mirror of
https://github.com/Laex/Delphi-OpenCV.git
synced 2024-11-15 15:55:53 +01:00
562a25f50e
Signed-off-by: Laentir Valetov <laex@bk.ru>
529 lines
22 KiB
ObjectPascal
529 lines
22 KiB
ObjectPascal
unit SDL2_Net;
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{*******************************************************************************
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SDL2_Net.pas v1.0 29/07/2013 first version for DelphiXE
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v1.1 27/08/2013 add MACOS compability
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v1.2 31/05/2014 delete sdl2.inc
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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Pascal-Header-Conversion SDL from the JEDI-Team written by Domenique Louis and others.
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convert SDL/SDL2 to SDL2 for DelphiXE by Kotai 2013/2014 www.remakesonline.com
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The initial developer of this Pascal code was :
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Dominqiue Louis <Dominique@SavageSoftware.com.au>
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*******************************************************************************}
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interface
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uses
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{$IFDEF MSWINDOWS}
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Winapi.Windows,
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{$ENDIF}
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SDL2;
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const
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{$IFDEF MSWINDOWS}
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SDL_NetLibName = 'SDL2_net.dll';
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{$ENDIF}
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{$IFDEF ANDROID}
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SDL_NetLibName = 'libSDL2_net.so';
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{$ENDIF}
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{$IFDEF MACOS}
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{$IFDEF IOS}
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SDL_NetLibName = 'libSDL2_net.a';
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{$ELSE}
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SDL_NetLibName = 'SDL2_net';
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// SDL_NetLibName = '../Frameworks/SDL2_net.framework/Versions/A/SDL2_net';
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{$ENDIF}
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{$ENDIF}
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{* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL *}
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SDL_NET_MAJOR_VERSION = 1;
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{$EXTERNALSYM SDL_NET_MAJOR_VERSION}
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SDL_NET_MINOR_VERSION = 2;
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{$EXTERNALSYM SDL_NET_MINOR_VERSION}
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SDL_NET_PATCHLEVEL = 7;
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{$EXTERNALSYM SDL_NET_PATCHLEVEL}
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// SDL_Net.h constants
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{* Resolve a host name and port to an IP address in network form.
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If the function succeeds, it will return 0.
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If the host couldn't be resolved, the host portion of the returned
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address will be INADDR_NONE, and the function will return -1.
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If 'host' is NULL, the resolved host will be set to INADDR_ANY.
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*}
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INADDR_ANY = $00000000;
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{$EXTERNALSYM INADDR_ANY}
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INADDR_NONE = $FFFFFFFF;
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{$EXTERNALSYM INADDR_NONE}
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{***********************************************************************}
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{* UDP network API *}
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{***********************************************************************}
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{* The maximum channels on a a UDP socket *}
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SDLNET_MAX_UDPCHANNELS = 32;
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{$EXTERNALSYM SDLNET_MAX_UDPCHANNELS}
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{* The maximum addresses bound to a single UDP socket channel *}
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SDLNET_MAX_UDPADDRESSES = 4;
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{$EXTERNALSYM SDLNET_MAX_UDPADDRESSES}
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type
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// SDL_net.h types
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{***********************************************************************}
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{* IPv4 hostname resolution API *}
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{***********************************************************************}
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PIPAddress = ^TIPAddress;
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TIPAddress = record
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host : Uint32; // 32-bit IPv4 host address */
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port : Uint16; // 16-bit protocol port */
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end;
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{***********************************************************************}
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{* TCP network API *}
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{***********************************************************************}
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PTCPSocket = ^TTCPSocket;
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TTCPSocket = record
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ready : integer;
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//{$IFDEF MSWINDOWS}
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channel : integer;
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//{$ENDIF}
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remoteAddress : TIPaddress;
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localAddress : TIPaddress;
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sflag : integer;
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end;
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{***********************************************************************}
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{* UDP network API *}
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{***********************************************************************}
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PUDP_Channel = ^TUDP_Channel;
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TUDP_Channel = record
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numbound : integer;
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address : array[ 0..SDLNET_MAX_UDPADDRESSES - 1 ] of TIPAddress;
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end;
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PUDPSocket = ^TUDPSocket;
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TUDPSocket = record
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ready : integer;
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//{$IFDEF MSWINDOWS}
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channel : integer;
