delphimvcframework/lib/crosssocket/Net.CrossSocket.Kqueue.pas

1020 lines
28 KiB
ObjectPascal
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{******************************************************************************}
{ }
{ Delphi cross platform socket library }
{ }
{ Copyright (c) 2017 WiNDDRiVER(soulawing@gmail.com) }
{ }
{ Homepage: https://github.com/winddriver/Delphi-Cross-Socket }
{ }
{******************************************************************************}
unit Net.CrossSocket.Kqueue;
interface
uses
System.SysUtils,
System.Classes,
System.Generics.Collections,
Posix.SysSocket,
Posix.NetinetIn,
Posix.UniStd,
Posix.NetDB,
Posix.Pthread,
Posix.Errno,
BSD.kqueue,
Net.SocketAPI,
Net.CrossSocket.Base;
type
TIoEvent = (ieRead, ieWrite);
TIoEvents = set of TIoEvent;
TKqueueListen = class(TCrossListenBase)
private
FLock: TObject;
FIoEvents: TIoEvents;
procedure _Lock; inline;
procedure _Unlock; inline;
function _ReadEnabled: Boolean; inline;
function _UpdateIoEvent(const AIoEvents: TIoEvents): Boolean;
public
constructor Create(const AOwner: TCrossSocketBase; const AListenSocket: THandle;
const AFamily, ASockType, AProtocol: Integer); override;
destructor Destroy; override;
end;
PSendItem = ^TSendItem;
TSendItem = packed record
Data: PByte;
Size: Integer;
Callback: TCrossConnectionCallback;
end;
TSendQueue = class(TList<PSendItem>)
protected
procedure Notify(const Value: PSendItem; Action: TCollectionNotification); override;
end;
TKqueueConnection = class(TCrossConnectionBase)
private
FLock: TObject;
FSendQueue: TSendQueue;
FIoEvents: TIoEvents;
FConnectCallback: TCrossConnectionCallback; // 用于 Connect 回调
procedure _Lock; inline;
procedure _Unlock; inline;
function _ReadEnabled: Boolean; inline;
function _WriteEnabled: Boolean; inline;
function _UpdateIoEvent(const AIoEvents: TIoEvents): Boolean;
public
constructor Create(const AOwner: TCrossSocketBase; const AClientSocket: THandle;
const AConnectType: TConnectType); override;
destructor Destroy; override;
end;
// KQUEUE 与 EPOLL 队列的差异
// KQUEUE的队列中, 一个Socket句柄可以有多条记录, 每个事件一条,
// 这一点和 EPOLL 不一样, EPOLL中每个Socket句柄只会有一条记录
// 要监测多个事件时, 只需要将多个事件做位运算加在一起调用 epoll_ctl 即可
//
// EV_DISPATCH 和 EV_CLEAR 是令 kqueue 支持线程池的关键
// 该参数组合可以令事件触发后就立即被禁用, 避免让同一个Socket的同一个事件
// 同时被多个工作线程触发
//
// EVFILT_READ
// 用于监测接收缓冲区是否可读了
// 对于监听Socket来说,表示有新的连接到来
// 对于已连接的Socket来说,表示有数据到达接收缓冲区
// 为了支持线程池, 必须带上参数 EV_CLEAR or EV_DISPATCH
// 该参数组合表示, 该事件一旦触发立即清除该事件的状态并禁用它
// 处理完连接或者读取数据之后再投递一次 EVFILT_READ, 带上参数
// EV_ENABLE or EV_CLEAR or EV_DISPATCH, 让事件继续监测
//
// EVFILT_WRITE
// 用于监测发送缓冲区是否可写了
// 对于Connect中的Socket,投递EV_ENABLE,等到事件触发时表示连接已建立
// 对于已连接的Socket,在Send之后立即投递EVFILT_WRITE,等到事件触发时表示发送完成
// 对于EVFILT_WRITE都应该带上EV_ONESHOT参数,让该事件只会被触发一次
// 否则,只要发送缓冲区是空的,该事件就会一直触发,这并没有什么意义
