Remove extra variables for interlace field.
Keeping unsynchronized copies around is just asking for trouble. Instead, use a macro to check the actual memory address.
This commit is contained in:
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7a7e5226cc
commit
daf8fba09c
1
cpu.cpp
1
cpu.cpp
@ -75,7 +75,6 @@ static void S9xSoftResetCPU (void)
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SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
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ClearFlags(Decimal);
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Timings.InterlaceField = FALSE;
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Timings.H_Max = Timings.H_Max_Master;
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Timings.V_Max = Timings.V_Max_Master;
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Timings.NMITriggerPos = 0xffff;
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@ -276,7 +276,6 @@ void S9xDoHEventProcessing (void)
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if (CPU.V_Counter >= Timings.V_Max) // V ranges from 0 to Timings.V_Max - 1
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{
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CPU.V_Counter = 0;
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Timings.InterlaceField ^= 1;
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// From byuu:
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// [NTSC]
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@ -285,7 +284,7 @@ void S9xDoHEventProcessing (void)
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// [PAL] <PAL info is unverified on hardware>
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// interlace mode has 625 scanlines: 313 on the even frame, and 312 on the odd.
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// non-interlace mode has 624 scanlines: 312 scanlines on both even and odd frames.
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if (IPPU.Interlace && !Timings.InterlaceField)
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if (IPPU.Interlace && S9xInterlaceField)
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Timings.V_Max = Timings.V_Max_Master + 1; // 263 (NTSC), 313?(PAL)
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else
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Timings.V_Max = Timings.V_Max_Master; // 262 (NTSC), 312?(PAL)
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@ -306,14 +305,14 @@ void S9xDoHEventProcessing (void)
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// In interlace mode, there are always 341 dots per scanline. Even frames have 263 scanlines,
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// and odd frames have 262 scanlines.
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// Interlace mode scanline 240 on odd frames is not missing a dot.
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if (CPU.V_Counter == 240 && !IPPU.Interlace && Timings.InterlaceField) // V=240
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if (CPU.V_Counter == 240 && !IPPU.Interlace && S9xInterlaceField) // V=240
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Timings.H_Max = Timings.H_Max_Master - ONE_DOT_CYCLE; // HC=1360
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else
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Timings.H_Max = Timings.H_Max_Master; // HC=1364
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if (Model->_5A22 == 2)
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{
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if (CPU.V_Counter != 240 || IPPU.Interlace || !Timings.InterlaceField) // V=240
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if (CPU.V_Counter != 240 || IPPU.Interlace || !S9xInterlaceField) // V=240
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{
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if (Timings.WRAMRefreshPos == SNES_WRAM_REFRESH_HC_v2 - ONE_DOT_CYCLE) // HC=534
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Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2; // HC=538
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27
gfx.cpp
27
gfx.cpp
@ -122,7 +122,7 @@ void S9xGraphicsScreenResize (void)
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IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
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IPPU.InterlaceOBJ = Memory.FillRAM[0x2133] & 2;
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IPPU.PseudoHires = Memory.FillRAM[0x2133] & 8;
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if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires)
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{
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IPPU.DoubleWidthPixels = TRUE;
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@ -146,7 +146,7 @@ void S9xGraphicsScreenResize (void)
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GFX.PPL = GFX.RealPPL;
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IPPU.DoubleHeightPixels = FALSE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight;
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}
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}
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}
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void S9xBuildDirectColourMaps (void)
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@ -160,13 +160,12 @@ void S9xBuildDirectColourMaps (void)
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void S9xStartScreenRefresh (void)
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{
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GFX.InterlaceFrame = !GFX.InterlaceFrame;
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if (GFX.DoInterlace)
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GFX.DoInterlace--;
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if (IPPU.RenderThisFrame)
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{
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if (!GFX.DoInterlace || !GFX.InterlaceFrame)
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if (!GFX.DoInterlace || !S9xInterlaceField)
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{
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if (!S9xInitUpdate())
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{
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@ -206,7 +205,7 @@ void S9xEndScreenRefresh (void)
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{
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FLUSH_REDRAW();
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if (GFX.DoInterlace && GFX.InterlaceFrame == 0)
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if (GFX.DoInterlace && S9xInterlaceField == 0)
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{
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S9xControlEOF();
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S9xContinueUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
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@ -329,7 +328,7 @@ static inline void RenderScreen (bool8 sub)
