dos_compilers/Logitech Modula-2 v34/TTT.MOD
2024-07-02 07:25:31 -07:00

370 lines
11 KiB
Modula-2

(* Logitech Modula-2 version of proving you can't win at tic-tac-toe if the opponent is competent
To build from the Modula-2 install directory:
ntvdm -r:. -e:m2sym=m2lib\sym m2exe\M2C.EXE %1
rem the qbx linker works fine
ntvdm -r:. -e:lib=m2lib\lib link %1,,,m2lib m2rts.lib;
*)
(*$S-*)
(*$R-*)
(*$T-*)
MODULE ttt;
FROM SYSTEM IMPORT WORD, BYTE, ADDRESS;
FROM NumberConversion IMPORT StringToCard;
FROM Strings IMPORT Assign;
FROM DOS3 IMPORT GetProgramSegmentPrefix;
FROM InOut IMPORT WriteLn, WriteInt, WriteCard, WriteString;
FROM TimeDate IMPORT Time, GetTime;
CONST
scoreWin = 6;
scoreTie = 5;
scoreLose = 4;
scoreMax = 9;
scoreMin = 2;
scoreInvalid = 0;
pieceBlank = 0;
pieceX = 1;
pieceO = 2;
defaultIterations = 1;
TYPE
boardType = ARRAY[ 0..8 ] OF CARDINAL;
scoreProc = PROCEDURE() : CARDINAL;
VAR
evaluated: CARDINAL; (* # of board positions evaluated *)
board: boardType;
procs : ARRAY[ 0..8 ] OF scoreProc;
PROCEDURE lookForWinner() : CARDINAL;
VAR t : CARDINAL;
BEGIN
t := board[ 0 ];
IF pieceBlank <> t THEN
IF ( ( ( t = board[1] ) AND ( t = board[2] ) ) OR
( ( t = board[3] ) AND ( t = board[6] ) ) ) THEN
RETURN t;
END;
END;
t := board[1];
IF ( t = board[4] ) AND ( t = board[7] ) THEN RETURN t; END;
t := board[2];
IF ( t = board[5] ) AND ( t = board[8] ) THEN RETURN t; END;
t := board[3];
IF ( t = board[4] ) AND ( t = board[5] ) THEN RETURN t; END;
t := board[6];
IF ( t = board[7] ) AND ( t = board[8] ) THEN RETURN t; END;
t := board[4];
IF pieceBlank <> t THEN
IF ( ( ( t = board[0] ) AND ( t = board[8] ) ) OR
( ( t = board[2] ) AND ( t = board[6] ) ) ) THEN
RETURN t;
END;
END;
RETURN pieceBlank;
END lookForWinner;
PROCEDURE proc0() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[0];
IF ( ( ( x = board[1] ) AND ( x = board[2] ) ) OR
( ( x = board[3] ) AND ( x = board[6] ) ) OR
( ( x = board[4] ) AND ( x = board[8] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc0;
PROCEDURE proc1() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[1];
IF ( ( ( x = board[0] ) AND ( x = board[2] ) ) OR
( ( x = board[4] ) AND ( x = board[7] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc1;
PROCEDURE proc2() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[2];
IF ( ( ( x = board[0] ) AND ( x = board[1] ) ) OR
( ( x = board[5] ) AND ( x = board[8] ) ) OR
( ( x = board[4] ) AND ( x = board[6] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc2;
PROCEDURE proc3() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[3];
IF ( ( ( x = board[4] ) AND ( x = board[5] ) ) OR
( ( x = board[0] ) AND ( x = board[6] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc3;
PROCEDURE proc4() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[4];
IF ( ( ( x = board[0] ) AND ( x = board[8] ) ) OR
( ( x = board[2] ) AND ( x = board[6] ) ) OR
( ( x = board[1] ) AND ( x = board[7] ) ) OR
( ( x = board[3] ) AND ( x = board[5] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc4;
