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https://github.com/danieleteti/delphimvcframework.git
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845 lines
41 KiB
JavaScript
845 lines
41 KiB
JavaScript
/**
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* @license AngularJS v1.2.0-rc.3
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* (c) 2010-2012 Google, Inc. http://angularjs.org
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* License: MIT
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*/
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(function(window, angular, undefined) {'use strict';
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/**
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* @ngdoc overview
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* @name ngAnimate
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* @description
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*
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* # ngAnimate
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*
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* `ngAnimate` is an optional module that provides CSS and JavaScript animation hooks.
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*
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* {@installModule animate}
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*
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* # Usage
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*
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* To see animations in action, all that is required is to define the appropriate CSS classes
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* or to register a JavaScript animation via the $animation service. The directives that support animation automatically are:
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* `ngRepeat`, `ngInclude`, `ngSwitch`, `ngShow`, `ngHide` and `ngView`. Custom directives can take advantage of animation
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* by using the `$animate` service.
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*
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* Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
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*
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* | Directive | Supported Animations |
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* |---------------------------------------------------------- |----------------------------------------------------|
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* | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
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* | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
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* | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
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* | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
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* | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
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* | {@link ng.directive:ngClass#animations ngClass} | add and remove |
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* | {@link ng.directive:ngShow#animations ngShow & ngHide} | add and remove (the ng-hide class value) |
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*
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* You can find out more information about animations upon visiting each directive page.
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*
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* Below is an example of how to apply animations to a directive that supports animation hooks:
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*
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* <pre>
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* <style type="text/css">
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* .slide.ng-enter > div,
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* .slide.ng-leave > div {
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* -webkit-transition:0.5s linear all;
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* -moz-transition:0.5s linear all;
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* -o-transition:0.5s linear all;
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* transition:0.5s linear all;
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* }
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*
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* .slide.ng-enter { } /* starting animations for enter */
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* .slide.ng-enter-active { } /* terminal animations for enter */
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* .slide.ng-leave { } /* starting animations for leave */
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* .slide.ng-leave-active { } /* terminal animations for leave */
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* </style>
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*
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* <!--
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* the animate service will automatically add .ng-enter and .ng-leave to the element
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* to trigger the CSS transition/animations
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* -->
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* <ANY class="slide" ng-include="..."></ANY>
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* </pre>
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*
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* Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's
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* animation has completed.
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*
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* <h2>CSS-defined Animations</h2>
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* The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
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* are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
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* and can be used to play along with this naming structure.
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*
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* The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
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*
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* <pre>
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* <style type="text/css">
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* /*
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* The animate class is apart of the element and the ng-enter class
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* is attached to the element once the enter animation event is triggered
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* */
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* .reveal-animation.ng-enter {
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* -webkit-transition: 1s linear all; /* Safari/Chrome */
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* -moz-transition: 1s linear all; /* Firefox */
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* -o-transition: 1s linear all; /* Opera */
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* transition: 1s linear all; /* IE10+ and Future Browsers */
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*
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* /* The animation preparation code */
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* opacity: 0;
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* }
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*
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* /*
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* Keep in mind that you want to combine both CSS
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* classes together to avoid any CSS-specificity
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* conflicts
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* */
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* .reveal-animation.ng-enter.ng-enter-active {
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* /* The animation code itself */
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* opacity: 1;
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* }
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* </style>
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*
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* <div class="view-container">
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* <div ng-view class="reveal-animation"></div>
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* </div>
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* </pre>
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*
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* The following code below demonstrates how to perform animations using **CSS animations** with Angular:
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*
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* <pre>
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* <style type="text/css">
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* .reveal-animation.ng-enter {
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* -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */
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* -moz-animation: enter_sequence 1s linear; /* Firefox */
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* -o-animation: enter_sequence 1s linear; /* Opera */
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* animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */
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* }
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* @-webkit-keyframes enter_sequence {
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* from { opacity:0; }
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* to { opacity:1; }
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* }
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* @-moz-keyframes enter_sequence {
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* from { opacity:0; }
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* to { opacity:1; }
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* }
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* @-o-keyframes enter_sequence {
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* from { opacity:0; }
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* to { opacity:1; }
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* }
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* @keyframes enter_sequence {
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* from { opacity:0; }
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* to { opacity:1; }
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* }
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* </style>
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*
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* <div class="view-container">
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* <div ng-view class="reveal-animation"></div>
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* </div>
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* </pre>
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*
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* Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
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*
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* Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
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* the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
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* detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
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* removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
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* immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
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* has no CSS transition/animation classes applied to it.
