#ifndef __lcfuncs_h__ #define __lcfuncs_h__ /* Client Side Prototypes */ /* gl Entry points */ void APIENTRY __gllc_NewList ( IN GLuint list, IN GLenum mode ); void APIENTRY __gllc_EndList ( void ); void APIENTRY __gllc_CallList ( IN GLuint list ); void APIENTRY __gllc_CallLists ( IN GLsizei n, IN GLenum type, IN const GLvoid *lists ); void APIENTRY __gllc_DeleteLists ( IN GLuint list, IN GLsizei range ); GLuint APIENTRY __gllc_GenLists ( IN GLsizei range ); void APIENTRY __gllc_ListBase ( IN GLuint base ); void APIENTRY __gllc_Begin ( IN GLenum mode ); void APIENTRY __gllc_Bitmap ( IN GLsizei width, IN GLsizei height, IN GLfloat xorig, IN GLfloat yorig, IN GLfloat xmove, IN GLfloat ymove, IN const GLubyte bitmap[] ); void APIENTRY __gllc_Color3b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue ); void APIENTRY __gllc_Color3bv ( IN const GLbyte v[3] ); void APIENTRY __gllc_Color3d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue ); void APIENTRY __gllc_Color3dv ( IN const GLdouble v[3] ); void APIENTRY __gllc_Color3f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue ); void APIENTRY __gllc_Color3fv ( IN const GLfloat v[3] ); void APIENTRY __gllc_Color3i ( IN GLint red, IN GLint green, IN GLint blue ); void APIENTRY __gllc_Color3iv ( IN const GLint v[3] ); void APIENTRY __gllc_Color3s ( IN GLshort red, IN GLshort green, IN GLshort blue ); void APIENTRY __gllc_Color3sv ( IN const GLshort v[3] ); void APIENTRY __gllc_Color3ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue ); void APIENTRY __gllc_Color3ubv ( IN const GLubyte v[3] ); void APIENTRY __gllc_Color3ui ( IN GLuint red, IN GLuint green, IN GLuint blue ); void APIENTRY __gllc_Color3uiv ( IN const GLuint v[3] ); void APIENTRY __gllc_Color3us ( IN GLushort red, IN GLushort green, IN GLushort blue ); void APIENTRY __gllc_Color3usv ( IN const GLushort v[3] ); void APIENTRY __gllc_Color4b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue, IN GLbyte alpha ); void APIENTRY __gllc_Color4bv ( IN const GLbyte v[4] ); void APIENTRY __gllc_Color4d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue, IN GLdouble alpha ); void APIENTRY __gllc_Color4dv ( IN const GLdouble v[4] ); void APIENTRY __gllc_Color4f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha ); void APIENTRY __gllc_Color4fv ( IN const GLfloat v[4] ); void APIENTRY __gllc_Color4i ( IN GLint red, IN GLint green, IN GLint blue, IN GLint alpha ); void APIENTRY __gllc_Color4iv ( IN const GLint v[4] ); void APIENTRY __gllc_Color4s ( IN GLshort red, IN GLshort green, IN GLshort blue, IN GLshort alpha ); void APIENTRY __gllc_Color4sv ( IN const GLshort v[4] ); void APIENTRY __gllc_Color4ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue, IN GLubyte alpha ); void APIENTRY __gllc_Color4ubv ( IN const GLubyte v[4] ); void APIENTRY __gllc_Color4ui ( IN GLuint red, IN GLuint green, IN GLuint blue, IN GLuint alpha ); void APIENTRY __gllc_Color4uiv ( IN const GLuint v[4] ); void APIENTRY __gllc_Color4us ( IN GLushort red, IN GLushort green, IN GLushort blue, IN GLushort alpha ); void APIENTRY __gllc_Color4usv ( IN const GLushort v[4] ); void APIENTRY __gllc_EdgeFlag ( IN GLboolean flag ); void APIENTRY __gllc_EdgeFlagv ( IN const GLboolean flag[1] ); void APIENTRY __gllc_End ( void ); void APIENTRY __gllc_Indexd ( IN GLdouble c ); void APIENTRY __gllc_Indexdv ( IN const GLdouble c[1] ); void APIENTRY __gllc_Indexf ( IN GLfloat c ); void APIENTRY __gllc_Indexfv ( IN const GLfloat c[1] ); void APIENTRY __gllc_Indexi ( IN GLint c ); void APIENTRY __gllc_Indexiv ( IN const GLint c[1] ); void APIENTRY __gllc_Indexs ( IN GLshort c ); void APIENTRY __gllc_Indexsv ( IN const GLshort c[1] ); void APIENTRY __gllc_Normal3b ( IN GLbyte nx, IN GLbyte ny, IN GLbyte nz ); void APIENTRY __gllc_Normal3bv ( IN const GLbyte v[3] ); void APIENTRY __gllc_Normal3d ( IN GLdouble nx, IN GLdouble ny, IN GLdouble nz ); void APIENTRY __gllc_Normal3dv ( IN const GLdouble v[3] ); void APIENTRY __gllc_Normal3f ( IN GLfloat nx, IN GLfloat ny, IN GLfloat nz ); void APIENTRY __gllc_Normal3fv ( IN const GLfloat v[3] ); void APIENTRY __gllc_Normal3i ( IN GLint nx, IN GLint ny, IN GLint nz ); void APIENTRY __gllc_Normal3iv ( IN const GLint v[3] ); void APIENTRY __gllc_Normal3s ( IN GLshort nx, IN GLshort ny, IN GLshort nz ); void APIENTRY __gllc_Normal3sv ( IN const GLshort v[3] ); void APIENTRY __gllc_RasterPos2d ( IN GLdouble x, IN GLdouble y ); void APIENTRY __gllc_RasterPos2dv ( IN const GLdouble v[2] ); void APIENTRY __gllc_RasterPos2f ( IN GLfloat x, IN GLfloat y ); void APIENTRY __gllc_RasterPos2fv ( IN const GLfloat v[2] ); void APIENTRY __gllc_RasterPos2i ( IN GLint x, IN GLint y ); void APIENTRY __gllc_RasterPos2iv ( IN const GLint v[2] ); void APIENTRY __gllc_RasterPos2s ( IN GLshort x, IN GLshort y ); void APIENTRY __gllc_RasterPos2sv ( IN const GLshort v[2] ); void APIENTRY __gllc_RasterPos3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z ); void APIENTRY __gllc_RasterPos3dv ( IN const GLdouble v[3] ); void APIENTRY __gllc_RasterPos3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z ); void APIENTRY __gllc_RasterPos3fv ( IN const GLfloat v[3] ); void APIENTRY __gllc_RasterPos3i ( IN GLint x, IN GLint y, IN GLint z ); void APIENTRY __gllc_RasterPos3iv ( IN const GLint v[3] ); void APIENTRY __gllc_RasterPos3s ( IN GLshort x, IN GLshort y, IN GLshort z ); void APIENTRY __gllc_RasterPos3sv ( IN const GLshort v[3] ); void APIENTRY __gllc_RasterPos4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w ); void APIENTRY __gllc_RasterPos4dv ( IN const GLdouble v[4] ); void APIENTRY __gllc_RasterPos4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w ); void APIENTRY __gllc_RasterPos4fv ( IN const GLfloat v[4] ); void APIENTRY __gllc_RasterPos4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w ); void APIENTRY __gllc_RasterPos4iv ( IN const GLint v[4] ); void APIENTRY __gllc_RasterPos4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w ); void APIENTRY __gllc_RasterPos4sv ( IN const GLshort v[4] ); void APIENTRY __gllc_Rectd ( IN GLdouble x1, IN GLdouble y1, IN GLdouble x2, IN GLdouble y2 ); void APIENTRY __gllc_Rectdv ( IN const GLdouble v1[2], IN const GLdouble v2[2] ); void APIENTRY __gllc_Rectf ( IN GLfloat x1, IN GLfloat y1, IN GLfloat x2, IN GLfloat y2 ); void APIENTRY __gllc_Rectfv ( IN const GLfloat v1[2], IN const GLfloat v2[2] ); void APIENTRY __gllc_Recti ( IN GLint x1, IN GLint y1, IN GLint x2, IN GLint y2 ); void APIENTRY __gllc_Rectiv ( IN const GLint v1[2], IN const GLint v2[2] ); void APIENTRY __gllc_Rects ( IN GLshort x1, IN GLshort y1, IN GLshort x2, IN GLshort y2 ); void APIENTRY __gllc_Rectsv ( IN const GLshort v1[2], IN const GLshort v2[2] ); void APIENTRY __gllc_TexCoord1d ( IN GLdouble s ); void APIENTRY __gllc_TexCoord1dv ( IN const GLdouble v[1] ); void APIENTRY __gllc_TexCoord1f ( IN GLfloat s ); void APIENTRY __gllc_TexCoord1fv ( IN const GLfloat v[1] ); void APIENTRY __gllc_TexCoord1i ( IN GLint s ); void APIENTRY __gllc_TexCoord1iv ( IN const GLint v[1] ); void APIENTRY __gllc_TexCoord1s ( IN GLshort s ); void APIENTRY __gllc_TexCoord1sv ( IN const GLshort v[1] ); void APIENTRY __gllc_TexCoord2d ( IN GLdouble s, IN GLdouble t ); void APIENTRY __gllc_TexCoord2dv ( IN const GLdouble v[2] ); void APIENTRY __gllc_TexCoord2f ( IN GLfloat s, IN GLfloat t ); void APIENTRY __gllc_TexCoord2fv ( IN const GLfloat v[2] ); void APIENTRY __gllc_TexCoord2i ( IN GLint s, IN GLint t ); void APIENTRY __gllc_TexCoord2iv ( IN const GLint v[2] ); void APIENTRY __gllc_TexCoord2s ( IN GLshort s, IN GLshort t ); void APIENTRY __gllc_TexCoord2sv ( IN const GLshort v[2] ); void APIENTRY __gllc_TexCoord3d ( IN GLdouble s, IN GLdouble t, IN GLdouble r ); void APIENTRY __gllc_TexCoord3dv ( IN const GLdouble v[3] ); void APIENTRY __gllc_TexCoord3f ( IN GLfloat s, IN GLfloat t, IN GLfloat r ); void APIENTRY __gllc_TexCoord3fv ( IN const GLfloat v[3] ); void APIENTRY __gllc_TexCoord3i ( IN GLint s, IN GLint t, IN GLint r ); void APIENTRY __gllc_TexCoord3iv ( IN const GLint v[3] ); void APIENTRY __gllc_TexCoord3s ( IN GLshort s, IN GLshort t, IN GLshort r ); void APIENTRY __gllc_TexCoord3sv ( IN const GLshort v[3] ); void APIENTRY __gllc_TexCoord4d ( IN GLdouble s, IN GLdouble t, IN GLdouble r, IN GLdouble q ); void APIENTRY __gllc_TexCoord4dv ( IN const GLdouble v[4] ); void APIENTRY __gllc_TexCoord4f ( IN GLfloat s, IN GLfloat t, IN GLfloat r, IN GLfloat q ); void APIENTRY __gllc_TexCoord4fv ( IN const GLfloat v[4] ); void APIENTRY __gllc_TexCoord4i ( IN GLint s, IN GLint t, IN GLint r, IN GLint q ); void APIENTRY __gllc_TexCoord4iv ( IN const GLint v[4] ); void APIENTRY __gllc_TexCoord4s ( IN GLshort s, IN GLshort t, IN GLshort r, IN GLshort q ); void APIENTRY __gllc_TexCoord4sv ( IN const GLshort v[4] ); void APIENTRY __gllc_Vertex2d ( IN GLdouble x, IN GLdouble y ); void APIENTRY __gllc_Vertex2dv ( IN const GLdouble v[2] ); void APIENTRY __gllc_Vertex2f ( IN GLfloat x, IN GLfloat y ); void APIENTRY __gllc_Vertex2fv ( IN const GLfloat v[2] ); void APIENTRY __gllc_Vertex2i ( IN GLint x, IN GLint y ); void APIENTRY __gllc_Vertex2iv ( IN const GLint v[2] ); void APIENTRY __gllc_Vertex2s ( IN GLshort x, IN GLshort y ); void APIENTRY __gllc_Vertex2sv ( IN const GLshort v[2] ); void APIENTRY __gllc_Vertex3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z ); void APIENTRY __gllc_Vertex3dv ( IN const GLdouble v[3] ); void APIENTRY __gllc_Vertex3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z ); void APIENTRY __gllc_Vertex3fv ( IN const GLfloat v[3] ); void APIENTRY __gllc_Vertex3i ( IN GLint x, IN GLint y, IN GLint z ); void APIENTRY __gllc_Vertex3iv ( IN const GLint v[3] ); void APIENTRY __gllc_Vertex3s ( IN GLshort x, IN GLshort y, IN GLshort z ); void APIENTRY __gllc_Vertex3sv ( IN const GLshort v[3] ); void APIENTRY __gllc_Vertex4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w ); void APIENTRY __gllc_Vertex4dv ( IN const GLdouble v[4] ); void APIENTRY __gllc_Vertex4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w ); void APIENTRY __gllc_Vertex4fv ( IN const GLfloat v[4] ); void APIENTRY __gllc_Vertex4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w ); void APIENTRY __gllc_Vertex4iv ( IN const GLint v[4] ); void APIENTRY __gllc_Vertex4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w ); void APIENTRY __gllc_Vertex4sv ( IN const GLshort v[4] ); void APIENTRY __gllc_ClipPlane ( IN GLenum plane, IN const GLdouble equation[4] ); void APIENTRY __gllc_ColorMaterial ( IN GLenum face, IN GLenum mode ); void APIENTRY __gllc_CullFace ( IN GLenum mode ); void APIENTRY __gllc_Fogf ( IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_Fogfv ( IN GLenum pname, IN const GLfloat params[] ); void APIENTRY __gllc_Fogi ( IN GLenum pname, IN GLint param ); void APIENTRY __gllc_Fogiv ( IN GLenum pname, IN const GLint params[] ); void APIENTRY __gllc_FrontFace ( IN GLenum mode ); void APIENTRY __gllc_Hint ( IN GLenum target, IN GLenum mode ); void APIENTRY __gllc_Lightf ( IN GLenum light, IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_Lightfv ( IN GLenum light, IN GLenum pname, IN const GLfloat params[] ); void APIENTRY __gllc_Lighti ( IN GLenum light, IN GLenum pname, IN GLint param ); void APIENTRY __gllc_Lightiv ( IN GLenum light, IN GLenum pname, IN const GLint params[] ); void APIENTRY __gllc_LightModelf ( IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_LightModelfv ( IN GLenum pname, IN const GLfloat params[] ); void APIENTRY __gllc_LightModeli ( IN GLenum pname, IN GLint param ); void APIENTRY __gllc_LightModeliv ( IN GLenum pname, IN const GLint params[] ); void APIENTRY __gllc_LineStipple ( IN GLint factor, IN GLushort pattern ); void APIENTRY __gllc_LineWidth ( IN GLfloat width ); void APIENTRY __gllc_Materialf ( IN GLenum face, IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_Materialfv ( IN GLenum face, IN GLenum pname, IN const GLfloat params[] ); void APIENTRY __gllc_Materiali ( IN GLenum face, IN GLenum pname, IN GLint param ); void APIENTRY __gllc_Materialiv ( IN GLenum face, IN GLenum pname, IN const GLint params[] ); void APIENTRY __gllc_PointSize ( IN GLfloat size ); void APIENTRY __gllc_PolygonMode ( IN GLenum face, IN GLenum mode ); void APIENTRY __gllc_PolygonStipple ( IN const GLubyte mask[] ); void APIENTRY __gllc_Scissor ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height ); void APIENTRY __gllc_ShadeModel ( IN GLenum mode ); void APIENTRY __gllc_TexParameterf ( IN GLenum target, IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_TexParameterfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] ); void APIENTRY __gllc_TexParameteri ( IN GLenum target, IN GLenum pname, IN GLint param ); void APIENTRY __gllc_TexParameteriv ( IN GLenum target, IN GLenum pname, IN const GLint params[] ); void APIENTRY __gllc_TexImage1D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ); void APIENTRY __gllc_TexImage2D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLsizei height, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ); void APIENTRY __gllc_TexEnvf ( IN GLenum target, IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_TexEnvfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] ); void APIENTRY __gllc_TexEnvi ( IN GLenum target, IN GLenum pname, IN GLint param ); void APIENTRY __gllc_TexEnviv ( IN GLenum target, IN GLenum pname, IN const GLint params[] ); void APIENTRY __gllc_TexGend ( IN GLenum coord, IN GLenum pname, IN GLdouble param ); void APIENTRY __gllc_TexGendv ( IN GLenum coord, IN GLenum pname, IN const