dos_compilers/Microsoft muLISP-86 v51/MULISP4.LES
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File: MULISP4.LES (c) 12/27/85 Soft Warehouse, Inc.
CLRSCRN
This is muLISP programming lesson #4. It requires about 50 minutes to
complete. In this lesson we shall discuss the following subjects:
1. Selector functions, used to select a component part of a binary tree
structured data object.
2. Constructor functions, used to construct binary trees from simpler data
objects.
3. Iterative versus applicative programming in muLISP.
CONTINUE
In our discussion of pure muLISP we described the most basic selector
functions CAR and CDR in relation to lists. The CAR of a list is the first
element of the list. The CDR of a list is everything but the first element
of the list. For example:
$ (CAR '(MARS VENUS MERCURY))
$ (CDR (CAR (CDR '((VOLUME 90) (DIMENSIONS 3 5 6) (WEIGHT 2000)))))
Since lists are just a special way of thinking about binary trees, the
functions CAR and CDR can also be used on such trees.
CONTINUE
As mentioned in the previous lesson, the left branch of a tree is called the
CAR branch and the right the CDR branch. Thus as you might expect, the
functions CAR and CDR respectively extract the left and right branches of a
binary tree. Here are some examples of their use:
$ (CAR '(GREEN . BLUE))
$ (CDR '(GREEN . BLUE))
$ (CAR (CDR '(YELLOW . (RED . BROWN))))
During this break, extract the renewable energy sources from the binary tree
assigned to the variable ENERGY:
$ (SETQ ENERGY '((OIL . (COAL . SOLAR)) . (WOOD . NUCLEAR)))
When you are ready to return to the lesson, type (RETURN) and press the
<RETURN> key.
BREAK
CLRSCRN
In addition to CAR and CDR, compositions of CAR and CDR are primitively
defined in muLISP. These functions are named using the middle letters of CAR
and CDR to indicate the particular composition. For example, the function
CADR is equivalent to the CAR of the CDR of a list. For example:
$ (CAR (CDR '(DOG CAT COW)))
$ (CADR '(DOG CAT COW))
All other compositions of two, three, and four calls on CAR and CDR are also
primitively defined in muLISP. They are named CDAR, CAAR, CDDR, CAAAR, CAADR,
CADAR, CDAAR, etc. in the obvious manner. These functions are more efficient
than using compositions of CAR and CDR and require less typing.
During this break, redefine the functions SECOND and THIRD using the
composition functions and try them out on some examples.
BREAK
Here is SECOND and THIRD defined using the composition functions:
$ (DEFUN SECOND (LST)
(CADR LST) )
$ (DEFUN THIRD (LST)
(CADDR LST) )
$ (SECOND '(APPLE ORANGE LEMON PEAR))
$ (THIRD '(APPLE ORANGE LEMON PEAR))
CONTINUE
Thus far we have always accessed a list beginning from the left end.
Sometimes it may be necessary to access the last element of a list.
During this break, recursively define the selector function LAST-ELEMENT that
returns the last element of a list and test it out on some lists.
BREAK
This a recursive definition of LAST-ELEMENT. Note that the case where LST
is the null list must be handled as a special case:
$ (DEFUN LAST-ELEMENT (LST)
((NULL LST) NIL)
((NULL (CDR LST))
(CAR LST) )
(LAST-ELEMENT (CDR LST)) )
$ (LAST-ELEMENT '(THE QUICK BROWN FOX))
CONTINUE
Up to this point the lessons have taught the APPLICATIVE style of programming.
This style emphasizes expression evaluation, functional composition, and
recursion.
muLISP also supports the ITERATIVE style of programming. This style
emphasizes iterative control constructs, variable assignments, and sequential
processing. The function LOOP is the primary muLISP iterative control
construct. LOOP takes any number of arguments, which are sequentially
evaluated like the tasks of a function body, except:
1. After LOOP's last argument is evaluated, control returns back to the first
task in the loop.
2. When a nonNIL conditional task is evaluated in a loop, the value of the
conditional is returned as the value of the loop, and evaluation proceeds
with the task immediately following the loop, if any.
There can be any number of conditional exits anywhere within a loop. If there
is no such exit, the loop will continue indefinitely.
CONTINUE
To illustrate the use of the LOOP control construct, here is an alternative
to the recursive definition of LAST-ELEMENT given earlier:
$ (DEFUN LAST-ELEMENT (LST)
((NULL LST) NIL)
(LOOP
((NULL (CDR LST))
(CAR LST) )
(SETQ LST (CDR LST)) ) )
$ (LAST-ELEMENT '(THE QUICK BROWN FOX))
During this break, define MBR iteratively using LOOP. (MBR atom list) returns
T if <atom> is EQL to any element of <list>; otherwise it returns NIL.
