/*++ Copyright (c) 2000 Microsoft Corporation Module Name: nbqueue.c Abstract: This module implements non-blocking fifo queue. Author: David N. Cutler (davec) 24-Apr-2000 Environment: Kernel mode only. Revision History: --*/ #include "exp.h" // // Define queue pointer structure - this is platform target specific. // #if defined(_AMD64_) typedef union _NBQUEUE_POINTER { struct { LONG64 Node : 48; LONG64 Count : 16; }; LONG64 Data; } NBQUEUE_POINTER, *PNBQUEUE_POINTER; #elif defined(_X86_) typedef union _NBQUEUE_POINTER { struct { LONG Count; LONG Node; }; LONG64 Data; } NBQUEUE_POINTER, *PNBQUEUE_POINTER; #elif defined(_IA64_) typedef union _NBQUEUE_POINTER { struct { LONG64 Node : 45; LONG64 Region : 3; LONG64 Count : 16; }; LONG64 Data; } NBQUEUE_POINTER, *PNBQUEUE_POINTER; #else #error "no target architecture" #endif // // Define queue node struture. // typedef struct _NBQUEUE_NODE { NBQUEUE_POINTER Next; ULONG64 Value; } NBQUEUE_NODE, *PNBQUEUE_NODE; // // Define inline functions to pack and unpack pointers in the platform // specific non-blocking queue pointer structure. // #if defined(_AMD64_) __inline VOID PackNBQPointer ( IN PNBQUEUE_POINTER Entry, IN PNBQUEUE_NODE Node ) { Entry->Node = (LONG64)Node; return; } __inline PNBQUEUE_NODE UnpackNBQPointer ( IN PNBQUEUE_POINTER Entry ) { return (PVOID)((LONG64)(Entry->Node)); } #elif defined(_X86_) __inline VOID PackNBQPointer ( IN PNBQUEUE_POINTER Entry, IN PNBQUEUE_NODE Node ) { Entry->Node = (LONG)Node; return; } __inline PNBQUEUE_NODE UnpackNBQPointer ( IN PNBQUEUE_POINTER Entry ) { return (PVOID)(Entry->Node); } #elif defined(_IA64_) __inline VOID PackNBQPointer ( IN PNBQUEUE_POINTER Entry, IN PNBQUEUE_NODE Node ) { Entry->Node = (LONG64)Node; Entry->Region = (LONG64)Node >> 61; return; } __inline PNBQUEUE_NODE UnpackNBQPointer ( IN PNBQUEUE_POINTER Entry ) { LONG64 Value; Value = Entry->Node & 0x1fffffffffffffff; Value |= Entry->Region << 61; return (PVOID)(Value); } #else #error "no target architecture" #endif // // Define queue descriptor structure. // typedef struct _NBQUEUE_HEADER { NBQUEUE_POINTER Head; NBQUEUE_POINTER Tail; PSLIST_HEADER SlistHead; } NBQUEUE_HEADER, *PNBQUEUE_HEADER; #pragma alloc_text(PAGE, ExInitializeNBQueueHead) PVOID ExInitializeNBQueueHead ( IN PSLIST_HEADER SlistHead ) /*++ Routine Description: This function initializes a non-blocking queue header. N.B. It is assumed that the specified SLIST has been populated with non-blocking queue nodes prior to calling this routine. Arguments: SlistHead - Supplies a pointer to an SLIST header. Return Value: If the non-blocking queue is successfully initialized, then the address of the queue header is returned as the function value. Otherwise, NULL is returned as the function value. --*/ { PNBQUEUE_HEADER QueueHead; PNBQUEUE_NODE QueueNode; // // Attempt to allocate the queue header. If the allocation fails, then // return NULL. // QueueHead = (PNBQUEUE_HEADER)ExAllocatePoolWithTag(NonPagedPool, sizeof(NBQUEUE_HEADER), 'hqBN'); if (QueueHead == NULL) { return NULL; } // // Attempt to allocate a queue node from the specified SLIST. If a node // can be allocated, then initialize the non-blocking queue header and // return the address of the queue header. Otherwise, free the queue // header and return NULL. // QueueHead->SlistHead = SlistHead; QueueNode = (PNBQUEUE_NODE)InterlockedPopEntrySList(QueueHead->SlistHead); if (QueueNode != NULL) { // // Initialize the queue node next pointer and value. // QueueNode->Next.Data = 0; QueueNode->Value = 0; // // Initialize the head and tail pointers in the queue header. // PackNBQPointer(&QueueHead->Head, QueueNode); QueueHead->Head.Count = 0; PackNBQPointer(&QueueHead->Tail, QueueNode); QueueHead->Tail.Count = 0; return QueueHead; } else { ExFreePool(QueueHead); return NULL; } } BOOLEAN ExInsertTailNBQueue ( IN PVOID Header, IN ULONG64 Value ) /*++ Routine Description: This function inserts the specific data value at the tail of the specified non-blocking queue. Arguments: Header - Supplies an opaque pointer to a non-blocking queue header. Value - Supplies a pointer to an opaque data value. Return Value: If the specified opaque data value is successfully inserted at the tail of the specified non-blocking queue, then a value of TRUE is returned as the function value. Otherwise, a value of FALSE is returned. N.B. FALSE is returned if a queue node cannot be allocated from the associated SLIST. --*/ { NBQUEUE_POINTER Insert; NBQUEUE_POINTER Next; PNBQUEUE_NODE NextNode; PNBQUEUE_HEADER QueueHead; PNBQUEUE_NODE