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*
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* <h2>JavaScript-defined Animations</h2>
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* In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
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* yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
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*
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* <pre>
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* //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
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* var ngModule = angular.module('YourApp', []);
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* ngModule.animation('.my-crazy-animation', function() {
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* return {
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* enter: function(element, done) {
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* //run the animation
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* //!annotate Cancel Animation|This function (if provided) will perform the cancellation of the animation when another is triggered
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* return function(element, done) {
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* //cancel the animation
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* }
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* }
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* leave: function(element, done) { },
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* move: function(element, done) { },
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* show: function(element, done) { },
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* hide: function(element, done) { },
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* addClass: function(element, className, done) { },
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* removeClass: function(element, className, done) { },
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* }
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* });
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* </pre>
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*
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* JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
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* a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
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* the element's CSS class attribute value and then run the matching animation event function (if found).
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* In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function
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* be executed. It should be also noted that only simple class selectors are allowed.
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*
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* Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
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* As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
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* and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
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* or transition code that is defined via a stylesheet).
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*
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*/
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angular.module('ngAnimate', ['ng'])
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/**
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* @ngdoc object
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* @name ngAnimate.$animateProvider
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* @description
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*
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* The `$AnimationProvider` allows developers to register and access custom JavaScript animations directly inside
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* of a module. When an animation is triggered, the $animate service will query the $animation function to find any
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* animations that match the provided name value.
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*
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* Requires the {@link ngAnimate `ngAnimate`} module to be installed.
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*
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* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
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*
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*/
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.config(['$provide', '$animateProvider', function($provide, $animateProvider) {
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var noop = angular.noop;
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var forEach = angular.forEach;
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var selectors = $animateProvider.$$selectors;
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var NG_ANIMATE_STATE = '$$ngAnimateState';
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var NG_ANIMATE_CLASS_NAME = 'ng-animate';
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var rootAnimateState = {running:true};
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$provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$timeout', '$rootScope',
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function($delegate, $injector, $sniffer, $rootElement, $timeout, $rootScope) {
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$rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
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function lookup(name) {
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if (name) {
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var matches = [],
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flagMap = {},
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classes = name.substr(1).split('.');
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//the empty string value is the default animation
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//operation which performs CSS transition and keyframe
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//animations sniffing. This is always included for each
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//element animation procedure if the browser supports
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//transitions and/or keyframe animations
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if ($sniffer.transitions || $sniffer.animations) {
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classes.push('');
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}
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for(var i=0; i < classes.length; i++) {
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var klass = classes[i],
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selectorFactoryName = selectors[klass];
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if(selectorFactoryName && !flagMap[klass]) {
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matches.push($injector.get(selectorFactoryName));
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flagMap[klass] = true;
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}
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}
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return matches;
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}
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}
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/**
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* @ngdoc object
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* @name ngAnimate.$animate
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* @requires $timeout, $sniffer, $rootElement
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* @function
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*
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* @description
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* The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move)
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* as well as during addClass and removeClass operations. When any of these operations are run, the $animate service
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* will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
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* as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
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*
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* The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
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* will work out of the box without any extra configuration.
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*
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* Requires the {@link ngAnimate `ngAnimate`} module to be installed.
