450 lines
13 KiB
C++
450 lines
13 KiB
C++
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/* TURTLE - Module of functions to implement turtle graphics. Turtle graphics
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* is a model for specifying relative movements of an imaginary pointer whose
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* direction, color, visibility, and other attributes are given default
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* values using turtle functions. To use the turtle module, include TURTLE.H
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* in your program. The following functions (many defined as macros)
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* are public :
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*
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* InitTurtle - Initiate turtle graphics
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* Home - Reset turtle defaults
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* PenDown - Set pen visibility
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* SetFill - Set fill state
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* PenColor - Set pen color index
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* BorderColor - Set border color index
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* Turn - Set direction relative to current
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* TurnTo - Set absolute direction
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* Move - Move in current direction
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* MoveTo - Move to absolute location
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* Poly - Draw a polygon
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* Circle - Draw a circle with center at current location
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* Ellipse - Draw an ellipse with center at current location
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* Rectangle - Draw a rectangle with center at current location
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* ImageSize - Get size of rectangle with top-left origin
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* GetImage - Get rectangular image with top-left origin
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* PutImage - Put rectangular image with top-left origin
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* FillIn - Fill from the current location to border
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* NextColorIndex - Rotate to next color index
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* NextColorValue - Rotate to next color value
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* OnScreen - Report whether current location is on screen
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* RGB - Combine Red, Green, and Blue elements of color value
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*
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* The TURTLE structure, the "tc" global variable (having TURTLE type), and
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* "vlColors" variable are defined. However, these are not normally used
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* directly by the programmer.
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*/
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#include <graph.h>
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#include <math.h>
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#include <string.h>
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#include "turtle.h"
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#define PI 3.141593
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long cvlColors[256]; /* Array of long color values */
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TURTLE tc = { 1.39 }; /* Initial aspect - adjust for your screen */
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/* InitTurtle - Initializes all turtle defaults. This function should be
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* called at least once (after _setvideomode and _getvideoconfig) and
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* additionally after any change to a new graphics mode.
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*
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* Params: vc - pointer to videoconfig structure
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*
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* Return: 0 if fail, 1 if success
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*
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* Uses: tc structure variable cvlColors array
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*/
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short InitTurtle( struct videoconfig *vc )
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{
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int i;
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unsigned cvuInc, cvuRed, cvuGreen, cvuBlue; /* Unsigned portions of */
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static int mode = -1; /* color values */
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/* Terminate if not graphics mode. */
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if( !vc->numxpixels )
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return 0;
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/* If mode has changed, set window coordinates. */
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if( mode != vc->mode )
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{
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mode = vc->mode;
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tc.xsLeft = tc.ysTop = 0;
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tc.xsRight = vc->numxpixels - 1;
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tc.ysBot = vc->numypixels - 1;
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}
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/* Set palette flag. */
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switch( vc->adapter )
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{
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case _MDPA:
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case _CGA:
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case _OCGA:
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case _HGC:
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tc.fPalette = FALSE;
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break;
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default:
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tc.fPalette = TRUE;
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break;
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}
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/* Set palette defaults. */
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switch( vc->mode )
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{
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case _HRESBW:
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case _HERCMONO:
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case _ERESNOCOLOR:
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case _ORESCOLOR:
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case _VRES2COLOR:
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tc.ccv = 0;
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tc.cci = 2;
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return Home();
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case _MRES256COLOR: /* Active bits in this order: */
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cvuInc = 12;
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tc.ccv = tc.cci = 125; /* ???????? ??bbbbbb ??gggggg ??rrrrrr */
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break;
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case _ERESCOLOR:
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if( vc->memory == 64 )
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{
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cvuInc = 32;
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tc.ccv = 16; /* ???????? ??????Bb ??????Gg ??????Rr */
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tc.cci = 4;
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break;
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} /* Else fall through */
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case _VRES16COLOR:
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cvuInc = 16;
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tc.ccv = 64; /* ???????? ??????bb ??????gg ??????rr */
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tc.cci = 16;
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break;
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case _MRES4COLOR:
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case _MRESNOCOLOR:
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cvuInc = 32;
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tc.ccv = 16; /* ???????? ??????Bb ??????Gg ??????Rr */
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tc.cci = 4;
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break;
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case _MRES16COLOR:
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case _HRES16COLOR:
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cvuInc = 32;
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tc.cci = tc.ccv = 16; /* ???????? ??????Bb ??????Gg ??????Rr */
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break;
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}
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/* Fill palette arrays. */
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for( i = 0, cvuBlue = 0; cvuBlue < 64; cvuBlue += cvuInc )
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for( cvuGreen = 0; cvuGreen < 64; cvuGreen += cvuInc )
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for( cvuRed = 0; cvuRed < 64; cvuRed += cvuInc )
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{
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cvlColors[i] = RGB( cvuRed, cvuGreen, cvuBlue );
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/* Special case of 6 bits for 16 colors (RGBI).
