHT = $00000400;
AV_CH_TOP_CENTER = $00000800;
AV_CH_TOP_FRONT_LEFT = $00001000;
AV_CH_TOP_FRONT_CENTER = $00002000;
AV_CH_TOP_FRONT_RIGHT = $00004000;
AV_CH_TOP_BACK_LEFT = $00008000;
AV_CH_TOP_BACK_CENTER = $00010000;
AV_CH_TOP_BACK_RIGHT = $00020000;
AV_CH_STEREO_LEFT = $20000000;
/// < Stereo downmix.
AV_CH_STEREO_RIGHT = $40000000;
/// < See AV_CH_STEREO_LEFT.
AV_CH_WIDE_LEFT = $0000000080000000;
AV_CH_WIDE_RIGHT = $0000000100000000;
AV_CH_SURROUND_DIRECT_LEFT = $0000000200000000;
AV_CH_SURROUND_DIRECT_RIGHT = $0000000400000000;
AV_CH_LOW_FREQUENCY_2 = $0000000800000000;
(* * Channel mask value used for AVCodecContext.request_channel_layout
to indicate that the user requests the channel order of the decoder output
to be the native codec channel order. *)
AV_CH_LAYOUT_NATIVE = $8000000000000000;
(* *
* @}
* @defgroup channel_mask_c Audio channel convenience macros
* @{
* *)
AV_CH_LAYOUT_MONO = (AV_CH_FRONT_CENTER);
AV_CH_LAYOUT_STEREO = (AV_CH_FRONT_LEFT or AV_CH_FRONT_RIGHT);
AV_CH_LAYOUT_2POINT1 = (AV_CH_LAYOUT_STEREO or AV_CH_LOW_FREQUENCY);
AV_CH_LAYOUT_2_1 = (AV_CH_LAYOUT_STEREO or AV_CH_BACK_CENTER);
AV_CH_LAYOUT_SURROUND = (AV_CH_LAYOUT_STEREO or AV_CH_FRONT_CENTER);
AV_CH_LAYOUT_3POINT1 = (AV_CH_LAYOUT_SURROUND or AV_CH_LOW_FREQUENCY);
AV_CH_LAYOUT_4POINT0 = (AV_CH_LAYOUT_SURROUND or AV_CH_BACK_CENTER);
AV_CH_LAYOUT_4POINT1 = (AV_CH_LAYOUT_4POINT0 or AV_CH_LOW_FREQUENCY);
AV_CH_LAYOUT_2_2 = (AV_CH_LAYOUT_STEREO or AV_CH_SIDE_LEFT or AV_CH_SIDE_RIGHT);
AV_CH_LAYOUT_QUAD = (AV_CH_LAYOUT_STEREO or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT);
AV_CH_LAYOUT_5POINT0 = (AV_CH_LAYOUT_SURROUND or AV_CH_SIDE_LEFT or AV_CH_SIDE_RIGHT);
AV_CH_LAYOUT_5POINT1 = (AV_CH_LAYOUT_5POINT0 or AV_CH_LOW_FREQUENCY);
AV_CH_LAYOUT_5POINT0_BACK = (AV_CH_LAYOUT_SURROUND or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT);
AV_CH_LAYOUT_5POINT1_BACK = (AV_CH_LAYOUT_5POINT0_BACK or AV_CH_LOW_FREQUENCY);
AV_CH_LAYOUT_6POINT0 = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_CENTER);
AV_CH_LAYOUT_6POINT0_FRONT = (AV_CH_LAYOUT_2_2 or AV_CH_FRONT_LEFT_OF_CENTER or AV_CH_FRONT_RIGHT_OF_CENTER);
AV_CH_LAYOUT_HEXAGONAL = (AV_CH_LAYOUT_5POINT0_BACK or AV_CH_BACK_CENTER);
AV_CH_LAYOUT_6POINT1 = (AV_CH_LAYOUT_5POINT1 or AV_CH_BACK_CENTER);
AV_CH_LAYOUT_6POINT1_BACK = (AV_CH_LAYOUT_5POINT1_BACK or AV_CH_BACK_CENTER);
AV_CH_LAYOUT_6POINT1_FRONT = (AV_CH_LAYOUT_6POINT0_FRONT or AV_CH_LOW_FREQUENCY);
AV_CH_LAYOUT_7POINT0 = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT);
AV_CH_LAYOUT_7POINT0_FRONT = (AV_CH_LAYOUT_5POINT0 or AV_CH_FRONT_LEFT_OF_CENTER or AV_CH_FRONT_RIGHT_OF_CENTER);
AV_CH_LAYOUT_7POINT1 = (AV_CH_LAYOUT_5POINT1 or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT);
AV_CH_LAYOUT_7POINT1_WIDE = (AV_CH_LAYOUT_5POINT1 or AV_CH_FRONT_LEFT_OF_CENTER or AV_CH_FRONT_RIGHT_OF_CENTER);
AV_CH_LAYOUT_7POINT1_WIDE_BACK = (AV_CH_LAYOUT_5POINT1_BACK or AV_CH_FRONT_LEFT_OF_CENTER or
AV_CH_FRONT_RIGHT_OF_CENTER);
AV_CH_LAYOUT_OCTAGONAL = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_LEFT or AV_CH_BACK_CENTER or AV_CH_BACK_RIGHT);
AV_CH_LAYOUT_STEREO_DOWNMIX = (AV_CH_STEREO_LEFT or AV_CH_STEREO_RIGHT);
Type
TAVMatrixEncoding = ( //
AV_MATRIX_ENCODING_NONE, //
AV_MATRIX_ENCODING_DOLBY, //
AV_MATRIX_ENCODING_DPLII, //