// 我们只需要用EVFILT_WRITE去监测连接或者发送是否成功
//
// KQUEUE 发送数据
// 最好的做法是将实际发送数据的动作放到 EVFILT_WRITE 触发时进行, 该
// 事件触发表明 Socket 发送缓存有空闲空间了。IOCP可以直接将待发送的数据及
// 回调同时扔给 WSASend, 发送完成后去调用回调即可; KQUEUE 机制不一样, 在 KQUEUE
// 中没有类似 WSASend 的函数, 只能自行维护发送数据及回调的队列
// EPOLL要支持多线程并发发送数据必须创建发送队列, 否则同一个 Socket 的并发发送
// 极有可能有一部分会被其它发送覆盖掉
//
// 由于 KQUEUE 中每个套接字在队列中的 EV_WRITE 和 EV_READ 是分开的两条记录
// 所以修改套接字的监听事件时不会互相覆盖, 也就是说每个事件都会对应到一次
// 触发, 这样就可以方便的使用接口的引用计数机制保持连接的有效性, 也不会出现
// 内存泄漏
TKqueueCrossSocket = class(TCrossSocketBase)
private const
MAX_EVENT_COUNT = 2048;
SHUTDOWN_FLAG = Pointer(-1);
private class threadvar
FEventList: array [0..MAX_EVENT_COUNT-1] of TKEvent;
private
FKqueueHandle: THandle;
FIoThreads: TArray<TIoEventThread>;
FIdleHandle: THandle;
FIdleLock: TObject;
FStopHandle: TPipeDescriptors;
// 利用 pipe 唤醒并退出IO线程
procedure _OpenStopHandle; inline;
procedure _PostStopCommand; inline;
procedure _CloseStopHandle; inline;
procedure _OpenIdleHandle; inline;
procedure _CloseIdleHandle; inline;
// 在向一个已经关闭的套接字发送数据时系统会直接抛出EPIPE异常导致程序非正常退出
// LINUX下可以在send时带上MSG_NOSIGNAL参数就能避免这种情况的发生
// OSX中可以通过设置套接字的SO_NOSIGPIPE参数达到同样的目的
procedure _SetNoSigPipe(ASocket: THandle); inline;
procedure _HandleAccept(const AListen: ICrossListen);
procedure _HandleConnect(const AConnection: ICrossConnection);
procedure _HandleRead(const AConnection: ICrossConnection);
procedure _HandleWrite(const AConnection: ICrossConnection);
protected
function CreateConnection(const AOwner: TCrossSocketBase; const AClientSocket: THandle;
const AConnectType: TConnectType): ICrossConnection; override;
function CreateListen(const AOwner: TCrossSocketBase; const AListenSocket: THandle;
const AFamily, ASockType, AProtocol: Integer): ICrossListen; override;
procedure StartLoop; override;
procedure StopLoop; override;
procedure Listen(const AHost: string; const APort: Word;
const ACallback: TCrossListenCallback = nil); override;
procedure Connect(const AHost: string; const APort: Word;
const ACallback: TCrossConnectionCallback = nil); override;
procedure Send(const AConnection: ICrossConnection; const ABuf: Pointer;
const ALen: Integer; const ACallback: TCrossConnectionCallback = nil); override;
function ProcessIoEvent: Boolean; override;
public
constructor Create(const AIoThreads: Integer); override;
destructor Destroy; override;
end;
implementation
{$I Net.Posix.inc}
{ TKqueueListen }
constructor TKqueueListen.Create(const AOwner: TCrossSocketBase;
const AListenSocket: THandle; const AFamily, ASockType, AProtocol: Integer);
begin
inherited;
FLock := TObject.Create;
end;
destructor TKqueueListen.Destroy;
begin
FreeAndNil(FLock);
inherited;
end;
procedure TKqueueListen._Lock;
begin
System.TMonitor.Enter(FLock);
end;
function TKqueueListen._ReadEnabled: Boolean;
begin
Result := (ieRead in FIoEvents);
end;
