snes9x/gtk/src/gtk_display_driver_opengl.cpp

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#include <gtk/gtk.h>
#include <libxml/parser.h>
#include <libxml/tree.h>
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#include <dlfcn.h>
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#include <sys/stat.h>
#include <fcntl.h>
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#include <sys/time.h>
#include "gtk_display.h"
#include "gtk_display_driver_opengl.h"
#include "gtk_shader_parameters.h"
#include "shaders/shader_helpers.h"
static void S9xViewportCallback (int src_width, int src_height,
int viewport_x, int viewport_y,
int viewport_width, int viewport_height,
int *out_x, int *out_y,
int *out_width, int *out_height)
{
S9xApplyAspect (src_width, src_height, viewport_width, viewport_height);
*out_x = src_width + viewport_x;
*out_y = src_height + viewport_y;
*out_width = viewport_width;
*out_height = viewport_height;
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return;
}
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S9xOpenGLDisplayDriver::S9xOpenGLDisplayDriver (Snes9xWindow *window,
Snes9xConfig *config)
{
this->window = window;
this->config = config;
this->drawing_area = GTK_WIDGET (window->drawing_area);
return;
}
void
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S9xOpenGLDisplayDriver::update (int width, int height, int yoffset)
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{
uint8 *final_buffer = NULL;
int final_pitch;
void *pboMemory = NULL;
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int x, y, w, h;
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GtkAllocation allocation;
gtk_widget_get_allocation (drawing_area, &allocation);
if (output_window_width != allocation.width ||
output_window_height != allocation.height)
{
resize ();
}
#if GTK_CHECK_VERSION(3,10,0)
int gdk_scale_factor = gdk_window_get_scale_factor (gdk_window);
allocation.width *= gdk_scale_factor;
allocation.height *= gdk_scale_factor;
#endif
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if (using_glsl_shaders)
{
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glBindTexture (GL_TEXTURE_2D, texmap);
}
GLint filter = Settings.BilinearFilter ? GL_LINEAR : GL_NEAREST;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
GLint clamp = (using_shaders || !dyn_resizing) ? GL_CLAMP_TO_BORDER : GL_CLAMP_TO_EDGE;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
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glClear (GL_COLOR_BUFFER_BIT);
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glEnable (GL_TEXTURE_2D);
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if (config->scale_method > 0)
{
uint8 *src_buffer = (uint8 *) padded_buffer[0];
int src_pitch = image_width * image_bpp;
uint8 *dst_buffer;
int dst_pitch;
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src_buffer += (src_pitch * yoffset);
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dst_buffer = (uint8 *) padded_buffer[1];
dst_pitch = scaled_max_width * image_bpp;
final_buffer = (uint8 *) padded_buffer[1];
final_pitch = scaled_max_width * image_bpp;
S9xFilter (src_buffer,
src_pitch,
dst_buffer,
dst_pitch,
width,
height);
}
else
{
final_buffer = (uint8 *) padded_buffer[0];
final_pitch = image_width * image_bpp;
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final_buffer += (final_pitch * yoffset);
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}
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x = width; y = height;
w = allocation.width; h = allocation.height;
S9xApplyAspect (x, y, w, h);
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glViewport (x, allocation.height - y - h, w, h);
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window->set_mouseable_area (x, y, w, h);
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update_texture_size (width, height);
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if (using_pbos)
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{
if (config->pbo_format == 16)
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{
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
width * height * 2,
NULL,
GL_STREAM_DRAW);
pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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for (int y = 0; y < height; y++)
{
memcpy ((uint8 *) pboMemory + (width * y * 2),
final_buffer + (y * final_pitch),
width * image_bpp);
}
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glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
0,
0,
width,
height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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BUFFER_OFFSET (0));
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
}
else /* 32-bit color */
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{
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
width * height * 4,
NULL,
GL_STREAM_DRAW);
pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
/* Pixel swizzling in software */
S9xSetEndianess (ENDIAN_NORMAL);
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S9xConvert (final_buffer,
pboMemory,
final_pitch,
width * 4,
width,
height,
32);
glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
0,
0,
width,
height,
GL_BGRA,
GL_UNSIGNED_BYTE,
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BUFFER_OFFSET (0));
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
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}
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}
else
{
glPixelStorei (GL_UNPACK_ROW_LENGTH, final_pitch / image_bpp);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
0,
0,
width,