PROCEDURE proc5() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[5];
IF ( ( ( x = board[3] ) AND ( x = board[4] ) ) OR
( ( x = board[2] ) AND ( x = board[8] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc5;
PROCEDURE proc6() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[6];
IF ( ( ( x = board[7] ) AND ( x = board[8] ) ) OR
( ( x = board[0] ) AND ( x = board[3] ) ) OR
( ( x = board[4] ) AND ( x = board[2] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc6;
PROCEDURE proc7() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[7];
IF ( ( ( x = board[6] ) AND ( x = board[8] ) ) OR
( ( x = board[1] ) AND ( x = board[4] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc7;
PROCEDURE proc8() : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[8];
IF ( ( ( x = board[6] ) AND ( x = board[7] ) ) OR
( ( x = board[2] ) AND ( x = board[5] ) ) OR
( ( x = board[0] ) AND ( x = board[4] ) ) )
THEN RETURN x; END;
RETURN pieceBlank;
END proc8;
PROCEDURE winner2( move: CARDINAL ) : CARDINAL;
VAR x : CARDINAL;
BEGIN
x := board[ move ];
CASE move OF
0: IF NOT ( ( ( x = board[1] ) AND ( x = board[2] ) ) OR
( ( x = board[3] ) AND ( x = board[6] ) ) OR
( ( x = board[4] ) AND ( x = board[8] ) ) )
THEN RETURN pieceBlank; END; |
1: IF NOT ( ( ( x = board[0] ) AND ( x = board[2] ) ) OR
( ( x = board[4] ) AND ( x = board[7] ) ) )
THEN x := pieceBlank; END; |
2: IF NOT ( ( ( x = board[0] ) AND ( x = board[1] ) ) OR
( ( x = board[5] ) AND ( x = board[8] ) ) OR
( ( x = board[4] ) AND ( x = board[6] ) ) )
THEN x := pieceBlank; END; |
3: IF NOT ( ( ( x = board[4] ) AND ( x = board[5] ) ) OR
( ( x = board[0] ) AND ( x = board[6] ) ) )
THEN x := pieceBlank; END; |
4: IF NOT ( ( ( x = board[0] ) AND ( x = board[8] ) ) OR
( ( x = board[2] ) AND ( x = board[6] ) ) OR
( ( x = board[1] ) AND ( x = board[7] ) ) OR
( ( x = board[3] ) AND ( x = board[5] ) ) )
THEN x := pieceBlank; END; |
5: IF NOT ( ( ( x = board[3] ) AND ( x = board[4] ) ) OR
( ( x = board[2] ) AND ( x = board[8] ) ) )
THEN x := pieceBlank; END; |
6: IF NOT ( ( ( x = board[7] ) AND ( x = board[8] ) ) OR
( ( x = board[0] ) AND ( x = board[3] ) ) OR
( ( x = board[4] ) AND ( x = board[2] ) ) )
THEN x := pieceBlank; END; |
7: IF NOT ( ( ( x = board[6] ) AND ( x = board[8] ) ) OR
( ( x = board[1] ) AND ( x = board[4] ) ) )
THEN x := pieceBlank; END; |
8: IF NOT ( ( ( x = board[6] ) AND ( x = board[7] ) ) OR
( ( x = board[2] ) AND ( x = board[5] ) ) OR
( ( x = board[0] ) AND ( x = board[4] ) ) )
THEN x := pieceBlank; END;
END;
RETURN x;
END winner2;
PROCEDURE minmax( alpha: CARDINAL; beta: CARDINAL; move: CARDINAL; depth: CARDINAL ): CARDINAL;
VAR p, value, pieceMove, score : CARDINAL;
BEGIN
evaluated := evaluated + 1;
value := scoreInvalid;
IF depth >= 4 THEN
(* lookForWinner is >14% slower than using scoring procs, unlike Turbo Modula-2 on CP/M *)
(* p := lookForWinner(); *)
(* p := winner2( move ); *)
p := procs[ move ]();
IF p <> pieceBlank THEN
IF p = pieceX THEN
RETURN scoreWin;
ELSE
RETURN scoreLose;
END;
ELSIF depth = 8 THEN
RETURN scoreTie;
END;