GLdouble params[] ); void APIENTRY __gllc_TexGenf ( IN GLenum coord, IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_TexGenfv ( IN GLenum coord, IN GLenum pname, IN const GLfloat params[] ); void APIENTRY __gllc_TexGeni ( IN GLenum coord, IN GLenum pname, IN GLint param ); void APIENTRY __gllc_TexGeniv ( IN GLenum coord, IN GLenum pname, IN const GLint params[] ); void APIENTRY __gllc_FeedbackBuffer ( IN GLsizei size, IN GLenum type, OUT GLfloat buffer[] ); void APIENTRY __gllc_SelectBuffer ( IN GLsizei size, OUT GLuint buffer[] ); GLint APIENTRY __gllc_RenderMode ( IN GLenum mode ); void APIENTRY __gllc_InitNames ( void ); void APIENTRY __gllc_LoadName ( IN GLuint name ); void APIENTRY __gllc_PassThrough ( IN GLfloat token ); void APIENTRY __gllc_PopName ( void ); void APIENTRY __gllc_PushName ( IN GLuint name ); void APIENTRY __gllc_DrawBuffer ( IN GLenum mode ); void APIENTRY __gllc_Clear ( IN GLbitfield mask ); void APIENTRY __gllc_ClearAccum ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha ); void APIENTRY __gllc_ClearIndex ( IN GLfloat c ); void APIENTRY __gllc_ClearColor ( IN GLclampf red, IN GLclampf green, IN GLclampf blue, IN GLclampf alpha ); void APIENTRY __gllc_ClearStencil ( IN GLint s ); void APIENTRY __gllc_ClearDepth ( IN GLclampd depth ); void APIENTRY __gllc_StencilMask ( IN GLuint mask ); void APIENTRY __gllc_ColorMask ( IN GLboolean red, IN GLboolean green, IN GLboolean blue, IN GLboolean alpha ); void APIENTRY __gllc_DepthMask ( IN GLboolean flag ); void APIENTRY __gllc_IndexMask ( IN GLuint mask ); void APIENTRY __gllc_Accum ( IN GLenum op, IN GLfloat value ); void APIENTRY __gllc_Disable ( IN GLenum cap ); void APIENTRY __gllc_Enable ( IN GLenum cap ); void APIENTRY __gllc_Finish ( void ); void APIENTRY __gllc_Flush ( void ); void APIENTRY __gllc_PopAttrib ( void ); void APIENTRY __gllc_PushAttrib ( IN GLbitfield mask ); void APIENTRY __gllc_Map1d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint stride, IN GLint order, IN const GLdouble points[] ); void APIENTRY __gllc_Map1f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint stride, IN GLint order, IN const GLfloat points[] ); void APIENTRY __gllc_Map2d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint ustride, IN GLint uorder, IN GLdouble v1, IN GLdouble v2, IN GLint vstride, IN GLint vorder, IN const GLdouble points[] ); void APIENTRY __gllc_Map2f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint ustride, IN GLint uorder, IN GLfloat v1, IN GLfloat v2, IN GLint vstride, IN GLint vorder, IN const GLfloat points[] ); void APIENTRY __gllc_MapGrid1d ( IN GLint un, IN GLdouble u1, IN GLdouble u2 ); void APIENTRY __gllc_MapGrid1f ( IN GLint un, IN GLfloat u1, IN GLfloat u2 ); void APIENTRY __gllc_MapGrid2d ( IN GLint un, IN GLdouble u1, IN GLdouble u2, IN GLint vn, IN GLdouble v1, IN GLdouble v2 ); void APIENTRY __gllc_MapGrid2f ( IN GLint un, IN GLfloat u1, IN GLfloat u2, IN GLint vn, IN GLfloat v1, IN GLfloat v2 ); void APIENTRY __gllc_EvalCoord1d ( IN GLdouble u ); void APIENTRY __gllc_EvalCoord1dv ( IN const GLdouble u[1] ); void APIENTRY __gllc_EvalCoord1f ( IN GLfloat u ); void APIENTRY __gllc_EvalCoord1fv ( IN const GLfloat u[1] ); void APIENTRY __gllc_EvalCoord2d ( IN GLdouble u, IN GLdouble v ); void APIENTRY __gllc_EvalCoord2dv ( IN const GLdouble u[2] ); void APIENTRY __gllc_EvalCoord2f ( IN GLfloat u, IN GLfloat v ); void APIENTRY __gllc_EvalCoord2fv ( IN const GLfloat u[2] ); void APIENTRY __gllc_EvalMesh1 ( IN GLenum mode, IN GLint i1, IN GLint i2 ); void APIENTRY __gllc_EvalPoint1 ( IN GLint i ); void APIENTRY __gllc_EvalMesh2 ( IN GLenum mode, IN GLint i1, IN GLint i2, IN GLint j1, IN GLint j2 ); void APIENTRY __gllc_EvalPoint2 ( IN GLint i, IN GLint j ); void APIENTRY __gllc_AlphaFunc ( IN GLenum func, IN GLclampf ref ); void APIENTRY __gllc_BlendFunc ( IN GLenum sfactor, IN GLenum dfactor ); void APIENTRY __gllc_LogicOp ( IN GLenum opcode ); void APIENTRY __gllc_StencilFunc ( IN GLenum func, IN GLint ref, IN GLuint mask ); void APIENTRY __gllc_StencilOp ( IN GLenum fail, IN GLenum zfail, IN GLenum zpass ); void APIENTRY __gllc_DepthFunc ( IN GLenum func ); void APIENTRY __gllc_PixelZoom ( IN GLfloat xfactor, IN GLfloat yfactor ); void APIENTRY __gllc_PixelTransferf ( IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_PixelTransferi ( IN GLenum pname, IN GLint param ); void APIENTRY __gllc_PixelStoref ( IN GLenum pname, IN GLfloat param ); void APIENTRY __gllc_PixelStorei ( IN GLenum pname, IN GLint param ); void APIENTRY __gllc_PixelMapfv ( IN GLenum map, IN GLint mapsize, IN const GLfloat values[] ); void APIENTRY __gllc_PixelMapuiv ( IN GLenum map, IN GLint mapsize, IN const GLuint values[] ); void APIENTRY __gllc_PixelMapusv ( IN GLenum map, IN GLint mapsize, IN const GLushort values[] ); void APIENTRY __gllc_ReadBuffer ( IN GLenum mode ); void APIENTRY __gllc_CopyPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum type ); void APIENTRY __gllc_ReadPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, OUT GLvoid *pixels ); void APIENTRY __gllc_DrawPixels ( IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ); void APIENTRY __gllc_GetBooleanv ( IN GLenum pname, OUT GLboolean params[] ); void APIENTRY __gllc_GetClipPlane ( IN GLenum plane, OUT GLdouble equation[4] ); void APIENTRY __gllc_GetDoublev ( IN GLenum pname, OUT GLdouble params[] ); GLenum APIENTRY __gllc_GetError ( void ); void APIENTRY __gllc_GetFloatv ( IN GLenum pname, OUT GLfloat params[] ); void APIENTRY __gllc_GetIntegerv ( IN GLenum pname, OUT GLint params[] ); void APIENTRY __gllc_GetLightfv ( IN GLenum light, IN GLenum pname, OUT GLfloat params[] ); void APIENTRY __gllc_GetLightiv ( IN GLenum light, IN GLenum pname, OUT GLint params[] ); void APIENTRY __gllc_GetMapdv ( IN GLenum target, IN GLenum query, OUT GLdouble v[] ); void APIENTRY __gllc_GetMapfv ( IN GLenum target, IN GLenum query, OUT GLfloat v[] ); void APIENTRY __gllc_GetMapiv ( IN GLenum target, IN GLenum query, OUT GLint v[] ); void APIENTRY __gllc_GetMaterialfv ( IN GLenum face, IN GLenum pname, OUT GLfloat params[] ); void APIENTRY __gllc_GetMaterialiv ( IN GLenum face, IN GLenum pname, OUT GLint params[] ); void APIENTRY __gllc_GetPixelMapfv ( IN GLenum map, OUT GLfloat values[] ); void APIENTRY __gllc_GetPixelMapuiv ( IN GLenum map, OUT GLuint values[] ); void APIENTRY __gllc_GetPixelMapusv ( IN GLenum map, OUT GLushort values[] ); void APIENTRY __gllc_GetPolygonStipple ( OUT GLubyte mask[] ); const GLubyte * APIENTRY __gllc_GetString ( IN GLenum name ); void APIENTRY __gllc_GetTexEnvfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] ); void APIENTRY __gllc_GetTexEnviv ( IN GLenum target, IN GLenum pname, OUT GLint params[] ); void APIENTRY __gllc_GetTexGendv ( IN GLenum coord, IN