procedure TKqueueListen._Unlock;
begin
System.TMonitor.Exit(FLock);
end;
function TKqueueListen._UpdateIoEvent(const AIoEvents: TIoEvents): Boolean;
var
LOwner: TKqueueCrossSocket;
LCrossData: Pointer;
LEvents: array [0..1] of TKEvent;
N: Integer;
begin
FIoEvents := AIoEvents;
if (FIoEvents = []) or IsClosed then Exit(False);
LOwner := TKqueueCrossSocket(Owner);
LCrossData := Pointer(Self);
N := 0;
if _ReadEnabled then
begin
EV_SET(@LEvents[N], Socket, EVFILT_READ,
EV_ADD or EV_ONESHOT or EV_CLEAR or EV_DISPATCH, 0, 0, Pointer(LCrossData));
Inc(N);
end;
if (N <= 0) then Exit(False);
Result := (kevent(LOwner.FKqueueHandle, @LEvents, N, nil, 0, nil) >= 0);
{$IFDEF DEBUG}
if not Result then
_Log('listen %d kevent error %d', [Socket, GetLastError]);
{$ENDIF}
end;
{ TSendQueue }
procedure TSendQueue.Notify(const Value: PSendItem;
Action: TCollectionNotification);
begin
inherited;
if (Action = TCollectionNotification.cnRemoved) then
begin
if (Value <> nil) then
begin
Value.Callback := nil;
FreeMem(Value, SizeOf(TSendItem));
end;
end;
end;
{ TKqueueConnection }
constructor TKqueueConnection.Create(const AOwner: TCrossSocketBase;
const AClientSocket: THandle; const AConnectType: TConnectType);
begin
inherited;
FSendQueue := TSendQueue.Create;
FLock := TObject.Create;
end;
destructor TKqueueConnection.Destroy;
var
LConnection: ICrossConnection;
LSendItem: PSendItem;
begin
LConnection := Self;
_Lock;
try
// 连接释放时, 调用连接回调, 告知连接失败
// 连接成功后 FConnectCallback 会被置为 nil,
// 所以如果这里 FConnectCallback 不等于 nil, 则表示连接释放时仍未连接成功
if Assigned(FConnectCallback) then
begin
FConnectCallback(LConnection, False);
FConnectCallback := nil;
end;
// 连接释放时, 调用所有发送队列的回调, 告知发送失败
if (FSendQueue.Count > 0) then
begin
for LSendItem in FSendQueue do
if Assigned(LSendItem.Callback) then
LSendItem.Callback(LConnection, False);
FSendQueue.Clear;
end;
FreeAndNil(FSendQueue);
finally
_Unlock;
end;
FreeAndNil(FLock);
inherited;
end;
procedure TKqueueConnection._Lock;
begin
System.TMonitor.Enter(FLock);
end;
function TKqueueConnection._ReadEnabled: Boolean;
begin
Result := (ieRead in FIoEvents);
end;
procedure TKqueueConnection._Unlock;
begin
System.TMonitor.Exit(FLock);
end;
function TKqueueConnection._UpdateIoEvent(const AIoEvents: TIoEvents): Boolean;
var
LOwner: TKqueueCrossSocket;
LCrossData: Pointer;
LEvents: array [0..1] of TKEvent;
N: Integer;
begin
FIoEvents := AIoEvents;
if (FIoEvents = []) or IsClosed then Exit(False);
LOwner := TKqueueCrossSocket(Owner);
LCrossData := Pointer(Self);
N := 0;
// kqueue中同一个套接字的EVFILT_READ和EVFILT_WRITE事件在队列中会有两条记录
// 并且可能会在不同的线程中同时被触发, 如果其中一个线程关闭了连接, 在没有
// 引用计数保护的情况下, 就会导致连接对象被释放, 另一个线程再访问连接对象
// 就会引起异常, 这里为了保证连接对象的有效性, 在添加事件时手动增加连接对象
// 的引用计数, 到事件触发时再减少引用计数
// 注意关闭连接一定要使用shutdown而不能直接close, 否则无法触发kqueue事件,
// 导致引用计数无法回收
