513 lines
16 KiB
OpenEdge ABL
513 lines
16 KiB
OpenEdge ABL
// --------------------------------------------------------------------------
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//
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// WINABLE.H
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//
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// Hooking mechanism to receive system events.
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//
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// --------------------------------------------------------------------------
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#ifndef _WINABLE_
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#define _WINABLE_
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#if !defined(_WINABLE_)
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#define WINABLEAPI DECLSPEC_IMPORT
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#else
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#define WINABLEAPI
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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#include <stdarg.h>
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#if (WINVER < 0x0500) // these structures and functions
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// are in NT 5.00 and above winuser.h
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//
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// In USER32
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//
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//
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// This gets GUI information out of context. If you pass in a NULL thread ID,
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// we will get the 'global' information, using the foreground thread. This
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// is guaranteed to be the real active window, focus window, etc. Yes, you
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// could do it yourself by calling GetForegorundWindow, getting the thread ID
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// of that window via GetWindowThreadProcessId, then passing the ID into
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// GetGUIThreadInfo(). However, that takes three calls and aside from being
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// a pain, anything could happen in the middle. So passing in NULL gets
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// you stuff in one call and hence also works right.
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//
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typedef struct tagGUITHREADINFO
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{
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DWORD cbSize;
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DWORD flags;
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HWND hwndActive;
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HWND hwndFocus;
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HWND hwndCapture;
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HWND hwndMenuOwner;
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HWND hwndMoveSize;
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HWND hwndCaret;
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RECT rcCaret;
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} GUITHREADINFO, FAR * LPGUITHREADINFO;
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#define GUI_CARETBLINKING 0x00000001
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#define GUI_INMOVESIZE 0x00000002
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#define GUI_INMENUMODE 0x00000004
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#define GUI_SYSTEMMENUMODE 0x00000008
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#define GUI_POPUPMENUMODE 0x00000010
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BOOL
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WINAPI
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GetGUIThreadInfo(
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DWORD idThread,
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LPGUITHREADINFO lpgui
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);
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UINT
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WINAPI
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GetWindowModuleFileNameW(
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HWND hwnd,
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LPWSTR lpFileName,
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UINT cchFileName
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);
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UINT
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WINAPI
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GetWindowModuleFileNameA(
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HWND hwnd,
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LPSTR lpFileName,
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UINT cchFileName
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);
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#ifdef UNICODE
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#define GetWindowModuleFileName GetWindowModuleFileNameW
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#else
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#define GetWindowModuleFileName GetWindowModuleFileNameA
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#endif
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#endif // WINVER < 0x0500
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//
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// This returns FALSE if the caller doesn't have permissions to do this
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// esp. if someone else is dorking with input. I.E., if some other thread
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// disabled input, and thread 2 tries to diable/enable it, the call will
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// fail since thread 1 has the cookie.
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//
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BOOL
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WINAPI
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BlockInput(
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BOOL fBlockIt
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);
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#if (_WIN32_WINNT < 0x0403) // these structures and this function prototype
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// are in NT 4.03 and above winuser.h
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//
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// Note that the dwFlags field uses the same flags as keybd_event and
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// mouse_event, depending on what type of input this is.