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*
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* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
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*
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*/
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return {
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/**
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* @ngdoc function
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* @name ngAnimate.$animate#enter
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* @methodOf ngAnimate.$animate
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* @function
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*
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* @description
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* Appends the element to the parent element that resides in the document and then runs the enter animation. Once
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* the animation is started, the following CSS classes will be present on the element for the duration of the animation:
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*
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* Below is a breakdown of each step that occurs during enter animation:
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*
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* | Animation Step | What the element class attribute looks like |
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* |----------------------------------------------------------------------------------------------|-----------------------------------------------|
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* | 1. $animate.enter(...) is called | class="my-animation" |
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* | 2. element is inserted into the parent element or beside the after element | class="my-animation" |
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* | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation" |
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* | 4. the .ng-enter class is added to the element | class="my-animation ng-enter" |
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* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-enter" |
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* | 6. the .ng-enter-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-enter ng-enter-active" |
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* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-enter ng-enter-active" |
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* | 8. The animation ends and both CSS classes are removed from the element | class="my-animation" |
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* | 9. The done() callback is fired (if provided) | class="my-animation" |
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*
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* @param {jQuery/jqLite element} element the element that will be the focus of the enter animation
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* @param {jQuery/jqLite element} parent the parent element of the element that will be the focus of the enter animation
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* @param {jQuery/jqLite element} after the sibling element (which is the previous element) of the element that will be the focus of the enter animation
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* @param {function()=} done callback function that will be called once the animation is complete
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*/
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enter : function(element, parent, after, done) {
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this.enabled(false, element);
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$delegate.enter(element, parent, after);
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$rootScope.$$postDigest(function() {
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performAnimation('enter', 'ng-enter', element, parent, after, function() {
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done && $timeout(done, 0, false);
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});
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});
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},
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/**
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* @ngdoc function
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* @name ngAnimate.$animate#leave
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* @methodOf ngAnimate.$animate
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* @function
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*
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* @description
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* Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
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* the animation is started, the following CSS classes will be added for the duration of the animation:
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*
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* Below is a breakdown of each step that occurs during enter animation:
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*
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* | Animation Step | What the element class attribute looks like |
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* |----------------------------------------------------------------------------------------------|----------------------------------------------|
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* | 1. $animate.leave(...) is called | class="my-animation" |
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* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation" |
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* | 3. the .ng-leave class is added to the element | class="my-animation ng-leave" |
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* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-leave" |
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* | 5. the .ng-leave-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-leave ng-leave-active |
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* | 6. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-leave ng-leave-active |
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* | 7. The animation ends and both CSS classes are removed from the element | class="my-animation" |
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* | 8. The element is removed from the DOM | ... |
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* | 9. The done() callback is fired (if provided) | ... |
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*
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* @param {jQuery/jqLite element} element the element that will be the focus of the leave animation
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* @param {function()=} done callback function that will be called once the animation is complete
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*/
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leave : function(element, done) {
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cancelChildAnimations(element);
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this.enabled(false, element);
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$rootScope.$$postDigest(function() {
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performAnimation('leave', 'ng-leave', element, null, null, function() {
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$delegate.leave(element, done);
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});
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});
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},
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/**
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* @ngdoc function
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* @name ngAnimate.$animate#move
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* @methodOf ngAnimate.$animate
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* @function
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*
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* @description
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* Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parent container or
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* add the element directly after the after element if present. Then the move animation will be run. Once
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* the animation is started, the following CSS classes will be added for the duration of the animation:
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*
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* Below is a breakdown of each step that occurs during move animation:
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*
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* | Animation Step | What the element class attribute looks like |
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* |----------------------------------------------------------------------------------------------|---------------------------------------------|
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* | 1. $animate.move(...) is called | class="my-animation" |
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* | 2. element is moved into the parent element or beside the after element | class="my-animation" |
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* | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation" |
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* | 4. the .ng-move class is added to the element | class="my-animation ng-move" |
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* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-move" |
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* | 6. the .ng-move-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-move ng-move-active" |
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* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-move ng-move-active" |
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* | 8. The animation ends and both CSS classes are removed from the element | class="my-animation" |
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* | 9. The done() callback is fired (if provided) | class="my-animation" |
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*
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* @param {jQuery/jqLite element} element the element that will be the focus of the move animation
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* @param {jQuery/jqLite element} parent the parent element of the element that will be the focus of the move animation
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* @param {jQuery/jqLite element} after the sibling element (which is the previous element) of the element that will be the focus of the move animation
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* @param {function()=} done callback function that will be called once the animation is complete
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*/
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move : function(element, parent, after, done) {
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cancelChildAnimations(element);
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this.enabled(false, element);
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$delegate.move(element, parent, after);
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$rootScope.$$postDigest(function() {
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performAnimation('move', 'ng-move', element, null, null, function() {
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done && $timeout(done, 0, false);
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});
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});
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},
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/**
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* @ngdoc function
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* @name ngAnimate.$animate#addClass
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* @methodOf ngAnimate.$animate
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*
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* @description
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* Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
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* Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
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* the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
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* or keyframes are defined on the -add CSS class).
