Commit Graph

13 Commits

Author SHA1 Message Date
OV2
1634fe33f7 win32: disable winxp deprecation warnings 2018-12-14 23:54:20 +01:00
qwertymodo
ea39685ccd Move libpng and zlib dependencies into submodules for the Windows build 2018-01-05 12:33:47 -08:00
OV2
3910291e95 win32: remove non-unicode configurations 2017-04-29 18:13:57 +02:00
OV2
2f612954cd win32: remove asm defines from zlib project 2017-04-29 18:13:57 +02:00
Nelson Garcia
939423129d VS2017 solutions update (Please read description)
PLEASE TEST IN WINDOWS 7 AND WINDOWS XP BEFORE MERGING

Update windows solution files to VS 2017.

This also removes the MASM build commands from the zlib project. Having
this only makes buiding the source harder for new users, and it
ultimately isn't necessary.

The changes also rearrange the snesn9x project's <IncludePath> and
<LibraryPath> from (Include);(DirectX);(Cg) to (DirectX);(Cg);(Include).
These changes reflect the original library path order. The modification
I made beforehand could have affected XP builds and I didn't have a
chance to test this before merging.
2017-04-29 18:13:57 +02:00
OV2
8edbeaaf9a Merge git://github.com/bonimy/snes9x 2017-02-20 20:40:34 +01:00
Nelson Garcia
4800633821 Easy windows build support
Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
2017-02-17 20:52:11 -08:00
OV2
f060f06d31 Win32: switch to VS2015 2016-10-08 17:52:23 +02:00
OV2
8153ce48c0 Merge pull request #70 2015-04-30 22:36:27 +02:00
OV2
81e12d533c Win32: use asm in custom zlib proj 2012-04-10 23:36:09 +02:00
gocha
7ff42c90fd Modify zlib vcproj to support the latest version (zlib 1.2.5) 2011-05-07 02:53:01 +02:00
OV2
8c665e6299 Merged in two snes9x-rr GUI changes
drag&drop support for ROMs (no movies atm)
unified avi recording menu item
removed a few legacy leftovers
disabling the strech option no longer disables bilinear filtering
2010-09-29 13:48:26 +02:00
OV2
d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00