Windows-Server-2003/sdktools/exctrlst/exctrlst.cpp

76 lines
2.1 KiB
C++

// exctrlst.cpp : Defines the class behaviors for the application.
//
#ifndef UNICODE
#define UNICODE 1
#endif
#ifndef _UNICODE
#define _UNICODE 1
#endif
#include "stdafx.h"
#include "exctrlst.h"
#include "exctrdlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CExctrlstApp
BEGIN_MESSAGE_MAP(CExctrlstApp, CWinApp)
//{{AFX_MSG_MAP(CExctrlstApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CExctrlstApp construction
CExctrlstApp::CExctrlstApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CExctrlstApp object
CExctrlstApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CExctrlstApp initialization
BOOL CExctrlstApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
Enable3dControls();
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
CExctrlstDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}