Commit Graph

81 Commits

Author SHA1 Message Date
Nelson Garcia
aeba0086cc DirectDraw compile switch
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
luigiblood
4d32000874 [BS-X] Satellaview Signal Data File Support 2016-12-28 16:43:10 +01:00
Brandon Wright
1661fc838c Add copyrights. 2016-10-15 11:31:26 -05:00
Brandon Wright
ddb1527236 Bump OV2 Windows port copyright. 2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb Add byuu copyright for his S-SMP 2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759 Update some copyrights, bump version number. 2016-10-01 20:03:03 -05:00
OV2
8fb48d0f60 win32: correctly parse unicode command line arguments 2014-03-22 15:07:15 +01:00
OV2
7bd0e2af33 win32: make controller command line parameters work 2013-06-16 12:53:28 +02:00
OV2
ac60d9117e win32: fix unicode file loading via command line 2012-09-11 17:14:18 +02:00
gocha
fb2935d454 win32: remove "Toggled fast forward mode" checkbox, and give "fast forward toggle" hotkey 2012-08-07 19:22:59 +02:00
OV2
486cde4391 Win32: add rewind support 2012-03-28 20:52:15 +02:00
OV2
d6c8111955 Win32: add missing outputmode description 2011-12-29 15:49:03 +01:00
OV2
6b17c7d3bd Win32: save quit hotkey to config 2011-12-10 15:35:20 +01:00
OV2
54d8e77a96 Win32: add config option to disable OpenGL PBO usage 2011-05-08 03:39:25 +02:00
OV2
a4f56c08e7 Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item 2011-05-08 01:41:33 +02:00
OV2
c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
OV2
b65f18fa84 Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
c3bf1d7b59 Win32: Rework AVI image generation (gocha)
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones
78d2b51efe I apologize my mistake. Commit changes I deleted by mistake. 2011-01-30 21:32:06 +09:00
OV2
b888c0f4ab Win32: re-merge win coreupdate commits, update version information 2011-01-16 14:06:43 +01:00
OV2
695e4b6b8e Win32: Use accurate calculation for client area->window size conversion (gocha) 2011-01-14 20:20:05 +01:00
OV2
63706037a5 Win32: Fix "Turbo Down mode" hotkey assignment (gocha)
Also remove deprecated GLCube hotkey
2011-01-14 00:26:12 +01:00
OV2
6574b5591e Merge branch 'win32-dev'
Conflicts:
	win32/wconfig.cpp
2010-12-02 22:01:22 +01:00
OV2
f2e5dc3136 Change GLSL to use bsnes 071's unified XML files 2010-10-22 21:51:50 +02:00
OV2
270cd4fe06 Config file option to always center image 2010-10-17 02:47:53 +02:00
OV2
872c1d8fb6 Take control of win7 jumplist
Register snes9x in OpenWithProgid for all supported extensions
Sync win7 jumplist with recent roms list
2010-10-16 20:15:59 +02:00
OV2
8c665e6299 Merged in two snes9x-rr GUI changes
drag&drop support for ROMs (no movies atm)
unified avi recording menu item
removed a few legacy leftovers
disabling the strech option no longer disables bilinear filtering
2010-09-29 13:48:26 +02:00
OV2
911554bbfa Two fixes by Jonas Quinn
Super Buster Bros. graphics after reset
Fix BlockInvalidVRAMAccess config file option (windows port, unix port and gtk legacy config)
2010-09-28 21:25:34 +02:00
OV2
d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80 Update win32-dev branch to 1.52fix4 2010-09-25 17:52:32 +02:00
OV2
d1666860e0 Initial 1.52 import 2010-09-25 17:46:12 +02:00