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*
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* Below is a breakdown of each step that occurs during addClass animation:
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*
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* | Animation Step | What the element class attribute looks like |
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* |------------------------------------------------------------------------------------------------|---------------------------------------------|
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* | 1. $animate.addClass(element, 'super') is called | class="" |
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* | 2. $animate runs any JavaScript-defined animations on the element | class="" |
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* | 3. the .super-add class is added to the element | class="super-add" |
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* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="super-add" |
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* | 5. the .super-add-active class is added (this triggers the CSS transition/animation) | class="super-add super-add-active" |
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* | 6. $animate waits for X milliseconds for the animation to complete | class="super-add super-add-active" |
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* | 7. The animation ends and both CSS classes are removed from the element | class="" |
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* | 8. The super class is added to the element | class="super" |
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* | 9. The done() callback is fired (if provided) | class="super" |
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*
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* @param {jQuery/jqLite element} element the element that will be animated
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* @param {string} className the CSS class that will be animated and then attached to the element
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* @param {function()=} done callback function that will be called once the animation is complete
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*/
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addClass : function(element, className, done) {
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performAnimation('addClass', className, element, null, null, function() {
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$delegate.addClass(element, className, done);
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});
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},
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/**
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* @ngdoc function
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* @name ngAnimate.$animate#removeClass
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* @methodOf ngAnimate.$animate
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*
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* @description
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* Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
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* from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
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* order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
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* no CSS transitions or keyframes are defined on the -remove CSS class).
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*
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* Below is a breakdown of each step that occurs during removeClass animation:
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*
|
|
* | Animation Step | What the element class attribute looks like |
|
|
* |-----------------------------------------------------------------------------------------------|-------------------------------------------------|
|
|
* | 1. $animate.removeClass(element, 'super') is called | class="super" |
|
|
* | 2. $animate runs any JavaScript-defined animations on the element | class="super" |
|
|
* | 3. the .super-remove class is added to the element | class="super super-remove" |
|
|
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="super super-remove" |
|
|
* | 5. the .super-remove-active class is added (this triggers the CSS transition/animation) | class="super super-remove super-remove-active" |
|
|
* | 6. $animate waits for X milliseconds for the animation to complete | class="super super-remove super-remove-active" |
|
|
* | 7. The animation ends and both CSS all three classes are removed from the element | class="" |
|
|
* | 8. The done() callback is fired (if provided) | class="" |
|
|
*
|
|
* @param {jQuery/jqLite element} element the element that will be animated
|
|
* @param {string} className the CSS class that will be animated and then removed from the element
|
|
* @param {function()=} done callback function that will be called once the animation is complete
|
|
*/
|
|
removeClass : function(element, className, done) {
|
|
performAnimation('removeClass', className, element, null, null, function() {
|
|
$delegate.removeClass(element, className, done);
|
|
});
|
|
},
|
|
|
|
/**
|
|
* @ngdoc function
|
|
* @name ngAnimate.$animate#enabled
|
|
* @methodOf ngAnimate.$animate
|
|
* @function
|
|
*
|
|
* @param {boolean=} value If provided then set the animation on or off.
|
|
* @return {boolean} Current animation state.
|
|
*
|
|
* @description
|
|
* Globally enables/disables animations.
|
|
*
|
|
*/
|
|
enabled : function(value, element) {
|
|
switch(arguments.length) {
|
|
case 2:
|
|
if(value) {
|
|
cleanup(element);
|
|
}
|
|
else {
|
|
var data = element.data(NG_ANIMATE_STATE) || {};
|
|
data.structural = true;
|
|
data.running = true;
|
|
element.data(NG_ANIMATE_STATE, data);
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
rootAnimateState.running = !value;
|
|
break;
|
|
|
|
default:
|
|
value = !rootAnimateState.running
|
|
break;
|
|
}
|
|
return !!value;
|
|
}
|
|
};
|
|
|
|
/*
|
|
all animations call this shared animation triggering function internally.
|
|
The event variable refers to the JavaScript animation event that will be triggered
|
|
and the className value is the name of the animation that will be applied within the
|
|
CSS code. Element, parent and after are provided DOM elements for the animation
|
|
and the onComplete callback will be fired once the animation is fully complete.
