snes9x/shaders/shader_helpers.h

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#ifndef __SHADER_HELPERS_H
#define __SHADER_HELPERS_H
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#include "shader_platform.h"
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typedef struct _STGA
{
_STGA()
{
data = (unsigned char*)0;
width = 0;
height = 0;
byteCount = 0;
}
~_STGA()
{
delete[] data;
data = 0;
}
void destroy()
{
delete[] data;
data = 0;
}
int width;
int height;
unsigned char byteCount;
unsigned char* data;
} STGA;
bool loadPngImage(const char* name,
int& outWidth,
int& outHeight,
bool& outHasAlpha,
GLubyte** outData);
bool loadTGA(const char* filename, STGA& tgaFile);
void glLogErrors (void);
bool srgb_available (void);
bool float_texture_available (void);
bool gl_version_at_least (int maj, int min);
#endif // __SHADER_HELPERS_H