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* If both bits are on for any color, intensity is set.
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* If one bit is set for a color, that color is on.
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*/
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if( cvuInc == 32 )
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cvlColors[i + 8] = cvlColors[i] | (cvlColors[i] >> 1);
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i++;
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}
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cvlColors[tc.ccv - 1] = _BRIGHTWHITE;
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NextColorValue( DEFAULT );
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return Home();
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}
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/* Home - Resets turtle defaults. This function can be called if you have
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* not changed the video mode, but you want to put the turtle back in
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* the center of the window and restore all defaults. For example, you can
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* change the absolute window corners and then call it to set a new
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* turtle window.
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*
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* Params: None
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*
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* Return: 0 if fail, 1 if success
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*
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* Uses: tc
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*/
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short Home()
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{
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struct _wxycoord xy1, xy2;
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_setviewport( tc.xsLeft, tc.ysTop, tc.xsRight, tc.ysBot );
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/* Set the window based on screen height 1000 and width based on
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* aspect ratio.
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*/
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tc.yMax = 500.0;
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tc.xMax = tc.yMax * tc.yxRatio;
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if( !_setwindow( FALSE, -tc.xMax, -tc.yMax, tc.xMax, tc.yMax ) )
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return 0;
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/* Calculate the unit size of 1 pixel using Y axis. */
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xy1 = _getwindowcoord( 1, 1 );
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xy2 = _getwindowcoord( 1, 2 );
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tc.yUnit = xy2.wy - xy1.wy;
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/* Set defaults for current pixel, angle, pen state and fill state. */
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tc.xCur = tc.yCur = 0.0;
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_moveto_w( tc.xCur, tc.yCur );
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TurnTo( 0 );
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PenDown( TRUE );
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SetFill( FALSE );
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/* Make white the last color index and set pen and border to it. */
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_remappalette( WHITE, _BRIGHTWHITE );
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BorderColor( WHITE );
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PenColor( WHITE );
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_setbkcolor( _BLACK );
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return 1;
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}
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/* PenDown - Sets the visibility of the pen used by Move and MoveTo. The
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* state can be TRUE (visible), FALSE (invisible), or DEFAULT (return
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* current without changing).
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*
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* Params: fPenDown
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*
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* Return: current pen state
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*
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* Uses: tc
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*/
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int PenDown( int fPenDown )
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{
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switch( fPenDown )
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{
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case DEFAULT:
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break;
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case FALSE:
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tc.fPenDown = FALSE;
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break;
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default:
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tc.fPenDown = TRUE;
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break;
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}
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return tc.fPenDown;
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}
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/* SetFill - Determines the state of filling figures such as Rectangle,
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* Circle, and Ellipse. State can be TRUE (fill inside), FALSE (border
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* only), or DEFAULT (return current fill state).
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*
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* Params: fFill
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*
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* Return: current fill state
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*
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* Uses: tc
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*/
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short SetFill( short fFill )
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{
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switch( fFill )
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{
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case DEFAULT:
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break;
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case _GBORDER:
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case FALSE:
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tc.fFill = _GBORDER;
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break;
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default:
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tc.fFill = _GFILLINTERIOR;
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break;
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}
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return tc.fFill;
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}
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/* PenColor - Sets the color index of the pen.
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*
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* Params: ciCur - any color index of DEFAULT to return without changing
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*
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* Return: current pen color index
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*
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* Uses: tc
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*/
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short PenColor( short ciCur )
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{
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if( ciCur != DEFAULT )
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_setcolor( tc.ciCur = ciCur );
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return tc.ciCur;
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}
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/* BorderColor - Sets the color index of the border that will be recognized
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* by fills.
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*
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* Params: ciBorder - any color index of DEFAULT to return without changing
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*
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* Return: current border color index
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*
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* Uses: tc
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*/
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short BorderColor( short border )
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{
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if( border != DEFAULT )
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tc.ciBorder = border;
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return tc.ciBorder;
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}
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/* Turn - Sets a new direction relative to the current direction.
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*
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* Params: angCur - a positive (clockwise) or negative (counterclockwise)
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* angle in degrees
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*
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* Return: new current absolute angle
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*
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* Uses: tc
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*/
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short Turn( short angCur )
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{
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return( tc.angCur = ((tc.angCur + angCur) % CIRCUMFERENCE) );
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}
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/* TurnTo - Sets a new absolute direction.
