/*: @*: This file is organized into two main blocks. The first block contains @*: code (non-string) sections which are specific to languages. Please put @*: the code sections in the correct language. @*: The second block is reserved for [Strings] which localizers will be @*: working with. It is further divided using "#if LANGUAGE ==" for language @*: specific strings. For strings which are common to all languages @*: place outside the #ifs. @*: @*: This file is first precompiled with LANGUAGE_ID @*: set to the language (see inf\win4\inf\makefile.inc for details). @*: For example, for usa builds, the sections under #if LANGUAGE == 0x409 @*: will appear. @*: @*: Important: To support locstudio, this file contains only ONE [Strings] section. @*: @*/ #if LANGUAGE_ID != 0x804 && LANGUAGE_ID != 0x404 && LANGUAGE_ID != 0x411 && LANGUAGE_ID != 0x412 // This section is for non-FE (chs,cht,jpn,kor) builds. So english, german, ... #elif LANGUAGE_ID == 0x804 //CHS specific sections #elif LANGUAGE_ID == 0x404 //CHT specific sections #elif LANGUAGE_ID == 0x411 //JPN specific sections #elif LANGUAGE_ID == 0x412 //KOR specific sections #endif // String section below for localizers [Strings] #if LANGUAGE_ID != 0x804 && LANGUAGE_ID != 0x404 && LANGUAGE_ID != 0x411 && LANGUAGE_ID != 0x412 ; ; Name of "MS Shell Dlg" font. ; This name doesn't get translated per se but is in this section ; because the face name is different in, say, Japanese builds. ; ShellDlgFont = "Microsoft Sans Serif" #elif LANGUAGE_ID == 0x804 //CHS specific sections ; ; Name of "MS Shell Dlg" font. ; This name doesn't get translated per se but is in this section ; because the face name is different in, say, Japanese builds. ; ShellDlgFont = "Microsoft Sans Serif" #elif LANGUAGE_ID == 0x404 //CHT specific sections ; ; Name of "MS Shell Dlg" font. ; This name doesn't get translated per se but is in this section ; because the face name is different in, say, Japanese builds. ; ShellDlgFont = "Microsoft Sans Serif" #elif LANGUAGE_ID == 0x411 //JPN specific sections ; ; Name of "MS Shell Dlg" font. ; This name doesn't get translated per se but is in this section ; because the face name is different in, say, Japanese builds. ; ShellDlgFont = "MS UI Gothic" #elif LANGUAGE_ID == 0x412 //KOR specific sections ; ; Name of "MS Shell Dlg" font. ; This name doesn't get translated per se but is in this section ; because the face name is different in, say, Japanese builds. ; ShellDlgFont = "Microsoft Sans Serif" #endif smallfont = "Small Fonts" largefont = "Large Fonts" ; ; It is believed that German is the only language where the below ; need to be localized. ; resvga = "VGA res" res8514 = "8514a res"