|
|
*/
|
|
function performAnimation(event, className, element, parent, after, onComplete) {
|
|
var classes = (element.attr('class') || '') + ' ' + className;
|
|
var animationLookup = (' ' + classes).replace(/\s+/g,'.'),
|
|
animations = [];
|
|
forEach(lookup(animationLookup), function(animation, index) {
|
|
animations.push({
|
|
start : animation[event]
|
|
});
|
|
});
|
|
|
|
if (!parent) {
|
|
parent = after ? after.parent() : element.parent();
|
|
}
|
|
var disabledAnimation = { running : true };
|
|
|
|
//skip the animation if animations are disabled, a parent is already being animated
|
|
//or the element is not currently attached to the document body.
|
|
if ((parent.inheritedData(NG_ANIMATE_STATE) || disabledAnimation).running || animations.length == 0) {
|
|
done();
|
|
return;
|
|
}
|
|
|
|
var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
|
|
|
|
var isClassBased = event == 'addClass' || event == 'removeClass';
|
|
if(ngAnimateState.running) {
|
|
if(isClassBased && ngAnimateState.structural) {
|
|
onComplete && onComplete();
|
|
return;
|
|
}
|
|
|
|
//if an animation is currently running on the element then lets take the steps
|
|
//to cancel that animation and fire any required callbacks
|
|
$timeout.cancel(ngAnimateState.flagTimer);
|
|
cancelAnimations(ngAnimateState.animations);
|
|
(ngAnimateState.done || noop)();
|
|
}
|
|
|
|
element.data(NG_ANIMATE_STATE, {
|
|
running:true,
|
|
structural:!isClassBased,
|
|
animations:animations,
|
|
done:done
|
|
});
|
|
|
|
//the ng-animate class does nothing, but it's here to allow for
|
|
//parent animations to find and cancel child animations when needed
|
|
element.addClass(NG_ANIMATE_CLASS_NAME);
|
|
|
|
forEach(animations, function(animation, index) {
|
|
var fn = function() {
|
|
progress(index);
|
|
};
|
|
|
|
if(animation.start) {
|
|
animation.endFn = isClassBased ?
|
|
animation.start(element, className, fn) :
|
|
animation.start(element, fn);
|
|
} else {
|
|
fn();
|
|
}
|
|
});
|
|
|
|
function progress(index) {
|
|
animations[index].done = true;
|
|
(animations[index].endFn || noop)();
|
|
for(var i=0;i<animations.length;i++) {
|
|
if(!animations[i].done) return;
|
|
}
|
|
done();
|
|
}
|
|
|
|
function done() {
|
|
if(!done.hasBeenRun) {
|
|
done.hasBeenRun = true;
|
|
var data = element.data(NG_ANIMATE_STATE);
|
|
if(data) {
|
|
/* only structural animations wait for reflow before removing an
|
|
animation, but class-based animations don't. An example of this
|
|
failing would be when a parent HTML tag has a ng-class attribute
|
|
causing ALL directives below to skip animations during the digest */
|
|
if(isClassBased) {
|
|
cleanup(element);
|
|
} else {
|
|
data.flagTimer = $timeout(function() {
|
|
cleanup(element);
|
|
}, 0, false);
|
|
element.data(NG_ANIMATE_STATE, data);
|
|
}
|
|
}
|
|
(onComplete || noop)();
|
|
}
|
|
}
|
|
}
|
|
|
|
function cancelChildAnimations(element) {
|
|
angular.forEach(element[0].querySelectorAll('.' + NG_ANIMATE_CLASS_NAME), function(element) {
|
|
element = angular.element(element);
|
|
var data = element.data(NG_ANIMATE_STATE);
|
|
if(data) {
|
|
cancelAnimations(data.animations);
|
|
cleanup(element);
|
|
}
|
|
});
|
|
}
|
|
|
|
function cancelAnimations(animations) {
|
|
var isCancelledFlag = true;
|
|
forEach(animations, function(animation) {
|
|
(animation.endFn || noop)(isCancelledFlag);
|
|
});
|
|
}
|
|
|
|
function cleanup(element) {
|
|
element.removeClass(NG_ANIMATE_CLASS_NAME);
|
|
element.removeData(NG_ANIMATE_STATE);
|
|
}
|
|
}]);
|
|
|
|
$animateProvider.register('', ['$window', '$sniffer', '$timeout', function($window, $sniffer, $timeout) {
|
|
var forEach = angular.forEach;
|
|
|
|
// Detect proper transitionend/animationend event names.
