2689d03187
git-svn-id: http://code.remobjects.com/svn/pascalscript@108 5c9d2617-0215-0410-a2ee-e80e04d1c6d8
89 lines
2.8 KiB
ObjectPascal
89 lines
2.8 KiB
ObjectPascal
program sample2;
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uses
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uPSCompiler,
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uPSRuntime,
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Dialogs
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;
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procedure MyOwnFunction(const Data: string);
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begin
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// Do something with Data
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ShowMessage(Data);
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end;
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{$IFDEF UNICODE}
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function ScriptOnUses(Sender: TPSPascalCompiler; const Name: AnsiString): Boolean;
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{$ELSE}
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function ScriptOnUses(Sender: TPSPascalCompiler; const Name: string): Boolean;
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{$ENDIF}
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{ the OnUses callback function is called for each "uses" in the script.
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It's always called with the parameter 'SYSTEM' at the top of the script.
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For example: uses ii1, ii2;
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This will call this function 3 times. First with 'SYSTEM' then 'II1' and then 'II2'.
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}
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begin
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if Name = 'SYSTEM' then
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begin
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Sender.AddDelphiFunction('procedure MyOwnFunction(Data: string)');
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{ This will register the function to the script engine. Now it can be used from
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within the script.}
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Result := True;
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end else
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Result := False;
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end;
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procedure ExecuteScript(const Script: string);
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var
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Compiler: TPSPascalCompiler;
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{ TPSPascalCompiler is the compiler part of the scriptengine. This will
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translate a Pascal script into a compiled form the executer understands. }
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Exec: TPSExec;
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{ TPSExec is the executer part of the scriptengine. It uses the output of
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the compiler to run a script. }
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{$IFDEF UNICODE}Data: AnsiString;{$ELSE}Data: string{$ENDIF}
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begin
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Compiler := TPSPascalCompiler.Create; // create an instance of the compiler.
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Compiler.OnUses := ScriptOnUses; // assign the OnUses event.
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if not Compiler.Compile(Script) then // Compile the Pascal script into bytecode.
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begin
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Compiler.Free;
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// You could raise an exception here.
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Exit;
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end;
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Compiler.GetOutput(Data); // Save the output of the compiler in the string Data.
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Compiler.Free; // After compiling the script, there is no need for the compiler anymore.
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Exec := TPSExec.Create; // Create an instance of the executer.
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Exec.RegisterDelphiFunction(@MyOwnFunction, 'MYOWNFUNCTION', cdRegister);
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{ This will register the function to the executer. The first parameter is a
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pointer to the function. The second parameter is the name of the function (in uppercase).
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And the last parameter is the calling convention (usually Register). }
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if not Exec.LoadData(Data) then // Load the data from the Data string.
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begin
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{ For some reason the script could not be loaded. This is usually the case when a
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library that has been used at compile time isn't registered at runtime. }
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Exec.Free;
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// You could raise an exception here.
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Exit;
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end;
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Exec.RunScript; // Run the script.
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Exec.Free; // Free the executer.
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end;
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const
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Script = 'var s: string; begin s := ''Test''; S := s + ''ing;''; MyOwnFunction(s); end.';
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begin
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ExecuteScript(Script);
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end.
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