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if (!sub)
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{
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GFX.S = GFX.Screen;
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if (GFX.DoInterlace && GFX.InterlaceFrame)
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if (GFX.DoInterlace && S9xInterlaceField)
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GFX.S += GFX.RealPPL;
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GFX.DB = GFX.ZBuffer;
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GFX.Clip = IPPU.Clip[0];
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@ -515,7 +514,7 @@ void S9xUpdateScreen (void)
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const uint16 black = BUILD_PIXEL(0, 0, 0);
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GFX.S = GFX.Screen + GFX.StartY * GFX.PPL;
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if (GFX.DoInterlace && GFX.InterlaceFrame)
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if (GFX.DoInterlace && S9xInterlaceField)
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GFX.S += GFX.RealPPL;
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for (uint32 l = GFX.StartY; l <= GFX.EndY; l++, GFX.S += GFX.PPL)
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@ -576,7 +575,7 @@ static void SetupOBJ (void)
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int inc = IPPU.InterlaceOBJ ? 2 : 1;
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int startline = (IPPU.InterlaceOBJ && GFX.InterlaceFrame) ? 1 : 0;
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int startline = (IPPU.InterlaceOBJ && S9xInterlaceField) ? 1 : 0;
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// OK, we have three cases here. Either there's no priority, priority is
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// normal FirstSprite, or priority is FirstSprite+Y. The first two are
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@ -771,10 +770,10 @@ static void DrawOBJS (int D)
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void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32) = NULL;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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BG.InterlaceLine = GFX.InterlaceFrame ? 8 : 0;
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BG.InterlaceLine = S9xInterlaceField ? 8 : 0;
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GFX.Z1 = 2;
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int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32;
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for (uint32 Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY; Y++, Offset += GFX.PPL)
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{
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int I = 0;
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@ -906,7 +905,7 @@ static void DrawBackground (int bg, uint8 Zh, uint8 Zl)
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for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
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{
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uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
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uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField : Y;
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uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
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uint32 HOffset = LineData[Y].BG[bg].HOffset;
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int VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0);
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@ -1300,7 +1299,7 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++)
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{
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uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
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uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField : Y;
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uint32 VOff = LineData[Y].BG[2].VOffset - 1;
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uint32 HOff = LineData[Y].BG[2].HOffset;
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uint32 HOffsetRow = VOff >> Offset2Shift;
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@ -1822,7 +1821,7 @@ static void S9xDisplayStringType (const char *string, int linesFromBottom, int p
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static void DisplayTime (void)
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{
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char string[10];
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time_t rawtime;
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struct tm *timeinfo;
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@ -2026,7 +2025,7 @@ void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int sca
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{
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if (Settings.DisplayTime)
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DisplayTime();
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if (Settings.DisplayFrameRate)
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DisplayFrameRate();
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1
gfx.h
1
gfx.h
@ -32,7 +32,6 @@ struct SGFX
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uint8 Z2; // depth to save
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uint32 FixedColour;
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uint8 DoInterlace;
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uint8 InterlaceFrame;
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uint32 StartY;
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uint32 EndY;
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bool8 ClipColors;
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11
ppu.cpp
11
ppu.cpp
@ -94,7 +94,7 @@ static int CyclesUntilNext (int hc, int vc)
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// Add number of lines
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total += (vc - vpos) * Timings.H_Max_Master;
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// If line 240 is in there and we're odd, subtract a dot
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if (vpos <= 240 && vc > 240 && Timings.InterlaceField & !IPPU.Interlace)
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if (vpos <= 240 && vc > 240 && S9xInterlaceField & !IPPU.Interlace)
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total -= ONE_DOT_CYCLE;
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}
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else
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@ -105,11 +105,11 @@ static int CyclesUntilNext (int hc, int vc)
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}
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total += (Timings.V_Max - vpos) * Timings.H_Max_Master;
