Brandon Wright
83480765f1
Sanity check input rate better.
2018-06-07 15:49:41 -05:00
OV2
18fb82c2b6
win32: add superfx speed setting
2018-05-29 20:47:21 +02:00
Brandon Wright
20bd60a3c6
Update copyright dates.
2018-05-25 15:44:52 -05:00
Brandon Wright
98d3d276d5
Add automatic input rate adjustment to win32.
2018-05-24 18:52:43 -05:00
OV2
f883561d11
win32: use bilinear setting in core
2018-05-20 20:51:20 +02:00
Brandon Wright
113a43c4cd
win32: Add a reduce input lag option for OpenGL and Direct3D.
2018-05-05 16:31:54 -05:00
OV2
5593fb762a
win32: add option to ignore hotkeys from keyboard with backgroundinput
2018-05-05 18:28:49 +02:00
OV2
14d5dcb0c6
win32: add mute hotkey
2018-05-05 16:11:00 +02:00
OV2
ce5459bc69
win32: add hotkeys for saving/loading from file
2018-05-05 15:51:45 +02:00
OV2
e2f764fc0c
win32: add -cartB parameter
2018-01-03 22:28:21 +01:00
OV2
4c69595ffe
win32: add option to disable message scaling with epx
2018-01-03 21:08:08 +01:00
OV2
32e87fab07
win32: add dynamic rate control setting, implement for xaudio2
2017-11-28 20:54:30 +01:00
OV2
91f0caa516
win32: add volume control regular/turbo ( closes #258 )
2017-11-28 20:54:30 +01:00
Brandon Wright
7a2ca6dc2a
Update copyrights.
2017-11-17 16:00:58 -06:00
qwertymodo
992157ec84
Add config option to ignore BPS/UPS checksums for soft patching
2017-09-28 10:45:32 -07:00
OV2
cb3ace471e
Rename IPS_DIR to PATCH_DIR, split cheats path in win32
2017-09-11 23:29:12 +02:00
OV2
93c65d9253
win32: remove FMOD and FMOD_EX
2017-04-29 18:13:57 +02:00
OV2
f815f25a00
win32: change define name, keep ifdefs to minimum, keep enum values
2017-04-17 13:57:49 +02:00
OV2
73c5e5623a
Merge branch 'ddraw-switch' of git://github.com/bonimy/snes9x
2017-04-17 12:56:07 +02:00
Nelson Garcia
aeba0086cc
DirectDraw compile switch
...
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
luigiblood
4d32000874
[BS-X] Satellaview Signal Data File Support
2016-12-28 16:43:10 +01:00
Brandon Wright
1661fc838c
Add copyrights.
2016-10-15 11:31:26 -05:00
Brandon Wright
ddb1527236
Bump OV2 Windows port copyright.
2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb
Add byuu copyright for his S-SMP
2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759
Update some copyrights, bump version number.
2016-10-01 20:03:03 -05:00
OV2
8fb48d0f60
win32: correctly parse unicode command line arguments
2014-03-22 15:07:15 +01:00
OV2
7bd0e2af33
win32: make controller command line parameters work
2013-06-16 12:53:28 +02:00
OV2
ac60d9117e
win32: fix unicode file loading via command line
2012-09-11 17:14:18 +02:00
gocha
fb2935d454
win32: remove "Toggled fast forward mode" checkbox, and give "fast forward toggle" hotkey
2012-08-07 19:22:59 +02:00
OV2
486cde4391
Win32: add rewind support
2012-03-28 20:52:15 +02:00
OV2
d6c8111955
Win32: add missing outputmode description
2011-12-29 15:49:03 +01:00
OV2
6b17c7d3bd
Win32: save quit hotkey to config
2011-12-10 15:35:20 +01:00
OV2
54d8e77a96
Win32: add config option to disable OpenGL PBO usage
2011-05-08 03:39:25 +02:00
OV2
a4f56c08e7
Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item
2011-05-08 01:41:33 +02:00
OV2
c47598f3cf
Update copyright in all files
2011-04-11 21:51:20 +02:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
...
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
c3bf1d7b59
Win32: Rework AVI image generation (gocha)
...
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones
78d2b51efe
I apologize my mistake. Commit changes I deleted by mistake.
2011-01-30 21:32:06 +09:00
OV2
b888c0f4ab
Win32: re-merge win coreupdate commits, update version information
2011-01-16 14:06:43 +01:00
OV2
695e4b6b8e
Win32: Use accurate calculation for client area->window size conversion (gocha)
2011-01-14 20:20:05 +01:00
OV2
63706037a5
Win32: Fix "Turbo Down mode" hotkey assignment (gocha)
...
Also remove deprecated GLCube hotkey
2011-01-14 00:26:12 +01:00
OV2
6574b5591e
Merge branch 'win32-dev'
...
Conflicts:
win32/wconfig.cpp
2010-12-02 22:01:22 +01:00
OV2
f2e5dc3136
Change GLSL to use bsnes 071's unified XML files
2010-10-22 21:51:50 +02:00
OV2
270cd4fe06
Config file option to always center image
2010-10-17 02:47:53 +02:00
OV2
872c1d8fb6
Take control of win7 jumplist
...
Register snes9x in OpenWithProgid for all supported extensions
Sync win7 jumplist with recent roms list
2010-10-16 20:15:59 +02:00
OV2
8c665e6299
Merged in two snes9x-rr GUI changes
...
drag&drop support for ROMs (no movies atm)
unified avi recording menu item
removed a few legacy leftovers
disabling the strech option no longer disables bilinear filtering
2010-09-29 13:48:26 +02:00
OV2
911554bbfa
Two fixes by Jonas Quinn
...
Super Buster Bros. graphics after reset
Fix BlockInvalidVRAMAccess config file option (windows port, unix port and gtk legacy config)
2010-09-28 21:25:34 +02:00
OV2
d0b9becaab
Import latest win32-dev changes
...
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80
Update win32-dev branch to 1.52fix4
2010-09-25 17:52:32 +02:00
OV2
d1666860e0
Initial 1.52 import
2010-09-25 17:46:12 +02:00