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//
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typedef struct tagMOUSEINPUT {
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LONG dx;
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LONG dy;
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DWORD mouseData;
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DWORD dwFlags;
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DWORD time;
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DWORD dwExtraInfo;
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} MOUSEINPUT, *PMOUSEINPUT, FAR* LPMOUSEINPUT;
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typedef struct tagKEYBDINPUT {
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WORD wVk;
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WORD wScan;
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DWORD dwFlags;
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DWORD time;
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DWORD dwExtraInfo;
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} KEYBDINPUT, *PKEYBDINPUT, FAR* LPKEYBDINPUT;
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typedef struct tagHARDWAREINPUT {
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DWORD uMsg;
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WORD wParamL;
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WORD wParamH;
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DWORD dwExtraInfo;
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} HARDWAREINPUT, *PHARDWAREINPUT, FAR* LPHARDWAREINPUT;
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#define INPUT_MOUSE 0
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#define INPUT_KEYBOARD 1
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#define INPUT_HARDWARE 2
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typedef struct tagINPUT {
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DWORD type;
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union
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{
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MOUSEINPUT mi;
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KEYBDINPUT ki;
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HARDWAREINPUT hi;
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};
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} INPUT, *PINPUT, FAR* LPINPUT;
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//
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// This returns the number of inputs played back. It will disable input
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// first, play back as many as possible, then reenable input. In the middle
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// it will pulse the RIT to make sure that the fixed input queue doesn't
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// fill up.
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//
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UINT
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WINAPI
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SendInput(
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UINT cInputs, // number of input in the array
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LPINPUT pInputs, // array of inputs
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int cbSize); // sizeof(INPUT)
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#endif // (_WIN32_WINNT < 0x0403)
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#define CCHILDREN_FRAME 7
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#if WINVER < 0x0500 // these structures and functions
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// are in NT 5.00 and above winuser.h
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//
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// This generates a notification that anyone watching for it will get.
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// This call is superfast if nobody is hooking anything.
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//
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WINABLEAPI
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void
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WINAPI
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NotifyWinEvent(
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DWORD event,
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HWND hwnd,
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LONG idObject,
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LONG idChild
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);
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//
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// hwnd + idObject can be used with OLEACC.DLL's OleGetObjectFromWindow()
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// to get an interface pointer to the container. indexChild is the item
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// within the container in question. Setup a VARIANT with vt VT_I4 and
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// lVal the indexChild and pass that in to all methods. Then you
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// are raring to go.
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//
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//
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// Common object IDs (cookies, only for sending WM_GETOBJECT to get at the
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// thing in question). Positive IDs are reserved for apps (app specific),
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// negative IDs are system things and are global, 0 means "just little old
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// me".
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//
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#define CHILDID_SELF 0
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// Reserved IDs for system objects
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#define OBJID_WINDOW ((LONG)0x00000000)
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#define OBJID_SYSMENU ((LONG)0xFFFFFFFF)
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#define OBJID_TITLEBAR ((LONG)0xFFFFFFFE)
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#define OBJID_MENU ((LONG)0xFFFFFFFD)
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#define OBJID_CLIENT ((LONG)0xFFFFFFFC)
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#define OBJID_VSCROLL ((LONG)0xFFFFFFFB)
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#define OBJID_HSCROLL ((LONG)0xFFFFFFFA)
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#define OBJID_SIZEGRIP ((LONG)0xFFFFFFF9)
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#define OBJID_CARET ((LONG)0xFFFFFFF8)
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#define OBJID_CURSOR ((LONG)0xFFFFFFF7)
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#define OBJID_ALERT ((LONG)0xFFFFFFF6)
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#define OBJID_SOUND ((LONG)0xFFFFFFF5)
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#define CCHILDREN_FRAME 7
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//
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// System Alerts (indexChild of system ALERT notification)
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//
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#define ALERT_SYSTEM_INFORMATIONAL 1 // MB_INFORMATION
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#define ALERT_SYSTEM_WARNING 2 // MB_WARNING
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#define ALERT_SYSTEM_ERROR 3 // MB_ERROR
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#define ALERT_SYSTEM_QUERY 4 // MB_QUESTION
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#define ALERT_SYSTEM_CRITICAL 5 // HardSysErrBox
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#define CALERT_SYSTEM 6
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typedef DWORD HWINEVENTHOOK;
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typedef VOID (CALLBACK* WINEVENTPROC)(
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HWINEVENTHOOK hEvent,
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DWORD event,
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HWND hwnd,
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LONG idObject,
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LONG idChild,
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DWORD idEventThread,
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DWORD dwmsEventTime);
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#define WINEVENT_OUTOFCONTEXT 0x0000 // Events are ASYNC
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#define WINEVENT_SKIPOWNTHREAD 0x0001 // Don't call back for events on installer's thread
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#define WINEVENT_SKIPOWNPROCESS 0x0002 // Don't call back for events on installer's process
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#define WINEVENT_INCONTEXT 0x0004 // Events are SYNC, this causes your dll to be injected into every process
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#define WINEVENT_32BITCALLER 0x8000 // ;Internal
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#define WINEVENT_VALID 0x8007 // ;Internal
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WINABLEAPI
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HWINEVENTHOOK
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WINAPI
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SetWinEventHook(
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DWORD eventMin,
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DWORD eventMax,
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HMODULE hmodWinEventProc, // Must pass this if global!
