dos_compilers/Microsoft COBOL v45/DEMO/APPCDEMO/APPCDEMO.DOC
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COBOL Advanced Program to Program (APPC) Demonstration
======================================================
Contents
--------
Introduction
Hardware/software requirements
Amending the configuration profiles
Changing CONFIG.SYS
Compiling and running the demonstration
User instructions
Introduction
------------
This document describes how to run a demonstration which uses
Advanced Program to Program Communication to communicate between two
programs on a network.
The demonstration is the game Battleships. Each program controls
the two player's views of the battle scene, showing positions of his
own ships and coordinates where previous attacks have been made.
The game involves a simple two way communication of sending
coordinates, receiving opponent's damage reports, receiving
opponent's attack coordinates and sending own damage reports.
Instructions for playing the game are provided later.
If you have no previous knowledge of APPC, we recommend that you read
the IBM OS/2 Extended Edition Version 1.1 APPC Programming Reference
manual to gain a basic understanding of the concepts and terminology.
For detailed information about configuring Communications Manager,
refer to the IBM Operating System/2 Extended Edition Version 1.1
System Administrator's Guide for Communications. Also read the
section on using APPC in the document INTERFAC.DOC.
Hardware/Software requirements
------------------------------
Hardware:
o Two IBM PS/2s or machines capable of running IBM OS/2 1.1 Extended
Edition
o Memory enough to run IBM OS/2 1.1 EE with Communications Manager,
this will be around 6 megabytes.
o Both machines to be connected to an IBM Token Ring Network or PC LAN
Network
System Software:
o IBM OS/2 1.1 Extended Edition
o Communications Manager (CM)
o CM configuration profile to run APPC
o Network Driver software relevent to type of network being used
Application Software:
o The following programs/configurations have been provided:
BATTLEL.CBL - main program for local machine
BATTRER.CBL - main program for remote machine
BATTLE.WKS - working storage copy file
BATTLE.SS - screen section copy file
BATTLE.CBL - procedure copy file
BATTLE.CMD - batch file to create run files
BATTAPPC.CBL - communications interface
APPCBATL.CFG - CM configuration profile for local machine
APPCBATR.CFG - CM configuration profile for remote machine
ADAPTER.EXE - Utility program to get adapter address
APPC.CPY - APPC COBOL definitions (appc basic/mapped verbs)
ACSSVC.CPY - ACSSVC COBOL definitions (common service verbs)
o APPC.CPY and ACSSVC.CPY are general purpose copy files, and can be
used by any COBOL APPC application. The files contain definitions
for each verb's control block, operation codes, error codes and
constants.
Amending the configuration profiles
-----------------------------------
Before you can start running the demonstration programs you must amend
one and possibly both the configuration files. The configurations
provided assume that you will be using an IBM Token Ring Network running
on a PS/2 machine. If you have a different type of machine or you are
using a different DLC type (eg. IBM PC Network ) it is likely that you
will have to amend the configurations.
The other change, which you should make to APPCBATL.CFG, is to fill in
the adapter number field in the Partner Logical Unit Profiles of the SNA
Feature Profiles menu. This tells Communications Manager which machine
on the network to talk converse with.
The profile which you should change is called DEMOPLU. To change this
field:
o start Communications Manager with the configuration file as a
parameter: 'CM APPCBATL'
o press F10 and select 'A' to get to the advanced pull down menu
o select 'C' for configuration
o enter configuration name APPCBATL (if not already shown) and press
enter key
o select the SNA Feature Profiles menu
o select the PLU profile menu
o enter 'H' to change profile
o enter profile name 'DEMOPLU1' and press enter key
o press enter key to accept first screen
o move cursor to adapter number field and enter the adapter address of
the network adapter card in the machine that will use the other
configuration ie. APPCBATR.CFG.
o keep pressing the enter key until you reach the SNA Feature
Configuration menu, then press the escape key to get back to
Communication Configuration menu
o press F10 and then 'V' and the enter key to verify the changes you
have made
o the verification should complete successfully
o exit Communications Manager
The adapter number is the hard coded address of the network adapter card
(each card is given a unique address by the manufacturer). You can find out
this address by running ADAPTER.EXE (OS/2 1.1), or by looking in ACSLAN.LOG
in the CMLIB directory (OS/2 1.2) on the machine which will use the
configuration file 'APPCBATR.CFG'.
Changing CONFIG.SYS
-------------------
The device drivers which control the network hardware require the CM
configuration profiles to be specified as parameters.