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//{$ENDIF}
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address : TIPAddress;
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binding : array[ 0..SDLNET_MAX_UDPCHANNELS - 1 ] of TUDP_Channel;
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end;
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PUDPpacket = ^TUDPpacket;
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PPUDPpacket = ^PUDPpacket;
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TUDPpacket = record
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channel : integer; {* The src/dst channel of the packet *}
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data : PUint8; {* The packet data *}
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len : integer; {* The length of the packet data *}
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maxlen : integer; {* The size of the data buffer *}
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status : integer; {* packet status after sending *}
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address : TIPAddress; {* The source/dest address of an incoming/outgoing packet *}
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end;
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{***********************************************************************}
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{* Hooks for checking sockets for available data *}
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{***********************************************************************}
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PSDLNet_Socket = ^TSDLNet_Socket;
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TSDLNet_Socket = record
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ready : integer;
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//{$IFDEF MSWINDOWS}
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channel : integer;
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//{$ENDIF}
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end;
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PSDLNet_SocketSet = ^TSDLNet_SocketSet;
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TSDLNet_SocketSet = record
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numsockets : integer;
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maxsockets : integer;
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sockets : PSDLNet_Socket;
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end;
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{* Any network socket can be safely cast to this socket type *}
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PSDLNet_GenericSocket = ^TSDLNet_GenericSocket;
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TSDLNet_GenericSocket = record
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ready : integer;
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end;
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{ This macro can be used to fill a version structure with the compile-time
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version of the SDL_net library. }
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procedure SDL_NET_VERSION( var X : TSDL_version );
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{* Initialize/Cleanup the network API
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SDL must be initialized before calls to functions in this library,
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because this library uses utility functions from the SDL library.
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*}
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function SDLNet_Init() : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_Init' {$ENDIF} {$ENDIF};
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procedure SDLNet_Quit();
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_Quit' {$ENDIF} {$ENDIF};
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{* Resolve a host name and port to an IP address in network form.
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If the function succeeds, it will return 0.
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If the host couldn't be resolved, the host portion of the returned
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address will be INADDR_NONE, and the function will return -1.
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If 'host' is NULL, the resolved host will be set to INADDR_ANY.
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*}
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function SDLNet_ResolveHost( var address : TIPaddress; host : PChar; port : Uint16 ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_ResolveHost' {$ENDIF} {$ENDIF};
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{* Resolve an ip address to a host name in canonical form.
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If the ip couldn't be resolved, this function returns NULL,
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otherwise a pointer to a static buffer containing the hostname
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is returned. Note that this function is not thread-safe.
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*}
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function SDLNet_ResolveIP( var ip : TIPaddress ) : PChar;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_ResolveIP' {$ENDIF} {$ENDIF};
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{***********************************************************************}
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{* TCP network API *}
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{***********************************************************************}
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{* Open a TCP network socket
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If ip.host is INADDR_NONE, this creates a local server socket on the
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given port, otherwise a TCP connection to the remote host and port is
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attempted. The address passed in should already be swapped to network
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byte order (addresses returned from SDLNet_ResolveHost() are already
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in the correct form).
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The newly created socket is returned, or NULL if there was an error.
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*}
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function SDLNet_TCP_Open( var ip : TIPaddress ) : PTCPSocket;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_TCP_Open' {$ENDIF} {$ENDIF};
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{* Accept an incoming connection on the given server socket.
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The newly created socket is returned, or NULL if there was an error.
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*}
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function SDLNet_TCP_Accept( server : PTCPsocket ) : PTCPSocket;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_TCP_Accept' {$ENDIF} {$ENDIF};
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{* Get the IP address of the remote system associated with the socket.
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If the socket is a server socket, this function returns NULL.
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*}
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function SDLNet_TCP_GetPeerAddress( sock : PTCPsocket ) : PIPAddress;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_TCP_GetPeerAddress' {$ENDIF} {$ENDIF};
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{* Send 'len' bytes of 'data' over the non-server socket 'sock'
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This function returns the actual amount of data sent. If the return value
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is less than the amount of data sent, then either the remote connection was
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closed, or an unknown socket error occurred.