if _ReadEnabled then
begin
Self._AddRef;
EV_SET(@LEvents[N], Socket, EVFILT_READ,
EV_ADD or EV_ONESHOT or EV_CLEAR or EV_DISPATCH, 0, 0, Pointer(LCrossData));
Inc(N);
end;
if _WriteEnabled then
begin
Self._AddRef;
EV_SET(@LEvents[N], Socket, EVFILT_WRITE,
EV_ADD or EV_ONESHOT or EV_CLEAR or EV_DISPATCH, 0, 0, Pointer(LCrossData));
Inc(N);
end;
if (N <= 0) then Exit(False);
Result := (kevent(LOwner.FKqueueHandle, @LEvents, N, nil, 0, nil) >= 0);
if not Result then
begin
{$IFDEF DEBUG}
_Log('connection %d kevent error %d', [Socket, GetLastError]);
{$ENDIF}
while (N > 0) do
begin
Self._Release;
Dec(N);
end;
end;
end;
function TKqueueConnection._WriteEnabled: Boolean;
begin
Result := (ieWrite in FIoEvents);
end;
{ TKqueueCrossSocket }
constructor TKqueueCrossSocket.Create(const AIoThreads: Integer);
begin
inherited;
FIdleLock := TObject.Create;
end;
destructor TKqueueCrossSocket.Destroy;
begin
FreeAndNil(FIdleLock);
inherited;
end;
procedure TKqueueCrossSocket._CloseIdleHandle;
begin
FileClose(FIdleHandle);
end;
procedure TKqueueCrossSocket._CloseStopHandle;
begin
FileClose(FStopHandle.ReadDes);
FileClose(FStopHandle.WriteDes);
end;
procedure TKqueueCrossSocket._HandleAccept(const AListen: ICrossListen);
var
LListen: ICrossListen;
LKqListen: TKqueueListen;
LConnection: ICrossConnection;
LKqConnection: TKqueueConnection;
LSocket, LError: Integer;
LListenSocket, LClientSocket: THandle;
LSuccess: Boolean;
begin
LListen := AListen;
LListenSocket := LListen.Socket;
while True do
begin
LSocket := TSocketAPI.Accept(LListenSocket, nil, nil);
// Accept失败
// EAGAIN 所有就绪的连接都已处理完毕
// EMFILE 进程的文件句柄已经用完了
if (LSocket < 0) then
begin
LError := GetLastError;
// 当句柄用完了的时候, 释放事先占用的临时句柄
// 然后再次 accept, 然后将 accept 的句柄关掉
// 这样可以保证在文件句柄耗尽的时候依然能响应连接请求
// 并立即将新到的连接关闭
if (LError = EMFILE) then
begin
System.TMonitor.Enter(FIdleLock);
try
_CloseIdleHandle;
LSocket := TSocketAPI.Accept(LListenSocket, nil, nil);
TSocketAPI.CloseSocket(LSocket);
_OpenIdleHandle;
finally
System.TMonitor.Exit(FIdleLock);
end;
end;
Break;
end;
LClientSocket := LSocket;
TSocketAPI.SetNonBlock(LClientSocket, True);
SetKeepAlive(LClientSocket);
_SetNoSigPipe(LClientSocket);
LConnection := CreateConnection(Self, LClientSocket, ctAccept);
TriggerConnecting(LConnection);
TriggerConnected(LConnection);
// 连接建立后监视Socket的读事件
LKqConnection := LConnection as TKqueueConnection;
LKqConnection._Lock;
try
LSuccess := LKqConnection._UpdateIoEvent([ieRead]);
finally
LKqConnection._Unlock;
end;
if not LSuccess then
LConnection.Close;
end;
// 继续接收新连接
LKqListen := LListen as TKqueueListen;
LKqListen._Lock;
LKqListen._UpdateIoEvent([ieRead]);
LKqListen._Unlock;
end;
procedure TKqueueCrossSocket._HandleConnect(const AConnection: ICrossConnection);
var
LConnection: ICrossConnection;
LKqConnection: TKqueueConnection;
