dos_compilers/Digital Research CB-86 v2/TTT.BAS

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2024-06-30 20:56:20 +02:00
rem coded for CBASIC Compiler CB-80 21 May 83 Version 2.0
rem Tic Tac Toe solving app that learns what WOPR learned: you can't win
rem Only three starting positions are examined. Others are just reflections of these
rem b% -- The board
rem al% -- Alpha, for pruning
rem be% -- Beta, for pruning
rem l% -- Top-level loop iteration
rem mv% -- the first move taken
rem wi% -- The winning piece (0 none, 1 X, 2, O )
rem re% -- Resulting score of 4000/minmax board position. 5 draw, 6 X win, 4 Y win
rem sX% -- Stack arrays for "recursion" X can be P, V, A, or B for those variables.
rem v% -- Value of a board position
rem st% -- Stack Pointer. Even for alpha/beta pruning Minimize plys, Odd for Maximize
rem p% -- Current position where a new piece is played
rem mc% -- Move count total for debugging. Should be a multiple of 6493
rem Note: Can't use real recursion with GOSUB because stack is limited to roughly 5 deep
rem BASIC doesn't support goto/gosub using arrays for target line numbers
rem build like this:
rem ntvdm -t cb86 tttcb86
rem ntvdm -t link86 tttcb86 = tttcb86
li% = val( command$ )
if 0 = li% then li% = 1
dim b%(9)
dim sp%(10)
dim sv%(10)
dim sa%(10)
dim sb%(10)
mc% = 0
for l% = 1 to li%
mv% = 0 : p% = 0
mc% = 0
al% = 2
be% = 9
b%(mv%) = 1
goto 4000
55 b%(mv%) = 0
mv% = 1 : p% = 1
b%(mv%) = 1
al% = 2
be% = 9
goto 4000
65 b%(mv%) = 0
mv% = 4 : p% = 4
b%(mv%) = 1
al% = 2
be% = 9
goto 4000
75 b%(mv%) = 0
next l%
87 print "iterations: "; li%
print "move count: "; mc%
stop
rem this version is slower but works if there are no computed gotos
2000 wi% = b%( 0 )
if 0 = wi% then goto 2100
if wi% = b%( 1 ) and wi% = b%( 2 ) then goto 4106
if wi% = b%( 3 ) and wi% = b%( 6 ) then goto 4106
2100 wi% = b%( 3 )
if 0 = wi% then goto 2200
if wi% = b%( 4 ) and wi% = b%( 5 ) then goto 4106
2200 wi% = b%( 6 )
if 0 = wi% then goto 2300
if wi% = b%( 7 ) and wi% = b%( 8 ) then goto 4106
2300 wi% = b%( 1 )
if 0 = wi% then goto 2400
if wi% = b%( 4 ) and wi% = b%( 7 ) then goto 4106
2400 wi% = b%( 2 )
if 0 = wi% then goto 2500
if wi% = b%( 5 ) and wi% = b%( 8 ) then goto 4106
2500 wi% = b%( 4 )
if 0 = wi% then goto 4106
if wi% = b%( 0 ) and wi% = b%( 8 ) then goto 4106
if wi% = b%( 2 ) and wi% = b%( 6 ) then goto 4106
wi% = 0
goto 4106
3000 wi% = b%(0)
if ( ( wi% = b%(1) ) and ( wi% = b%(2) ) ) then goto 4106
if ( ( wi% = b%(3) ) and ( wi% = b%(6) ) ) then goto 4106
if ( ( wi% = b%(4) ) and ( wi% = b%(8) ) ) then goto 4106
wi% = 0
go to 4106
3010 wi% = b%(1)