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*}
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function SDLNet_TCP_Send( sock : PTCPsocket; data : Pointer; len : integer ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_TCP_Send' {$ENDIF} {$ENDIF};
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{* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
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and store them in the buffer pointed to by 'data'.
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This function returns the actual amount of data received. If the return
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value is less than or equal to zero, then either the remote connection was
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closed, or an unknown socket error occurred.
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*}
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function SDLNet_TCP_Recv( sock : PTCPsocket; data : Pointer; maxlen : integer ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_TCP_Recv' {$ENDIF} {$ENDIF};
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{* Close a TCP network socket *}
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procedure SDLNet_TCP_Close( sock : PTCPsocket );
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_TCP_Close' {$ENDIF} {$ENDIF};
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{***********************************************************************}
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{* UDP network API *}
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{***********************************************************************}
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{* Allocate/resize/free a single UDP packet 'size' bytes long.
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The new packet is returned, or NULL if the function ran out of memory.
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*}
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function SDLNet_AllocPacket( size : integer ) : PUDPpacket;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_AllocPacket' {$ENDIF} {$ENDIF};
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function SDLNet_ResizePacket( packet : PUDPpacket; newsize : integer ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_ResizePacket' {$ENDIF} {$ENDIF};
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procedure SDLNet_FreePacket( packet : PUDPpacket );
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_FreePacket' {$ENDIF} {$ENDIF};
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{* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
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each 'size' bytes long.
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A pointer to the first packet in the array is returned, or NULL if the
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function ran out of memory.
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*}
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function SDLNet_AllocPacketV( howmany : integer; size : integer ) : PUDPpacket;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_AllocPacketV' {$ENDIF} {$ENDIF};
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procedure SDLNet_FreePacketV( packetV : PUDPpacket );
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_FreePacketV' {$ENDIF} {$ENDIF};
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{* Open a UDP network socket
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If 'port' is non-zero, the UDP socket is bound to a local port.
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This allows other systems to send to this socket via a known port.
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*}
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function SDLNet_UDP_Open( port : Uint16 ) : PUDPsocket;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_Open' {$ENDIF} {$ENDIF};
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{* Bind the address 'address' to the requested channel on the UDP socket.
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If the channel is -1, then the first unbound channel will be bound with
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the given address as it's primary address.
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If the channel is already bound, this new address will be added to the
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list of valid source addresses for packets arriving on the channel.
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If the channel is not already bound, then the address becomes the primary
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address, to which all outbound packets on the channel are sent.
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This function returns the channel which was bound, or -1 on error.
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*}
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function SDLNet_UDP_Bind( sock : PUDPsocket; channel : integer; var address : TIPaddress ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_Bind' {$ENDIF} {$ENDIF};
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{* Unbind all addresses from the given channel *}
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procedure SDLNet_UDP_Unbind( sock : PUDPsocket; channel : integer );
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_Unbind' {$ENDIF} {$ENDIF};
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{* Get the primary IP address of the remote system associated with the
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socket and channel. If the channel is -1, then the primary IP port
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of the UDP socket is returned -- this is only meaningful for sockets
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opened with a specific port.
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If the channel is not bound and not -1, this function returns NULL.
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*}
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function SDLNet_UDP_GetPeerAddress( sock : PUDPsocket; channel : integer ) : PIPAddress;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_GetPeerAddress' {$ENDIF} {$ENDIF};
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{* Send a vector of packets to the the channels specified within the packet.
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If the channel specified in the packet is -1, the packet will be sent to
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the address in the 'src' member of the packet.
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Each packet will be updated with the status of the packet after it has
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been sent, -1 if the packet send failed.
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This function returns the number of packets sent.
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*}
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function SDLNet_UDP_SendV( sock : PUDPsocket; packets : PPUDPpacket; npackets : integer ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_SendV' {$ENDIF} {$ENDIF};
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{* Send a single packet to the specified channel.
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If the channel specified in the packet is -1, the packet will be sent to
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the address in the 'src' member of the packet.
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The packet will be updated with the status of the packet after it has
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been sent.