If you are using a IBM Token Ring Network amend the following lines in
CONFIG.SYS.
o on the local machine:
DEVICE=C:\CMLIB\TRNETDD.SYS CFG=C:\CMLIB\APPCBATL.CFG
DEVICE=C:\CMLIB\NETBDD.SYS CFG=C:\CMLIB\APPCBATL.CFG
o on the remote machine:
DEVICE=C:\CMLIB\TRNETDD.SYS CFG=C:\CMLIB\APPCBATR.CFG
DEVICE=C:\CMLIB\NETBDD.SYS CFG=C:\CMLIB\APPCBATR.CFG
If you are using a IBM PC LAN Network amend the following lines in
CONFIG.SYS.
o on the local machine:
DEVICE=C:\CMLIB\PCNETDD.SYS CFG=C:\CMLIB\APPCBATL.CFG
DEVICE=C:\CMLIB\NETBDD.SYS CFG=C:\CMLIB\APPCBATL.CFG
o on the remote machine:
DEVICE=C:\CMLIB\PCNETDD.SYS CFG=C:\CMLIB\APPCBATR.CFG
DEVICE=C:\CMLIB\NETBDD.SYS CFG=C:\CMLIB\APPCBATR.CFG
After changing CONFIG.SYS reboot both machines so that the device
drivers are reactivated with the correct configurations.
Starting Communications Manager
-------------------------------
Before you start running the demo program you must make sure that you
have started Communications Manager (CM) on each machine with the
respective configuration file active. To make the configuration
active supply its name as a parameter when you start CM.
eg. STARTCM APPCBATL
If you receive any error messages when you start CM you should fix
these problems before attempting to run the programs. If you do have
problems record the error message number and refer to the IBM OS/2 EE
Manual on Programming Services and Problem Determination for
Communications for help.
Compiling and running the demonstration
---------------------------------------
The demonstration programs can be compiled for use with Animator or as
object files which can then be linked to produce standalone executable
programs.
A batch file has been provided : BATTLE.CMD which will create the
files to run the demonstration. The batch file will produce files for
animation or for direct execution.
To run the demonstration, start BATTLEL on the machine that has
configuration profile APPCBATL.CFG active.
If there are no problems with the connection, a message on the remote
machine should appear instructing the operator to begin a transaction
program called BATTLE.
This message is your prompt to start BATTLER on the remote machine.
If a conversation is established, the two programs should start to
communicate with each other and the BATTLESHIPS game should start.
If any errors occur, the program will stop and the error codes, together
with the verb operation code will be displayed. Refer to the APPC
Reference Manual for information on error codes. Additional information
is provided by the error log, which can be accessed from the Problem
Determination menu of the Advanced features pull down menu. This provides
information in the form of error codes which reference cause/diagnosis
text in the Problem Determination for Communications manual - it will
also report what area of communications the problem occured in.
Unless you change the programs, the most likely cause of any problems
that may occur will be due to problems in the configuration file. The
configurations provided are model profiles. This means that you may have
to amend some fields in the profile which suit the particular setup you
have. For example the LAN Adapter Type profile has been configured as an
IBM Token-Ring Network Adapter /A card which is generally used by IBM
PS/2 machines. If you are using a different machine you will likely have
to change the profile to configure a different type of card. Also it is
possible to have two adapter cards installed in a machine. The primary
adapter card is known as Adapter 0 and the secondary as Adapter 1. The
configurations assume only one card is installed which define Adapter 0.
If you have two cards, you may have to alter the profile to reflect this.
User Instructions
-----------------
Before the game starts, both players should agree on how many ships that
are going to take part and how many of each type of ship. There are four
types of ships: Aircraft Carrier, Battleship, Frigate and Gun-Boat,
denoted by the letters: A,B,F and G respectively. There is no limit to
the numbers of ships, nor of each type. The only requirement is that
different ships of the same type are not placed in adjacent locations to
one another.
The game starts for player 1. Player 1 selects a grid coordinate where he
thinks an opponent ship is located. Coordinates are specified in column
row order (eg. F2). After a while, player 1 will receive a damage report
of the earlier attempt this will be either a hit, a miss or a sinking.
If a part of an opponent's ship has been hit, the grid location is
colored red, a miss it is colored cyan and a sink, the whole ship is
marked in black. After this player 2 has his turn. The player who sinks
all of his opponent's ships first wins the game.
The game can be stopped by entering a grid location of Q. This will
send a message to the opponent to quit.