49 lines
860 B
C
49 lines
860 B
C
#ifndef __SHADER_HELPERS_H
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#define __SHADER_HELPERS_H
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#include "shader_platform.h"
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typedef struct _STGA
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{
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_STGA()
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{
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data = (unsigned char*)0;
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width = 0;
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height = 0;
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byteCount = 0;
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}
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~_STGA()
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{
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delete[] data;
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data = 0;
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}
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void destroy()
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{
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delete[] data;
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data = 0;
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}
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int width;
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int height;
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unsigned char byteCount;
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unsigned char* data;
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} STGA;
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bool loadPngImage(const char* name,
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int& outWidth,
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int& outHeight,
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bool& outHasAlpha,
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GLubyte** outData);
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bool loadTGA(const char* filename, STGA& tgaFile);
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void glLogErrors (void);
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bool srgb_available (void);
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bool float_texture_available (void);
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bool gl_version_at_least (int maj, int min);
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#endif // __SHADER_HELPERS_H
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