height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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final_buffer);
}
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texcoords[1] = (float) (height) / texture_height;
texcoords[2] = (float) (width) / texture_width;
texcoords[3] = texcoords[1];
texcoords[4] = texcoords[2];
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if (using_shaders && using_glsl_shaders)
{
glsl_shader->render (texmap, width, height, x, allocation.height - y - h, w, h, S9xViewportCallback);
swap_buffers ();
return;
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}
else if (using_shaders)
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{
GLint location;
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float inputSize[2];
float outputSize[2];
float textureSize[2];
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inputSize[0] = width;
inputSize[1] = height;
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location = glGetUniformLocation (program, "rubyInputSize");
glUniform2fv (location, 1, inputSize);
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outputSize[0] = w;
outputSize[1] = h;
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location = glGetUniformLocation (program, "rubyOutputSize");
glUniform2fv (location, 1, outputSize);
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textureSize[0] = texture_width;
textureSize[1] = texture_height;
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location = glGetUniformLocation (program, "rubyTextureSize");
glUniform2fv (location, 1, textureSize);
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}
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glDrawArrays (GL_QUADS, 0, 4);
swap_buffers ();
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return;
}
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void *
S9xOpenGLDisplayDriver::get_parameters(void)
{
if (using_glsl_shaders && glsl_shader)
{
return (void *) &glsl_shader->param;
}
return NULL;
}
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void
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S9xOpenGLDisplayDriver::save (const char *filename)
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{
if (using_glsl_shaders && glsl_shader)
{
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glsl_shader->save(filename);
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}
return;
}
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void
S9xOpenGLDisplayDriver::clear_buffers (void)
{
memset (buffer[0], 0, image_padded_size);
memset (buffer[1], 0, scaled_padded_size);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, scaled_max_width);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
0,
0,
scaled_max_width,
scaled_max_height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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buffer[1]);
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return;
}
void
S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
{
if (width != texture_width || height != texture_height)
{
if (dyn_resizing)
{
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glBindTexture (GL_TEXTURE_2D, texmap);
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if (using_pbos && config->pbo_format == 32)
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{
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glTexImage2D (GL_TEXTURE_2D,
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0,
4,
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width,
height,
0,
GL_BGRA,
GL_UNSIGNED_BYTE,
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NULL);
}
else
{
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glTexImage2D (GL_TEXTURE_2D,
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0,
GL_RGB565,
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width,
height,
0,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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NULL);
}
texture_width = width;
texture_height = height;
}
}
return;
}
int
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S9xOpenGLDisplayDriver::pbos_available (void)
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{
if (gl_version_at_least (2, 1))
return 1;
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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if (!extensions)
return 0;
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if (strstr (extensions, "pixel_buffer_object"))
{
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return 1;
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}
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return 0;
}
int
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S9xOpenGLDisplayDriver::shaders_available (void)
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{
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
if (!extensions)
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return 0;
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if (strstr (extensions, "fragment_program") ||
strstr (extensions, "fragment_shader"))
{
return 1;
}
return 0;
}
static int npot_available (void)
{
if (gl_version_at_least (2, 0))
return true;
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
if (!extensions)
return 0;
if (strstr (extensions, "non_power_of_two") ||
strstr (extensions, "npot"))
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{
return 1;
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}
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return 0;
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}
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int
