fix typos
This commit is contained in:
parent
ba556d4163
commit
e875f4cae7
247
Mix C v202/TTT.C
Normal file
247
Mix C v202/TTT.C
Normal file
@ -0,0 +1,247 @@
|
||||
/*
|
||||
This version builds with old compilers including:
|
||||
Aztec C 1.06 for 8080 & Z80 on CP/M.
|
||||
Microsoft C Compiler V1.04 for 8086 on DOS. (This is Lattice C)
|
||||
Microsoft C Compiler V2.03 for 8086 on DOS. (Still Lattice C)
|
||||
Microsoft C Compiler V3.00 for 8086 on DOS.
|
||||
QuickC 1.0
|
||||
Turbo C 2.0
|
||||
The syntax is old and reminds me of 7th grade summer vacation.
|
||||
Much of this code is awkward to satisfy the lowest common denominator of many compilers.
|
||||
unsigned long isn't supported in many older compilers, so long is used instead.
|
||||
Early DOS and CP/M require register variabes to be int, not char or other types.
|
||||
The perf improvement of using register-int instead of stack-char is worth it.
|
||||
*/
|
||||
|
||||
#define LINT_ARGS
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef DOSTIME
|
||||
#include <time.h>
|
||||
#include <dos.h>
|
||||
#endif
|
||||
|
||||
#define true 1
|
||||
#define false 0
|
||||
|
||||
#define ScoreWin 6
|
||||
#define ScoreTie 5
|
||||
#define ScoreLose 4
|
||||
#define ScoreMax 9
|
||||
#define ScoreMin 2
|
||||
#define DefaultIterations 10
|
||||
|
||||
#define PieceX 1
|
||||
#define PieceO 2
|
||||
#define PieceBlank 0
|
||||
|
||||
typedef char ttype; /* 8-bit and 16-bit cpus do best with char aside from register in locals */
|
||||
|
||||
int g_Iterations = DefaultIterations;
|
||||
ttype g_board[ 9 ];
|
||||
|
||||
ttype winner2( move ) ttype move;
|
||||
{
|
||||
register int x; /* faster than ttype x on the stack */
|
||||
|
||||
switch( move ) /* msc v3 from 1985 generates a jump table! */
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
x = g_board[ 0 ];
|
||||
if ( ( ( x == g_board[1] ) && ( x == g_board[2] ) ) ||
|
||||
( ( x == g_board[3] ) && ( x == g_board[6] ) ) ||
|
||||
( ( x == g_board[4] ) && ( x == g_board[8] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
x = g_board[ 1 ];
|
||||
if ( ( ( x == g_board[0] ) && ( x == g_board[2] ) ) ||
|
||||
( ( x == g_board[4] ) && ( x == g_board[7] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
x = g_board[ 2 ];
|
||||
if ( ( ( x == g_board[0] ) && ( x == g_board[1] ) ) ||
|
||||
( ( x == g_board[5] ) && ( x == g_board[8] ) ) ||
|
||||
( ( x == g_board[4] ) && ( x == g_board[6] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
x = g_board[ 3 ];
|
||||
if ( ( ( x == g_board[4] ) && ( x == g_board[5] ) ) ||
|
||||
( ( x == g_board[0] ) && ( x == g_board[6] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
x = g_board[ 4 ];
|
||||
if ( ( ( x == g_board[0] ) && ( x == g_board[8] ) ) ||
|
||||
( ( x == g_board[2] ) && ( x == g_board[6] ) ) ||
|
||||
( ( x == g_board[1] ) && ( x == g_board[7] ) ) ||
|
||||
( ( x == g_board[3] ) && ( x == g_board[5] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
x = g_board[ 5 ];
|
||||
if ( ( ( x == g_board[3] ) && ( x == g_board[4] ) ) ||
|
||||
( ( x == g_board[2] ) && ( x == g_board[8] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 6:
|
||||
{
|
||||
x = g_board[ 6 ];
|
||||
if ( ( ( x == g_board[7] ) && ( x == g_board[8] ) ) ||
|
||||
( ( x == g_board[0] ) && ( x == g_board[3] ) ) ||