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WINEVENTPROC lpfnWinEventProc,
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DWORD idProcess, // Can be zero; all processes
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DWORD idThread, // Can be zero; all threads
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DWORD dwFlags
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);
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//
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// Returns zero on failure, or a DWORD ID if success. We will clean up any
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// event hooks installed by the current process when it goes away, if it
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// hasn't cleaned the hooks up itself. But to dynamically unhook, call
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// UnhookWinEvents().
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//
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WINABLEAPI
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BOOL
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WINAPI
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UnhookWinEvent(
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HWINEVENTHOOK hEvent);
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//
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// If idProcess isn't zero but idThread is, will hook all threads in that
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// process.
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// If idThread isn't zero but idProcess is, will hook idThread only.
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// If both are zero, will hook everything
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//
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//
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// EVENT DEFINITION
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//
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#define EVENT_MIN 0x00000001
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#define EVENT_MAX 0x7FFFFFFF
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//
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// EVENT_SYSTEM_SOUND
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// Sent when a sound is played. Currently nothing is generating this, we
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// are going to be cleaning up the SOUNDSENTRY feature in the control panel
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// and will use this at that time. Applications implementing WinEvents
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// are perfectly welcome to use it. Clients of IAccessible* will simply
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// turn around and get back a non-visual object that describes the sound.
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//
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#define EVENT_SYSTEM_SOUND 0x0001
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//
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// EVENT_SYSTEM_ALERT
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// Sent when an alert needs to be given to the user. MessageBoxes generate
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// alerts for example.
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//
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#define EVENT_SYSTEM_ALERT 0x0002
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//
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// EVENT_SYSTEM_FOREGROUND
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// Sent when the foreground (active) window changes, even if it is changing
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// to another window in the same thread as the previous one.
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//
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#define EVENT_SYSTEM_FOREGROUND 0x0003
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//
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// EVENT_SYSTEM_MENUSTART
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// EVENT_SYSTEM_MENUEND
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// Sent when entering into and leaving from menu mode (system, app bar, and
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// track popups).
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//
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#define EVENT_SYSTEM_MENUSTART 0x0004
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#define EVENT_SYSTEM_MENUEND 0x0005
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//
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// EVENT_SYSTEM_MENUPOPUPSTART
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// EVENT_SYSTEM_MENUPOPUPEND
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// Sent when a menu popup comes up and just before it is taken down. Note
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// that for a call to TrackPopupMenu(), a client will see EVENT_SYSTEM_MENUSTART
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// followed almost immediately by EVENT_SYSTEM_MENUPOPUPSTART for the popup
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// being shown.
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//
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#define EVENT_SYSTEM_MENUPOPUPSTART 0x0006
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#define EVENT_SYSTEM_MENUPOPUPEND 0x0007
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//
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// EVENT_SYSTEM_CAPTURESTART
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// EVENT_SYSTEM_CAPTUREEND
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// Sent when a window takes the capture and releases the capture.
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//
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#define EVENT_SYSTEM_CAPTURESTART 0x0008
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#define EVENT_SYSTEM_CAPTUREEND 0x0009
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//
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// EVENT_SYSTEM_MOVESIZESTART
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// EVENT_SYSTEM_MOVESIZEEND
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// Sent when a window enters and leaves move-size dragging mode.