S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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{
xmlDoc *xml_doc = NULL;
xmlNodePtr node = NULL;
char *fragment = NULL, *vertex = NULL;
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int length = strlen (shader_file);
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if ((length > 6 && !strcasecmp(shader_file + length - 6, ".glslp")) ||
(length > 5 && !strcasecmp(shader_file + length - 5, ".glsl")))
{
if (shaders_available() && npot_available())
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{
glsl_shader = new GLSLShader;
if (glsl_shader->load_shader ((char *) shader_file))
{
using_glsl_shaders = 1;
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dyn_resizing = TRUE;
if (glsl_shader->param.size () > 0)
window->enable_widget ("shader_parameters_item", TRUE);
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return 1;
}
delete glsl_shader;
return 0;
}
else
{
printf ("Need shader extensions and non-power-of-two-textures for GLSL.\n");
}
}
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if (!shaders_available ())
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{
fprintf (stderr, _("Cannot load GLSL shader functions.\n"));
return 0;
}
xml_doc = xmlReadFile (shader_file, NULL, 0);
if (!xml_doc)
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{
fprintf (stderr, _("Cannot read shader file.\n"));
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return 0;
}
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node = xmlDocGetRootElement (xml_doc);
if (xmlStrcasecmp (node->name, BAD_CAST "shader"))
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{
fprintf (stderr, _("File %s is not a shader file.\n"), shader_file);
xmlFreeDoc (xml_doc);
return 0;
}
for (xmlNodePtr i = node->children; i; i = i->next)
{
if (!xmlStrcasecmp (i->name, BAD_CAST "vertex"))
{
if (i->children)
vertex = (char *) i->children->content;
}
if (!xmlStrcasecmp (i->name, BAD_CAST "fragment"))
{
if (i->children)
fragment = (char *) i->children->content;
}
}
if (!vertex && !fragment)
{
fprintf (stderr, _("Shader lacks any programs.\n"));
xmlFreeDoc (xml_doc);
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return 0;
}
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program = glCreateProgram ();
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if (vertex)
{
vertex_shader = glCreateShader (GL_VERTEX_SHADER);
glShaderSource (vertex_shader, 1, (const GLchar **) &vertex, NULL);
glCompileShader (vertex_shader);
glAttachShader (program, vertex_shader);
}
if (fragment)
{
fragment_shader = glCreateShader (GL_FRAGMENT_SHADER);
glShaderSource (fragment_shader, 1, (const GLchar **) &fragment, NULL);
glCompileShader (fragment_shader);
glAttachShader (program, fragment_shader);
}
glLinkProgram (program);
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glUseProgram (program);
xmlFreeDoc (xml_doc);
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return 1;
}
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int
S9xOpenGLDisplayDriver::opengl_defaults (void)
{
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dyn_resizing = FALSE;
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using_pbos = 0;
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if (config->use_pbos)
{
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if (!pbos_available ())
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{
fprintf (stderr, _("pixel_buffer_object extension not supported.\n"));
config->use_pbos = 0;
}
else
{
using_pbos = 1;
}
}
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using_shaders = 0;
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using_glsl_shaders = 0;
glsl_shader = NULL;
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if (config->use_shaders)
{
if (!load_shaders (config->fragment_shader))
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{
config->use_shaders = 0;
}
else
{
using_shaders = 1;
}
}
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texture_width = 1024;
texture_height = 1024;
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if (config->npot_textures)
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{
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if (npot_available ())
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{
dyn_resizing = TRUE;
}
}
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
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vertices[0] = 0.0f;
vertices[1] = 0.0f;
vertices[2] = 1.0f;
vertices[3] = 0.0f;
vertices[4] = 1.0f;
vertices[5] = 1.0f;
vertices[6] = 0.0f;
vertices[7] = 1.0f;
glVertexPointer (2, GL_FLOAT, 0, vertices);
texcoords[0] = 0.0f;
texcoords[5] = 0.0f;
texcoords[6] = 0.0f;
texcoords[7] = 0.0f;
glTexCoordPointer (2, GL_FLOAT, 0, texcoords);
if (config->use_pbos)
{
glGenBuffers (1, &pbo);
glGenTextures (1, &texmap);
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glBindTexture (GL_TEXTURE_2D, texmap);
glTexImage2D (GL_TEXTURE_2D,
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0,
config->pbo_format == 16 ? GL_RGB565 : 4,
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texture_width,
texture_height,
0,
config->pbo_format == 16 ? GL_RGB : GL_BGRA,
config->pbo_format == 16 ? GL_UNSIGNED_SHORT_5_6_5 : GL_UNSIGNED_BYTE,
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NULL);
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
texture_width * texture_height * 3,
NULL,
GL_STREAM_DRAW);
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
}
else
{
glGenTextures (1, &texmap);
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glBindTexture (GL_TEXTURE_2D, texmap);