|
||||
( ( x == g_board[4] ) && ( x == g_board[2] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
{
|
||||
x = g_board[ 7 ];
|
||||
if ( ( ( x == g_board[6] ) && ( x == g_board[8] ) ) ||
|
||||
( ( x == g_board[1] ) && ( x == g_board[4] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 8:
|
||||
{
|
||||
x = g_board[ 8 ];
|
||||
if ( ( ( x == g_board[6] ) && ( x == g_board[7] ) ) ||
|
||||
( ( x == g_board[2] ) && ( x == g_board[5] ) ) ||
|
||||
( ( x == g_board[0] ) && ( x == g_board[4] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return PieceBlank;
|
||||
} /*winner2*/
|
||||
|
||||
int g_IMoves = 0;
|
||||
|
||||
ttype MinMax( alpha, beta, depth, move ) ttype alpha; ttype beta; ttype depth; ttype move;
|
||||
{
|
||||
ttype pieceMove, score; /* better perf with char than int. out of registers so use stack */
|
||||
register int p, value; /* better perf with these as an int on Z80, 8080, and 8086 */
|
||||
|
||||
g_IMoves++;
|
||||
|
||||
if ( depth >= 4 )
|
||||
{
|
||||
p = winner2( move );
|
||||
|
||||
if ( PieceBlank != p )
|
||||
{
|
||||
if ( PieceX == p )
|
||||
return ScoreWin;
|
||||
|
||||
return ScoreLose;
|
||||
}
|
||||
|
||||
if ( 8 == depth )
|
||||
return ScoreTie;
|
||||
}
|
||||
|
||||
if ( depth & 1 )
|
||||
{
|
||||
value = ScoreMin;
|
||||
pieceMove = PieceX;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = ScoreMax;
|
||||
pieceMove = PieceO;
|
||||
}
|
||||
|
||||
for ( p = 0; p < 9; p++ )
|
||||
{
|
||||
if ( PieceBlank == g_board[ p ] )
|
||||
{
|
||||
g_board[p] = pieceMove;
|
||||
score = MinMax( alpha, beta, depth + 1, p );
|
||||
g_board[p] = PieceBlank;
|
||||
|
||||
if ( depth & 1 )
|
||||
{
|
||||
if ( ScoreWin == score )
|
||||
return ScoreWin;
|
||||
|
||||
if ( score > value )
|
||||
{
|
||||
value = score;
|
||||
|
||||
if ( value >= beta )
|
||||
return value;
|
||||
if ( value > alpha )
|
||||
alpha = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( ScoreLose == score )
|
||||
return ScoreLose;
|
||||
|
||||
if ( score < value )
|
||||
{
|
||||
value = score;
|
||||
|
||||
if ( value <= alpha )
|
||||
return value;
|
||||
if ( value < beta )
|
||||
beta = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
} /*MinMax*/
|
||||
|
||||
long g_Moves = 0;
|
||||
|
||||
int FindSolution( position ) ttype position;
|
||||
{
|
||||
register int i;
|
||||
|
||||
for ( i = 0; i < 9; i++ )
|
||||
g_board[ i ] = PieceBlank;
|
||||
|
||||
g_board[ position ] = PieceX;
|
||||
|
||||
for ( i = 0; i < g_Iterations; i++ )
|
||||
{
|
||||
g_IMoves = 0;
|
||||
MinMax( ScoreMin, ScoreMax, 0, position );
|
||||
g_Moves += g_IMoves; /* do the 4-byte long addition once per loop to save work */
|
||||
}
|
||||
|
||||
return 0;
|
||||
} /*FindSolution*/
|
||||
|
||||
int main( argc, argv ) int argc; char * argv[];
|
||||
{
|
||||
if ( 2 == argc )
|
||||
sscanf( argv[ 1 ], "%d", &g_Iterations ); /* no atoi in MS C 1.0 */
|
||||
|
||||
FindSolution( 0 );
|
||||
FindSolution( 1 );
|
||||
FindSolution( 4 );
|
||||
|
||||
printf( "move count: %ld\n", g_Moves ); /* 6493 * g_Iterations */
|
||||
printf( "iteration count: %d\n", g_Iterations );
|
||||
return 0;
|
||||
} /*main*/
|
||||
|
@ -1,516 +0,0 @@
|
||||
/*
|
||||
Mix C 2.0 version. I can't get function pointers to compile.