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if (vpos <= 240 && Timings.InterlaceField && !IPPU.Interlace)
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if (vpos <= 240 && S9xInterlaceField && !IPPU.Interlace)
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total -= ONE_DOT_CYCLE;
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total += (vc) * Timings.H_Max_Master;
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if (vc > 240 && !Timings.InterlaceField && !IPPU.Interlace)
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if (vc > 240 && !S9xInterlaceField && !IPPU.Interlace)
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total -= ONE_DOT_CYCLE;
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}
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@ -146,7 +146,7 @@ void S9xUpdateIRQPositions (bool initial)
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}
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// Check for short dot scanline
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if (v_pos == 240 && Timings.InterlaceField && !IPPU.Interlace)
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if (v_pos == 240 && S9xInterlaceField && !IPPU.Interlace)
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{
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Timings.NextIRQTimer -= PPU.IRQHBeamPos <= 322 ? ONE_DOT_CYCLE / 2 : 0;
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Timings.NextIRQTimer -= PPU.IRQHBeamPos <= 326 ? ONE_DOT_CYCLE / 2 : 0;
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@ -164,7 +164,7 @@ void S9xUpdateIRQPositions (bool initial)
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Timings.NextIRQTimer = CyclesUntilNext (PPU.HTimerPosition, PPU.VTimerPosition);
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// Check for short dot scanline
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int field = Timings.InterlaceField;
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int field = S9xInterlaceField;
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if (PPU.VTimerPosition < CPU.V_Counter ||
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(PPU.VTimerPosition == CPU.V_Counter && Timings.NextIRQTimer > Timings.H_Max))
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@ -1894,7 +1894,6 @@ void S9xSoftResetPPU (void)
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memset(IPPU.TileCached[TILE_4BIT_EVEN], 0, MAX_4BIT_TILES);
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memset(IPPU.TileCached[TILE_4BIT_ODD], 0, MAX_4BIT_TILES);
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PPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better?
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GFX.InterlaceFrame = 0;
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GFX.DoInterlace = 0;
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IPPU.Interlace = FALSE;
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IPPU.InterlaceOBJ = FALSE;
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@ -410,7 +410,7 @@ static FreezeData SnapTimings[] =
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INT_ENTRY(6, NMITriggerPos),
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INT_ENTRY(6, WRAMRefreshPos),
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INT_ENTRY(6, RenderPos),
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INT_ENTRY(6, InterlaceField),
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DELETED_INT_ENTRY(6, 12, InterlaceField, 1),
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INT_ENTRY(6, DMACPUSync),
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INT_ENTRY(6, NMIDMADelay),
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INT_ENTRY(6, IRQFlagChanging),
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@ -1689,12 +1689,11 @@ int S9xUnfreezeFromStream (STREAM stream)
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IPPU.ColorsChanged = TRUE;
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IPPU.OBJChanged = TRUE;
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IPPU.RenderThisFrame = TRUE;
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GFX.InterlaceFrame = Timings.InterlaceField;
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GFX.DoInterlace = 0;
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S9xGraphicsScreenResize();
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if (Settings.FastSavestates == 0)
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memset(GFX.Screen,0,GFX.Pitch * MAX_SNES_HEIGHT);
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@ -13,7 +13,7 @@
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#define SNAPSHOT_VERSION_IRQ 7
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#define SNAPSHOT_VERSION_BAPU 8
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#define SNAPSHOT_VERSION_IRQ_2018 11 // irq changes were introduced earlier, since this we store NextIRQTimer directly
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#define SNAPSHOT_VERSION 11
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#define SNAPSHOT_VERSION 12
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#define SUCCESS 1
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#define WRONG_FORMAT (-1)
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5
snes9x.h
5
snes9x.h
@ -180,7 +180,6 @@ struct STimings
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int32 IRQTriggerCycles;
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int32 WRAMRefreshPos;
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int32 RenderPos;
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bool8 InterlaceField;
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int32 DMACPUSync; // The cycles to synchronize DMA and CPU. Snes9x cannot emulate correctly.
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int32 NMIDMADelay; // The delay of NMI trigger after DMA transfers. Snes9x cannot emulate correctly.
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int32 IRQFlagChanging; // This value is just a hack.
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@ -188,6 +187,8 @@ struct STimings
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bool8 APUAllowTimeOverflow;
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};
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#define S9xInterlaceField ((Memory.FillRAM[0x213F] & 0x80) >> 7)
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struct SSettings
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{
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bool8 TraceDMA;
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@ -217,7 +218,7 @@ struct SSettings
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bool8 JustifierMaster;
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bool8 MultiPlayer5Master;
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bool8 MacsRifleMaster;
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bool8 ForceLoROM;
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bool8 ForceHiROM;
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bool8 ForceHeader;
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