glTexImage2D (GL_TEXTURE_2D,
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0,
GL_RGB565,
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texture_width,
texture_height,
0,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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NULL);
}
glEnable (GL_DITHER);
glDisable (GL_POLYGON_SMOOTH);
glShadeModel (GL_FLAT);
glPolygonMode (GL_FRONT, GL_FILL);
glEnable (GL_CULL_FACE);
glCullFace (GL_BACK);
glClearColor (0.0, 0.0, 0.0, 0.0);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable (GL_BLEND);
glDisable (GL_DEPTH_TEST);
glDisable (GL_TEXTURE_2D);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (0.0, 1.0, 0.0, 1.0, -1, 1);
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return 1;
}
void
S9xOpenGLDisplayDriver::refresh (int width, int height)
{
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return;
}
void
S9xOpenGLDisplayDriver::resize ()
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{
context->resize ();
context->swap_interval (config->sync_to_vblank);
output_window_width = context->width;
output_window_height = context->height;
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return;
}
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int
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S9xOpenGLDisplayDriver::init_gl (void)
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{
gdk_window = gtk_widget_get_window (drawing_area);
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#ifdef GDK_WINDOWING_WAYLAND
if (GDK_IS_WAYLAND_WINDOW (gdk_window))
{
context = &wl;
}
#endif
#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_WINDOW (gdk_window))
{
context = &glx;
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}
#endif
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if (!context->attach (drawing_area))
return 0;
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if (!context->create_context ())
return 0;
output_window_width = context->width;
output_window_height = context->height;
context->make_current ();
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return 1;
}
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int
S9xOpenGLDisplayDriver::init (void)
{
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initialized = 0;
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if (!init_gl ())
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{
return -1;
}
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if (!opengl_defaults ())
{
return -1;
}
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buffer[0] = malloc (image_padded_size);
buffer[1] = malloc (scaled_padded_size);
clear_buffers ();
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padded_buffer[0] = (void *) (((uint8 *) buffer[0]) + image_padded_offset);
padded_buffer[1] = (void *) (((uint8 *) buffer[1]) + scaled_padded_offset);
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GFX.Screen = (uint16 *) padded_buffer[0];
GFX.Pitch = image_width * image_bpp;
context->swap_interval (config->sync_to_vblank);
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initialized = 1;
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return 0;
}
uint16 *
S9xOpenGLDisplayDriver::get_next_buffer (void)
{
return (uint16 *) padded_buffer[0];
}
void
S9xOpenGLDisplayDriver::push_buffer (uint16 *src)
{
memmove (padded_buffer[0], src, image_size);
return;
}
uint16 *
S9xOpenGLDisplayDriver::get_current_buffer (void)
{
return (uint16 *) padded_buffer[0];
}
void
S9xOpenGLDisplayDriver::swap_buffers (void)
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{
context->swap_buffers ();
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if (config->sync_every_frame)
{
usleep (0);
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glFinish ();
}
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return;
}
void
S9xOpenGLDisplayDriver::deinit (void)
{
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if (!initialized)
return;
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if (using_shaders && using_glsl_shaders)
{
window->enable_widget ("shader_parameters_item", FALSE);
gtk_shader_parameters_dialog_close ();
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glsl_shader->destroy();
delete glsl_shader;
}
else if (using_shaders)
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{
glUseProgram (0);
glDetachShader (program, vertex_shader);
glDetachShader (program, fragment_shader);
glDeleteShader (vertex_shader);
glDeleteShader (fragment_shader);
glDeleteProgram (program);
using_shaders = 0;
}
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GFX.Screen = NULL;
padded_buffer[0] = NULL;
padded_buffer[1] = NULL;
free (buffer[0]);
free (buffer[1]);
if (using_pbos)
{
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
glDeleteBuffers (1, &pbo);
}
glDeleteTextures (1, &texmap);
return;
}
int
S9xOpenGLDisplayDriver::query_availability (void)
{
GdkDisplay *gdk_display = gdk_display_get_default ();
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#ifdef GDK_WINDOWING_WAYLAND
if (GDK_IS_WAYLAND_DISPLAY (gdk_display))
{
return 1;
}
#endif
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#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_DISPLAY (gdk_display))
{
Display *dpy = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
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if (epoxy_has_glx (dpy))
return 1;
}
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#endif
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if (gui_config->hw_accel == HWA_OPENGL)
gui_config->hw_accel = HWA_NONE;
return 0;
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}