|
||||
*/
|
||||
|
||||
#define LINT_ARGS
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef DOSTIME
|
||||
#include <time.h>
|
||||
#include <dos.h>
|
||||
#endif
|
||||
|
||||
#define true 1
|
||||
#define false 0
|
||||
|
||||
/* Function Pointers are the fastest implementation for almost every compiler */
|
||||
#define UseFunPointers 1
|
||||
#define UseWinner2 2
|
||||
#define UseLookForWinner 3
|
||||
#define WinMethod UseWinner2
|
||||
|
||||
#define ABPrune true /* alpha beta pruning */
|
||||
#define WinLosePrune true /* stop early on win/lose */
|
||||
#define ScoreWin 6
|
||||
#define ScoreTie 5
|
||||
#define ScoreLose 4
|
||||
#define ScoreMax 9
|
||||
#define ScoreMin 2
|
||||
#define DefaultIterations 100
|
||||
|
||||
#define PieceX 1
|
||||
#define PieceO 2
|
||||
#define PieceBlank 0
|
||||
|
||||
typedef char ttype; /* 8-bit and 16-bit cpus do best with char aside from register in locals */
|
||||
|
||||
int g_Iterations = DefaultIterations;
|
||||
ttype g_board[ 9 ];
|
||||
|
||||
#if WinMethod == UseFunPointers
|
||||
|
||||
ttype pos0func()
|
||||
{
|
||||
/* using "register int" instead of "ttype" for x is faster on 8086 and Z80 */
|
||||
register int x = g_board[0];
|
||||
|
||||
if ( ( x == g_board[1] && x == g_board[2] ) ||
|
||||
( x == g_board[3] && x == g_board[6] ) ||
|
||||
( x == g_board[4] && x == g_board[8] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
ttype pos1func()
|
||||
{
|
||||
register int x = g_board[1];
|
||||
|
||||
if ( ( x == g_board[0] && x == g_board[2] ) ||
|
||||
( x == g_board[4] && x == g_board[7] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
ttype pos2func()
|
||||
{
|
||||
register int x = g_board[2];
|
||||
|
||||
if ( ( x == g_board[0] && x == g_board[1] ) ||
|
||||
( x == g_board[5] && x == g_board[8] ) ||
|
||||
( x == g_board[4] && x == g_board[6] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
ttype pos3func()
|
||||
{
|
||||
register int x = g_board[3];
|
||||
|
||||
if ( ( x == g_board[4] && x == g_board[5] ) ||
|
||||
( x == g_board[0] && x == g_board[6] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
ttype pos4func()
|
||||
{
|
||||
register int x = g_board[4];
|
||||
|
||||
if ( ( x == g_board[0] && x == g_board[8] ) ||
|
||||
( x == g_board[2] && x == g_board[6] ) ||
|
||||
( x == g_board[1] && x == g_board[7] ) ||
|
||||
( x == g_board[3] && x == g_board[5] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
ttype pos5func()
|
||||
{
|
||||
register int x = g_board[5];
|
||||
|
||||
if ( ( x == g_board[3] && x == g_board[4] ) ||
|
||||
( x == g_board[2] && x == g_board[8] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
ttype pos6func()
|
||||
{
|
||||
register int x = g_board[6];
|
||||
|
||||
if ( ( x == g_board[7] && x == g_board[8] ) ||
|
||||
( x == g_board[0] && x == g_board[3] ) ||
|
||||
( x == g_board[4] && x == g_board[2] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
ttype pos7func()
|
||||
{
|
||||
register int x = g_board[7];
|
||||
|
||||
if ( ( x == g_board[6] && x == g_board[8] ) ||
|
||||
( x == g_board[1] && x == g_board[4] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
ttype pos8func()
