283 lines
7.3 KiB
Plaintext
283 lines
7.3 KiB
Plaintext
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{************************************************}
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{ }
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{ Turbo Pascal 6.0 }
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{ Demo program from the Turbo Vision Guide }
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{ }
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{ Copyright (c) 1990 by Borland International }
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{ }
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{************************************************}
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{ Create and display a collection of graphical objects:
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Points, Circles, Rectangles. Then put them on a stream
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to be read by another program (TVGUID22.PAS).
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If you are running this program in the IDE, be sure to
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enable the full graphics save option when you load TURBO.EXE:
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turbo -g
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This ensures that the IDE fully swaps video RAM and keeps
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"dustclouds" from appearing on the user screen when in
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graphics mode. You can enable this option permanently
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via the Options|Environment|Startup dialog.
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This program uses the Graph unit and its .BGI driver files to
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display graphics on your system. The "PathToDrivers"
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constant defined below is set to \TP\BGI, which is the default
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location of the BGI files as installed by the INSTALL program.
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If you have installed these files in a different location, make
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sure the .BGI file for your system (EGAVGA.BGI, etc.) is in the
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current directory or modify the "PathToDrivers" constant
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accordingly.
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}
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program TVGUID21;
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uses
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Objects, Graph;
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const
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PathToDrivers = '\TP\BGI'; { Default location of *.BGI files }
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{ ********************************** }
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{ ****** Graphical Objects ******* }
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{ ********************************** }
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type
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PGraphObject = ^TGraphObject;
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TGraphObject = object(TObject)
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X,Y: Integer;
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constructor Init;
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procedure Draw; virtual;
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procedure Store(var S: TStream); virtual;
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end;
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PGraphPoint = ^TGraphPoint;
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TGraphPoint = object(TGraphObject)
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procedure Draw; virtual;
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end;
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PGraphCircle = ^TGraphCircle;
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TGraphCircle = object(TGraphObject)
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Radius: Integer;
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constructor Init;
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procedure Draw; virtual;
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procedure Store(var S: TStream); virtual;
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end;
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PGraphRect = ^TGraphRect;
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TGraphRect = object(TGraphObject)
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Width, Height: Integer;
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constructor Init;
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procedure Draw; virtual;
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procedure Store(var S: TStream); virtual;
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end;
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{ TGraphObject }
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constructor TGraphObject.Init;
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begin
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X := Random(GetMaxX);
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Y := Random(GetMaxY);
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end;
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procedure TGraphObject.Draw;
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begin
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Abstract; { Give error: This object should never be drawn }
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end;
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procedure TGraphObject.Store(var S: TStream);
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begin
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S.Write(X, SizeOf(X));
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S.Write(Y, SizeOf(Y));
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end;
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{ TGraphPoint }
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procedure TGraphPoint.Draw;
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var
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DX, DY: Integer;
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begin
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{ Make it a fat point so you can see it }
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for DX := x - 2 to x + 2 do
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for DY := y - 2 to y + 2 do
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PutPixel(DX, DY, 1);
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end;
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{ TGraphCircle }
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constructor TGraphCircle.Init;
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begin
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TGraphObject.Init;
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Radius := 20 + Random(20);
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end;
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procedure TGraphCircle.Draw;
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begin
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Circle(X, Y, Radius);
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end;
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procedure TGraphCircle.Store(var S: TStream);
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begin
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TGraphObject.Store(S);
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S.Write(Radius, SizeOf(Radius));
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end;
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{ TGraphRect }
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constructor TGraphRect.Init;
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begin
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TGraphObject.Init;
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Width := 10 + Random(20) + X;
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Height := 6 + Random(15) + Y;
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end;
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procedure TGraphRect.Draw;
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begin
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Rectangle(X, Y, X + Width, Y + Height);
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end;
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procedure TGraphRect.Store(var S: TStream);
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begin
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TGraphObject.Store(S);
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S.Write(Width, SizeOf(Width));
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S.Write(Height, SizeOf(Height));
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end;
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{ ********************************** }
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{ ** Stream Registration Records ** }
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{ ********************************** }
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const
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RGraphPoint: TStreamRec = (
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ObjType: 150;
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VmtLink: Ofs(TypeOf(TGraphPoint)^);
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Load: nil; { No load method yet }
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Store: @TGraphPoint.Store);
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RGraphCircle: TStreamRec = (
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ObjType: 151;
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VmtLink: Ofs(TypeOf(TGraphCircle)^);
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Load: nil; { No load method yet }
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Store: @TGraphCircle.Store);
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RGraphRect: TStreamRec = (
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ObjType: 152;
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VmtLink: Ofs(TypeOf(TGraphRect)^);
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Load: nil; { No load method yet }
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Store: @TGraphRect.Store);
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{ ********************************** }
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{ ************ Globals ************ }
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{ ********************************** }
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{ Abort the program and give a message }
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procedure Abort(Msg: String);
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begin
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Writeln;
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Writeln(Msg);
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Writeln('Program aborting');
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Halt(1);
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end;
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{ Register all object types that will be put onto the stream.
