OV2
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d81c0a68d3
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Win32: fix relative includes for cg shader passes
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2016-10-08 23:07:02 +02:00 |
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Brandon Wright
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ddb1527236
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Bump OV2 Windows port copyright.
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2016-10-07 12:53:18 -05:00 |
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Brandon Wright
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006fc22ebb
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Add byuu copyright for his S-SMP
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2016-10-07 12:47:07 -05:00 |
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Brandon Wright
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91aebfe759
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Update some copyrights, bump version number.
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2016-10-01 20:03:03 -05:00 |
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OV2
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2b6eff3d4c
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win32: only set sampler state for fragment
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2013-12-17 22:56:44 +01:00 |
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OV2
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44cd82a966
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win32: fix d3d cg problems
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2013-06-16 11:44:34 +02:00 |
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OV2
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987f13b5c6
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win32: cgp fixes
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2013-04-22 01:29:41 +02:00 |
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OV2
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555f5110fb
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win32: add float_framebuffer to cg shaders
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2013-03-26 16:09:01 +01:00 |
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OV2
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157e2f51d4
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win32: add frame_count_mod to cg shaders
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2013-03-26 15:39:17 +01:00 |
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OV2
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486cde4391
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Win32: add rewind support
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2012-03-28 20:52:15 +02:00 |
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OV2
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245364b7c1
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Win32: use D3DTADDRESS_BORDER in every pass
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2011-12-10 19:17:03 +01:00 |
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OV2
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468275b2f2
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Win32: match D3D/OGL cg meta shader capability and update to latest spec
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2011-12-10 15:52:41 +01:00 |
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