|
||||
{
|
||||
register int x = g_board[8];
|
||||
|
||||
if ( ( x == g_board[6] && x == g_board[7] ) ||
|
||||
( x == g_board[2] && x == g_board[5] ) ||
|
||||
( x == g_board[0] && x == g_board[4] ) )
|
||||
return x;
|
||||
return PieceBlank;
|
||||
}
|
||||
|
||||
typedef ttype pfunc_t();
|
||||
|
||||
pfunc_t * winner_functions[9] =
|
||||
{
|
||||
pos0func,
|
||||
pos1func,
|
||||
pos2func,
|
||||
pos3func,
|
||||
pos4func,
|
||||
pos5func,
|
||||
pos6func,
|
||||
pos7func,
|
||||
pos8func
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#if WinMethod == UseWinner2
|
||||
|
||||
ttype winner2( move ) ttype move;
|
||||
{
|
||||
register int x; /* faster than ttype x on the stack */
|
||||
|
||||
switch( move ) /* msc v3 from 1985 generates a jump table! */
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
x = g_board[ 0 ];
|
||||
if ( ( ( x == g_board[1] ) && ( x == g_board[2] ) ) ||
|
||||
( ( x == g_board[3] ) && ( x == g_board[6] ) ) ||
|
||||
( ( x == g_board[4] ) && ( x == g_board[8] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
x = g_board[ 1 ];
|
||||
if ( ( ( x == g_board[0] ) && ( x == g_board[2] ) ) ||
|
||||
( ( x == g_board[4] ) && ( x == g_board[7] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
x = g_board[ 2 ];
|
||||
if ( ( ( x == g_board[0] ) && ( x == g_board[1] ) ) ||
|
||||
( ( x == g_board[5] ) && ( x == g_board[8] ) ) ||
|
||||
( ( x == g_board[4] ) && ( x == g_board[6] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
x = g_board[ 3 ];
|
||||
if ( ( ( x == g_board[4] ) && ( x == g_board[5] ) ) ||
|
||||
( ( x == g_board[0] ) && ( x == g_board[6] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
x = g_board[ 4 ];
|
||||
if ( ( ( x == g_board[0] ) && ( x == g_board[8] ) ) ||
|
||||
( ( x == g_board[2] ) && ( x == g_board[6] ) ) ||
|
||||
( ( x == g_board[1] ) && ( x == g_board[7] ) ) ||
|
||||
( ( x == g_board[3] ) && ( x == g_board[5] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
x = g_board[ 5 ];
|
||||
if ( ( ( x == g_board[3] ) && ( x == g_board[4] ) ) ||
|
||||
( ( x == g_board[2] ) && ( x == g_board[8] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 6:
|
||||
{
|
||||
x = g_board[ 6 ];
|
||||
if ( ( ( x == g_board[7] ) && ( x == g_board[8] ) ) ||
|
||||
( ( x == g_board[0] ) && ( x == g_board[3] ) ) ||
|
||||
( ( x == g_board[4] ) && ( x == g_board[2] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
{
|
||||
x = g_board[ 7 ];
|
||||
if ( ( ( x == g_board[6] ) && ( x == g_board[8] ) ) ||
|
||||
( ( x == g_board[1] ) && ( x == g_board[4] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
case 8:
|
||||
{
|
||||
x = g_board[ 8 ];
|
||||
if ( ( ( x == g_board[6] ) && ( x == g_board[7] ) ) ||
|
||||
( ( x == g_board[2] ) && ( x == g_board[5] ) ) ||
|
||||
( ( x == g_board[0] ) && ( x == g_board[4] ) ) )
|
||||
return x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return PieceBlank;
|
||||
} /*winner2*/
|
||||
|
||||
#endif
|
||||
|
||||
#if WinMethod == UseLookForWinner
|
||||
|
||||
ttype LookForWinner()
|
||||
{
|
||||
register int p = g_board[0]; /* faster as register int than ttype on 8086 and Z80 */
|
||||
if ( PieceBlank != p )