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This includes standard TVision types, like TCollection.
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}
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procedure StreamRegistration;
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begin
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RegisterType(RCollection);
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RegisterType(RGraphPoint);
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RegisterType(RGraphCircle);
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RegisterType(RGraphRect);
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end;
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{ Put the system into graphics mode }
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procedure StartGraphics;
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var
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Driver, Mode: Integer;
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begin
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Driver := Detect;
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InitGraph(Driver, Mode, PathToDrivers);
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if GraphResult <> GrOK then
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begin
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Writeln(GraphErrorMsg(Driver));
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if Driver = grFileNotFound then
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begin
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Writeln('in ', PathToDrivers,
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'. Modify this program''s "PathToDrivers"');
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Writeln('constant to specify the actual location of this file.');
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Writeln;
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end;
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Writeln('Press Enter...');
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Readln;
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Halt(1);
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end;
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end;
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{ Use the ForEach iterator to traverse and
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show all the collection of graphical objects.
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}
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procedure DrawAll(C: PCollection);
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{ Nested, far procedure. Receives one
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collection element--a GraphObject, and
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calls that elements Draw method.
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}
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procedure CallDraw(P: PGraphObject); far;
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begin
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P^.Draw; { Call Draw method }
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end;
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begin { DrawAll }
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C^.ForEach(@CallDraw); { Draw each object }
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end;
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{ Instantiate and draw a collection of objects }
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procedure MakeCollection(var List: PCollection);
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var
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I: Integer;
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P: PGraphObject;
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begin
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{ Initialize collection to hold 10 elements first, then grow by 5's }
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List := New(PCollection, Init(10, 5));
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for I := 1 to 12 do
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begin
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case I mod 3 of { Create it }
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0: P := New(PGraphPoint, Init);
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1: P := New(PGraphCircle, Init);
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2: P := New(PGraphRect, Init);
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end;
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List^.Insert(P); { Add it to collection }
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end;
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end;
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{ ********************************** }
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{ ********** Main Program ********* }
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{ ********************************** }
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var
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GraphicsList: PCollection;
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GraphicsStream: TBufStream;
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begin
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StreamRegistration; { Register all streams }
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StartGraphics; { Activate graphics }
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{ Make the collection and display it }
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MakeCollection(GraphicsList); { Generate and collect figures }
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DrawAll(GraphicsList); { Use iterator to draw all }
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Readln; { Pause to view figures }
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{ Put the collection in a stream on disk }
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GraphicsStream.Init('GRAPHICS.STM', stCreate, 1024);
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GraphicsStream.Put(GraphicsList); { Output collection }
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GraphicsStream.Done; { Shut down stream }
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{ Clean up }
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Dispose(GraphicsList, Done); { Delete collection }
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CloseGraph; { Shut down graphics }
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end.
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