mirror of
https://github.com/Laex/Delphi-OpenCV.git
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3cd4d605c4
Signed-off-by: Laentir Valetov <laex@bk.ru>
235 lines
8.7 KiB
ObjectPascal
235 lines
8.7 KiB
ObjectPascal
(*
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* Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
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* Copyright (c) 2008 Peter Ross
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*)
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unit ffm.channel_layout;
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{$i ffmpeg.inc}
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interface
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Uses
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ffm.ctypes;
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(* *
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* @file
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* audio channel layout utility functions
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*)
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(* *
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* @addtogroup lavu_audio
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* @{
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*)
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(* *
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* @defgroup channel_masks Audio channel masks
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*
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* A channel layout is a 64-bits integer with a bit set for every channel.
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* The number of bits set must be equal to the number of channels.
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* The value 0 means that the channel layout is not known.
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* @note this data structure is not powerful enough to handle channels
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* combinations that have the same channel multiple times, such as
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* dual-mono.
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*
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* @{
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*)
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Const
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AV_CH_FRONT_LEFT = $00000001;
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AV_CH_FRONT_RIGHT = $00000002;
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AV_CH_FRONT_CENTER = $00000004;
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AV_CH_LOW_FREQUENCY = $00000008;
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AV_CH_BACK_LEFT = $00000010;
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AV_CH_BACK_RIGHT = $00000020;
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AV_CH_FRONT_LEFT_OF_CENTER = $00000040;
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AV_CH_FRONT_RIGHT_OF_CENTER = $00000080;
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AV_CH_BACK_CENTER = $00000100;
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AV_CH_SIDE_LEFT = $00000200;
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AV_CH_SIDE_RIGHT = $00000400;
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AV_CH_TOP_CENTER = $00000800;
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AV_CH_TOP_FRONT_LEFT = $00001000;
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AV_CH_TOP_FRONT_CENTER = $00002000;
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AV_CH_TOP_FRONT_RIGHT = $00004000;
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AV_CH_TOP_BACK_LEFT = $00008000;
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AV_CH_TOP_BACK_CENTER = $00010000;
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AV_CH_TOP_BACK_RIGHT = $00020000;
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AV_CH_STEREO_LEFT = $20000000;
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/// < Stereo downmix.
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AV_CH_STEREO_RIGHT = $40000000;
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/// < See AV_CH_STEREO_LEFT.
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AV_CH_WIDE_LEFT = $0000000080000000;
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AV_CH_WIDE_RIGHT = $0000000100000000;
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AV_CH_SURROUND_DIRECT_LEFT = $0000000200000000;
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AV_CH_SURROUND_DIRECT_RIGHT = $0000000400000000;
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AV_CH_LOW_FREQUENCY_2 = $0000000800000000;
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(* * Channel mask value used for AVCodecContext.request_channel_layout
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to indicate that the user requests the channel order of the decoder output
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to be the native codec channel order. *)
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AV_CH_LAYOUT_NATIVE = $8000000000000000;
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(* *
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* @}
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* @defgroup channel_mask_c Audio channel convenience macros
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* @{
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* *)
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AV_CH_LAYOUT_MONO = (AV_CH_FRONT_CENTER);
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AV_CH_LAYOUT_STEREO = (AV_CH_FRONT_LEFT or AV_CH_FRONT_RIGHT);
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AV_CH_LAYOUT_2POINT1 = (AV_CH_LAYOUT_STEREO or AV_CH_LOW_FREQUENCY);
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AV_CH_LAYOUT_2_1 = (AV_CH_LAYOUT_STEREO or AV_CH_BACK_CENTER);
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AV_CH_LAYOUT_SURROUND = (AV_CH_LAYOUT_STEREO or AV_CH_FRONT_CENTER);
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AV_CH_LAYOUT_3POINT1 = (AV_CH_LAYOUT_SURROUND or AV_CH_LOW_FREQUENCY);
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AV_CH_LAYOUT_4POINT0 = (AV_CH_LAYOUT_SURROUND or AV_CH_BACK_CENTER);
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AV_CH_LAYOUT_4POINT1 = (AV_CH_LAYOUT_4POINT0 or AV_CH_LOW_FREQUENCY);
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AV_CH_LAYOUT_2_2 = (AV_CH_LAYOUT_STEREO or AV_CH_SIDE_LEFT or AV_CH_SIDE_RIGHT);
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AV_CH_LAYOUT_QUAD = (AV_CH_LAYOUT_STEREO or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT);
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AV_CH_LAYOUT_5POINT0 = (AV_CH_LAYOUT_SURROUND or AV_CH_SIDE_LEFT or AV_CH_SIDE_RIGHT);
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AV_CH_LAYOUT_5POINT1 = (AV_CH_LAYOUT_5POINT0 or AV_CH_LOW_FREQUENCY);
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AV_CH_LAYOUT_5POINT0_BACK = (AV_CH_LAYOUT_SURROUND or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT);
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AV_CH_LAYOUT_5POINT1_BACK = (AV_CH_LAYOUT_5POINT0_BACK or AV_CH_LOW_FREQUENCY);
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AV_CH_LAYOUT_6POINT0 = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_CENTER);
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AV_CH_LAYOUT_6POINT0_FRONT = (AV_CH_LAYOUT_2_2 or AV_CH_FRONT_LEFT_OF_CENTER or AV_CH_FRONT_RIGHT_OF_CENTER);
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AV_CH_LAYOUT_HEXAGONAL = (AV_CH_LAYOUT_5POINT0_BACK or AV_CH_BACK_CENTER);
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AV_CH_LAYOUT_6POINT1 = (AV_CH_LAYOUT_5POINT1 or AV_CH_BACK_CENTER);
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AV_CH_LAYOUT_6POINT1_BACK = (AV_CH_LAYOUT_5POINT1_BACK or AV_CH_BACK_CENTER);
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AV_CH_LAYOUT_6POINT1_FRONT = (AV_CH_LAYOUT_6POINT0_FRONT or AV_CH_LOW_FREQUENCY);
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AV_CH_LAYOUT_7POINT0 = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT);
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AV_CH_LAYOUT_7POINT0_FRONT = (AV_CH_LAYOUT_5POINT0 or AV_CH_FRONT_LEFT_OF_CENTER or AV_CH_FRONT_RIGHT_OF_CENTER);
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AV_CH_LAYOUT_7POINT1 = (AV_CH_LAYOUT_5POINT1 or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT);
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AV_CH_LAYOUT_7POINT1_WIDE = (AV_CH_LAYOUT_5POINT1 or AV_CH_FRONT_LEFT_OF_CENTER or AV_CH_FRONT_RIGHT_OF_CENTER);
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AV_CH_LAYOUT_7POINT1_WIDE_BACK = (AV_CH_LAYOUT_5POINT1_BACK or AV_CH_FRONT_LEFT_OF_CENTER or
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AV_CH_FRONT_RIGHT_OF_CENTER);