LConnectCallback: TCrossConnectionCallback;
LSuccess: Boolean;
begin
LConnection := AConnection;
// Connect失败
if (TSocketAPI.GetError(LConnection.Socket) <> 0) then
begin
{$IFDEF DEBUG}
_LogLastOsError;
{$ENDIF}
LConnection.Close;
Exit;
end;
TriggerConnected(LConnection);
LKqConnection := LConnection as TKqueueConnection;
LKqConnection._Lock;
try
LConnectCallback := LKqConnection.FConnectCallback;
LKqConnection.FConnectCallback := nil;
LSuccess := LKqConnection._UpdateIoEvent([ieRead]);
finally
LKqConnection._Unlock;
end;
if Assigned(LConnectCallback) then
LConnectCallback(LConnection, LSuccess);
if not LSuccess then
LConnection.Close;
end;
procedure TKqueueCrossSocket._HandleRead(const AConnection: ICrossConnection);
var
LConnection: ICrossConnection;
LRcvd, LError: Integer;
LKqConnection: TKqueueConnection;
LSuccess: Boolean;
begin
LConnection := AConnection;
while True do
begin
LRcvd := TSocketAPI.Recv(LConnection.Socket, FRecvBuf[0], RCV_BUF_SIZE);
// 对方主动断开连接
if (LRcvd = 0) then
begin
// _Log('%d close on read 0, ref %d', [LConnection.Socket, TInterfacedObject(LConnection).RefCount]);
LConnection.Close;
Exit;
end;
if (LRcvd < 0) then
begin
LError := GetLastError;
// 被系统信号中断, 可以重新recv
if (LError = EINTR) then
Continue
// 接收缓冲区中数据已经被取完了
else if (LError = EAGAIN) or (LError = EWOULDBLOCK) then
Break
else
// 接收出错
begin
// _Log('%d close on read error %d, ref %d', [LConnection.Socket, GetLastError, TInterfacedObject(LConnection).RefCount]);
LConnection.Close;
Exit;
end;
end;
TriggerReceived(LConnection, @FRecvBuf[0], LRcvd);
if (LRcvd < RCV_BUF_SIZE) then Break;
end;
LKqConnection := LConnection as TKqueueConnection;
LKqConnection._Lock;
try
LSuccess := LKqConnection._UpdateIoEvent([ieRead]);
finally
LKqConnection._Unlock;
end;
if not LSuccess then
LConnection.Close;
end;
procedure TKqueueCrossSocket._HandleWrite(const AConnection: ICrossConnection);
var
LConnection: ICrossConnection;
LKqConnection: TKqueueConnection;
LSendItem: PSendItem;
LCallback: TCrossConnectionCallback;
LSent: Integer;
begin
LConnection := AConnection;
LKqConnection := LConnection as TKqueueConnection;
LKqConnection._Lock;
// 队列中没有数据了, 清除 ioWrite 标志
if (LKqConnection.FSendQueue.Count <= 0) then
begin
LKqConnection._UpdateIoEvent([]);
LKqConnection._Unlock;
Exit;
end;
// 获取Socket发送队列中的第一条数据
LSendItem := LKqConnection.FSendQueue.Items[0];
// 发送数据
LSent := PosixSend(LConnection.Socket, LSendItem.Data, LSendItem.Size);
{$region '全部发送完成'}
if (LSent >= LSendItem.Size) then
begin
// 先保存回调函数, 避免后面删除队列后将其释放
LCallback := LSendItem.Callback;
// 发送成功, 移除已发送成功的数据
if (LKqConnection.FSendQueue.Count > 0) then
LKqConnection.FSendQueue.Delete(0);
// 队列中没有数据了, 清除 ioWrite 标志
if (LKqConnection.FSendQueue.Count <= 0) then
LKqConnection._UpdateIoEvent([]);
