Remove extra variables for interlace field.

Keeping unsynchronized copies around is just asking for trouble.
Instead, use a macro to check the actual memory address.
This commit is contained in:
BearOso 2023-03-04 11:31:18 -06:00
parent 7a7e5226cc
commit daf8fba09c
8 changed files with 28 additions and 33 deletions

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@ -75,7 +75,6 @@ static void S9xSoftResetCPU (void)
SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags(Decimal);
Timings.InterlaceField = FALSE;
Timings.H_Max = Timings.H_Max_Master;
Timings.V_Max = Timings.V_Max_Master;
Timings.NMITriggerPos = 0xffff;

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@ -276,7 +276,6 @@ void S9xDoHEventProcessing (void)
if (CPU.V_Counter >= Timings.V_Max) // V ranges from 0 to Timings.V_Max - 1
{
CPU.V_Counter = 0;
Timings.InterlaceField ^= 1;
// From byuu:
// [NTSC]
@ -285,7 +284,7 @@ void S9xDoHEventProcessing (void)
// [PAL] <PAL info is unverified on hardware>
// interlace mode has 625 scanlines: 313 on the even frame, and 312 on the odd.
// non-interlace mode has 624 scanlines: 312 scanlines on both even and odd frames.
if (IPPU.Interlace && !Timings.InterlaceField)
if (IPPU.Interlace && S9xInterlaceField)
Timings.V_Max = Timings.V_Max_Master + 1; // 263 (NTSC), 313?(PAL)
else
Timings.V_Max = Timings.V_Max_Master; // 262 (NTSC), 312?(PAL)
@ -306,14 +305,14 @@ void S9xDoHEventProcessing (void)
// In interlace mode, there are always 341 dots per scanline. Even frames have 263 scanlines,
// and odd frames have 262 scanlines.
// Interlace mode scanline 240 on odd frames is not missing a dot.
if (CPU.V_Counter == 240 && !IPPU.Interlace && Timings.InterlaceField) // V=240
if (CPU.V_Counter == 240 && !IPPU.Interlace && S9xInterlaceField) // V=240
Timings.H_Max = Timings.H_Max_Master - ONE_DOT_CYCLE; // HC=1360
else
Timings.H_Max = Timings.H_Max_Master; // HC=1364
if (Model->_5A22 == 2)
{
if (CPU.V_Counter != 240 || IPPU.Interlace || !Timings.InterlaceField) // V=240
if (CPU.V_Counter != 240 || IPPU.Interlace || !S9xInterlaceField) // V=240
{
if (Timings.WRAMRefreshPos == SNES_WRAM_REFRESH_HC_v2 - ONE_DOT_CYCLE) // HC=534
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2; // HC=538

17
gfx.cpp
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@ -160,13 +160,12 @@ void S9xBuildDirectColourMaps (void)
void S9xStartScreenRefresh (void)
{
GFX.InterlaceFrame = !GFX.InterlaceFrame;
if (GFX.DoInterlace)
GFX.DoInterlace--;
if (IPPU.RenderThisFrame)
{
if (!GFX.DoInterlace || !GFX.InterlaceFrame)
if (!GFX.DoInterlace || !S9xInterlaceField)
{
if (!S9xInitUpdate())
{
@ -206,7 +205,7 @@ void S9xEndScreenRefresh (void)
{
FLUSH_REDRAW();
if (GFX.DoInterlace && GFX.InterlaceFrame == 0)
if (GFX.DoInterlace && S9xInterlaceField == 0)
{
S9xControlEOF();
S9xContinueUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
@ -329,7 +328,7 @@ static inline void RenderScreen (bool8 sub)
if (!sub)
{
GFX.S = GFX.Screen;
if (GFX.DoInterlace && GFX.InterlaceFrame)
if (GFX.DoInterlace && S9xInterlaceField)
GFX.S += GFX.RealPPL;
GFX.DB = GFX.ZBuffer;
GFX.Clip = IPPU.Clip[0];
@ -515,7 +514,7 @@ void S9xUpdateScreen (void)
const uint16 black = BUILD_PIXEL(0, 0, 0);
GFX.S = GFX.Screen + GFX.StartY * GFX.PPL;
if (GFX.DoInterlace && GFX.InterlaceFrame)
if (GFX.DoInterlace && S9xInterlaceField)
GFX.S += GFX.RealPPL;
for (uint32 l = GFX.StartY; l <= GFX.EndY; l++, GFX.S += GFX.PPL)
@ -576,7 +575,7 @@ static void SetupOBJ (void)
int inc = IPPU.InterlaceOBJ ? 2 : 1;
int startline = (IPPU.InterlaceOBJ && GFX.InterlaceFrame) ? 1 : 0;
int startline = (IPPU.InterlaceOBJ && S9xInterlaceField) ? 1 : 0;
// OK, we have three cases here. Either there's no priority, priority is
// normal FirstSprite, or priority is FirstSprite+Y. The first two are
@ -771,7 +770,7 @@ static void DrawOBJS (int D)
void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32) = NULL;
int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
BG.InterlaceLine = GFX.InterlaceFrame ? 8 : 0;
BG.InterlaceLine = S9xInterlaceField ? 8 : 0;
GFX.Z1 = 2;
int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32;
@ -906,7 +905,7 @@ static void DrawBackground (int bg, uint8 Zh, uint8 Zl)
for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
{
uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField : Y;
uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
uint32 HOffset = LineData[Y].BG[bg].HOffset;
int VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0);
@ -1300,7 +1299,7 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++)
{
uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField : Y;
uint32 VOff = LineData[Y].BG[2].VOffset - 1;
uint32 HOff = LineData[Y].BG[2].HOffset;
uint32 HOffsetRow = VOff >> Offset2Shift;