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AV_CH_LAYOUT_OCTAGONAL = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_LEFT or AV_CH_BACK_CENTER or AV_CH_BACK_RIGHT);
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AV_CH_LAYOUT_STEREO_DOWNMIX = (AV_CH_STEREO_LEFT or AV_CH_STEREO_RIGHT);
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Type
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TAVMatrixEncoding = ( //
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AV_MATRIX_ENCODING_NONE, //
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AV_MATRIX_ENCODING_DOLBY, //
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AV_MATRIX_ENCODING_DPLII, //
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AV_MATRIX_ENCODING_DPLIIX, //
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AV_MATRIX_ENCODING_DPLIIZ, //
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AV_MATRIX_ENCODING_DOLBYEX, //
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AV_MATRIX_ENCODING_DOLBYHEADPHONE, //
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AV_MATRIX_ENCODING_NB);
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(* *
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* @}
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*)
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(* *
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* Return a channel layout id that matches name, or 0 if no match is found.
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*
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* name can be one or several of the following notations,
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* separated by '+' or ' or ':
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* - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0,
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* 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix);
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* - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC,
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* SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR);
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* - a number of channels, in decimal, optionally followed by 'c', yielding
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* the default channel layout for that number of channels (@see
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* av_get_default_channel_layout);
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* - a channel layout mask, in hexadecimal starting with "$" (see the
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* AV_CH_* macros).
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*
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* @warning Starting from the next major bump the trailing character
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* 'c' to specify a number of channels will be required, while a
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* channel layout mask could also be specified as a decimal number
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* (if and only if not followed by "c").
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*
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* Example: "stereo+FC" = "2c+FC" = "2c+1c" = "$7"
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*)
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// uint64_t av_get_channel_layout(const char *name);
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(* *
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* Return a description of a channel layout.
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* If nb_channels is <= 0, it is guessed from the channel_layout.
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*
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* @param buf put here the string containing the channel layout
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* @param buf_size size in bytes of the buffer
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*)
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// void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout);
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// struct AVBPrint;
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(* *
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* Append a description of a channel layout to a bprint buffer.
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*)
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// void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout);
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(* *
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* Return the number of channels in the channel layout.
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*)
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// int av_get_channel_layout_nb_channels(uint64_t channel_layout);
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function av_get_channel_layout_nb_channels(channel_layout: uint64_t): Integer; cdecl;
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(* *
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* Return default channel layout for a given number of channels.
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*)
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// int64_t av_get_default_channel_layout(int nb_channels);
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(* *
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* Get the index of a channel in channel_layout.
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*
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* @param channel a channel layout describing exactly one channel which must be
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* present in channel_layout.
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*
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* @return index of channel in channel_layout on success, a negative AVERROR
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* on error.
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*)
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// int av_get_channel_layout_channel_index(uint64_t channel_layout,uint64_t channel);
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(* *
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* Get the channel with the given index in channel_layout.
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*)
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// uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index);
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(* *
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* Get the name of a given channel.
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*
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* @return channel name on success, NULL on error.
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*)
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// const char *av_get_channel_name(uint64_t channel);
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(* *
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* Get the description of a given channel.
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*
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* @param channel a channel layout with a single channel
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* @return channel description on success, NULL on error
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*)
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// const char *av_get_channel_description(uint64_t channel);
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(* *
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* Get the value and name of a standard channel layout.
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*
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* @param[in] index index in an internal list, starting at 0
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* @param[out] layout channel layout mask
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* @param[out] name name of the layout
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* @return 0 if the layout exists,
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* <0 if index is beyond the limits
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*)
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// int av_get_standard_channel_layout(unsigned index, uint64_t *layout, const char **name);
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implementation
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uses ffm.lib;
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function av_get_channel_layout_nb_channels; external channel_layout_dll;
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end.
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