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This function returns 1 if the packet was sent, or 0 on error.
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*}
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function SDLNet_UDP_Send( sock : PUDPsocket; channel : integer; packet : PUDPpacket ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_Send' {$ENDIF} {$ENDIF};
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{* Receive a vector of pending packets from the UDP socket.
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The returned packets contain the source address and the channel they arrived
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on. If they did not arrive on a bound channel, the the channel will be set
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to -1.
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The channels are checked in highest to lowest order, so if an address is
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bound to multiple channels, the highest channel with the source address
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bound will be returned.
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This function returns the number of packets read from the network, or -1
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on error. This function does not block, so can return 0 packets pending.
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*}
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function SDLNet_UDP_RecvV( sock : PUDPsocket; packets : PPUDPpacket ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_RecvV' {$ENDIF} {$ENDIF};
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{* Receive a single packet from the UDP socket.
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The returned packet contains the source address and the channel it arrived
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on. If it did not arrive on a bound channel, the the channel will be set
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to -1.
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The channels are checked in highest to lowest order, so if an address is
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bound to multiple channels, the highest channel with the source address
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bound will be returned.
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This function returns the number of packets read from the network, or -1
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on error. This function does not block, so can return 0 packets pending.
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*}
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function SDLNet_UDP_Recv( sock : PUDPsocket; packet : PUDPpacket ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_Recv' {$ENDIF} {$ENDIF};
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{* Close a UDP network socket *}
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procedure SDLNet_UDP_Close( sock : PUDPsocket );
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_UDP_Close' {$ENDIF} {$ENDIF};
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{***********************************************************************}
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{* Hooks for checking sockets for available data *}
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{***********************************************************************}
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{* Allocate a socket set for use with SDLNet_CheckSockets()
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This returns a socket set for up to 'maxsockets' sockets, or NULL if
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the function ran out of memory.
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*}
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function SDLNet_AllocSocketSet( maxsockets : integer ) : PSDLNet_SocketSet;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_AllocSocketSet' {$ENDIF} {$ENDIF};
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{* Add a socket to a set of sockets to be checked for available data *}
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function SDLNet_AddSocket( set_ : PSDLNet_SocketSet; sock : PSDLNet_GenericSocket ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_AddSocket' {$ENDIF} {$ENDIF};
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function SDLNet_TCP_AddSocket( set_ : PSDLNet_SocketSet; sock : PTCPSocket ) : integer;
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function SDLNet_UDP_AddSocket( set_ : PSDLNet_SocketSet; sock : PUDPSocket ) : integer;
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{* Remove a socket from a set of sockets to be checked for available data *}
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function SDLNet_DelSocket( set_ : PSDLNet_SocketSet; sock : PSDLNet_GenericSocket ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_DelSocket' {$ENDIF} {$ENDIF};
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function SDLNet_TCP_DelSocket( set_ : PSDLNet_SocketSet; sock : PTCPSocket ) : integer;
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function SDLNet_UDP_DelSocket( set_ : PSDLNet_SocketSet; sock : PUDPSocket ) : integer;
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{* This function checks to see if data is available for reading on the
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given set of sockets. If 'timeout' is 0, it performs a quick poll,
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otherwise the function returns when either data is available for
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reading, or the timeout in milliseconds has elapsed, which ever occurs
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first. This function returns the number of sockets ready for reading,
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or -1 if there was an error with the select() system call.
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*}
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function SDLNet_CheckSockets( set_ : PSDLNet_SocketSet; timeout : Sint32 ) : integer;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_CheckSockets' {$ENDIF} {$ENDIF};
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{* After calling SDLNet_CheckSockets(), you can use this function on a
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socket that was in the socket set, to find out if data is available
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for reading.
