dos_compilers/Microsoft QuickBASIC v3/manual/ng23637.html

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<PRE>
<B>PALETTE USING Change Many Colors in the Palette</B>
<B>PALETTE</B> <B>USING</B> <U>intarray</U> (<U>arrayindex</U>)
Changes many colors in the palette in a single statement. This
statement can be used only with the Enhanced Graphics Adapter (EGA).
<U>intarray</U> An integer array that containing the new colors in the
palette. The array must consist of at least 16 elements.
<U>arrayindex</U> The starting index of <U>intarray</U> of where the new colors
begin. Most of the time this value will be 0.
<B> Attribute and Color Ranges</B>
<U>Mode</U> <U>Monitor</U> <U>Attribute</U> <U>Color</U>
0 Mono/MDA N/A N/A
Mono/EGA 0-15 0-2
Color/CGA N/A 0-31
Color/EGA 0-31 0-15
1 Color/CGA N/A 0-3
Color/EGA 0-3 0-15
2 Color/CGA N/A 0-1
Color/EGA 0-1 0-15
7 Color/EGA 0-15 0-15
8 Color/EGA 0-15 0-15
9 EGA (64K) 0-3 0-15
EGA (&gt;64K) 0-15 0-63
10 Mono/EGA 0-3 0-8
--------------------------------------------------------------------------
<B> </B><B>Notes:</B> If the value of an array entry is -1, then the paired
attribute is not affected. Any other negative value is
illegal.
Changing the palette will affect the current screen colors
immediately. Text or graphics on the screen will not be
destroyed.
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<B>See Also:</B>
<A HREF="ng86fb.html">COLOR</A>
<A HREF="nge5df.html">DRAW</A>
<A HREF="ng23171.html">PALETTE</A>
<A HREF="ng2c723.html">SCREEN (Statement)</A>
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