158 lines
6.0 KiB
C
158 lines
6.0 KiB
C
#include <graphics.h>
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#include <malloc.h>
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/* Create fill data patterns based on the number of available colors */
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/* The first set of patterns are each of the available solid colors */
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/* After the solid colors have been used, each pattern is used and */
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/* the color is changed for each pattern. When the patterns are all */
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/* used, they are repeated with a different starting color. */
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struct fill_pattern *patterns(struct vconfig *screen_data, int sections)
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{
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#define PATS 22
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/* Templates for the patterns */
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static char fill1[] = { 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0};
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static char fill2[] = { 0, 1, 0 };
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static char fill3[] = { 1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0, 1, 0, 0,
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0, 0, 0, 1, 0,
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0, 0, 0, 0, 1};
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static char fill4[] = { 1, 1, 1,
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0, 1, 0,
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0, 1, 0};
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static char fill5[] = { 0, 0, 0, 0, 0,
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0, 1, 1, 1, 0,
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0, 1, 0, 1, 0,
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0, 1, 1, 1, 0,
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0, 0, 0, 0, 0};
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static char fill6[] = { 1, 1,
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1, 0};
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static char fill7[] = { 1, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 0, 0,
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0, 0, 0, 1, 0, 0,
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0, 0, 0, 1, 0, 0,
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0, 0, 0, 1, 1, 1};
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static char fill8[] = { 0, 0, 0, 0, 1,
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0, 0, 0, 1, 0,
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0, 0, 1, 0, 0,
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0, 1, 0, 0, 0,
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1, 0, 0, 0, 0};
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static char fill9[] = { 0, 0, 1, 0, 0};
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static char fill10[] ={ 1, 0, 0, 0, 1,
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0, 1, 0, 1, 0,
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0, 0, 1, 0, 0,
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0, 0, 0, 0, 0 };
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static char fill11[] ={ 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 0,
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0, 1, 0, 0, 1, 0,
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0, 1, 0, 0, 1, 0,
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0, 1, 1, 1, 1, 0,
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0, 0, 0, 0, 0, 0};
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static char fill12[] ={ 1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 1, 0, 0,
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1, 0, 0, 0 };
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static char fill13[] ={ 0, 0, 1,
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0, 1, 0,
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1, 0, 0};
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static char fill14[] ={ 1, 0, 1,
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0, 1, 0,
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1, 0, 1};
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static char fill15[] ={ 1, 1, 0, 0,
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1, 1, 0, 0,
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0, 0, 1, 1,
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0, 0, 1, 1};
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static char fill16[] ={ 1, 1, 1, 1, 1,
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1, 0, 0, 0, 1,
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1, 0, 0, 0, 1,
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1, 0, 0, 0, 1,
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1, 1, 1, 1, 1};
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static char fill17[] ={ 1, 1, 1, 0, 0, 0,
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1, 1, 1, 0, 0, 0,
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1, 1, 1, 0, 0, 0,
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0, 0, 0, 1, 1, 1,
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0, 0, 0, 1, 1, 1,
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0, 0, 0, 1, 1, 1};
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static struct fill_pattern template[PATS] = {
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{ 1, 1, fill1}, /* solid color */
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{ 3, 3, fill1}, /* grey */
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{ 5, 5, fill1}, /* light grey */
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{ 1, 3, fill2}, /* horizontal lines */
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{ 5, 5, fill3}, /* left to right diagonal */
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{ 3, 3, fill4}, /* grid */
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{ 5, 5, fill5}, /* small squares */
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{ 2, 2, fill6}, /* 3/4 */
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{ 6, 6, fill7}, /* diagonal wave */
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{ 5, 5, fill8}, /* right to left diagonal */
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{ 5, 1, fill9}, /* vertical lines */
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{ 5, 4, fill10}, /* horizontal wave */
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{ 6, 6, fill11}, /* large squares */
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{ 2, 2, fill1}, /* dark grey */
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{ 4, 4, fill1}, /* medium grey */
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{ 4, 5, fill12}, /* vertical wave */
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{ 3, 3, fill13}, /* close diagonal */
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{ 3, 3, fill14}, /* x pattern */
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{ 3, 1, fill2}, /* close vertical lines */
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{ 4, 4, fill15}, /* small checker board */
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{ 5, 5, fill16}, /* wide grid */
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{ 6, 6, fill17} /* large checker board */
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};
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char startcolor;
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char color;
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int index, tpl, size, i;
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struct fill_pattern *fill_data, *fill_ptr;
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char *p, *q;
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if (screen_data->colors == 2 && sections < PATS) return template;
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/* create a set of patterns using colors */
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fill_ptr = fill_data = calloc(sections,sizeof(struct fill_pattern));
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index = 0;
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/* first use each available solid color */
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for (color = 1; color < screen_data->colors; ++color) {
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if (index < sections) {
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fill_ptr->height = 1;
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fill_ptr->width = 1;
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fill_ptr->pattern = calloc(1,sizeof(char));
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*(fill_ptr->pattern) = color;
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++index;
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++fill_ptr;
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}
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else color = (char) screen_data->colors;
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}
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color = startcolor = 1;
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tpl = 1;
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while (index < sections) {
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if (color >= screen_data->colors) color = 1;
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if (tpl >= PATS) {
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/* repeat template starting with next color */
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tpl = 1;
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if (++startcolor >= screen_data->colors) startcolor = 1;
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color = startcolor;
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}
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fill_ptr->height = template[tpl].height;
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fill_ptr->width = template[tpl].width;
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size = template[tpl].height * template[tpl].width;
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fill_ptr->pattern = p = calloc(size,sizeof(char));
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q = template[tpl].pattern;
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for (i = 0; i < size; ++i)
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if (*q++ != 0) *p++ = color; else *p++ = 0;
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++color;
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++tpl;
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++fill_ptr;
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++index;
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}
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return fill_data;
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#undef PATS
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}
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