dos_compilers/Zortech C++ v206/INCLUDE/STREAM.HPP

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//_ stream.hpp Fri Apr 28 1989 Modified by: Walter Bright
// Fri Aug 18 1989 Modified by: Steve Teale
#ifndef __STREAM_H
#define __STREAM_H
extern "C++" {
#ifndef __STDIO_H
#include <stdio.h>
#endif
#ifndef BUFSIZE
#define BUFSIZE 1024
#endif
///////////////////////////// STREAMBUF //////////////////////
// Class for dealing with a stream buffer
class streambuf
{
protected:
char *base; // buffer, NULL if no buffer
char *pptr; // write pointer (1 past end of data in buffer)
char *gptr; // read pointer (next char to read), gptr chases pptr
char *eptr; // 1 past end of buffer
int alloc; // 1 if base was allocated using new
int allocate();
FILE *fp; // in case streambuf is just a layer over stdio
streambuf *setbuf(char *buf, int buflen,
int written = 0);
friend class ostream;
friend class istream;
public:
// Functions for buffer full and empty respectively
virtual int overflow(int c = EOF);
virtual int underflow() { return EOF; }
// Constructors
streambuf();
streambuf(char* buf, int buflen);
// Destructor
virtual ~streambuf();
// Character by character functions
int snextc()
{ return (gptr + 1 < pptr)
? (unsigned char) *++gptr
: underflow();
}
int sgetc()
{ return (gptr < pptr)
? (unsigned char) *gptr
: underflow();
}
int sputc(int c = EOF)
{
return fp
? putc(c,fp)
: (pptr < eptr)
? (unsigned char) (*pptr++ = c)
: overflow(c);
}
void sputbackc(char c)
{ (gptr > base) && (*--gptr = c) != 0; }
// Access to buffer
char *bufptr() { return base; }
};
/////////////////////// FILEBUF ///////////////////////
extern "C" int close(int); // should match io.h
// a stream buffer for files
enum open_mode { input = 0, output = 1, append = 2 };
class filebuf : public streambuf
{
int fd;
int opened;
public:
// Functions for buffer full and empty respectively
int overflow(int c);
int underflow();
// File manipulations
filebuf* open(char *,open_mode);
int close();
// Constructors
filebuf()
{ fp = 0; opened = 0; }
filebuf(int d)
{ fd = d; fp = 0; opened = 1; }
filebuf(FILE* p)
{ fp = p; opened = 1; }
filebuf(int d, char *buf, int buflen)
: (buf,buflen)
{ fd = d; fp = 0; opened = 1; }
// Destructor
~filebuf() { close(); }
};
///////////////////// Input and Output ///////////////////
struct whitespace { int dummy; };
// State for each istream or ostream
enum state_value
{ _good = 0, // previous input operation succeeded. state must
// be _good for subsequent input operations to succeed
_eof = 1, // reached end of file
_fail = 2, // error, no characters lost
_bad = 4 // the stream is all messed up
};
// Output formatting routines
extern char *dec(long, int = 0);
extern char *oct(long, int = 0);
extern char *hex(long, int = 0);
extern char *str(const char *, int = 0);
extern char *chr(int, int = 0);
extern char *form(const char * ...);
///////////////////////// OSTREAM //////////////////////
class ostream
{
streambuf *bp;
state_value state;
int alloc;
friend class istream;
public:
// Overloads of <<
ostream& operator<<(const streambuf&);
ostream& operator<<(const whitespace&);
ostream& operator<<(const char*);
ostream& operator<<(const signed char *psc)
{ return *this << (const char *) psc; }
ostream& operator<<(const unsigned char *puc)
{ return *this << (const char *) puc; }
ostream& operator<<(long);
ostream& operator<<(unsigned long ul)
{ return *this << (long) ul; }
ostream& operator<<(int a)
{ return *this << (long) a; }
ostream& operator<<(unsigned a)
{ return *this << (long) a; }
ostream& operator<<(char c);
ostream& operator<<(signed char c)
{ return *this << (char) c; }
ostream& operator<<(unsigned char c)
{ return *this << (char) c; }
ostream& operator<<(short s)
{ return *this << (int) s; }
ostream& operator<<(unsigned short us)
{ return *this << (unsigned) us; }
ostream& operator<<(double);
// Other output functions
ostream& flush()
{ bp->overflow(); return *this; }
ostream& put(char);
// Stream state access functions
int good() { return state == _good; }
int eof() { return state & _eof; }
int fail() { return state & (_fail | _bad); }
int bad() { return state & _bad; }
operator void*()
{ return !state? this: 0; }
int operator !() { return state; }
int rdstate() { return state; }
// State set function
void clear(state_value v = _good)
{ state = v; }
// Access to associated buffer
char *bufptr() { return bp->bufptr(); }
// Constructors
ostream(streambuf*);
ostream(int fd);
ostream(int buflen, char *buf);
// Destructor
~ostream() { flush(); if (alloc) delete bp; }
};
///////////////////////// ISTREAM ///////////////////////////
class istream
{
streambuf *bp;
ostream *tied_to;
state_value state;
char skipws;
char alloc;
void eatwhite();
public:
// Overloads of operator>>
istream& operator>>(streambuf&);
istream& operator>>(whitespace&);
istream& operator>>(char&);
istream& operator>>(char*);
istream& operator>>(signed char &sc)
{ return *this >> (char ) sc; }
istream& operator>>(signed char *p)
{ return *this >> (char *) p; }
istream& operator>>(unsigned char &uc)
{ return *this >> (char ) uc; }
istream& operator>>(unsigned char *p)
{ return *this >> (char *) p; }
istream& operator>>(int&);
istream& operator>>(unsigned &u)
{ return *this >> (int) u; }
istream& operator>>(short &s)
{ return *this >> (int) s; }
istream& operator>>(unsigned short &us)
{ return *this >> (int) us; }
istream& operator>>(long&);
istream& operator>>(unsigned long &ul)
{ return *this >> (long) ul; }
istream& operator>>(float&);
istream& operator>>(double&);
// Other input functions
istream& get(char *, int, char = '\n');
istream& get(streambuf&, char = '\n');
istream& get(char& c);
istream& putback(char);
// Istream control functions
ostream* tie(ostream *os);
int skip(int s);
// Stream state access functions
int good() { return state == _good; }
int eof() { return state & _eof; }
int fail() { return state & (_fail | _bad); }
int bad() { return state & _bad; }
int operator!() { return !good(); }
operator void*() { return good() ? this: 0; }
int rdstate() { return state; }
// Stream state set function
void clear(state_value v = _good) { state = v; }
// Constructors
istream(int len, char *string, int s = 1);
istream(streambuf *sb, int s = 1, ostream *os = NULL);
istream(int fd, int s = 1, ostream *os = NULL);
// Destructor
~istream();
};
/////////////////////
// Predefined I/O streams.
// These are tied to stdin, stdout, stderr, stdprn, stdaux
extern istream cin;
extern ostream cout;
extern ostream cerr;
extern ostream cprn;
extern ostream caux;
} // extern "C++"
#endif