Commit Graph

1964 Commits

Author SHA1 Message Date
Brandon Wright
13c55b9260 Allow switching between 3 SMP cores at compile-time. 2011-10-18 13:10:06 -05:00
Brandon Wright
bbdd19b22e Fix file path issue. Rebuild UI file so it works on GTK+ 2.24+. 2011-10-18 09:10:39 -05:00
Michael Moorman
efd1a6dd38 Updating POTFILES.in to replace .glade with .ui and add netplay translations 2011-09-28 03:55:19 -04:00
Brandon Wright
70159fd939 Pair opcode read with first instruction cycle. Remove opcode_cycle switching from unneeded cases. 2011-09-19 15:15:19 -05:00
Brandon Wright
b97e56d64d Group some MOV opcode cycles together. 2011-09-14 17:12:03 -05:00
Brandon Wright
6b9d6caf54 Remove extra case bracker from 2-cycle MOV opcodes. 2011-09-14 17:02:26 -05:00
Brandon Wright
d6e2f1c8e6 More pseudo-cycle modifications. 2011-09-14 16:20:14 -05:00
Brandon Wright
a50f6989ef Finish converting opcycle_misc/opcycle_rmw to pseudo-cycle. 2011-09-14 15:45:18 -05:00
Brandon Wright
a19395ee3c Start converting some opcodes to cycle-based. 2011-09-14 12:54:51 -05:00
OV2
b4f07bc9be Add bps soft-patching support 2011-09-10 16:20:00 +02:00
OV2
b442002071 Win32: only display cg error message if shader file has been set 2011-09-09 23:54:09 +02:00
OV2
6ebc68c017 Win32: fix multirom dialog 2011-09-09 23:54:09 +02:00
Brandon Wright
4668ae5850 Fix save state error. 2011-09-07 11:46:52 -05:00
adventureoflink
1a774e9f27 Fixed the dates, sorry for these constant one change and commit things, I need to work on that :/ 2011-08-29 00:19:32 -03:00
adventureoflink
cf6715c9e1 re-worded some of the Wii section, forgot to add this in the first two times, whoops 2011-08-29 00:09:51 -03:00
adventureoflink
a2b407dace Forgot to fix the PSP port's homepage to instead go to the Google Code page for the source code, my bad! 2011-08-29 00:08:08 -03:00
adventureoflink
9974967eef Fixed the formatting of the docs file, now it's at 80 characters/line again; fixed a few inconsistencies. 2011-08-29 00:07:05 -03:00
adventureoflink
e84f4f1a25 Changed the current version numbers to make this more up to date and to include a message about Zack discontinuing the PSP port. 2011-08-27 00:13:36 -03:00
zones
f141d498d9 G-NEXT combined image support 2011-07-20 21:03:03 +09:00
zones
1f4f1f06d9 G-NEXT add-on cart support (untested) 2011-07-18 22:11:30 +09:00
Brandon Wright
4fdc7af7da Set the output buffer after loading state so the first set of samples
isn't excluded.
2011-07-06 09:20:31 -05:00
Brandon Wright
baa4de3713 Save a few more mmapped registers to SPC files. Fix key-on trigger. 2011-07-05 14:05:36 -05:00
Brandon Wright
2b5a54b401 Inline ticks. This should fix speed issues. 2011-07-05 06:23:24 -05:00
Brandon Wright
63b0a6d45e Add DSP clock remainder to save state. 2011-07-04 17:33:09 -05:00
OV2
85cc112b44 Win32: add PREV support to cg meta shaders, clean up code 2011-07-03 23:12:41 +02:00
OV2
7dd4f944ee Win32: fix various meta shader problems and edge cases (themaister) 2011-07-03 20:42:28 +02:00
OV2
4d2fbc241a Win32: add support for cg meta shaders (currently opengl only) 2011-07-02 04:25:13 +02:00
Brandon Wright
e3788c39e4 Zero clock at appropriate times. 2011-06-27 16:28:45 -05:00
Brandon Wright
91e69af029 Loosen SMP<->DSP synchronization. 2011-06-27 15:41:17 -05:00
Brandon Wright
02a3b83c87 Fix landing buffer size claim. 2011-06-27 13:20:26 -05:00
Brandon Wright
7be5976159 Remove unneeded echo buffer hacks. 2011-06-27 10:23:58 -05:00
Brandon Wright
ebc9e721f6 Add SPC dumping support. 2011-06-26 05:33:14 -05:00
Brandon Wright
2e94b98e90 Clear up CYCLE_ACCURATE confusion. Rename dsp.* to sdsp.*. 2011-06-25 03:10:42 -05:00
Brandon Wright
7963d0e66b Remove serialization.cpp. 2011-06-24 18:09:08 -05:00
Brandon Wright
39add9b47e Save states support for new APU. 2011-06-24 06:42:04 -05:00
Brandon Wright
7c468e51c0 Remove parts of DSP wrapper we don't need. 2011-06-23 06:28:34 -05:00
Brandon Wright
08f5601c5f Reduce the sync footprint slightly with less indirection. 2011-06-23 06:14:14 -05:00
Brandon Wright
ebc9b70860 Fix permissions. 2011-06-23 05:29:04 -05:00
Brandon Wright
196d1ed2c7 Remove debugging line. 2011-06-23 05:26:15 -05:00
Brandon Wright
1af39f3845 Clean things up slightly. Switch CYCLE_ACCURATE off, since things seem
to work fine without it.
2011-06-23 05:24:13 -05:00
Brandon Wright
5d5eaedd5e New SMP is tentatively "running" now. 2011-06-22 06:03:29 -05:00
Brandon Wright
10a521e39c byuu APU now being used. Nothing works yet.
Sync is broken, but the new SMP will handle ratios now.
Save states need to be redone without serializer.
No SPC dumping.
2011-06-18 05:31:44 -05:00
Brandon Wright
c9c49095ee Add byuu's SMP and DSP files to tree. 2011-06-12 01:25:22 -05:00
OV2
3e84a2eaf4 Win32: remove legacy extentions from valid.ext 2011-06-09 19:15:57 +02:00
OV2
2872a71127 Win32: fix cheat dialog value entry 2011-05-13 10:02:12 +02:00
OV2
a13d50916d Win32: update cg matrix parameter on setviewport (d3d) 2011-05-13 09:46:43 +02:00
OV2
acfe6a53cc Win32: add frame counter to cg shader vars (Themaister) 2011-05-11 21:44:20 +02:00
OV2
54d8e77a96 Win32: add config option to disable OpenGL PBO usage 2011-05-08 03:39:25 +02:00
OV2
a4f56c08e7 Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item 2011-05-08 01:41:33 +02:00
OV2
2c3b9f1f63 Win32: react to WM_DISPLAYCHANGE (hopefully without crashing) 2011-05-07 23:16:10 +02:00