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PLAY Play Music Statement
PLAY string
Plays a melody according to instructions specified as a string
expression.
string A string expression containing one or more commands in the
BASIC tune definition language.
Tune Definition Language
A to G Name of a note to play. Case is not significant.
Nn Number of a note to play. Notes are numbered from 1,
corresponding to the lowest C on a piano, to 84,
corresponding to the highest B on a piano. A value of 0
for n specifies a rest.
#, +, - Sharps and flats. The equivalent symbols # and + tell
BASIC to raise the specified note by a half step. The
symbol - tells BASIC to lower the specified note by a half
step. Only those sharps and flats that correspond to black
keys on a piano are valid; i.e., E# and B# are not valid
notes. Append these symbols to the notes.
On Octave (register) in which to play a letter-named note.
Octaves are numbered from 0 (lowest) to 6. The lowest note
in each octave is C. The default is octave 4.
Ln Duration of note, as a reciprocal (but see MS, ML, and MN,
below). A value of 4 indicates a quarter note, a value of
16 indicates a sixteenth note, and so on. All values from
1 through 64 are valid. An L command affects all notes
that follow, until the next L command. But you may also
specify a duration value in conjunction with a note name
or number--as, for example, D#4 (a D-sharp quarter note);
a duration specified in this manner affects only the note
with which it is associated.
Pn A rest (pause) of specified duration. The duration is
specified in the same manner as for a note--i.e., as a
reciprocal. To generate a rest in the current value of L,
you may simply indicate a note number of 0.
. Appended to a note name or number, or a rest, a dot
(period) extends the current duration of the note (or
rest) by one half. You may have more than one dot after a
note or rest.
Tn Tempo, specified as a number of quarter notes per minute.
Values of 32 to 255 are valid; the default is 120.
>A to >G Increment the octave value by 1 and play the named note.
The octave value stays at the increased level. If the
current octave is 6, > has no effect.
<A to <G Decrement the octave value by 1 and play the named note.
The octave value stays at the decreased level. If the
current octave is 0, < has no effect.
MF Run music in foreground.
MB Run music in background. Other program statements may be
executed while music is running. Up to 32 notes may be
held in the background music buffer at any time.
ML Music legato: Notes are played for their full specified
duration.
MS Music staccato: Notes are played for 3/4 of their
specified duration.
MN Music normal: Notes are played for 7/8 of their specified
duration. This mode is default.
"=" + VARPTR$(var)
Get argument from variable. May be used to supply
arguments to any of the foregoing commands.
"X" + VARPTR$(stringvar)
Execute command sequence stored in a string variable. This
command allows you to call "subtunes."
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Notes: To get arguments or instructions from variables, you must
use VARPTR$(var) or VARPTR$(stringvar). QuickBASIC does
not support the =variable; and Xstringvar formulations
available with the Interpreter.
Spaces between or within instructions are insignificant.
Semicolons may be used between commands to enhance
readability.
See Also:
BEEP
ON PLAY(n)
PLAY (Event Trap)
SOUND
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