LKqConnection._Unlock;
if Assigned(LCallback) then
LCallback(LConnection, True);
Exit;
end;
{$endregion}
{$region '连接断开或发送错误'}
// 发送失败的回调会在连接对象的destroy方法中被调用
if (LSent < 0) then
begin
LKqConnection._Unlock;
Exit;
end;
{$endregion}
{$region '部分发送成功,在下一次唤醒发送线程时继续处理剩余部分'}
Dec(LSendItem.Size, LSent);
Inc(LSendItem.Data, LSent);
{$endregion}
LKqConnection._UpdateIoEvent([ieWrite]);
LKqConnection._Unlock;
end;
procedure TKqueueCrossSocket._OpenIdleHandle;
begin
FIdleHandle := FileOpen('/dev/null', fmOpenRead);
end;
procedure TKqueueCrossSocket._OpenStopHandle;
var
LEvent: TKEvent;
begin
pipe(FStopHandle);
// 这里不使用 EV_ONESHOT
// 这样可以保证通知退出的命令发出后, 所有IO线程都会收到
EV_SET(@LEvent, FStopHandle.ReadDes, EVFILT_READ,
EV_ADD, 0, 0, SHUTDOWN_FLAG);
kevent(FKqueueHandle, @LEvent, 1, nil, 0, nil);
end;
procedure TKqueueCrossSocket._PostStopCommand;
var
LStuff: UInt64;
begin
LStuff := 1;
// 往 FStopHandle.WriteDes 写入任意数据, 唤醒工作线程
Posix.UniStd.__write(FStopHandle.WriteDes, @LStuff, SizeOf(LStuff));
end;
procedure TKqueueCrossSocket._SetNoSigPipe(ASocket: THandle);
begin
TSocketAPI.SetSockOpt<Integer>(ASocket, SOL_SOCKET, SO_NOSIGPIPE, 1);
end;
procedure TKqueueCrossSocket.StartLoop;
var
I: Integer;
begin
if (FIoThreads <> nil) then Exit;
_OpenIdleHandle;
FKqueueHandle := kqueue();
SetLength(FIoThreads, GetIoThreads);
for I := 0 to Length(FIoThreads) - 1 do
FIoThreads[i] := TIoEventThread.Create(Self);
_OpenStopHandle;
end;
procedure TKqueueCrossSocket.StopLoop;
var
I: Integer;
LCurrentThreadID: TThreadID;
begin
if (FIoThreads = nil) then Exit;
CloseAll;
while (ListensCount > 0) or (ConnectionsCount > 0) do Sleep(1);
_PostStopCommand;
LCurrentThreadID := GetCurrentThreadId;
for I := 0 to Length(FIoThreads) - 1 do
begin
if (FIoThreads[I].ThreadID = LCurrentThreadID) then
raise ECrossSocket.Create('不能在IO线程中执行StopLoop!');
FIoThreads[I].WaitFor;
FreeAndNil(FIoThreads[I]);
end;
FIoThreads := nil;
FileClose(FKqueueHandle);
_CloseIdleHandle;
_CloseStopHandle;
end;
procedure TKqueueCrossSocket.Connect(const AHost: string; const APort: Word;
const ACallback: TCrossConnectionCallback);
procedure _Failed1;
begin
if Assigned(ACallback) then
ACallback(nil, False);
end;
function _Connect(const ASocket: THandle; const AAddr: PRawAddrInfo): Boolean;
var
LConnection: ICrossConnection;
LKqConnection: TKqueueConnection;
begin
if (TSocketAPI.Connect(ASocket, AAddr.ai_addr, AAddr.ai_addrlen) = 0)
or (GetLastError = EINPROGRESS) then
begin
LConnection := CreateConnection(Self, ASocket, ctConnect);
TriggerConnecting(LConnection);
LKqConnection := LConnection as TKqueueConnection;
LKqConnection._Lock;
try
LKqConnection.ConnectStatus := csConnecting;
LKqConnection.FConnectCallback := ACallback;
if not LKqConnection._UpdateIoEvent([ieWrite]) then
begin
LConnection.Close;