1
gfx.h
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@ -32,7 +32,6 @@ struct SGFX
uint8 Z2; // depth to save
uint32 FixedColour;
uint8 DoInterlace;
uint8 InterlaceFrame;
uint32 StartY;
uint32 EndY;
bool8 ClipColors;

11
ppu.cpp
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@ -94,7 +94,7 @@ static int CyclesUntilNext (int hc, int vc)
// Add number of lines
total += (vc - vpos) * Timings.H_Max_Master;
// If line 240 is in there and we're odd, subtract a dot
if (vpos <= 240 && vc > 240 && Timings.InterlaceField & !IPPU.Interlace)
if (vpos <= 240 && vc > 240 && S9xInterlaceField & !IPPU.Interlace)
total -= ONE_DOT_CYCLE;
}
else
@ -105,11 +105,11 @@ static int CyclesUntilNext (int hc, int vc)
}
total += (Timings.V_Max - vpos) * Timings.H_Max_Master;
if (vpos <= 240 && Timings.InterlaceField && !IPPU.Interlace)
if (vpos <= 240 && S9xInterlaceField && !IPPU.Interlace)
total -= ONE_DOT_CYCLE;
total += (vc) * Timings.H_Max_Master;
if (vc > 240 && !Timings.InterlaceField && !IPPU.Interlace)
if (vc > 240 && !S9xInterlaceField && !IPPU.Interlace)
total -= ONE_DOT_CYCLE;
}
@ -146,7 +146,7 @@ void S9xUpdateIRQPositions (bool initial)
}
// Check for short dot scanline
if (v_pos == 240 && Timings.InterlaceField && !IPPU.Interlace)
if (v_pos == 240 && S9xInterlaceField && !IPPU.Interlace)
{
Timings.NextIRQTimer -= PPU.IRQHBeamPos <= 322 ? ONE_DOT_CYCLE / 2 : 0;
Timings.NextIRQTimer -= PPU.IRQHBeamPos <= 326 ? ONE_DOT_CYCLE / 2 : 0;
@ -164,7 +164,7 @@ void S9xUpdateIRQPositions (bool initial)
Timings.NextIRQTimer = CyclesUntilNext (PPU.HTimerPosition, PPU.VTimerPosition);
// Check for short dot scanline
int field = Timings.InterlaceField;
int field = S9xInterlaceField;
if (PPU.VTimerPosition < CPU.V_Counter ||
(PPU.VTimerPosition == CPU.V_Counter && Timings.NextIRQTimer > Timings.H_Max))
@ -1894,7 +1894,6 @@ void S9xSoftResetPPU (void)
memset(IPPU.TileCached[TILE_4BIT_EVEN], 0, MAX_4BIT_TILES);
memset(IPPU.TileCached[TILE_4BIT_ODD], 0, MAX_4BIT_TILES);
PPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better?
GFX.InterlaceFrame = 0;
GFX.DoInterlace = 0;
IPPU.Interlace = FALSE;
IPPU.InterlaceOBJ = FALSE;

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@ -410,7 +410,7 @@ static FreezeData SnapTimings[] =
INT_ENTRY(6, NMITriggerPos),
INT_ENTRY(6, WRAMRefreshPos),
INT_ENTRY(6, RenderPos),
INT_ENTRY(6, InterlaceField),
DELETED_INT_ENTRY(6, 12, InterlaceField, 1),
INT_ENTRY(6, DMACPUSync),
INT_ENTRY(6, NMIDMADelay),
INT_ENTRY(6, IRQFlagChanging),
@ -1690,7 +1690,6 @@ int S9xUnfreezeFromStream (STREAM stream)
IPPU.OBJChanged = TRUE;
IPPU.RenderThisFrame = TRUE;
GFX.InterlaceFrame = Timings.InterlaceField;
GFX.DoInterlace = 0;
S9xGraphicsScreenResize();

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@ -13,7 +13,7 @@
#define SNAPSHOT_VERSION_IRQ 7
#define SNAPSHOT_VERSION_BAPU 8
#define SNAPSHOT_VERSION_IRQ_2018 11 // irq changes were introduced earlier, since this we store NextIRQTimer directly
#define SNAPSHOT_VERSION 11
#define SNAPSHOT_VERSION 12
#define SUCCESS 1
#define WRONG_FORMAT (-1)

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@ -180,7 +180,6 @@ struct STimings
int32 IRQTriggerCycles;
int32 WRAMRefreshPos;
int32 RenderPos;
bool8 InterlaceField;
int32 DMACPUSync; // The cycles to synchronize DMA and CPU. Snes9x cannot emulate correctly.
int32 NMIDMADelay; // The delay of NMI trigger after DMA transfers. Snes9x cannot emulate correctly.
int32 IRQFlagChanging; // This value is just a hack.
@ -188,6 +187,8 @@ struct STimings
bool8 APUAllowTimeOverflow;
};
#define S9xInterlaceField ((Memory.FillRAM[0x213F] & 0x80) >> 7)
struct SSettings
{
bool8 TraceDMA;