unit EntitiesU;
interface
uses
MVCFramework.Serializer.Commons, System.SysUtils;
type
TBaseEntity = class
constructor Create; virtual;
end;
[MVCNameCase(ncLowerCase)]
TNotificationEntity = class(TBaseEntity)
private
FValue: string;
procedure SetValue(const Value: string);
public
constructor Create(const aValue: string); reintroduce; virtual;
property Value: string read FValue write SetValue;
end;
[MVCNameCase(ncLowerCase)]
TFullStatusEntity = class(TBaseEntity)
private
FId: Integer;
FValue: string;
FPushedAt: string;
procedure SetId(const Value: Integer);
procedure SetValue(const Value: string);
procedure SetPushedAt(const Value: string);
public
property Id: Integer read FId write SetId;
property Value: string read FValue write SetValue;
property PushedAt: string read FPushedAt write SetPushedAt;
end;
///
/// Sinchronized access to status. Instances of this class are thread safe.
///
TCurrentStatusEntity = class(TBaseEntity)
private
fStatus: TFullStatusEntity;
class var Instance: TCurrentStatusEntity;
class var CanBeCreated: string;
protected
procedure Lock;
procedure UnLock;
public
constructor Create; override;
destructor Destroy; override;
procedure SetStatus(const aStatus: TFullStatusEntity);
function GetStatus: Integer;
class function GetInstance(const aInitializer
: TFunc = nil): TCurrentStatusEntity;
class destructor Destroy;
end;
implementation
var
GLock: TObject;
{ TChangeStatus }
constructor TNotificationEntity.Create(const aValue: string);
begin
inherited Create;
FValue := aValue;
end;
procedure TNotificationEntity.SetValue(const Value: string);
begin
FValue := Value;
end;
{ TCurrentStatusEntity }
constructor TCurrentStatusEntity.Create;
begin
if CanBeCreated = '' then
raise Exception.Create
('Cannot be created directly. Use the GetInstance static method.');
inherited;
end;
class destructor TCurrentStatusEntity.Destroy;
begin
FreeAndNil(Instance);
end;
destructor TCurrentStatusEntity.Destroy;
begin
FreeAndNil(fStatus);
inherited;
end;
class function TCurrentStatusEntity.GetInstance(const aInitializer
: TFunc = nil): TCurrentStatusEntity;
begin
if not Assigned(Instance) then
begin
TMonitor.Enter(GLock);
try
if not Assigned(Instance) then // "double check" here
begin
CanBeCreated := 'X';
Instance := TCurrentStatusEntity.Create;
CanBeCreated := '';
if Assigned(aInitializer) then
begin
Instance.SetStatus(aInitializer());
end;
end;
finally
TMonitor.Exit(GLock);
end;
end;
Result := Instance;
end;
function TCurrentStatusEntity.GetStatus: Integer;
begin
Lock;
try
Result := fStatus.Id;
finally
UnLock;
end;
end;
procedure TCurrentStatusEntity.Lock;
begin
TMonitor.Enter(GLock);
end;
procedure TCurrentStatusEntity.SetStatus(const aStatus: TFullStatusEntity);
begin
Lock;
try
FreeAndNil(fStatus);
fStatus := aStatus;
finally
UnLock;
end;
end;
procedure TCurrentStatusEntity.UnLock;
begin
TMonitor.Exit(GLock);
end;
{ TBaseEntity }
constructor TBaseEntity.Create;
begin
inherited;
end;
{ TFullStatusEntity }
procedure TFullStatusEntity.SetId(const Value: Integer);
begin
FId := Value;
end;
procedure TFullStatusEntity.SetPushedAt(const Value: string);
begin
FPushedAt := Value;
end;
procedure TFullStatusEntity.SetValue(const Value: string);
begin
FValue := Value;
end;
initialization
GLock := TObject.Create;
finalization
FreeAndNil(GLock);
end.