GLenum pname, OUT GLdouble params[] ); void APIENTRY __gllc_GetTexGenfv ( IN GLenum coord, IN GLenum pname, OUT GLfloat params[] ); void APIENTRY __gllc_GetTexGeniv ( IN GLenum coord, IN GLenum pname, OUT GLint params[] ); void APIENTRY __gllc_GetTexImage ( IN GLenum target, IN GLint level, IN GLenum format, IN GLenum type, OUT GLvoid *pixels ); void APIENTRY __gllc_GetTexParameterfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] ); void APIENTRY __gllc_GetTexParameteriv ( IN GLenum target, IN GLenum pname, OUT GLint params[] ); void APIENTRY __gllc_GetTexLevelParameterfv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLfloat params[] ); void APIENTRY __gllc_GetTexLevelParameteriv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLint params[] ); GLboolean APIENTRY __gllc_IsEnabled ( IN GLenum cap ); GLboolean APIENTRY __gllc_IsList ( IN GLuint list ); void APIENTRY __gllc_DepthRange ( IN GLclampd zNear, IN GLclampd zFar ); void APIENTRY __gllc_Frustum ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar ); void APIENTRY __gllc_LoadIdentity ( void ); void APIENTRY __gllc_LoadMatrixf ( IN const GLfloat m[16] ); void APIENTRY __gllc_LoadMatrixd ( IN const GLdouble m[16] ); void APIENTRY __gllc_MatrixMode ( IN GLenum mode ); void APIENTRY __gllc_MultMatrixf ( IN const GLfloat m[16] ); void APIENTRY __gllc_MultMatrixd ( IN const GLdouble m[16] ); void APIENTRY __gllc_Ortho ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar ); void APIENTRY __gllc_PopMatrix ( void ); void APIENTRY __gllc_PushMatrix ( void ); void APIENTRY __gllc_Rotated ( IN GLdouble angle, IN GLdouble x, IN GLdouble y, IN GLdouble z ); void APIENTRY __gllc_Rotatef ( IN GLfloat angle, IN GLfloat x, IN GLfloat y, IN GLfloat z ); void APIENTRY __gllc_Scaled ( IN GLdouble x, IN GLdouble y, IN GLdouble z ); void APIENTRY __gllc_Scalef ( IN GLfloat x, IN GLfloat y, IN GLfloat z ); void APIENTRY __gllc_Translated ( IN GLdouble x, IN GLdouble y, IN GLdouble z ); void APIENTRY __gllc_Translatef ( IN GLfloat x, IN GLfloat y, IN GLfloat z ); void APIENTRY __gllc_Viewport ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height ); void APIENTRY __gllc_AddSwapHintRectWIN ( IN GLint x, IN GLint y, IN GLint width, IN GLint height ); void APIENTRY __gllc_Indexub ( IN GLubyte c ); void APIENTRY __gllc_Indexubv ( IN const GLubyte c[1] ); GLboolean APIENTRY __gllc_AreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); void APIENTRY __gllc_BindTexture(GLenum target, GLuint texture); void APIENTRY __gllc_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); void APIENTRY __gllc_CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void APIENTRY __gllc_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void APIENTRY __gllc_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void APIENTRY __gllc_DeleteTextures(GLsizei n, const GLuint *textures); void APIENTRY __gllc_GenTextures(GLsizei n, GLuint *textures); GLboolean APIENTRY __gllc_IsTexture(GLuint texture); void APIENTRY __gllc_PrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); void APIENTRY __gllc_TexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void APIENTRY __gllc_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void APIENTRY __gllc_PolygonOffset (GLfloat factor, GLfloat units); void APIENTRY __gllc_ColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); void APIENTRY __gllc_ColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); void APIENTRY __gllc_ArrayElement(GLint i); void APIENTRY __gllc_DrawArrays(GLenum mode, GLint first, GLsizei count); void APIENTRY __gllc_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void APIENTRY __gllc_DrawRangeElementsWIN(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #ifdef GL_WIN_multiple_textures void APIENTRY __gllc_CurrentTextureIndexWIN (GLuint index); void APIENTRY __gllc_MultiTexCoord1dWIN (GLbitfield mask, GLdouble s); void APIENTRY __gllc_MultiTexCoord1dvWIN (GLbitfield mask, const GLdouble *v); void APIENTRY __gllc_MultiTexCoord1fWIN (GLbitfield mask, GLfloat s); void APIENTRY __gllc_MultiTexCoord1fvWIN (GLbitfield mask, const GLfloat *v); void APIENTRY __gllc_MultiTexCoord1iWIN (GLbitfield mask, GLint s); void APIENTRY __gllc_MultiTexCoord1ivWIN (GLbitfield mask, const GLint *v); void APIENTRY __gllc_MultiTexCoord1sWIN (GLbitfield mask, GLshort s); void APIENTRY __gllc_MultiTexCoord1svWIN (GLbitfield mask, const GLshort *v); void APIENTRY __gllc_MultiTexCoord2dWIN (GLbitfield mask, GLdouble s, GLdouble t); void APIENTRY __gllc_MultiTexCoord2dvWIN (GLbitfield mask, const GLdouble *v); void APIENTRY __gllc_MultiTexCoord2fWIN (GLbitfield mask, GLfloat s, GLfloat t); void APIENTRY __gllc_MultiTexCoord2fvWIN (GLbitfield mask, const GLfloat *v); void APIENTRY __gllc_MultiTexCoord2iWIN (GLbitfield mask, GLint s, GLint t); void APIENTRY __gllc_MultiTexCoord2ivWIN (GLbitfield mask, const GLint *v); void APIENTRY __gllc_MultiTexCoord2sWIN (GLbitfield mask, GLshort s, GLshort t); void APIENTRY __gllc_MultiTexCoord2svWIN (GLbitfield mask, const GLshort *v); void APIENTRY __gllc_MultiTexCoord3dWIN (GLbitfield mask, GLdouble s, GLdouble t, GLdouble r); void APIENTRY __gllc_MultiTexCoord3dvWIN (GLbitfield mask, const GLdouble *v); void APIENTRY __gllc_MultiTexCoord3fWIN (GLbitfield mask, GLfloat s, GLfloat t, GLfloat r); void APIENTRY __gllc_MultiTexCoord3fvWIN (GLbitfield mask, const GLfloat *v); void APIENTRY __gllc_MultiTexCoord3iWIN (GLbitfield mask, GLint s, GLint t, GLint r); void APIENTRY __gllc_MultiTexCoord3ivWIN (GLbitfield mask, const GLint *v); void APIENTRY __gllc_MultiTexCoord3sWIN (GLbitfield mask, GLshort s, GLshort t, GLshort r); void APIENTRY __gllc_MultiTexCoord3svWIN (GLbitfield mask, const GLshort *v); void APIENTRY __gllc_MultiTexCoord4dWIN (GLbitfield mask, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void APIENTRY __gllc_MultiTexCoord4dvWIN (GLbitfield mask, const GLdouble *v); void APIENTRY __gllc_MultiTexCoord4fWIN (GLbitfield mask, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void APIENTRY __gllc_MultiTexCoord4fvWIN (GLbitfield mask, const GLfloat *v); void APIENTRY __gllc_MultiTexCoord4iWIN (GLbitfield mask, GLint s, GLint t, GLint r, GLint q); void APIENTRY __gllc_MultiTexCoord4ivWIN (GLbitfield mask, const GLint *v); void APIENTRY __gllc_MultiTexCoord4sWIN (GLbitfield mask, GLshort s, GLshort t, GLshort r, GLshort q); void APIENTRY __gllc_MultiTexCoord4svWIN (GLbitfield mask, const GLshort *v); void APIENTRY __gllc_BindNthTextureWIN (GLuint index, GLenum target, GLuint texture); void APIENTRY __gllc_NthTexCombineFuncWIN (GLuint index, GLenum leftColorFactor, GLenum colorOp, GLenum rightColorFactor, GLenum leftAlphaFactor, GLenum alphaOp, GLenum rightAlphaFactor); #endif // GL_WIN_multiple_textures #endif /* __lcfuncs_h__ */