119 lines
3.4 KiB
QBasic
119 lines
3.4 KiB
QBasic
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1 REM Tic Tac Toe solving app that learns what WOPR learned: you can't win
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2 REM Only three starting positions are examined. Others are just reflections of these
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3 REM b% -- The board
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4 REM al% -- Alpha, for pruning
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5 REM be% -- Beta, for pruning
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6 REM l% -- Top-level loop iteration
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7 REM wi% -- The winning piece (0 none, 1 X, 2, O )
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8 REM re% -- Resulting score of 4000/minmax board position. 5 draw, 6 X win, 4 Y win
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9 REM sx% -- Stack array for "recursion" X can be P, V, A, or B for those variables.
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10 REM v% -- Value of a board position
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11 REM st% -- Stack Pointer. Even for alpha/beta pruning Minimize plys, Odd for Maximize
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12 REM p% -- Current position where a new piece is played
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14 REM rw% -- Row in the Winner function (2000)
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15 REM cw% -- Column in the Winner function (2000)
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18 REM mc% -- Move count total for debugging. Should be a multiple of 6493
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19 REM Note: Can't use real recursion with GOSUB because stack is limited to roughly 5 deep
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20 REM BASIC doesn't support goto/gosub using arrays for target line numbers
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30 DIM b%(9)
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32 DIM sp%(10)
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34 DIM sv%(10)
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36 DIM sa%(10)
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37 DIM sb%(10)
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38 mc% = 0
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39 PRINT "start time: "; TIME$
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40 FOR l% = 1 TO 100
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41 mc% = 0
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42 al% = 2
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43 be% = 9
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44 b%(0) = 1
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45 GOSUB 4000
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58 al% = 2
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59 be% = 9
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60 b%(0) = 0
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61 b%(1) = 1
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62 GOSUB 4000
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68 al% = 2
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69 be% = 9
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70 b%(1) = 0
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71 b%(4) = 1
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72 GOSUB 4000
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73 b%(4) = 0
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74 REM print "mc: "; mc%; " l is "; l%
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80 NEXT l%
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85 print "for "; l% - 1; " iterations"
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86 PRINT "end time: "; TIME$
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87 PRINT "final move count "; mc%
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88 SYSTEM
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100 END
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2000 wi% = b%(0)
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2010 IF 0 = wi% GOTO 2100
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2020 IF wi% = b%(1) AND wi% = b%(2) THEN RETURN
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2030 IF wi% = b%(3) AND wi% = b%(6) THEN RETURN
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2100 wi% = b%(3)
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2110 IF 0 = wi% GOTO 2200
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2120 IF wi% = b%(4) AND wi% = b%(5) THEN RETURN
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2200 wi% = b%(6)
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2210 IF 0 = wi% GOTO 2300
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2220 IF wi% = b%(7) AND wi% = b%(8) THEN RETURN
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2300 wi% = b%(1)
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2310 IF 0 = wi% GOTO 2400
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2320 IF wi% = b%(4) AND wi% = b%(7) THEN RETURN
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2400 wi% = b%(2)
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2410 IF 0 = wi% GOTO 2500
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2420 IF wi% = b%(5) AND wi% = b%(8) THEN RETURN
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2500 wi% = b%(4)
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2510 IF 0 = wi% THEN RETURN
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2520 IF wi% = b%(0) AND wi% = b%(8) THEN RETURN
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2530 IF wi% = b%(2) AND wi% = b%(6) THEN RETURN
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2540 wi% = 0
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2550 RETURN
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4000 REM minmax function to find score of a board position
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4010 REM recursion is simulated with gotos
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4030 st% = 0
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4040 v% = 0
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4060 re% = 0
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4100 mc% = mc% + 1
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4102 REM gosub 3000
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4104 IF st% < 4 THEN GOTO 4150
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4105 GOSUB 2000
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4106 IF 0 = wi% THEN GOTO 4140
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4110 IF wi% = 1 THEN re% = 6: GOTO 4280
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4115 re% = 4
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4116 GOTO 4280
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4140 IF st% = 8 THEN re% = 5: GOTO 4280
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4150 IF st% AND 1 THEN v% = 2 ELSE v% = 9
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4160 p% = 0
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4180 IF 0 <> b%(p%) THEN GOTO 4500
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4200 IF st% AND 1 THEN b%(p%) = 1 ELSE b%(p%) = 2
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4210 sp%(st%) = p%
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4230 sv%(st%) = v%
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4245 sa%(st%) = al%
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4246 sb%(st%) = be%
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4260 st% = st% + 1
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4270 GOTO 4100
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4280 st% = st% - 1
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4290 p% = sp%(st%)
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4310 v% = sv%(st%)
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4325 al% = sa%(st%)
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4326 be% = sb%(st%)
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4328 b%(p%) = 0
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4330 IF st% AND 1 THEN GOTO 4340
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4331 IF re% = 4 THEN GOTO 4530
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4332 IF re% < v% THEN v% = re%
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4334 IF v% < be% THEN be% = v%
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4336 IF be% <= al% THEN GOTO 4520
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4338 GOTO 4500
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4340 IF re% = 6 THEN GOTO 4530
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4341 IF re% > v% THEN v% = re%
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4342 IF v% > al% THEN al% = v%
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4344 IF al% >= be% THEN GOTO 4520
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4500 p% = p% + 1
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4505 IF p% < 9 THEN GOTO 4180
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4520 re% = v%
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4530 IF st% = 0 THEN RETURN
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4540 GOTO 4280
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