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*
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* Params: angCur - a positive (clockwise) or negative (counterclockwise)
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* angle in degrees (0 points to 12 o'clock)
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*
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* Return: new current absolute angle
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*
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* Uses: tc
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*/
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short TurnTo( short angCur )
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{
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if( angCur < 0 )
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return( tc.angCur = 360 - (angCur % CIRCUMFERENCE) );
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else
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return( tc.angCur = angCur % CIRCUMFERENCE );
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}
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/* Move - Moves from the current position in the current direction for a
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* specified distance. A line is drawn if the pen is down. The current
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* position is reset to the destination.
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*
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* Params: dxy - difference between current xy and new xy
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*
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* Return: 0 if new position is off screen, nonzero if on screen
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*
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* Uses: tc
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*/
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short Move( double dxy )
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{
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double dx, dy; /* Differences of X and Y */
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double angT;
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/* Calculate new X and Y positions. */
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angT = (tc.angCur - 90) * (PI / HALFCIRCUMFERENCE);
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dx = dxy * cos( angT );
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dy = dxy * sin( angT );
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/* Move, drawing if pen down, then update position */
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if( tc.fPenDown )
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_lineto_w( tc.xCur + dx, tc.yCur + dy );
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else
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_moveto_w( tc.xCur + dx, tc.yCur + dy );
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tc.xCur += dx;
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tc.yCur += dy;
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return OnScreen();
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}
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/* MoveTo - Moves from the current position to a specified position. A
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* line is drawn if the pen is down. The current position is reset to the
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* destination. The current direction is not changed.
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*
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* Params: x and y - destination position
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*
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* Return: 0 if new position is off screen, nonzero if on screen
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*
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* Uses: tc
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*/
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short MoveTo( double x, double y )
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{
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if( tc.fPenDown )
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_lineto_w( x, y );
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else
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_moveto_w( x, y );
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tc.xCur = x;
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tc.yCur = y;
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return OnScreen();
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}
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/* Poly - Draws a polygon.
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*
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* Params: cSide - count of polygon sides
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* dxySide - distance of each side
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*
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* Return: 0 if any part of polygon is off screen, nonzero if on screen
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*/
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short Poly( int cSide, double dxySide )
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{
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short i, angT, fPen, ret = TRUE;
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/* Make sure pen is down (restore pen state when done). */
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fPen = PenDown( TRUE );
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/* Calculate angle, then draw each side. */
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angT = 360 / cSide;
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for( i = 1; i <= cSide; i++ )
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{
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ret = Move( dxySide ) && ret;
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Turn( angT );
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}
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PenDown( fPen );
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return ret;
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}
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/* NextColorIndex - Rotate to next color index. First attribute (normally
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* background) and last attribute (white) are skipped.
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*
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* Params: ciCur - Specify DEFAULT to use color index from last call,
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* or specify a new color to rotate from
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*
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* Return: rotated color index
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*
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* Uses: tc
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*/
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short NextColorIndex( short ciCur )
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{
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static short ciPrev = 0; /* Static to retain index between calls */
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/* Assign new current if given. */
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if( ciCur != DEFAULT )
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ciPrev = ciCur;
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/* Toggle for two-color modes, rotate for multi-color modes. */
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if( tc.cci == 2 )
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return( ciPrev = !ciPrev );
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else
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return( ciPrev = (++ciPrev % (tc.cci - 1)) );
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}
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/* NextColorValue - Rotate to next color value for adapters (EGA
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* and higher) that support remappable palettes.
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*
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* Params: fAction - DEFAULT (rotate all) or LIMITED (rotate first 14 only)
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*
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* Return: None
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*
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* Uses: tc
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*/
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void NextColorValue( int fAction )
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{
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static int icvCur = 1; /* Current index into color value array */
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static int ciCur = 1; /* Current color index */
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int icvT; /* Temporary index into color values */
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int i;
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/* Ignore modes with no palette values. */
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if( !tc.fPalette || !tc.ccv )
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return;
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/* Increment and rotate color value index. */
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icvT = (++icvCur % (tc.ccv - 2)) + 1;
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/* DEFAULT - Remap all color indexes, 14 at a time. For most modes,
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* this is all the indexes except first and last. For 256-color
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* mode, rotating all available indexes would be too slow.
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*/
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if( fAction == DEFAULT )
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for( i = 1; i <= 14; i++ )
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_remappalette( (ciCur++ % (tc.cci - 2)) + 1,
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cvlColors[(icvT++ % (tc.ccv - 2)) + 1] );
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/* LIMITED - Rotate only the first 14 color indexes. */
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else
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for( i = 1; i <= 14; i++ )
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_remappalette( i, cvlColors[(icvT++ % (tc.ccv - 1)) + 1] );
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||
|
}
|