AV_MATRIX_ENCODING_DPLIIX, //
AV_MATRIX_ENCODING_DPLIIZ, //
AV_MATRIX_ENCODING_DOLBYEX, //
AV_MATRIX_ENCODING_DOLBYHEADPHONE, //
AV_MATRIX_ENCODING_NB);
(* *
* @}
*)
(* *
* Return a channel layout id that matches name, or 0 if no match is found.
*
* name can be one or several of the following notations,
* separated by '+' or ' or ':
* - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0,
* 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix);
* - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC,
* SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR);
* - a number of channels, in decimal, optionally followed by 'c', yielding
* the default channel layout for that number of channels (@see
* av_get_default_channel_layout);
* - a channel layout mask, in hexadecimal starting with "$" (see the
* AV_CH_* macros).
*
* @warning Starting from the next major bump the trailing character
* 'c' to specify a number of channels will be required, while a
* channel layout mask could also be specified as a decimal number
* (if and only if not followed by "c").
*
* Example: "stereo+FC" = "2c+FC" = "2c+1c" = "$7"
*)
// uint64_t av_get_channel_layout(const char *name);
(* *
* Return a description of a channel layout.
* If nb_channels is <= 0, it is guessed from the channel_layout.
*
* @param buf put here the string containing the channel layout
* @param buf_size size in bytes of the buffer
*)
// void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout);
// struct AVBPrint;
(* *
* Append a description of a channel layout to a bprint buffer.
*)
// void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout);
(* *
* Return the number of channels in the channel layout.
*)
// int av_get_channel_layout_nb_channels(uint64_t channel_layout);
function av_get_channel_layout_nb_channels(channel_layout: uint64_t): Integer; cdecl;
(* *
* Return default channel layout for a given number of channels.
*)
// int64_t av_get_default_channel_layout(int nb_channels);
(* *
* Get the index of a channel in channel_layout.
*
* @param channel a channel layout describing exactly one channel which must be
* present in channel_layout.
*
* @return index of channel in channel_layout on success, a negative AVERROR
* on error.
*)
// int av_get_channel_layout_channel_index(uint64_t channel_layout,uint64_t channel);
(* *
* Get the channel with the given index in channel_layout.
*)
// uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index);
(* *
* Get the name of a given channel.
*
* @return channel name on success, NULL on error.
*)
// const char *av_get_channel_name(uint64_t channel);
(* *
* Get the description of a given channel.
*
* @param channel a channel layout with a single channel
* @return channel description on success, NULL on error
*)
// const char *av_get_channel_description(uint64_t channel);
(* *
* Get the value and name of a standard channel layout.
*
* @param[in] index index in an internal list, starting at 0
* @param[out] layout channel layout mask
* @param[out] name name of the layout
* @return 0 if the layout exists,
* <0 if index is beyond the limits
*)
// int av_get_standard_channel_layout(unsigned index, uint64_t *layout, const char **name);
implementation
uses ffm.lib;
function av_get_channel_layout_nb_channels; external channel_layout_dll;
end.