Commit Graph

5 Commits

Author SHA1 Message Date
OV2
481bf0647f Win32: rework hi-res blending
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
OV2
b65f18fa84 Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80 Update win32-dev branch to 1.52fix4 2010-09-25 17:52:32 +02:00
OV2
d1666860e0 Initial 1.52 import 2010-09-25 17:46:12 +02:00