Commit Graph

21 Commits

Author SHA1 Message Date
BearOso
ed695f3776 shaders: Clean up some of the OpenGL/slang code. 2023-04-27 16:20:09 -05:00
BearOso
259dfd07ae Vulkan support.
Gtk port support. Breaks other platforms.
2023-03-07 13:58:21 -06:00
BearOso
e58c16351c Shaders: Use C++ style struct types.
Supresses non-C-compatible warnings.
2020-08-07 14:59:03 -05:00
Brandon Wright
e17ff69533 Gtk: Switch codebase to gtkmm.
GTK: Remove support for GTK+ 2.0.

GTK 3 is stable and widespread enough now.

GTK: Rearrange headers to eliminate gtk_s9xcore.h

Gtk: Initial gtkmm conversion work.

Gtk: More gtkmm conversion and bug fixing.

Gtk: More gtkmm fixes.

Gtk: More Fixes

OpenGL no longer creates a second window.
Accelerators are fixed.

Gtk: More fixes

Removed GLX context dependency on Gtk.

Gtk: Fix formatting.

Gtk: Remove a #pragma once
2020-07-17 14:48:34 -05:00
Brandon Wright
38bcabff68 Shaders: Use const char * for filenames. 2020-06-30 16:53:52 -05:00
Brandon Wright
fc31f47fc2 Shaders: Scan source code in as few passes as possible.
Improves loading time of crt-royale significantly.
2019-01-30 10:25:19 -06:00
Brandon Wright
f825f14a06 Shaders: Try to clean up in case we reuse GLSLShader. 2019-01-29 17:49:40 -06:00
Brandon Wright
9b67d0ad8b Shaders: Use mipmap_input flag. 2019-01-27 20:14:28 -06:00
Brandon Wright
8c8805da40 Slang: Implement feedback support. See below.
This uses a complex workaround because we normally draw the last
pass straight to the screen. Now, only in the event that feedback is
enabled and only if the last pass uses it, we draw to a texture and use
glBlitFramebuffer to draw to the screen (saved_framebuffer) instead.
2019-01-27 17:43:22 -06:00
Brandon Wright
58e1bfadfa Revert "Revert "Slang: Feedback support. Doesn't completely work yet.""
This reverts commit 814323513d.
2019-01-27 16:28:18 -06:00
Brandon Wright
814323513d Revert "Slang: Feedback support. Doesn't completely work yet."
This reverts commit 9536daa09b.
2019-01-26 18:13:32 -06:00
Brandon Wright
9536daa09b Slang: Feedback support. Doesn't completely work yet.
We don't commit the last stage to a texture any more, so feedback can't
read it. That would need to be reverted for this to work.
2019-01-26 17:57:03 -06:00
Brandon Wright
01f4fed8b5 Slang shader support. 2019-01-25 13:28:24 -06:00
Brandon Wright
4207ddc9d2 Simplify shader string handling a bit. 2019-01-08 19:44:43 -06:00
Brandon Wright
405aee6d1e Clean up shader files a bit. 2019-01-08 17:18:17 -06:00
Brandon Wright
f0ddb097f9 Mark all of GTK+ with header stub, and a couple others. 2018-11-15 17:42:29 -06:00
OV2
06f84ee6b3 win32: add shader parameters dialog 2018-05-24 15:54:06 +02:00
Brandon Wright
9bd9133fbc Fix declaration so it's obvious I switched variables around. 2018-05-21 18:08:22 -05:00
Brandon Wright
b9b60a8e60 GLSL: Use a viewport callback to size final pass. 2018-05-21 14:36:13 -05:00
Brandon Wright
cc8fd9c231 Add wrap_mode parameter. 2018-05-14 14:27:07 -05:00
Brandon Wright
79adc1d3c8 Move shader files to root directory. 2018-05-13 18:22:54 -05:00