|
||||
{
|
||||
if ( p == g_board[1] && p == g_board[2] )
|
||||
return p;
|
||||
|
||||
if ( p == g_board[3] && p == g_board[6] )
|
||||
return p;
|
||||
}
|
||||
|
||||
p = g_board[3];
|
||||
if ( PieceBlank != p && p == g_board[4] && p == g_board[5] )
|
||||
return p;
|
||||
|
||||
p = g_board[6];
|
||||
if ( PieceBlank != p && p == g_board[7] && p == g_board[8] )
|
||||
return p;
|
||||
|
||||
p = g_board[1];
|
||||
if ( PieceBlank != p && p == g_board[4] && p == g_board[7] )
|
||||
return p;
|
||||
|
||||
p = g_board[2];
|
||||
if ( PieceBlank != p && p == g_board[5] && p == g_board[8] )
|
||||
return p;
|
||||
|
||||
p = g_board[4];
|
||||
if ( PieceBlank != p )
|
||||
{
|
||||
if ( ( p == g_board[0] ) && ( p == g_board[8] ) )
|
||||
return p;
|
||||
|
||||
if ( ( p == g_board[2] ) && ( p == g_board[6] ) )
|
||||
return p;
|
||||
}
|
||||
|
||||
return PieceBlank;
|
||||
} /*LookForWinner*/
|
||||
|
||||
#endif
|
||||
|
||||
int g_IMoves = 0;
|
||||
|
||||
ttype MinMax( alpha, beta, depth, move ) ttype alpha; ttype beta; ttype depth; ttype move;
|
||||
{
|
||||
ttype pieceMove, score; /* better perf with char than int. out of registers so use stack */
|
||||
register int p, value; /* better perf with these as an int on Z80, 8080, and 8086 */
|
||||
|
||||
g_IMoves++;
|
||||
|
||||
if ( depth >= 4 )
|
||||
{
|
||||
#if WinMethod == UseFunPointers
|
||||
p = ( * winner_functions[ move ] )();
|
||||
#endif
|
||||
#if WinMethod == UseWinner2
|
||||
p = winner2( move );
|
||||
#endif
|
||||
#if WinMethod == UseLookForWinner
|
||||
p = LookForWinner();
|
||||
#endif
|
||||
|
||||
if ( PieceBlank != p )
|
||||
{
|
||||
if ( PieceX == p )
|
||||
return ScoreWin;
|
||||
|
||||
return ScoreLose;
|
||||
}
|
||||
|
||||
if ( 8 == depth )
|
||||
return ScoreTie;
|
||||
}
|
||||
|
||||
if ( depth & 1 )
|
||||
{
|
||||
value = ScoreMin;
|
||||
pieceMove = PieceX;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = ScoreMax;
|
||||
pieceMove = PieceO;
|
||||
}
|
||||
|
||||
for ( p = 0; p < 9; p++ )
|
||||
{
|
||||
if ( PieceBlank == g_board[ p ] )
|
||||
{
|
||||
g_board[p] = pieceMove;
|
||||
score = MinMax( alpha, beta, depth + 1, p );
|
||||
g_board[p] = PieceBlank;
|
||||
|
||||
if ( depth & 1 )
|
||||
{
|
||||
#if WinLosePrune /* #if statements must be in first column for MS C 1.0 */
|
||||
if ( ScoreWin == score )
|
||||
return ScoreWin;
|
||||
#endif
|
||||
|
||||
if ( score > value )
|
||||
{
|
||||
value = score;
|
||||
|
||||
#if ABPrune
|
||||
if ( value >= beta )
|
||||
return value;
|
||||
if ( value > alpha )
|
||||
alpha = value;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#if WinLosePrune
|
||||
if ( ScoreLose == score )
|
||||
return ScoreLose;
|
||||
#endif
|
||||
|
||||
if ( score < value )
|
||||
{
|
||||
value = score;
|
||||
|
||||
#if ABPrune
|
||||
if ( value <= alpha )
|
||||
return value;
|
||||
if ( value < beta )
|
||||
beta = value;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
} /*MinMax*/
|
||||
|
||||
long g_Moves = 0;
|
||||
|
||||
int FindSolution( position ) ttype position;
|
||||
{
|
||||
register int i;
|
||||
|
||||
for ( i = 0; i < 9; i++ )
|
||||
g_board[ i ] = PieceBlank;