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*}
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function SDLNet_SocketReady( sock : PSDLNet_GenericSocket ) : boolean;
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{* Free a set of sockets allocated by SDL_NetAllocSocketSet() *}
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procedure SDLNet_FreeSocketSet( set_ : PSDLNet_SocketSet );
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_FreeSocketSet' {$ENDIF} {$ENDIF};
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{***********************************************************************}
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{* Platform-independent data conversion functions *}
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{***********************************************************************}
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{* Write a 16/32 bit value to network packet buffer *}
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procedure SDLNet_Write16( value : Uint16; area : Pointer );
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_Write16' {$ENDIF} {$ENDIF};
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procedure SDLNet_Write32( value : Uint32; area : Pointer );
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_Write32' {$ENDIF} {$ENDIF};
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{* Read a 16/32 bit value from network packet buffer *}
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function SDLNet_Read16( area : Pointer ) : Uint16;
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//{$IFNDEF CPUARM}
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_Read16' {$ENDIF} {$ENDIF};
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//{$ENDIF}
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function SDLNet_Read32( area : Pointer ) : Uint32;
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//{$IFNDEF CPUARM}
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_Read32' {$ENDIF} {$ENDIF};
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//{$ENDIF}
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{***********************************************************************}
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{* Error reporting functions *}
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{***********************************************************************}
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{* We'll use SDL's functions for error reporting *}
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procedure SDLNet_SetError( fmt : PChar );
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function SDLNet_GetError() : PChar;
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(* I'm eventually going to try to disentangle SDL_net from SDL, thus making
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SDL_net an independent X-platform networking toolkit. Not today though....
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proceudre SDLNet_SetError(const char *fmt, ...);
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_SetError' {$ENDIF} {$ENDIF};
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function SDLNet_GetError() : PChar;
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cdecl; external SDL_NetLibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDLNet_GetError' {$ENDIF} {$ENDIF};
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*)
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//******************************************************************************
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//******************************************************************************
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//******************************************************************************
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//******************************************************************************
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//******************************************************************************
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implementation
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//******************************************************************************
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procedure SDL_NET_VERSION( var X : TSDL_version );
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begin
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X.major := SDL_NET_MAJOR_VERSION;
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X.minor := SDL_NET_MINOR_VERSION;
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X.patch := SDL_NET_PATCHLEVEL;
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end;
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//******************************************************************************
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function SDLNet_TCP_AddSocket( set_ : PSDLNet_SocketSet; sock : PTCPSocket ) : integer;
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begin
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result := SDLNet_AddSocket( set_, PSDLNet_GenericSocket( sock ) );
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end;
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//******************************************************************************
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function SDLNet_UDP_AddSocket( set_ : PSDLNet_SocketSet; sock : PUDPSocket ) : integer;
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begin
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result := SDLNet_AddSocket( set_, PSDLNet_GenericSocket( sock ) );
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end;
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//******************************************************************************
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function SDLNet_TCP_DelSocket( set_ : PSDLNet_SocketSet; sock : PTCPSocket ) : integer;
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begin
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result := SDLNet_DelSocket( set_, PSDLNet_GenericSocket( sock ) );
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end;
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//******************************************************************************
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function SDLNet_UDP_DelSocket( set_ : PSDLNet_SocketSet; sock : PUDPSocket ) : integer;
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begin
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result := SDLNet_DelSocket( set_, PSDLNet_GenericSocket( sock ) );
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end;
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//******************************************************************************
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{* After calling SDLNet_CheckSockets(), you can use this function on a
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socket that was in the socket set, to find out if data is available
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for reading.
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*}
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function SDLNet_SocketReady( sock : PSDLNet_GenericSocket ) : boolean;
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begin
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result := ( ( sock <> nil ) and ( sock^.ready = 1 ) );
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end;
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//******************************************************************************
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procedure SDLNet_SetError( fmt : PChar );
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begin
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SDL_SetError( fmt );
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end;
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//******************************************************************************
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function SDLNet_GetError() : PChar;
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begin
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result := SDL_GetError;
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end;
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//******************************************************************************
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//{$IFDEF CPUARM}
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//function SDLNet_Read16( area : Pointer ) : Uint16;
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//begin
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// result := ((PUint8(area)^ shl 8) or (PUint8(area+1)^ shl 0));
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//end;
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//******************************************************************************
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//function SDLNet_Read32( area : Pointer ) : Uint32;
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//begin
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// result := ((PUint8(area)^ shl 24) or (PUint8(area+1)^ shl 16) or (PUint8(area+2)^ shl 8) or (PUint8(area+3)^ shl 0) );
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//end;
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//{$ENDIF}
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end.
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