1 REM Tic Tac Toe solving app that learns what WOPR learned: you can't win 2 REM Only three starting positions are examined. Others are just reflections of these 3 REM b% -- The board 4 REM al% -- Alpha, for pruning 5 REM be% -- Beta, for pruning 6 REM l% -- Top-level loop iteration 7 REM wi% -- The winning piece (0 none, 1 X, 2, O ) 8 REM re% -- Resulting score of 4000/minmax board position. 5 draw, 6 X win, 4 Y win 9 REM sx% -- Stack array for "recursion" X can be P, V, A, or B for those variables. 10 REM v% -- Value of a board position 11 REM st% -- Stack Pointer. Even for alpha/beta pruning Minimize plys, Odd for Maximize 12 REM p% -- Current position where a new piece is played 14 REM rw% -- Row in the Winner function (2000) 15 REM cw% -- Column in the Winner function (2000) 18 REM mc% -- Move count total for debugging. Should be a multiple of 6493 19 REM Note: Can't use real recursion with GOSUB because stack is limited to roughly 5 deep 20 REM BASIC doesn't support goto/gosub using arrays for target line numbers 30 DIM b%(9) 32 DIM sp%(10) 34 DIM sv%(10) 36 DIM sa%(10) 37 DIM sb%(10) 38 mc% = 0 39 PRINT "start time: "; TIME$ 40 FOR l% = 1 TO 100 41 mc% = 0 42 al% = 2 43 be% = 9 44 b%(0) = 1 45 GOSUB 4000 58 al% = 2 59 be% = 9 60 b%(0) = 0 61 b%(1) = 1 62 GOSUB 4000 68 al% = 2 69 be% = 9 70 b%(1) = 0 71 b%(4) = 1 72 GOSUB 4000 73 b%(4) = 0 74 REM print "mc: "; mc%; " l is "; l% 80 NEXT l% 85 print "for "; l% - 1; " iterations" 86 PRINT "end time: "; TIME$ 87 PRINT "final move count "; mc% 88 SYSTEM 100 END 2000 wi% = b%(0) 2010 IF 0 = wi% GOTO 2100 2020 IF wi% = b%(1) AND wi% = b%(2) THEN RETURN 2030 IF wi% = b%(3) AND wi% = b%(6) THEN RETURN 2100 wi% = b%(3) 2110 IF 0 = wi% GOTO 2200 2120 IF wi% = b%(4) AND wi% = b%(5) THEN RETURN 2200 wi% = b%(6) 2210 IF 0 = wi% GOTO 2300 2220 IF wi% = b%(7) AND wi% = b%(8) THEN RETURN 2300 wi% = b%(1) 2310 IF 0 = wi% GOTO 2400 2320 IF wi% = b%(4) AND wi% = b%(7) THEN RETURN 2400 wi% = b%(2) 2410 IF 0 = wi% GOTO 2500 2420 IF wi% = b%(5) AND wi% = b%(8) THEN RETURN 2500 wi% = b%(4) 2510 IF 0 = wi% THEN RETURN 2520 IF wi% = b%(0) AND wi% = b%(8) THEN RETURN 2530 IF wi% = b%(2) AND wi% = b%(6) THEN RETURN 2540 wi% = 0 2550 RETURN 4000 REM minmax function to find score of a board position 4010 REM recursion is simulated with gotos 4030 st% = 0 4040 v% = 0 4060 re% = 0 4100 mc% = mc% + 1 4102 REM gosub 3000 4104 IF st% < 4 THEN GOTO 4150 4105 GOSUB 2000 4106 IF 0 = wi% THEN GOTO 4140 4110 IF wi% = 1 THEN re% = 6: GOTO 4280 4115 re% = 4 4116 GOTO 4280 4140 IF st% = 8 THEN re% = 5: GOTO 4280 4150 IF st% AND 1 THEN v% = 2 ELSE v% = 9 4160 p% = 0 4180 IF 0 <> b%(p%) THEN GOTO 4500 4200 IF st% AND 1 THEN b%(p%) = 1 ELSE b%(p%) = 2 4210 sp%(st%) = p% 4230 sv%(st%) = v% 4245 sa%(st%) = al% 4246 sb%(st%) = be% 4260 st% = st% + 1 4270 GOTO 4100 4280 st% = st% - 1 4290 p% = sp%(st%) 4310 v% = sv%(st%) 4325 al% = sa%(st%) 4326 be% = sb%(st%) 4328 b%(p%) = 0 4330 IF st% AND 1 THEN GOTO 4340 4331 IF re% = 4 THEN GOTO 4530 4332 IF re% < v% THEN v% = re% 4334 IF v% < be% THEN be% = v% 4336 IF be% <= al% THEN GOTO 4520 4338 GOTO 4500 4340 IF re% = 6 THEN GOTO 4530 4341 IF re% > v% THEN v% = re% 4342 IF v% > al% THEN al% = v% 4344 IF al% >= be% THEN GOTO 4520 4500 p% = p% + 1 4505 IF p% < 9 THEN GOTO 4180 4520 re% = v% 4530 IF st% = 0 THEN RETURN 4540 GOTO 4280