|
||||
|
||||
g_board[ position ] = PieceX;
|
||||
|
||||
for ( i = 0; i < g_Iterations; i++ )
|
||||
{
|
||||
g_IMoves = 0;
|
||||
MinMax( ScoreMin, ScoreMax, 0, position );
|
||||
g_Moves += g_IMoves; /* do the 4-byte long addition once per loop to save work */
|
||||
}
|
||||
|
||||
return 0;
|
||||
} /*FindSolution*/
|
||||
|
||||
#ifdef CPMTIME
|
||||
|
||||
struct CPMTimeValue
|
||||
{
|
||||
int h, m, s, l;
|
||||
};
|
||||
|
||||
void print_time_now()
|
||||
{
|
||||
/* This CP/M BDOS call of 105 is only implemented in NTVCM -- it's not a standard CP/M 2.2 call */
|
||||
|
||||
struct CPMTimeValue t;
|
||||
t.h = t.m = t.s = t.l = 0;
|
||||
|
||||
bdos( 105, &t );
|
||||
printf( "current time: %02d:%02d:%02d.%02d\n", t.h, t.m, t.s, t.l );
|
||||
} /*print_time_now*/
|
||||
|
||||
long get_ms()
|
||||
{
|
||||
/* This CP/M BDOS call of 105 is only implemented in NTVCM -- it's not a standard CP/M 2.2 call */
|
||||
|
||||
long h, m, s, l;
|
||||
struct CPMTimeValue t;
|
||||
t.h = t.m = t.s = t.l = 0;
|
||||
|
||||
bdos( 105, &t );
|
||||
h = t.h;
|
||||
m = t.m;
|
||||
s = t.s;
|
||||
l = t.l;
|
||||
|
||||
return h * 3600000 + m * 60000 + s * 1000 + l * 10;
|
||||
} /*get_ms*/
|
||||
|
||||
#else /* no elif with old compilers */
|
||||
|
||||
#ifdef DOSTIME
|
||||
|
||||
void print_time_now()
|
||||
{
|
||||
/* Make a DOS interrupt call to get the time */
|
||||
|
||||
union REGS wrIn, wrOut;
|
||||
|
||||
wrIn.h.ah = 0x2c;
|
||||
intdos( &wrIn, &wrOut );
|
||||
printf( "current time: %02d:%02d:%02d.%02d\n", wrOut.h.ch, wrOut.h.cl, wrOut.h.dh, wrOut.h.dl );
|
||||
fflush( stdout );
|
||||
} /*print_time_now*/
|
||||
|
||||
long get_ms()
|
||||
{
|
||||
/* this function takes about 3 milliseconds on the original IBM PC */
|
||||
|
||||
long h, m, s, l;
|
||||
union REGS wrIn, wrOut;
|
||||
|
||||
wrIn.h.ah = 0x2c;
|
||||
intdos( &wrIn, &wrOut );
|
||||
|
||||
h = wrOut.h.ch;
|
||||
m = wrOut.h.cl;
|
||||
s = wrOut.h.dh;
|
||||
l = wrOut.h.dl;
|
||||
|
||||
return h * 3600000 + m * 60000 + s * 1000 + l * 10;
|
||||
} /*get_ms*/
|
||||
|
||||
#else
|
||||
|
||||
/* must do this on actual CP/M machines */
|
||||
|
||||
int print_time_now() { return 0; }
|
||||
long get_ms() { return 0; }
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
int main( argc, argv ) int argc; char * argv[];
|
||||
{
|
||||
long start_time, end_time;
|
||||
|
||||
if ( 2 == argc )
|
||||
sscanf( argv[ 1 ], "%d", &g_Iterations ); /* no atoi in MS C 1.0 */
|
||||
|
||||
start_time = get_ms();
|
||||
|
||||
FindSolution( 0 );
|
||||
FindSolution( 1 );
|
||||
FindSolution( 4 );
|
||||
|
||||
end_time = get_ms();
|
||||
|
||||
printf( "runtime in ms: %ld\n", end_time - start_time );
|
||||
printf( "move count: %ld\n", g_Moves ); /* 6493 * g_Iterations */
|
||||
printf( "iteration count: %d\n", g_Iterations );
|
||||
printf( "method: %s\n",
|
||||
( WinMethod == UseFunPointers ) ? "function pointers" :
|
||||
( WinMethod == UseWinner2 ) ? "winner2" :
|
||||
( WinMethod == UseLookForWinner ) ? "look for winner" :
|
||||
"invalid method" );
|
||||
return 0;
|
||||
} /*main*/
|
||||
|
Loading…
Reference in New Issue
Block a user