OV2
ba76c1c2be
win32: handle unicode when loading glsl shaders
2018-05-24 18:19:00 +02:00
Brandon Wright
7a2ca6dc2a
Update copyrights.
2017-11-17 16:00:58 -06:00
Brandon Wright
1661fc838c
Add copyrights.
2016-10-15 11:31:26 -05:00
Brandon Wright
006fc22ebb
Add byuu copyright for his S-SMP
2016-10-07 12:47:07 -05:00
OV2
c691b610e4
win32: fix ansi build
2013-01-31 14:04:30 +01:00
OV2
88f3702a6a
win32: add+use CXML wrapper class
2012-11-04 13:47:41 +01:00
OV2
fcdc393e2b
win32: make __forceinline tfw functions static (gocha)
2012-07-30 19:48:21 +02:00
gocha
5d6d3af4a9
win32: Unicode - fix Custom ROM dialog to show half-width katakana
2012-07-22 14:57:35 +02:00
OV2
0271051f41
Win32: add open override to _tfwopen (zlib 1.2.5) (gocha)
2011-05-07 03:11:42 +02:00
OV2
1640d1e395
Win32: add missing copyright, update readme/howtocompile, match preprocessor defines
2011-03-20 23:53:39 +01:00
zones
78d2b51efe
I apologize my mistake. Commit changes I deleted by mistake.
2011-01-30 21:32:06 +09:00
OV2
d0b9becaab
Import latest win32-dev changes
...
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00