snes9x/gtk/src/gtk_sound_driver_sdl.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#ifndef __GTK_SOUND_DRIVER_SDL_H
#define __GTK_SOUND_DRIVER_SDL_H
#include "SDL.h"
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// SDL.h may include altivec.h which redefines vector and bool
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#undef vector
#undef bool
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#include "gtk_sound.h"
#include "gtk_sound_driver.h"
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#include "../../apu/resampler.h"
#include <mutex>
#include <cstdint>
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class S9xSDLSoundDriver : public S9xSoundDriver
{
public:
S9xSDLSoundDriver();
void init() override;
void deinit() override;
bool open_device(int playback_rate, int buffer_size) override;
void start() override;
void stop() override;
void write_samples(int16_t *data, int samples) override;
int space_free() override;
std::pair<int, int> buffer_level() override;
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private:
void mix(unsigned char *output, int bytes);
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SDL_AudioSpec audiospec;
Resampler buffer;
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std::mutex mutex;
int16_t temp[512];
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};
#endif /* __GTK_SOUND_DRIVER_SDL_H */