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//
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#define EVENT_SYSTEM_MOVESIZESTART 0x000A
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#define EVENT_SYSTEM_MOVESIZEEND 0x000B
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//
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// EVENT_SYSTEM_CONTEXTHELPSTART
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// EVENT_SYSTEM_CONTEXTHELPEND
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// Sent when a window enters and leaves context sensitive help mode.
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//
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#define EVENT_SYSTEM_CONTEXTHELPSTART 0x000C
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#define EVENT_SYSTEM_CONTEXTHELPEND 0x000D
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//
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// EVENT_SYSTEM_DRAGDROPSTART
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// EVENT_SYSTEM_DRAGDROPEND
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// Sent when a window enters and leaves drag drop mode. Note that it is up
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// to apps and OLE to generate this, since the system doesn't know. Like
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// EVENT_SYSTEM_SOUND, it will be a while before this is prevalent.
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//
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#define EVENT_SYSTEM_DRAGDROPSTART 0x000E
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#define EVENT_SYSTEM_DRAGDROPEND 0x000F
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//
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// EVENT_SYSTEM_DIALOGSTART
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// EVENT_SYSTEM_DIALOGEND
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// Sent when a dialog comes up and just before it goes away.
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//
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#define EVENT_SYSTEM_DIALOGSTART 0x0010
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#define EVENT_SYSTEM_DIALOGEND 0x0011
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//
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// EVENT_SYSTEM_SCROLLINGSTART
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// EVENT_SYSTEM_SCROLLINGEND
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// Sent when beginning and ending the tracking of a scrollbar in a window,
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// and also for scrollbar controls.
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//
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#define EVENT_SYSTEM_SCROLLINGSTART 0x0012
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#define EVENT_SYSTEM_SCROLLINGEND 0x0013
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//
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// EVENT_SYSTEM_SWITCHSTART
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// EVENT_SYSTEM_SWITCHEND
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// Sent when beginning and ending alt-tab mode with the switch window.
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//
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#define EVENT_SYSTEM_SWITCHSTART 0x0014
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#define EVENT_SYSTEM_SWITCHEND 0x0015
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//
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// EVENT_SYSTEM_MINIMIZESTART
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// EVENT_SYSTEM_MINIMIZEEND
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// Sent when a window minimizes and just before it restores.
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//
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#define EVENT_SYSTEM_MINIMIZESTART 0x0016
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#define EVENT_SYSTEM_MINIMIZEEND 0x0017
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//
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// Object events
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//
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// The system AND apps generate these. The system generates these for
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// real windows. Apps generate these for objects within their window which
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// act like a separate control, e.g. an item in a list view.
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//
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// For all events, if you want detailed accessibility information, callers
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// should
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// * Call AccessibleObjectFromWindow() with the hwnd, idObject parameters
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// of the event, and IID_IAccessible as the REFIID, to get back an
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// IAccessible* to talk to
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// * Initialize and fill in a VARIANT as VT_I4 with lVal the idChild
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// parameter of the event.
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// * If idChild isn't zero, call get_accChild() in the container to see
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// if the child is an object in its own right. If so, you will get
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// back an IDispatch* object for the child. You should release the
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// parent, and call QueryInterface() on the child object to get its
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// IAccessible*. Then you talk directly to the child. Otherwise,
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// if get_accChild() returns you nothing, you should continue to
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// use the child VARIANT. You will ask the container for the properties
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// of the child identified by the VARIANT. In other words, the
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// child in this case is accessible but not a full-blown object.
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// Like a button on a titlebar which is 'small' and has no children.