END;
IF ODD( depth ) THEN
value := scoreMin;
pieceMove := pieceX;
ELSE
value := scoreMax;
pieceMove := pieceO;
END;
p := 0;
REPEAT
IF board[ p ] = pieceBlank THEN
board[ p ] := pieceMove;
score := minmax( alpha, beta, p, depth + 1 );
board[ p ] := pieceBlank;
IF ODD( depth ) THEN
IF ( score = scoreWin ) THEN RETURN scoreWin; END;
IF ( score > value ) THEN
value := score;
IF ( value >= beta ) THEN RETURN value; END;
IF ( value > alpha ) THEN alpha := value; END;
END;
ELSE
IF ( score = scoreLose ) THEN RETURN scoreLose; END;
IF ( score < value ) THEN
value := score;
IF ( value <= alpha ) THEN RETURN value; END;
IF ( value < beta ) THEN beta := value; END;
END;
END;
END;
p := p + 1
UNTIL p > 8;
RETURN value;
END minmax;
PROCEDURE TimeStamp() : CARDINAL;
VAR
t : Time;
hour, minute, second, hs: CARDINAL;
BEGIN
GetTime( t );
hs := ( t.millisec DIV 10 ) MOD 100;
second := t.millisec DIV 1000;
minute := t.minute MOD 60;
hour := t.minute DIV 60; (* no 4-byte integers so ignore hours *)
(* hundredths of a second since CARDINAL is just 2-bytes and DOS only offers this precision *)
RETURN hs + second * 100 + minute * 60 * 100;
END TimeStamp;
PROCEDURE runit( move : CARDINAL );
VAR score : CARDINAL;
BEGIN
board[move] := pieceX;
score := minmax( scoreMin, scoreMax, move, 0 );
board[move] := pieceBlank;
END runit;
(* Exhibits #327, 328, and 329 of why Modula-2 never took off *)
PROCEDURE CommandTail( VAR s: ARRAY OF CHAR );
VAR
PSPSegment, w, wch : WORD;
a : ADDRESS;
i : CARDINAL;
BEGIN
PSPSegment := WORD( 0 );
s[ 0 ] := 0c;
GetProgramSegmentPrefix( PSPSegment );
IF ( WORD( 0 ) <> PSPSegment ) THEN
a.SEGMENT := CARDINAL( PSPSegment );
a.OFFSET := CARDINAL( 128 );
w := a^; (* can only read WORDs, not BYTEs *)
w := WORD( BITSET( w ) * BITSET( 255 ) );
IF ( w > WORD( 1 ) ) THEN (* 0 for no arguments otherwise >= 2 since args start with a space *)
FOR i := 0 TO CARDINAL( w ) - 2 DO
a.OFFSET := CARDINAL( 128 ) + CARDINAL( 2 ) + CARDINAL( i );
wch := a^;
wch := WORD( BITSET( wch ) * BITSET( 255 ) ); (* bitwise AND to get lower byte *)
s[ i ] := CHAR( VAL( BYTE, INTEGER( wch ) ) ); (* is there a better cast? *)
END;
s[ CARDINAL( w ) - 1 ] := 0c;
END;
END;
END CommandTail;
VAR
i, loops, tsstart, tsend : CARDINAL;
cmd : ARRAY[0..127] OF CHAR;
done : BOOLEAN;
BEGIN
loops := 0;
CommandTail( cmd );
StringToCard( cmd, loops, done );
IF ( loops = 0 ) THEN loops := defaultIterations; END;
procs[ 0 ] := proc0;
procs[ 1 ] := proc1;
procs[ 2 ] := proc2;
procs[ 3 ] := proc3;
procs[ 4 ] := proc4;
procs[ 5 ] := proc5;
procs[ 6 ] := proc6;
procs[ 7 ] := proc7;
procs[ 8 ] := proc8;
FOR i := 0 TO 8 DO
board[i] := pieceBlank;
END;
tsstart := TimeStamp();
FOR i := 1 TO loops DO
evaluated := 0; (* once per loop to prevent overflow *)
runit( 0 );
runit( 1 );
runit( 4 );
END;
tsend := TimeStamp();
WriteString( "elapsed hundredths of a second: " ); WriteCard( tsend - tsstart, 8 ); WriteLn;
WriteString( "moves evaluated: " ); WriteInt( evaluated, 8 ); WriteLn;
WriteString( "iterations: " ); WriteInt( loops, 8 ); WriteLn;
END ttt.