249 lines
5.1 KiB
C++
249 lines
5.1 KiB
C++
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#include <dos.h>
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#include <conio.h>
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#include <math.h>
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#define SQUARE(root) ((root) * (root))
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#define ABS(num) (((num) < 0) ? (-num) : (num))
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#define PI 3.14159265
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/* Function prototypes */
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int init (int);
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void dot ( int, int, int );
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int isqrt ( int );
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void circle ( int, int, int, int );
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void palette ( int );
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void background ( int );
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/* Arrays for storing address information for all pixels */
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unsigned yaddr[200];
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unsigned xaddr[640];
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char shift[640];
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char point[640];
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char far *scrn = (char far *)0xB8000000; /* Screen buffer */
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int max_x, max_y, max_clr, shifter, back = 3, pal = 1;
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/*
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* Use variables rather than constants for the following
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* values so we can change them in the debugger
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*/
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int aspect = 270, x_wid = 85, y_wid = 78;
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main()
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{
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int i, x, y, mode = 4, tmode, p = 1, b = 8;
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tmode = getmode();
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init(mode);
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background(b);
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palette(p);
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for (i = 0; i <= 90; ++i) { /* Draw circles */
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x = x_wid * atan(sin(i / PI));
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y = y_wid * atan(cos(i / PI));
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circle((max_x / 2) + x,100 + y,i % 40,(i % max_clr) + 1);
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}
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for (i = 0; i <= 90; ++i) { /* Erase them */
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x = x_wid * atan(sin(i / PI));
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y = y_wid * atan(cos(i / PI));
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circle((max_x / 2)+x,100+y,i % 40,0);
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}
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init(tmode); /* Restore original mode */
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return(0);
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}
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int getmode()
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{
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union REGS inregs, outregs;
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inregs.h.ah = 0x0F; /* Use BIOS call to get mode */
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inregs.h.al = 0;
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int86(0x10,&inregs,&outregs);
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if (outregs.h.al == 7) {
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puts("Can't run with monochrome adapter.\a");
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exit(7);
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}
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else
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return(outregs.h.al);
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}
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int init (num)
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int num;
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{
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int indx = 0, indx2 = 0;
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unsigned clr_wid, mask;
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union REGS inregs, outregs;
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if (num > 6) { /* Can't assign EGA modes */
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/* (they could be added easily) */
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puts("Invalid mode.\x07");
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exit(0);
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}
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switch (num) {
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case 4 : /* Set variables for each mode */
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max_clr = 3;
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max_x = 320;
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max_y = 200;
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shifter = 4;
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clr_wid = 2;
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break;
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case 5 :
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max_clr = 1;
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max_x = 320;
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max_y = 200;
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shifter = 4;
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clr_wid = 2;
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break;
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case 6 :
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max_clr = 1;
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max_x = 640;
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max_y = 200;
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shifter = 8;
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clr_wid = 1;
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break;
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}
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if (num > 3) { /* For graphics modes only, */
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while (indx < max_y) { /* calculate all y offsets */
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yaddr[indx] = 80 * indx2;
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++indx;
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yaddr[indx] = (80 * indx2) + 0x2000;
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++indx;
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++indx2;
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}
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/* Calculate all x offsets */
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for (indx = 0; indx < max_x; ++indx) {
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mask = 0x80 >> (clr_wid * (indx % shifter));
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if (num != 6) { /* Medium resolution offsets */
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mask |= (mask >> 1);
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shift[indx] = 6 - (clr_wid * (indx % shifter));
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}
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else /* High resolution offsets */
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shift[indx] = 7 - (indx % shifter);
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point[indx] = ~mask;
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xaddr[indx] = indx / shifter;
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}
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}
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inregs.h.ah = 0; /* Use BIOS call to set mode */
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inregs.h.al = num;
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int86(0x10,&inregs,&outregs);
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return(num);
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}
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/* Draw a dot */
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void dot ( x, y, clr )
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int x, y, clr;
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{
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unsigned total;
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char tcolor;
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clr = ABS(clr) & max_clr; /* Check color boundary */
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total = xaddr[x] + yaddr[y]; /* Put in screen buffer */
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scrn[total] = (clr << shift[x]) | (scrn[total] & point[x]);
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}
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int isqrt ( arg ) /* Calculate integer square root */
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int arg; /* (real square root is too slow) */
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{
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int odd_int, old_arg, first_sqrt;
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odd_int = 1; /* Initialize with 1 */
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old_arg = arg; /* Save argument */
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while (arg >= 0) { /* Find double approximate root */
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arg = arg - odd_int;
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odd_int = odd_int + 2;
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}
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first_sqrt = odd_int >> 1; /* Divide by two */
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/* Return adjusted root */
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if (SQUARE(first_sqrt) - first_sqrt + 1 > old_arg)
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return(first_sqrt - 1);
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else
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return(first_sqrt);
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}
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void circle ( cx, cy, radius, clr )
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int cx, cy, radius, clr;
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{
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int a, af, b, bf, target, r2, temp;
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clr = ABS(clr) & max_clr; /* Check color boundary */
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target = 0;
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a = radius;
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b = 0;
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r2 = SQUARE(radius);
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while (a >= b) { /* Calculate new point */
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b = isqrt(r2 - SQUARE(a));
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temp = target;
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target = b;
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b = temp;
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while (b < target) { /* Plot point in each */
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/* quadrant */
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af = max_x * a / aspect;
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bf = max_x * b / aspect;
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dot(cx + af,cy + b,clr);
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dot(cx + bf,cy + a,clr);
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dot(cx - af,cy + b,clr);
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dot(cx - bf,cy + a,clr);
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dot(cx - af,cy - b,clr);
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dot(cx - bf,cy - a,clr);
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dot(cx + af,cy - b,clr);
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dot(cx + bf,cy - a,clr);
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b = b + 1;
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}
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a = a - 1;
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}
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}
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void palette ( color )
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int color;
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{
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union REGS inregs, outregs;
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color &= 0x01;
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inregs.h.ah = 0x0B; /* Call BIOS to set palette */
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inregs.h.bh = 1;
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inregs.h.bl = color;
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int86(0x10,&inregs,&outregs);
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}
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void background ( color )
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int color;
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{
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union REGS inregs, outregs;
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color &= 0x0F;
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inregs.h.ah = 0x0B; /* Call BIOS to set background */
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inregs.h.bh = 0;
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inregs.h.bl = color;
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int86(0x10,&inregs,&outregs);
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}
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