if Assigned(ACallback) then
ACallback(LConnection, False);
Exit(False);
end;
finally
LKqConnection._Unlock;
end;
end else
begin
if Assigned(ACallback) then
ACallback(nil, False);
TSocketAPI.CloseSocket(ASocket);
Exit(False);
end;
Result := True;
end;
var
LHints: TRawAddrInfo;
P, LAddrInfo: PRawAddrInfo;
LSocket: THandle;
begin
FillChar(LHints, SizeOf(TRawAddrInfo), 0);
LHints.ai_family := AF_UNSPEC;
LHints.ai_socktype := SOCK_STREAM;
LHints.ai_protocol := IPPROTO_TCP;
LAddrInfo := TSocketAPI.GetAddrInfo(AHost, APort, LHints);
if (LAddrInfo = nil) then
begin
_Failed1;
Exit;
end;
P := LAddrInfo;
try
while (LAddrInfo <> nil) do
begin
LSocket := TSocketAPI.NewSocket(LAddrInfo.ai_family, LAddrInfo.ai_socktype,
LAddrInfo.ai_protocol);
if (LSocket = INVALID_HANDLE_VALUE) then
begin
_Failed1;
Exit;
end;
TSocketAPI.SetNonBlock(LSocket, True);
SetKeepAlive(LSocket);
_SetNoSigPipe(LSocket);
if _Connect(LSocket, LAddrInfo) then Exit;
LAddrInfo := PRawAddrInfo(LAddrInfo.ai_next);
end;
finally
TSocketAPI.FreeAddrInfo(P);
end;
_Failed1;
end;
function TKqueueCrossSocket.CreateConnection(const AOwner: TCrossSocketBase;
const AClientSocket: THandle; const AConnectType: TConnectType): ICrossConnection;
begin
Result := TKqueueConnection.Create(AOwner, AClientSocket, AConnectType);
end;
function TKqueueCrossSocket.CreateListen(const AOwner: TCrossSocketBase;
const AListenSocket: THandle; const AFamily, ASockType, AProtocol: Integer): ICrossListen;
begin
Result := TKqueueListen.Create(AOwner, AListenSocket, AFamily, ASockType, AProtocol);
end;
procedure TKqueueCrossSocket.Listen(const AHost: string; const APort: Word;
const ACallback: TCrossListenCallback);
var
LHints: TRawAddrInfo;
P, LAddrInfo: PRawAddrInfo;
LListenSocket: THandle;
LListen: ICrossListen;
LKqListen: TKqueueListen;
LSuccess: Boolean;
procedure _Failed;
begin
if Assigned(ACallback) then
ACallback(nil, False);
end;
begin
FillChar(LHints, SizeOf(TRawAddrInfo), 0);
LHints.ai_flags := AI_PASSIVE;
LHints.ai_family := AF_UNSPEC;
LHints.ai_socktype := SOCK_STREAM;
LHints.ai_protocol := IPPROTO_TCP;
LAddrInfo := TSocketAPI.GetAddrInfo(AHost, APort, LHints);
if (LAddrInfo = nil) then
begin
_Failed;
Exit;
end;
P := LAddrInfo;
try
while (LAddrInfo <> nil) do
begin
LListenSocket := TSocketAPI.NewSocket(LAddrInfo.ai_family, LAddrInfo.ai_socktype,
LAddrInfo.ai_protocol);
if (LListenSocket = INVALID_HANDLE_VALUE) then
begin
_Failed;
Exit;
end;
TSocketAPI.SetNonBlock(LListenSocket, True);
TSocketAPI.SetReUsePort(LListenSocket, True);
if (LAddrInfo.ai_family = AF_INET6) then
TSocketAPI.SetSockOpt<Integer>(LListenSocket, IPPROTO_IPV6, IPV6_V6ONLY, 1);
if (TSocketAPI.Bind(LListenSocket, LAddrInfo.ai_addr, LAddrInfo.ai_addrlen) < 0)
or (TSocketAPI.Listen(LListenSocket) < 0) then
begin
_Failed;