|
|
var transitionProp, transitionendEvent, animationProp, animationendEvent;
|
|
|
|
// If unprefixed events are not supported but webkit-prefixed are, use the latter.
|
|
// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
|
|
// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
|
|
// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
|
|
// Register both events in case `window.onanimationend` is not supported because of that,
|
|
// do the same for `transitionend` as Safari is likely to exhibit similar behavior.
|
|
// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
|
|
// therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
|
|
if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
|
|
transitionProp = 'WebkitTransition';
|
|
transitionendEvent = 'webkitTransitionEnd transitionend';
|
|
} else {
|
|
transitionProp = 'transition';
|
|
transitionendEvent = 'transitionend';
|
|
}
|
|
|
|
if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
|
|
animationProp = 'WebkitAnimation';
|
|
animationendEvent = 'webkitAnimationEnd animationend';
|
|
} else {
|
|
animationProp = 'animation';
|
|
animationendEvent = 'animationend';
|
|
}
|
|
|
|
var durationKey = 'Duration',
|
|
propertyKey = 'Property',
|
|
delayKey = 'Delay',
|
|
animationIterationCountKey = 'IterationCount',
|
|
ELEMENT_NODE = 1;
|
|
|
|
var NG_ANIMATE_PARENT_KEY = '$ngAnimateKey';
|
|
var lookupCache = {};
|
|
var parentCounter = 0;
|
|
|
|
var animationReflowQueue = [], animationTimer, timeOut = false;
|
|
function afterReflow(callback) {
|
|
animationReflowQueue.push(callback);
|
|
$timeout.cancel(animationTimer);
|
|
animationTimer = $timeout(function() {
|
|
angular.forEach(animationReflowQueue, function(fn) {
|
|
fn();
|
|
});
|
|
animationReflowQueue = [];
|
|
animationTimer = null;
|
|
lookupCache = {};
|
|
}, 10, false);
|
|
}
|
|
|
|
function getElementAnimationDetails(element, cacheKey, onlyCheckTransition) {
|
|
var data = lookupCache[cacheKey];
|
|
if(!data) {
|
|
var transitionDuration = 0, transitionDelay = 0,
|
|
animationDuration = 0, animationDelay = 0;
|
|
|
|
//we want all the styles defined before and after
|
|
forEach(element, function(element) {
|
|
if (element.nodeType == ELEMENT_NODE) {
|
|
var elementStyles = $window.getComputedStyle(element) || {};
|
|
|
|
transitionDuration = Math.max(parseMaxTime(elementStyles[transitionProp + durationKey]), transitionDuration);
|
|
|
|
if(!onlyCheckTransition) {
|
|
transitionDelay = Math.max(parseMaxTime(elementStyles[transitionProp + delayKey]), transitionDelay);
|
|
|
|
animationDelay = Math.max(parseMaxTime(elementStyles[animationProp + delayKey]), animationDelay);
|
|
|
|
var aDuration = parseMaxTime(elementStyles[animationProp + durationKey]);
|
|
|
|
if(aDuration > 0) {
|
|
aDuration *= parseInt(elementStyles[animationProp + animationIterationCountKey]) || 1;
|
|
}
|
|
|
|
animationDuration = Math.max(aDuration, animationDuration);
|
|
}
|
|
}
|
|
});
|
|
data = {
|
|
transitionDelay : transitionDelay,
|
|
animationDelay : animationDelay,
|
|
transitionDuration : transitionDuration,
|
|
animationDuration : animationDuration
|
|
};
|
|
lookupCache[cacheKey] = data;
|
|
}
|
|
return data;
|
|
}
|
|
|
|
function parseMaxTime(str) {
|
|
var total = 0, values = angular.isString(str) ? str.split(/\s*,\s*/) : [];
|
|
forEach(values, function(value) {
|
|
total = Math.max(parseFloat(value) || 0, total);
|
|
});
|
|
return total;
|
|
}
|
|
|
|
function getCacheKey(element) {
|
|
var parent = element.parent();
|
|
var parentID = parent.data(NG_ANIMATE_PARENT_KEY);
|
|
if(!parentID) {
|
|
parent.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
|
|
parentID = parentCounter;
|
|
}
|
|
return parentID + '-' + element[0].className;
|
|
}
|
|
|
|
function animate(element, className, done) {
|
|
|
|
var cacheKey = getCacheKey(element);
|
|
if(getElementAnimationDetails(element, cacheKey, true).transitionDuration > 0) {
|
|
|
|
done();
|
|
return;
|
|
}
|
|
|
|
element.addClass(className);
|
|
|
|
var timings = getElementAnimationDetails(element, cacheKey + ' ' + className);
|
|
|
|
/* there is no point in performing a reflow if the animation
|
|
timeout is empty (this would cause a flicker bug normally
|
|
in the page. There is also no point in performing an animation
|
|
that only has a delay and no duration */
|
|
var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
|
|
if(maxDuration > 0) {
|
|
var maxDelayTime = Math.max(timings.transitionDelay, timings.animationDelay) * 1000,
|
|
startTime = Date.now(),
|
|
node = element[0];
|
|
|
|
//temporarily disable the transition so that the enter styles
|
|
//don't animate twice (this is here to avoid a bug in Chrome/FF).