BREAK
An iterative definition of MBR:
$ (DEFUN MBR (ATM LST)
(LOOP
((NULL LST) NIL)
((EQL ATM (CAR LST)))
(SETQ LST (CDR LST)) ) )
$ (MBR TED '(BOB CAROL TED ALICE))
CONTINUE
As you might suspect, muLISP has a primitively defined function, named LAST,
for accessing the right end of a list. However, unlike the function
LAST-ELEMENT, LAST returns the last cons of a list rather than the last
ELEMENT. For example:
$ (LAST '(TOKYO WASHINGTON LONDON PARIS))
LAST-ELEMENT can be defined in terms of LAST as follows:
$ (DEFUN LAST-ELEMENT (LST)
(CAR (LAST LST)) )
$ (LAST-ELEMENT '(TOKYO WASHINGTON LONDON PARIS))
During this break, guess what the LAST of the following data object is and
verify your guess by a call on LAST:
(23 54 -23 15 . 27)
BREAK
CLRSCRN
The primitive selector function NTH is useful for extracting the nth element
of a list. If <n> is a nonnegative integer, (NTH n list) returns the <n>th
element of <list>. muLISP uses ZERO BASED INDEXING to refer to the elements
of a list. Therefore, the first element (i.e. the car) of a list is referred
to as the 0th element of the list. For example:
$ (NTH 0 '(BOOK PENCIL PAPER PEN))
$ (NTH 2 '(BOOK PENCIL PAPER PEN))
During this break, use NTH to define the function INDEXER such that if <list2>
is a list of numbers, then (INDEXER list1 list2) returns a list of the
elements of <list1> corresponding to the indices in <list2>. Thus, the call
(INDEXER '(A B C D E F G) '(6 2 4 0))
should return the list (G C E A).
BREAK
Here is our definition for INDEXER and an example:
$ (DEFUN INDEXER (LST1 LST2)
((NULL LST2) NIL)
(CONS (NTH (CAR LST2) LST1) (INDEXER LST1 (CDR LST2))) )
$ (INDEXER '(A B C D E F G) '(6 2 4 0))
CONTINUE
Whereas NTH returns an element of a list, the primitive selector function
NTHCDR returns a tail of a list. If <n> is a nonnegative integer,
(NTHCDR n list) returns the <n>th cdr of <list>. For example:
$ (NTHCDR 0 '(BOOK PENCIL PAPER PEN))
$ (NTHCDR 2 '(BOOK PENCIL PAPER PEN))
$ (NTHCDR 5 '(BOOK PENCIL PAPER PEN))
Note that both NTH and NTHCDR return NIL if there are not enough elements
in the list.
CONTINUE
Next we shall discuss the primitive muLISP constructor functions.
In the pure muLISP lessons we described the constructor function CONS in terms
of building lists. CONS can also be described in terms of creating binary
trees. CONS creates a single cons, the CAR of which is the first argument to
CONS and the CDR of which is the second argument. For example:
$ (CONS 'AGE 43)
If you want some practice creating binary tree structures, during this break,
CONS together the following binary tree:
(((IBM . PC) . (APPLE . MACINTOSH)) . (TANDY . TRS-80))
BREAK
The computer company tree:
$ (CONS (CONS (CONS IBM PC) (CONS APPLE MACINTOSH)) (CONS TANDY TRS-80))
As was explained in the previous lesson, binary trees are displayed using
mixed DOT and LIST notation.
CONTINUE
Suppose we need to make a list of the values assigned to the variables
FIRSTNAME, LASTNAME, and ADDRESS. For example, if the variables were assigned
the following values:
$ (SETQ FIRSTNAME 'Jane)
$ (SETQ LASTNAME 'Smith)
$ (SETQ ADDRESS '(Honolulu Hawaii))
we can construct the desired list by multiple uses of CONS:
$ (CONS FIRSTNAME (CONS LASTNAME (CONS ADDRESS NIL)))
CONTINUE
Rather than having to call CONS for each variable, the primitive function LIST
achieves this effect more conveniently. LIST can have any number of
arguments. It returns a list of its arguments. For example:
$ (LIST FIRSTNAME LASTNAME ADDRESS)
CONTINUE
Although we defined the function APPEND in an earlier lesson, actually it is a
primitively defined muLISP function. APPEND's machine language definition is
somewhat more flexible than the user-defined definition, in that the machine
language version appends any number of lists together. For example:
$ (APPEND '(DOG CAT COW) '(SNAKE LIZARD CROCODILE) '(TROUT SALMON TUNA))
CONTINUE
The distinction between the three primitive constructor functions we have
discussed thus far often leads to some confusion. We can show the effect of
the functions CONS, LIST, and APPEND by calling them with the same argument as
follows:
$ (CONS '(DOG CAT) '(COW PIG))
$ (LIST '(DOG CAT) '(COW PIG))
$ (APPEND '(DOG CAT) '(COW PIG))
CONTINUE
In the pure muLISP lessons, we defined REVERSE efficiently by using an
ACCUMULATION variable. The resulting definition was:
$ (DEFUN REVERSE (LST1 LST2)
((NULL LST1) LST2)
(REVERSE (CDR LST1) (CONS (CAR LST1) LST2)) )
$ (REVERSE '(A B C D E))
During this break, define REVERSE iteratively using the LOOP control
construct. You can use the same accumulation variable technique.