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//
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//
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#define EVENT_OBJECT_CREATE 0x8000 // hwnd + ID + idChild is created item
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#define EVENT_OBJECT_DESTROY 0x8001 // hwnd + ID + idChild is destroyed item
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#define EVENT_OBJECT_SHOW 0x8002 // hwnd + ID + idChild is shown item
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#define EVENT_OBJECT_HIDE 0x8003 // hwnd + ID + idChild is hidden item
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#define EVENT_OBJECT_REORDER 0x8004 // hwnd + ID + idChild is parent of zordering children
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//
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// NOTE:
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// Minimize the number of notifications!
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//
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// When you are hiding a parent object, obviously all child objects are no
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// longer visible on screen. They still have the same "visible" status,
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// but are not truly visible. Hence do not send HIDE notifications for the
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// children also. One implies all. The same goes for SHOW.
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//
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#define EVENT_OBJECT_FOCUS 0x8005 // hwnd + ID + idChild is focused item
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#define EVENT_OBJECT_SELECTION 0x8006 // hwnd + ID + idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex
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#define EVENT_OBJECT_SELECTIONADD 0x8007 // hwnd + ID + idChild is item added
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#define EVENT_OBJECT_SELECTIONREMOVE 0x8008 // hwnd + ID + idChild is item removed
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#define EVENT_OBJECT_SELECTIONWITHIN 0x8009 // hwnd + ID + idChild is parent of changed selected items
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//
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// NOTES:
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// There is only one "focused" child item in a parent. This is the place
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// keystrokes are going at a given moment. Hence only send a notification
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// about where the NEW focus is going. A NEW item getting the focus already
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// implies that the OLD item is losing it.
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//
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// SELECTION however can be multiple. Hence the different SELECTION
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// notifications. Here's when to use each:
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//
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// (1) Send a SELECTION notification in the simple single selection
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// case (like the focus) when the item with the selection is
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// merely moving to a different item within a container. hwnd + ID
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// is the container control, idChildItem is the new child with the
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// selection.
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//
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// (2) Send a SELECTIONADD notification when a new item has simply been added
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// to the selection within a container. This is appropriate when the
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// number of newly selected items is very small. hwnd + ID is the
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// container control, idChildItem is the new child added to the selection.
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//
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// (3) Send a SELECTIONREMOVE notification when a new item has simply been
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// removed from the selection within a container. This is appropriate
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// when the number of newly selected items is very small, just like
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// SELECTIONADD. hwnd + ID is the container control, idChildItem is the
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// new child removed from the selection.
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//
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// (4) Send a SELECTIONWITHIN notification when the selected items within a
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// control have changed substantially. Rather than propagate a large
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// number of changes to reflect removal for some items, addition of
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// others, just tell somebody who cares that a lot happened. It will
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// be faster an easier for somebody watching to just turn around and
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// query the container control what the new bunch of selected items
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// are.
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//
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#define EVENT_OBJECT_STATECHANGE 0x800A // hwnd + ID + idChild is item w/ state change
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#define EVENT_OBJECT_LOCATIONCHANGE 0x800B // hwnd + ID + idChild is moved/sized item
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#define EVENT_OBJECT_NAMECHANGE 0x800C // hwnd + ID + idChild is item w/ name change
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#define EVENT_OBJECT_DESCRIPTIONCHANGE 0x800D // hwnd + ID + idChild is item w/ desc change
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#define EVENT_OBJECT_VALUECHANGE 0x800E // hwnd + ID + idChild is item w/ value change
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#define EVENT_OBJECT_PARENTCHANGE 0x800F // hwnd + ID + idChild is item w/ new parent
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#define EVENT_OBJECT_HELPCHANGE 0x8010 // hwnd + ID + idChild is item w/ help change
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#define EVENT_OBJECT_DEFACTIONCHANGE 0x8011 // hwnd + ID + idChild is item w/ def action change
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#define EVENT_OBJECT_ACCELERATORCHANGE 0x8012 // hwnd + ID + idChild is item w/ keybd accel change
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#endif // WINVER < 0x0500
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif // !_WINABLE_
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