if ( ( wi% = b%(0) ) and ( wi% = b%(2) ) ) then goto 4106
if ( ( wi% = b%(4) ) and ( wi% = b%(7) ) ) then goto 4106
wi% = 0
go to 4106
3020 wi% = b%(2)
if ( ( wi% = b%(0) ) and ( wi% = b%(1) ) ) then goto 4106
if ( ( wi% = b%(5) ) and ( wi% = b%(8) ) ) then goto 4106
if ( ( wi% = b%(4) ) and ( wi% = b%(6) ) ) then goto 4106
wi% = 0
go to 4106
3030 wi% = b%(3)
if ( ( wi% = b%(4) ) and ( wi% = b%(5) ) ) then goto 4106
if ( ( wi% = b%(0) ) and ( wi% = b%(6) ) ) then goto 4106
wi% = 0
go to 4106
3040 wi% = b%(4)
if ( ( wi% = b%(0) ) and ( wi% = b%(8) ) ) then goto 4106
if ( ( wi% = b%(2) ) and ( wi% = b%(6) ) ) then goto 4106
if ( ( wi% = b%(1) ) and ( wi% = b%(7) ) ) then goto 4106
if ( ( wi% = b%(3) ) and ( wi% = b%(5) ) ) then goto 4106
wi% = 0
go to 4106
3050 wi% = b%(5)
if ( ( wi% = b%(3) ) and ( wi% = b%(4) ) ) then goto 4106
if ( ( wi% = b%(2) ) and ( wi% = b%(8) ) ) then goto 4106
wi% = 0
go to 4106
3060 wi% = b%(6)
if ( ( wi% = b%(7) ) and ( wi% = b%(8) ) ) then goto 4106
if ( ( wi% = b%(0) ) and ( wi% = b%(3) ) ) then goto 4106
if ( ( wi% = b%(4) ) and ( wi% = b%(2) ) ) then goto 4106
wi% = 0
go to 4106
3070 wi% = b%(7)
if ( ( wi% = b%(6) ) and ( wi% = b%(8) ) ) then goto 4106
if ( ( wi% = b%(1) ) and ( wi% = b%(4) ) ) then goto 4106
wi% = 0
go to 4106
3080 wi% = b%(8)
if ( ( wi% = b%(6) ) and ( wi% = b%(7) ) ) then goto 4106
if ( ( wi% = b%(2) ) and ( wi% = b%(5) ) ) then goto 4106
if ( ( wi% = b%(0) ) and ( wi% = b%(4) ) ) then goto 4106
wi% = 0
go to 4106
4000 rem minmax function to find score of a board position
rem recursion is simulated with gotos and arrays as stacks
st% = 0
v% = 0
re% = 0
4100 mc% = mc% + 1
rem print "{"; b%(0);b%(1);b%(2);b%(3);b%(4);b%(5);b%(6);b%(7);b%(8);"}";al%;be%;p%;st%
if st% < 4 then goto 4150
rem goto 2000
on (p% + 1) goto 3000, 3010, 3020, 3030, 3040, 3050, 3060, 3070, 3080
4106 if 0 = wi% then goto 4140
if wi% = 1 then re% = 6: goto 4280
re% = 4
goto 4280
4140 if st% = 8 then re% = 5: goto 4280
4150 if st% and 1 then v% = 2 else v% = 9
p% = 0
4180 if 0 <> b%(p%) then goto 4500
if st% and 1 then b%(p%) = 1 else b%(p%) = 2
sp%(st%) = p%
sv%(st%) = v%
sa%(st%) = al%
sb%(st%) = be%
st% = st% + 1
goto 4100
4280 st% = st% - 1
p% = sp%(st%)
v% = sv%(st%)
al% = sa%(st%)
be% = sb%(st%)
b%(p%) = 0
if st% and 1 then goto 4340
if re% = 4 then goto 4530
if re% < v% then v% = re%
if v% < be% then be% = v%
if be% <= al% then goto 4520
goto 4500
4340 if re% = 6 then goto 4530
if re% > v% then v% = re%
if v% > al% then al% = v%
if al% >= be% then goto 4520
4500 p% = p% + 1
if p% < 9 then goto 4180
4520 re% = v%
4530 if st% = 0 then on ( 1 + mv% ) goto 55, 65, 87, 87, 75
goto 4280
end