Exit;
end;
LListen := CreateListen(Self, LListenSocket, LAddrInfo.ai_family,
LAddrInfo.ai_socktype, LAddrInfo.ai_protocol);
LKqListen := LListen as TKqueueListen;
// 监听套接字的读事件
// 读事件到达表明有新连接
LKqListen._Lock;
try
LSuccess := LKqListen._UpdateIoEvent([ieRead]);
finally
LKqListen._Unlock;
end;
if not LSuccess then
begin
_Failed;
Exit;
end;
// 监听成功
TriggerListened(LListen);
if Assigned(ACallback) then
ACallback(LListen, True);
// 如果端口传入0让所有地址统一用首个分配到的端口
if (APort = 0) and (LAddrInfo.ai_next <> nil) then
Psockaddr_in(LAddrInfo.ai_next.ai_addr).sin_port := LListen.LocalPort;
LAddrInfo := PRawAddrInfo(LAddrInfo.ai_next);
end;
finally
TSocketAPI.FreeAddrInfo(P);
end;
end;
procedure TKqueueCrossSocket.Send(const AConnection: ICrossConnection;
const ABuf: Pointer; const ALen: Integer; const ACallback: TCrossConnectionCallback);
var
LKqConnection: TKqueueConnection;
LSendItem: PSendItem;
begin
// 测试过先发送, 然后将剩余部分放入发送队列的做法
// 发现会引起内存访问异常, 放到队列里到IO线程中发送则不会有问题
{$region '放入发送队列'}
GetMem(LSendItem, SizeOf(TSendItem));
FillChar(LSendItem^, SizeOf(TSendItem), 0);
LSendItem.Data := ABuf;
LSendItem.Size := ALen;
LSendItem.Callback := ACallback;
LKqConnection := AConnection as TKqueueConnection;
LKqConnection._Lock;
try
// 将数据放入队列
LKqConnection.FSendQueue.Add(LSendItem);
// 由于 kqueue 队列中每个套接字的读写事件是分开的两条记录
// 所以发送只需要添加写事件即可, 不用管读事件, 否则反而会引起引用计数异常
if not LKqConnection._WriteEnabled then
LKqConnection._UpdateIoEvent([ieWrite]);
finally
LKqConnection._Unlock;
end;
{$endregion}
end;
function TKqueueCrossSocket.ProcessIoEvent: Boolean;
var
LRet, I: Integer;
LEvent: TKEvent;
LCrossData: TCrossData;
LListen: ICrossListen;
LConnection: ICrossConnection;
begin
LRet := kevent(FKqueueHandle, nil, 0, @FEventList[0], MAX_EVENT_COUNT, nil);
if (LRet < 0) then
begin
LRet := GetLastError;
// EINTR, kevent 调用被系统信号打断, 可以进行重试
Exit(LRet = EINTR);
end;
for I := 0 to LRet - 1 do
begin
LEvent := FEventList[I];
// 收到退出命令
if (LEvent.uData = SHUTDOWN_FLAG) then Exit(False);
if (LEvent.uData = nil) then Continue;
{$region '获取连接或监听对象'}
LCrossData := TCrossData(LEvent.uData);
if (LCrossData is TKqueueListen) then
LListen := LCrossData as ICrossListen
else
LListen := nil;
if (LCrossData is TKqueueConnection) then
LConnection := LCrossData as ICrossConnection
else
LConnection := nil;
{$endregion}
{$region 'IO事件处理'}
if (LListen <> nil) then
begin
if (LEvent.Filter = EVFILT_READ) then
_HandleAccept(LListen);
end else
if (LConnection <> nil) then
begin
LConnection._Release;
// kqueue的读写事件同一时间只可能触发一个
if (LEvent.Filter = EVFILT_READ) then
_HandleRead(LConnection)
else if (LEvent.Filter = EVFILT_WRITE) then
begin
if (LConnection.ConnectStatus = csConnecting) then
_HandleConnect(LConnection)
else
_HandleWrite(LConnection);
end;
end;
{$endregion}
end;
Result := True;
end;
end.