BREAK
An iterative definition of REVERSE:
$ (DEFUN REVERSE (LST1 LST2)
(LOOP
((NULL LST1) LST2)
(SETQ LST2 (CONS (CAR LST1) LST2))
(SETQ LST1 (CDR LST1)) ) )
$ (REVERSE '(A B C D E))
CONTINUE
Often while sequentially processing the elements of a list in a loop, we refer
to the CAR of the list, then shorten the list by one. This operation is
analogous to "popping" the first element off the top of a stack.
The primitive muLISP function POP facilitates such operations. If <stack> is
a symbol whose value is a list, (POP stack) returns the CAR of the list and
sets the value of <stack> to the CDR of the list. For example, the last two
tasks in the iterative definition of REVERSE,
(SETQ LST2 (CONS (CAR LST1) LST2))
(SETQ LST1 (CDR LST1))
could be shortened using POP to the single task
(SETQ LST2 (CONS (POP LST1) LST2))
CONTINUE
Another operation commonly used while building a list within a loop is to CONS
an object onto the front of a list by an assignment of the form
(SETQ stack (CONS object stack))
The primitive function PUSH can shorten such expressions to
(PUSH object stack)
During this break, redefine REVERSE iteratively using PUSH and POP.
BREAK
Here is REVERSE defined using PUSH and POP:
$ (DEFUN REVERSE (LST1 LST2)
(LOOP
((NULL LST1) LST2)
(PUSH (POP LST1) LST2) ) )
$ (REVERSE '(A B C D E))
After having written at least four different versions of REVERSE, I hesitate
to tell you that REVERSE is actually a primitively defined muLISP function!
Naturally, the machine language version is the most efficient.
CONTINUE
When a function has completed execution and is ready to return a value, muLISP
automatically restores the environment that existed at the time the function
was called. This means that you can change the value of the function's formal
arguments without being concerned with saving the former values of the formal
arguments. For this reason, functions can be regarded as "black boxes" that
have no effect on the environment other than their returned value. If it
should be necessary for a function to return more than a single value, it can
create and return a list of the values.
Another way a function can affect the outside environment is to make
assignments within the function body to variables that are NOT included in its
formal argument list. Such variables are called "special", "fluid", or
"global" variables. The disadvantage is that it is easy to overlook such
hidden communication channels when making program changes, thus making it easy
to introduce bugs.
CONTINUE
Both the recursive and iterative definitions of REVERSE take time proportional
to the length of their argument. But for long lists, the iterative version is
perhaps 20 percent faster, depending upon the computer and amount of memory
available. However, the recursive version is more compact. When there is
such a trade-off between speed and compactness, a good strategy is to program
for speed in the most heavily used functions, and program for compactness
elsewhere.
Another consideration when choosing between iteration and recursion is the
amount of storage required to perform a given task. Each time a function is
called, addresses of the return point and the former values of the formal
arguments must be stored on a STACK so that the former environment can be
restored when the function returns.
Since recursion involves repeated nesting of function calls, a recursive
function can exhaust all available memory before completing its task. This
would invoke the "Memory Space Exhausted" error trap. The use of iteration in
such situations might permit the computation to proceed to completion.
CONTINUE
muLISP has three primitive logical functions designed to combine truth values
returned by predicate functions. The function OR takes any number of
arguments and evaluates them from left to right until a nonNIL value is
encountered or no arguments are left. If a nonNIL argument is found, OR
returns that argument's value; otherwise, OR returns NIL.
You can rely on the fact that subsequent arguments of OR will not be evaluated
after a nonNIL value is encountered. A nonNIL value does not have to be T, so
the returned value isn't restricted to T or NIL. For program control
purposes, muLISP treats any nonNIL value as T, which is a great programming
convenience.
Remember that a muLISP atom is either a symbol OR a number. Thus, the
recognizer function could be defined as:
$ (DEFUN ATOM (U)
(OR (SYMBOLP U) (NUMBERP U)) )
CONTINUE
Analogous to OR, there is a built-in AND function that takes any number of
arguments. AND evaluates its successive arguments until a NIL value is
encountered or no arguments are left. AND returns the value of the last
argument that was evaluated. Thus you can rely on the fact that subsequent
arguments will not be evaluated after a NIL value is encountered. For
example:
$ (AND (SYMBOLP 'frog) (NUMBERP 7))
CONTINUE
The primitive function NOT returns T if its argument is NIL; otherwise, it
returns NIL. For example:
$ (NOT (ATOM '(SODIUM . CHLORIDE)))
As we mentioned earlier, the definition of NOT is identical to NULL. NULL
should be used when testing for empty lists. NOT should be used when testing
the truth value returned by predicate functions.
CONTINUE
The following points summarize what we have learned in this lesson:
1. The use of the 28 primitively defined compositions of CAR and CDR (CADR,
CDDR, CAAAR, etc.) for extracting the components of binary trees.
2. The use of the functions NTH and NTHCDR to index into a list.
3. The use and distinction between the three primitive constructor functions
CONS, LIST, and APPEND.
4. Iterative programming using the LOOP control construct and the PUSH and
POP "stack" functions.
5. The logical functions AND, OR, and NOT that are used to logically combine
the truth values returned by predicate functions.
This concludes muLISP lesson #4.
CONTINUE
$ (RDS)