QueueNode; NBQUEUE_POINTER Tail; PNBQUEUE_NODE TailNode; // // Attempt to allocate a queue node from the SLIST associated with // the specified non-blocking queue. If a node can be allocated, then // the node is inserted at the tail of the specified non-blocking // queue, and TRUE is returned as the function value. Otherwise, FALSE // is returned. // QueueHead = (PNBQUEUE_HEADER)Header; QueueNode = (PNBQUEUE_NODE)InterlockedPopEntrySList(QueueHead->SlistHead); if (QueueNode != NULL) { // // Initialize the queue node next pointer and value. // QueueNode->Next.Data = 0; QueueNode->Value = Value; // // The following loop is executed until the specified entry can // be safely inserted at the tail of the specified non-blocking // queue. // do { // // Read the tail queue pointer and the next queue pointer of // the tail queue pointer making sure the two pointers are // coherent. // Tail.Data = *((volatile LONG64 *)(&QueueHead->Tail.Data)); TailNode = UnpackNBQPointer(&Tail); Next.Data = *((volatile LONG64 *)(&TailNode->Next.Data)); QueueNode->Next.Count = Tail.Count + 1; if (Tail.Data == *((volatile LONG64 *)(&QueueHead->Tail.Data))) { // // If the tail is pointing to the last node in the list, // then attempt to insert the new node at the end of the // list. Otherwise, the tail is not pointing to the last // node in the list and an attempt is made to move the // tail pointer to the next node. // NextNode = UnpackNBQPointer(&Next); if (NextNode == NULL) { PackNBQPointer(&Insert, QueueNode); Insert.Count = Next.Count + 1; if (InterlockedCompareExchange64(&TailNode->Next.Data, Insert.Data, Next.Data) == Next.Data) { break; } } else { PackNBQPointer(&Insert, NextNode); Insert.Count = Tail.Count + 1; InterlockedCompareExchange64(&QueueHead->Tail.Data, Insert.Data, Tail.Data); } } } while (TRUE); // // Attempt to move the tail to the new tail node. // PackNBQPointer(&Insert, QueueNode); Insert.Count = Tail.Count + 1; InterlockedCompareExchange64(&QueueHead->Tail.Data, Insert.Data, Tail.Data); return TRUE; } else { return FALSE; } } BOOLEAN ExRemoveHeadNBQueue ( IN PVOID Header, OUT PULONG64 Value ) /*++ Routine Description: This function removes a queue entry from the head of the specified non-blocking queue and returns the associated data value. Arguments: Header - Supplies an opaque pointer to a non-blocking queue header. Value - Supplies a pointer to a variable that receives the queue element value. Return Value: If an entry is removed from the specified non-blocking queue, then TRUE is returned as the function value. Otherwise, FALSE is returned. --*/ { NBQUEUE_POINTER Head; PNBQUEUE_NODE HeadNode; NBQUEUE_POINTER Insert; NBQUEUE_POINTER Next; PNBQUEUE_NODE NextNode; PNBQUEUE_HEADER QueueHead; NBQUEUE_POINTER Tail; PNBQUEUE_NODE TailNode; // // The following loop is executed until an entry can be removed from // the specified non-blocking queue or until it can be determined that // the queue is empty. // QueueHead = (PNBQUEUE_HEADER)Header; do { // // Read the head queue pointer, the tail queue pointer, and the // next queue pointer of the head queue pointer making sure the // three pointers are coherent. // Head.Data = *((volatile LONG64 *)(&QueueHead->Head.Data)); Tail.Data = *((volatile LONG64 *)(&QueueHead->Tail.Data)); HeadNode = UnpackNBQPointer(&Head); Next.Data = *((volatile LONG64 *)(&HeadNode->Next.Data)); if (Head.Data == *((volatile LONG64 *)(&QueueHead->Head.Data))) { // // If the queue header node is equal to the queue tail node, // then either the queue is empty or the tail pointer is falling // behind. Otherwise, there is an entry in the queue that can // be removed. // NextNode = UnpackNBQPointer(&Next); TailNode = UnpackNBQPointer(&Tail); if (HeadNode == TailNode) { // // If the next node of head pointer is NULL, then the queue // is empty. Otherwise, attempt to move the tail forward. // if (NextNode == NULL) { return FALSE; } else { PackNBQPointer(&Insert, NextNode); Insert.Count = Tail.Count + 1; InterlockedCompareExchange64(&QueueHead->Tail.Data, Insert.Data, Tail.Data); } } else { // // There is an entry in the queue that can be removed. // *Value = NextNode->Value; PackNBQPointer(&Insert, NextNode); Insert.Count = Head.Count + 1; if (InterlockedCompareExchange64(&QueueHead->Head.Data, Insert.Data, Head.Data) == Head.Data) { break; } } } } while (TRUE); // // Free the node that was removed for the list by inserting the node // in the associated SLIST. // InterlockedPushEntrySList(QueueHead->SlistHead, (PSLIST_ENTRY)HeadNode); return TRUE; }