|
|
if(timings.transitionDuration > 0) {
|
|
node.style[transitionProp + propertyKey] = 'none';
|
|
}
|
|
|
|
var activeClassName = '';
|
|
forEach(className.split(' '), function(klass, i) {
|
|
activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
|
|
});
|
|
|
|
// This triggers a reflow which allows for the transition animation to kick in.
|
|
var css3AnimationEvents = animationendEvent + ' ' + transitionendEvent;
|
|
|
|
afterReflow(function() {
|
|
if(timings.transitionDuration > 0) {
|
|
node.style[transitionProp + propertyKey] = '';
|
|
}
|
|
element.addClass(activeClassName);
|
|
});
|
|
|
|
element.on(css3AnimationEvents, onAnimationProgress);
|
|
|
|
// This will automatically be called by $animate so
|
|
// there is no need to attach this internally to the
|
|
// timeout done method.
|
|
return function onEnd(cancelled) {
|
|
element.off(css3AnimationEvents, onAnimationProgress);
|
|
element.removeClass(className);
|
|
element.removeClass(activeClassName);
|
|
|
|
// Only when the animation is cancelled is the done()
|
|
// function not called for this animation therefore
|
|
// this must be also called.
|
|
if(cancelled) {
|
|
done();
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
element.removeClass(className);
|
|
done();
|
|
}
|
|
|
|
function onAnimationProgress(event) {
|
|
event.stopPropagation();
|
|
var ev = event.originalEvent || event;
|
|
var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
|
|
/* $manualTimeStamp is a mocked timeStamp value which is set
|
|
* within browserTrigger(). This is only here so that tests can
|
|
* mock animations properly. Real events fallback to event.timeStamp,
|
|
* or, if they don't, then a timeStamp is automatically created for them.
|
|
* We're checking to see if the timeStamp surpasses the expected delay,
|
|
* but we're using elapsedTime instead of the timeStamp on the 2nd
|
|
* pre-condition since animations sometimes close off early */
|
|
if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && ev.elapsedTime >= maxDuration) {
|
|
done();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return {
|
|
enter : function(element, done) {
|
|
return animate(element, 'ng-enter', done);
|
|
},
|
|
leave : function(element, done) {
|
|
return animate(element, 'ng-leave', done);
|
|
},
|
|
move : function(element, done) {
|
|
return animate(element, 'ng-move', done);
|
|
},
|
|
addClass : function(element, className, done) {
|
|
return animate(element, suffixClasses(className, '-add'), done);
|
|
},
|
|
removeClass : function(element, className, done) {
|
|
return animate(element, suffixClasses(className, '-remove'), done);
|
|
}
|
|
};
|
|
|
|
function suffixClasses(classes, suffix) {
|
|
var className = '';
|
|
classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
|
|
forEach(classes, function(klass, i) {
|
|
if(klass && klass.length > 0) {
|
|
className += (i > 0 ? ' ' : '') + klass + suffix;
|
|
}
|
|
});
|
|
return className;
|
|
}
|
|
}]);
|
|
}]);
|
|
|
|
|
|
})(window, window.angular);
|